mirror of
https://github.com/quotefox/Hyper-Station-13.git
synced 2026-07-11 15:52:48 +01:00
Merge branch 'master' into economy-update-junk
This commit is contained in:
+149
-61
@@ -1,67 +1,155 @@
|
||||
// This is eventually for wjohn to add more color standardization stuff like I keep asking him >:(
|
||||
#define COLOR_INPUT_DISABLED "#F0F0F0"
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||||
#define COLOR_INPUT_ENABLED "#D3B5B5"
|
||||
|
||||
#define COLOR_INPUT_DISABLED "#F0F0F0"
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||||
#define COLOR_INPUT_ENABLED "#D3B5B5"
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||||
#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
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||||
#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C"
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||||
#define COLOR_DARKMODE_BACKGROUND "#272727"
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||||
#define COLOR_DARKMODE_DARKBACKGROUND "#242424"
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||||
#define COLOR_DARKMODE_TEXT "#E0E0E0"
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||||
|
||||
#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
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||||
#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C"
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||||
#define COLOR_DARKMODE_BACKGROUND "#272727"
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||||
#define COLOR_DARKMODE_DARKBACKGROUND "#242424"
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||||
#define COLOR_DARKMODE_TEXT "#E0E0E0"
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||||
#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD"
|
||||
#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#EF7F7F"
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||||
#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0"
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||||
#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6"
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||||
#define COLOR_WHITEMODE_TEXT "#000000"
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||||
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||||
#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD"
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||||
#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "##EF7F7F"
|
||||
#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0"
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||||
#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6"
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||||
#define COLOR_WHITEMODE_TEXT "#000000"
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||||
|
||||
#define COLOR_FLOORTILE_GRAY "#8D8B8B"
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||||
#define COLOR_ALMOST_BLACK "#333333"
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||||
#define COLOR_SILVER "#C0C0C0"
|
||||
#define COLOR_BLACK "#000000"
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||||
#define COLOR_RED "#FF0000"
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||||
#define COLOR_RED_LIGHT "#FF3333"
|
||||
#define COLOR_MAROON "#800000"
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||||
#define COLOR_YELLOW "#FFFF00"
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||||
#define COLOR_OLIVE "#808000"
|
||||
#define COLOR_LIME "#32CD32"
|
||||
#define COLOR_GREEN "#008000"
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||||
#define COLOR_CYAN "#00FFFF"
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||||
#define COLOR_TEAL "#008080"
|
||||
#define COLOR_BLUE "#0000FF"
|
||||
#define COLOR_BLUE_LIGHT "#33CCFF"
|
||||
#define COLOR_NAVY "#000080"
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||||
#define COLOR_PINK "#FFC0CB"
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||||
#define COLOR_MAGENTA "#FF00FF"
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||||
#define COLOR_PURPLE "#800080"
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||||
#define COLOR_ORANGE "#FF9900"
|
||||
#define COLOR_BEIGE "#CEB689"
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||||
#define COLOR_BLUE_GRAY "#75A2BB"
|
||||
#define COLOR_BROWN "#BA9F6D"
|
||||
#define COLOR_DARK_BROWN "#997C4F"
|
||||
#define COLOR_DARK_ORANGE "#C3630C"
|
||||
#define COLOR_GREEN_GRAY "#99BB76"
|
||||
#define COLOR_RED_GRAY "#B4696A"
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||||
#define COLOR_PALE_BLUE_GRAY "#98C5DF"
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||||
#define COLOR_PALE_GREEN_GRAY "#B7D993"
|
||||
#define COLOR_PALE_RED_GRAY "#D59998"
|
||||
#define COLOR_PALE_PURPLE_GRAY "#CBB1CA"
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||||
#define COLOR_PURPLE_GRAY "#AE8CA8"
|
||||
#define COLOR_WHITE "#FFFFFF"
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||||
#define COLOR_VERY_VERY_LIGHT_GRAY "#F0F0F0"
|
||||
#define COLOR_VERY_LIGHT_GRAY "#EEEEEE"
|
||||
#define COLOR_SILVER "#C0C0C0"
|
||||
#define COLOR_GRAY "#808080"
|
||||
#define COLOR_FLOORTILE_GRAY "#8D8B8B"
|
||||
#define COLOR_ALMOST_BLACK "#333333"
|
||||
#define COLOR_NEARLY_BLACK "#202020"
|
||||
#define COLOR_BLACK "#000000"
|
||||
|
||||
#define COLOR_RED "#FF0000"
|
||||
#define COLOR_MOSTLY_PURE_RED "#FF3300"
|
||||
#define COLOR_DARK_RED "#A50824"
|
||||
#define COLOR_RED_LIGHT "#FF3333"
|
||||
#define COLOR_MAROON "#800000"
|
||||
#define COLOR_VIVID_RED "#FF3232"
|
||||
#define COLOR_LIGHT_GRAYISH_RED "#E4C7C5"
|
||||
#define COLOR_SOFT_RED "#FA8282"
|
||||
|
||||
#define COLOR_YELLOW "#FFFF00"
|
||||
#define COLOR_VIVID_YELLOW "#FBFF23"
|
||||
#define COLOR_VERY_SOFT_YELLOW "#FAE48E"
|
||||
|
||||
#define COLOR_OLIVE "#808000"
|
||||
#define COLOR_GREEN "#00FF00"
|
||||
#define COLOR_LIME "#32CD32"
|
||||
#define COLOR_VERY_PALE_LIME_GREEN "#DDFFD3"
|
||||
#define COLOR_VERY_DARK_LIME_GREEN "#003300"
|
||||
#define COLOR_DARK_GREEN "#008000"
|
||||
#define COLOR_DARK_MODERATE_LIME_GREEN "#44964A"
|
||||
|
||||
#define COLOR_CYAN "#00FFFF"
|
||||
#define COLOR_DARK_CYAN "#00A2FF"
|
||||
#define COLOR_TEAL "#008080"
|
||||
#define COLOR_BLUE "#0000FF"
|
||||
#define COLOR_BRIGHT_BLUE "#2CB2E8"
|
||||
#define COLOR_MODERATE_BLUE "#555CC2"
|
||||
#define COLOR_BLUE_LIGHT "#33CCFF"
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||||
#define COLOR_NAVY "#000080"
|
||||
#define COLOR_BLUE_GRAY "#75A2BB"
|
||||
|
||||
#define COLOR_PINK "#FFC0CB"
|
||||
#define COLOR_MOSTLY_PURE_PINK "#E4005B"
|
||||
#define COLOR_MAGENTA "#FF00FF"
|
||||
#define COLOR_STRONG_MAGENTA "#B800B8"
|
||||
#define COLOR_PURPLE "#800080"
|
||||
#define COLOR_VIOLET "#B900F7"
|
||||
#define COLOR_STRONG_VIOLET "#6927C5"
|
||||
|
||||
#define COLOR_ORANGE "#FF9900"
|
||||
#define COLOR_TAN_ORANGE "#FF7B00"
|
||||
#define COLOR_BRIGHT_ORANGE "#E2853D"
|
||||
#define COLOR_LIGHT_ORANGE "#FFC44D"
|
||||
#define COLOR_CREAMY_ORANGE "#FFCC66"
|
||||
#define COLOR_PALE_ORANGE "#FFBE9D"
|
||||
#define COLOR_BEIGE "#CEB689"
|
||||
#define COLOR_DARK_ORANGE "#C3630C"
|
||||
#define COLOR_DARK_MODERATE_ORANGE "#8B633B"
|
||||
|
||||
#define COLOR_BROWN "#BA9F6D"
|
||||
#define COLOR_DARK_BROWN "#997C4F"
|
||||
|
||||
#define COLOR_GREEN_GRAY "#99BB76"
|
||||
#define COLOR_RED_GRAY "#B4696A"
|
||||
#define COLOR_PALE_BLUE_GRAY "#98C5DF"
|
||||
#define COLOR_PALE_GREEN_GRAY "#B7D993"
|
||||
#define COLOR_PALE_RED_GRAY "#D59998"
|
||||
#define COLOR_PALE_PURPLE_GRAY "#CBB1CA"
|
||||
#define COLOR_PURPLE_GRAY "#AE8CA8"
|
||||
|
||||
//Color defines used by the assembly detailer.
|
||||
#define COLOR_ASSEMBLY_BLACK "#545454"
|
||||
#define COLOR_ASSEMBLY_BGRAY "#9497AB"
|
||||
#define COLOR_ASSEMBLY_WHITE "#E2E2E2"
|
||||
#define COLOR_ASSEMBLY_RED "#CC4242"
|
||||
#define COLOR_ASSEMBLY_ORANGE "#E39751"
|
||||
#define COLOR_ASSEMBLY_BEIGE "#AF9366"
|
||||
#define COLOR_ASSEMBLY_BROWN "#97670E"
|
||||
#define COLOR_ASSEMBLY_GOLD "#AA9100"
|
||||
#define COLOR_ASSEMBLY_YELLOW "#CECA2B"
|
||||
#define COLOR_ASSEMBLY_GURKHA "#999875"
|
||||
#define COLOR_ASSEMBLY_LGREEN "#789876"
|
||||
#define COLOR_ASSEMBLY_GREEN "#44843C"
|
||||
#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
|
||||
#define COLOR_ASSEMBLY_BLUE "#38559E"
|
||||
#define COLOR_ASSEMBLY_PURPLE "#6F6192"
|
||||
#define COLOR_ASSEMBLY_PINK "#ff4adc"
|
||||
#define COLOR_ASSEMBLY_BLACK "#545454"
|
||||
#define COLOR_ASSEMBLY_BGRAY "#9497AB"
|
||||
#define COLOR_ASSEMBLY_WHITE "#E2E2E2"
|
||||
#define COLOR_ASSEMBLY_RED "#CC4242"
|
||||
#define COLOR_ASSEMBLY_ORANGE "#E39751"
|
||||
#define COLOR_ASSEMBLY_BEIGE "#AF9366"
|
||||
#define COLOR_ASSEMBLY_BROWN "#97670E"
|
||||
#define COLOR_ASSEMBLY_GOLD "#AA9100"
|
||||
#define COLOR_ASSEMBLY_YELLOW "#CECA2B"
|
||||
#define COLOR_ASSEMBLY_GURKHA "#999875"
|
||||
#define COLOR_ASSEMBLY_LGREEN "#789876"
|
||||
#define COLOR_ASSEMBLY_GREEN "#44843C"
|
||||
#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
|
||||
#define COLOR_ASSEMBLY_BLUE "#38559E"
|
||||
#define COLOR_ASSEMBLY_PURPLE "#6F6192"
|
||||
#define COLOR_ASSEMBLY_PINK "#FF4ADC"
|
||||
|
||||
/**
|
||||
* Some defines to generalise colours used in lighting.
|
||||
*
|
||||
* Important note: colors can end up significantly different from the basic html picture, especially when saturated
|
||||
*/
|
||||
/// Bright but quickly dissipating neon green. rgb(100, 200, 100)
|
||||
#define LIGHT_COLOR_GREEN "#64C864"
|
||||
/// Electric green. rgb(0, 255, 0)
|
||||
#define LIGHT_COLOR_ELECTRIC_GREEN "#00FF00"
|
||||
/// Cold, diluted blue. rgb(100, 150, 250)
|
||||
#define LIGHT_COLOR_BLUE "#6496FA"
|
||||
/// Light blueish green. rgb(125, 225, 175)
|
||||
#define LIGHT_COLOR_BLUEGREEN "#7DE1AF"
|
||||
/// Diluted cyan. rgb(125, 225, 225)
|
||||
#define LIGHT_COLOR_CYAN "#7DE1E1"
|
||||
/// Electric cyan rgb(0, 255, 255)
|
||||
#define LIGHT_COLOR_ELECTRIC_CYAN "#00FFFF"
|
||||
/// More-saturated cyan. rgb(16, 21, 22)
|
||||
#define LIGHT_COLOR_LIGHT_CYAN "#40CEFF"
|
||||
/// Saturated blue. rgb(51, 117, 248)
|
||||
#define LIGHT_COLOR_DARK_BLUE "#6496FA"
|
||||
/// Diluted, mid-warmth pink. rgb(225, 125, 225)
|
||||
#define LIGHT_COLOR_PINK "#E17DE1"
|
||||
/// Dimmed yellow, leaning kaki. rgb(225, 225, 125)
|
||||
#define LIGHT_COLOR_YELLOW "#E1E17D"
|
||||
/// Clear brown, mostly dim. rgb(150, 100, 50)
|
||||
#define LIGHT_COLOR_BROWN "#966432"
|
||||
/// Mostly pure orange. rgb(250, 150, 50)
|
||||
#define LIGHT_COLOR_ORANGE "#FA9632"
|
||||
/// Light Purple. rgb(149, 44, 244)
|
||||
#define LIGHT_COLOR_PURPLE "#952CF4"
|
||||
/// Less-saturated light purple. rgb(155, 81, 255)
|
||||
#define LIGHT_COLOR_LAVENDER "#9B51FF"
|
||||
///slightly desaturated bright yellow.
|
||||
#define LIGHT_COLOR_HOLY_MAGIC "#FFF743"
|
||||
/// deep crimson
|
||||
#define LIGHT_COLOR_BLOOD_MAGIC "#D00000"
|
||||
|
||||
/* These ones aren't a direct colour like the ones above, because nothing would fit */
|
||||
/// Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
|
||||
#define LIGHT_COLOR_FIRE "#FAA019"
|
||||
/// Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
|
||||
#define LIGHT_COLOR_LAVA "#C48A18"
|
||||
/// Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
|
||||
#define LIGHT_COLOR_FLARE "#FA644B"
|
||||
/// Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
|
||||
#define LIGHT_COLOR_SLIME_LAMP "#AFC84B"
|
||||
/// Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
|
||||
#define LIGHT_COLOR_TUNGSTEN "#FAE1AF"
|
||||
/// Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
|
||||
#define LIGHT_COLOR_HALOGEN "#F0FAFA"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//rune colors, for easy reference
|
||||
#define RUNE_COLOR_TALISMAN "#0000FF"
|
||||
#define RUNE_COLOR_TALISMAN COLOR_BLUE
|
||||
#define RUNE_COLOR_TELEPORT "#551A8B"
|
||||
#define RUNE_COLOR_OFFER "#FFFFFF"
|
||||
#define RUNE_COLOR_DARKRED "#7D1717"
|
||||
|
||||
@@ -112,8 +112,6 @@
|
||||
///from obj/machinery/bsa/full/proc/fire(): ()
|
||||
#define COMSIG_ATOM_BSA_BEAM "atom_bsa_beam_pass"
|
||||
#define COMSIG_ATOM_BLOCKS_BSA_BEAM (1<<0)
|
||||
///from base of atom/set_light(): (l_range, l_power, l_color)
|
||||
#define COMSIG_ATOM_SET_LIGHT "atom_set_light"
|
||||
///from base of atom/setDir(): (old_dir, new_dir)
|
||||
#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change"
|
||||
///from base of atom/handle_atom_del(): (atom/deleted)
|
||||
@@ -161,6 +159,17 @@
|
||||
#define COMPONENT_NO_ATTACK_HAND 1 //works on all 3.
|
||||
/////////////////
|
||||
|
||||
///from base of atom/set_light(): (l_range, l_power, l_color)
|
||||
#define COMSIG_ATOM_SET_LIGHT "atom_set_light"
|
||||
///Called right before the atom changes the value of light_range to a different one, from base atom/set_light_range(): (new_range)
|
||||
#define COMSIG_ATOM_SET_LIGHT_RANGE "atom_set_light_range"
|
||||
///Called right before the atom changes the value of light_power to a different one, from base atom/set_light_power(): (new_power)
|
||||
#define COMSIG_ATOM_SET_LIGHT_POWER "atom_set_light_power"
|
||||
///Called right before the atom changes the value of light_color to a different one, from base atom/set_light_color(): (new_color)
|
||||
#define COMSIG_ATOM_SET_LIGHT_COLOR "atom_set_light_color"
|
||||
///Called right before the atom changes the value of light_on to a different one, from base atom/set_light_on(): (new_value)
|
||||
#define COMSIG_ATOM_SET_LIGHT_ON "atom_set_light_on"
|
||||
|
||||
//This signal return value bitflags can be found in __DEFINES/misc.dm
|
||||
|
||||
///called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)
|
||||
|
||||
@@ -25,37 +25,6 @@
|
||||
0, 0, 0, 1 \
|
||||
) \
|
||||
|
||||
|
||||
//Some defines to generalise colours used in lighting.
|
||||
//Important note on colors. Colors can end up significantly different from the basic html picture, especially when saturated
|
||||
#define LIGHT_COLOR_WHITE "#FFFFFF"
|
||||
#define LIGHT_COLOR_RED "#FA8282" //Warm but extremely diluted red. rgb(250, 130, 130)
|
||||
#define LIGHT_COLOR_GREEN "#64C864" //Bright but quickly dissipating neon green. rgb(100, 200, 100)
|
||||
#define LIGHT_COLOR_BLUE "#6496FA" //Cold, diluted blue. rgb(100, 150, 250)
|
||||
|
||||
#define LIGHT_COLOR_BLUEGREEN "#7DE1AF" //Light blueish green. rgb(125, 225, 175)
|
||||
#define LIGHT_COLOR_PALEBLUE "#7DAFE1" //A pale blue-ish color. rgb(125, 175, 225)
|
||||
#define LIGHT_COLOR_CYAN "#7DE1E1" //Diluted cyan. rgb(125, 225, 225)
|
||||
#define LIGHT_COLOR_LIGHT_CYAN "#40CEFF" //More-saturated cyan. rgb(64, 206, 255)
|
||||
#define LIGHT_COLOR_DARK_BLUE "#6496FA" //Saturated blue. rgb(51, 117, 248)
|
||||
#define LIGHT_COLOR_PINK "#E17DE1" //Diluted, mid-warmth pink. rgb(225, 125, 225)
|
||||
#define LIGHT_COLOR_YELLOW "#E1E17D" //Dimmed yellow, leaning kaki. rgb(225, 225, 125)
|
||||
#define LIGHT_COLOR_BROWN "#966432" //Clear brown, mostly dim. rgb(150, 100, 50)
|
||||
#define LIGHT_COLOR_ORANGE "#FA9632" //Mostly pure orange. rgb(250, 150, 50)
|
||||
#define LIGHT_COLOR_PURPLE "#952CF4" //Light Purple. rgb(149, 44, 244)
|
||||
#define LIGHT_COLOR_LAVENDER "#9B51FF" //Less-saturated light purple. rgb(155, 81, 255)
|
||||
|
||||
#define LIGHT_COLOR_HOLY_MAGIC "#FFF743" //slightly desaturated bright yellow.
|
||||
#define LIGHT_COLOR_BLOOD_MAGIC "#D00000" //deep crimson
|
||||
|
||||
//These ones aren't a direct colour like the ones above, because nothing would fit
|
||||
#define LIGHT_COLOR_FIRE "#FAA019" //Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
|
||||
#define LIGHT_COLOR_LAVA "#C48A18" //Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
|
||||
#define LIGHT_COLOR_FLARE "#FA644B" //Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
|
||||
#define LIGHT_COLOR_SLIME_LAMP "#AFC84B" //Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
|
||||
#define LIGHT_COLOR_TUNGSTEN "#FAE1AF" //Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
|
||||
#define LIGHT_COLOR_HALOGEN "#F0FAFA" //Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
|
||||
|
||||
#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
|
||||
|
||||
#define LIGHTING_PLANE_ALPHA_VISIBLE 255
|
||||
@@ -94,7 +63,7 @@
|
||||
/// Parse the hexadecimal color into lumcounts of each perspective.
|
||||
#define PARSE_LIGHT_COLOR(source) \
|
||||
do { \
|
||||
if (source.light_color) { \
|
||||
if (source.light_color != COLOR_WHITE) { \
|
||||
var/__light_color = source.light_color; \
|
||||
source.lum_r = GETREDPART(__light_color) / 255; \
|
||||
source.lum_g = GETGREENPART(__light_color) / 255; \
|
||||
|
||||
@@ -120,7 +120,6 @@
|
||||
#define VV_HK_PURRBATION "purrbation"
|
||||
|
||||
// misc
|
||||
#define VV_HK_WEAKREF_RESOLVE "weakref_resolve"
|
||||
#define VV_HK_SPACEVINE_PURGE "spacevine_purge"
|
||||
|
||||
// paintings
|
||||
#define VV_HK_REMOVE_PAINTING "remove_painting"
|
||||
|
||||
@@ -90,9 +90,9 @@ GLOBAL_LIST_INIT(dildo_colors, list(//mostly neon colors
|
||||
"Blue" = "#00d2ff",//blue
|
||||
"Lime" = "#89ff00",//lime
|
||||
"Black" = "#101010",//black
|
||||
"Red" = "#ff0000",//red
|
||||
"Red" = "#FF0000",//red
|
||||
"Orange" = "#ff9a00",//orange
|
||||
"Purple" = "#e300ff"//purple
|
||||
"Purple" = "#e300ff",//purple
|
||||
))
|
||||
|
||||
//Crew objective and miscreants stuff
|
||||
|
||||
@@ -256,8 +256,8 @@ world
|
||||
else
|
||||
// solid color
|
||||
I = new(src)
|
||||
I.Blend("#000000", ICON_OVERLAY)
|
||||
I.SwapColor("#000000", null)
|
||||
I.Blend(COLOR_BLACK, ICON_OVERLAY)
|
||||
I.SwapColor(COLOR_BLACK, null)
|
||||
I.Blend(icon, ICON_OVERLAY)
|
||||
var/icon/J = new(src)
|
||||
J.Opaque()
|
||||
@@ -265,7 +265,7 @@ world
|
||||
Blend(I, ICON_OR)
|
||||
|
||||
// make this icon fully opaque--transparent pixels become black
|
||||
/icon/proc/Opaque(background = "#000000")
|
||||
/icon/proc/Opaque(background = COLOR_BLACK)
|
||||
SwapColor(null, background)
|
||||
MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,0, 0,0,0,1)
|
||||
|
||||
@@ -427,10 +427,10 @@ world
|
||||
|
||||
/proc/HSVtoRGB(hsv)
|
||||
if(!hsv)
|
||||
return "#000000"
|
||||
return COLOR_BLACK
|
||||
var/list/HSV = ReadHSV(hsv)
|
||||
if(!HSV)
|
||||
return "#000000"
|
||||
return COLOR_BLACK
|
||||
|
||||
var/hue = HSV[1]
|
||||
var/sat = HSV[2]
|
||||
@@ -682,9 +682,9 @@ world
|
||||
var/tone_gray = TONE[1]*0.3 + TONE[2]*0.59 + TONE[3]*0.11
|
||||
|
||||
if(gray <= tone_gray)
|
||||
return BlendRGB("#000000", tone, gray/(tone_gray || 1))
|
||||
return BlendRGB(COLOR_BLACK, tone, gray/(tone_gray || 1))
|
||||
else
|
||||
return BlendRGB(tone, "#ffffff", (gray-tone_gray)/((255-tone_gray) || 1))
|
||||
return BlendRGB(tone, COLOR_WHITE, (gray-tone_gray)/((255-tone_gray) || 1))
|
||||
|
||||
|
||||
//Used in the OLD chem colour mixing algorithm
|
||||
|
||||
+12
-12
@@ -451,19 +451,19 @@
|
||||
|
||||
/proc/color2hex(color) //web colors
|
||||
if(!color)
|
||||
return "#000000"
|
||||
return COLOR_BLACK
|
||||
|
||||
switch(color)
|
||||
if("white")
|
||||
return "#FFFFFF"
|
||||
return COLOR_WHITE
|
||||
if("black")
|
||||
return "#000000"
|
||||
return COLOR_BLACK
|
||||
if("gray")
|
||||
return "#808080"
|
||||
if("brown")
|
||||
return "#A52A2A"
|
||||
if("red")
|
||||
return "#FF0000"
|
||||
return COLOR_RED
|
||||
if("darkred")
|
||||
return "#8B0000"
|
||||
if("crimson")
|
||||
@@ -471,23 +471,23 @@
|
||||
if("orange")
|
||||
return "#FFA500"
|
||||
if("yellow")
|
||||
return "#FFFF00"
|
||||
return COLOR_YELLOW
|
||||
if("green")
|
||||
return "#008000"
|
||||
return COLOR_DARK_GREEN
|
||||
if("lime")
|
||||
return "#00FF00"
|
||||
return COLOR_GREEN
|
||||
if("darkgreen")
|
||||
return "#006400"
|
||||
if("cyan")
|
||||
return "#00FFFF"
|
||||
return COLOR_CYAN
|
||||
if("blue")
|
||||
return "#0000FF"
|
||||
return COLOR_BLUE
|
||||
if("navy")
|
||||
return "#000080"
|
||||
return COLOR_NAVY
|
||||
if("teal")
|
||||
return "#008080"
|
||||
return COLOR_TEAL
|
||||
if("purple")
|
||||
return "#800080"
|
||||
return COLOR_PURPLE
|
||||
if("indigo")
|
||||
return "#4B0082"
|
||||
else
|
||||
|
||||
@@ -145,13 +145,13 @@
|
||||
alpha = 80
|
||||
|
||||
/obj/screen/fullscreen/color_vision/green
|
||||
color = "#00ff00"
|
||||
color = COLOR_GREEN
|
||||
|
||||
/obj/screen/fullscreen/color_vision/red
|
||||
color = "#ff0000"
|
||||
color = COLOR_RED
|
||||
|
||||
/obj/screen/fullscreen/color_vision/blue
|
||||
color = "#0000ff"
|
||||
color = COLOR_BLUE
|
||||
|
||||
/obj/screen/fullscreen/lighting_backdrop
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
|
||||
@@ -154,9 +154,9 @@
|
||||
item_overlay.alpha = 92
|
||||
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
item_overlay.color = COLOR_RED
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
item_overlay.color = COLOR_GREEN
|
||||
|
||||
object_overlays += item_overlay
|
||||
add_overlay(object_overlays)
|
||||
|
||||
@@ -244,7 +244,7 @@ SUBSYSTEM_DEF(air)
|
||||
active_turfs -= T
|
||||
SSair_turfs.currentrun -= T
|
||||
#ifdef VISUALIZE_ACTIVE_TURFS
|
||||
T.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#00ff00")
|
||||
T.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_GREEN)
|
||||
#endif
|
||||
if(istype(T))
|
||||
T.excited = 0
|
||||
@@ -255,7 +255,7 @@ SUBSYSTEM_DEF(air)
|
||||
/datum/controller/subsystem/air/proc/add_to_active(turf/open/T, blockchanges = 1)
|
||||
if(istype(T) && T.air)
|
||||
#ifdef VISUALIZE_ACTIVE_TURFS
|
||||
T.add_atom_colour("#00ff00", TEMPORARY_COLOUR_PRIORITY)
|
||||
T.add_atom_colour(COLOR_GREEN, TEMPORARY_COLOUR_PRIORITY)
|
||||
#endif
|
||||
T.excited = TRUE
|
||||
active_turfs[T] = SSair_turfs.currentrun[T] = TRUE
|
||||
|
||||
@@ -395,7 +395,7 @@
|
||||
/datum/status_effect/sword_spin/on_apply()
|
||||
owner.visible_message("<span class='danger'>[owner] begins swinging the sword with inhuman strength!</span>")
|
||||
var/oldcolor = owner.color
|
||||
owner.color = "#ff0000"
|
||||
owner.color = COLOR_RED
|
||||
owner.add_stun_absorption("bloody bastard sword", duration, 2, "doesn't even flinch as the sword's power courses through them!", "You shrug off the stun!", " glowing with a blazing red aura!")
|
||||
owner.spin(duration,1)
|
||||
animate(owner, color = oldcolor, time = duration, easing = EASE_IN)
|
||||
|
||||
+70
-2
@@ -1,3 +1,7 @@
|
||||
/*
|
||||
* Creates a weakref to the given input.
|
||||
* See /datum/weakref's documentation for more information.
|
||||
*/
|
||||
/proc/WEAKREF(datum/input)
|
||||
if(istype(input) && !QDELETED(input))
|
||||
if(istype(input, /datum/weakref))
|
||||
@@ -10,16 +14,80 @@
|
||||
/datum/proc/create_weakref() //Forced creation for admin proccalls
|
||||
return WEAKREF(src)
|
||||
|
||||
/**
|
||||
* A weakref holds a non-owning reference to a datum.
|
||||
* The datum can be referenced again using `resolve()`.
|
||||
*
|
||||
* To figure out why this is important, you must understand how deletion in
|
||||
* BYOND works.
|
||||
*
|
||||
* Imagine a datum as a TV in a living room. When one person enters to watch
|
||||
* TV, they turn it on. Others can come into the room and watch the TV.
|
||||
* When the last person leaves the room, they turn off the TV because it's
|
||||
* no longer being used.
|
||||
*
|
||||
* A datum being deleted tells everyone who's watching the TV to stop.
|
||||
* If everyone leaves properly (AKA cleaning up their references), then the
|
||||
* last person will turn off the TV, and everything is well.
|
||||
* However, if someone is resistant (holds a hard reference after deletion),
|
||||
* then someone has to walk in, drag them away, and turn off the TV forecefully.
|
||||
* This process is very slow, and it's known as hard deletion.
|
||||
*
|
||||
* This is where weak references come in. Weak references don't count as someone
|
||||
* watching the TV. Thus, when what it's referencing is destroyed, it will
|
||||
* hopefully clean up properly, and limit hard deletions.
|
||||
*
|
||||
* A common use case for weak references is holding onto what created itself.
|
||||
* For example, if a machine wanted to know what its last user was, it might
|
||||
* create a `var/mob/living/last_user`. However, this is a strong reference to
|
||||
* the mob, and thus will force a hard deletion when that mob is deleted.
|
||||
* It is often better in this case to instead create a weakref to the user,
|
||||
* meaning this type definition becomes `var/datum/weakref/last_user`.
|
||||
*
|
||||
* A good rule of thumb is that you should hold strong references to things
|
||||
* that you *own*. For example, a dog holding a chew toy would be the owner
|
||||
* of that chew toy, and thus a `var/obj/item/chew_toy` reference is fine
|
||||
* (as long as it is cleaned up properly).
|
||||
* However, a chew toy does not own its dog, so a `var/mob/living/dog/owner`
|
||||
* might be inferior to a weakref.
|
||||
* This is also a good rule of thumb to avoid circular references, such as the
|
||||
* chew toy example. A circular reference that doesn't clean itself up properly
|
||||
* will always hard delete.
|
||||
*/
|
||||
/datum/weakref
|
||||
var/reference
|
||||
|
||||
/datum/weakref/New(datum/thing)
|
||||
reference = REF(thing)
|
||||
|
||||
/datum/weakref/Destroy()
|
||||
return QDEL_HINT_LETMELIVE //Let BYOND autoGC thiswhen nothing is using it anymore.
|
||||
/datum/weakref/Destroy(force)
|
||||
var/datum/target = resolve()
|
||||
qdel(target)
|
||||
|
||||
if(!force)
|
||||
return QDEL_HINT_LETMELIVE //Let BYOND autoGC thiswhen nothing is using it anymore.
|
||||
target?.weak_reference = null
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Retrieves the datum that this weakref is referencing.
|
||||
*
|
||||
* This will return `null` if the datum was deleted. This MUST be respected.
|
||||
*/
|
||||
/datum/weakref/proc/resolve()
|
||||
var/datum/D = locate(reference)
|
||||
return (!QDELETED(D) && D.weak_reference == src) ? D : null
|
||||
|
||||
|
||||
/datum/weakref/vv_get_dropdown()
|
||||
. = ..()
|
||||
VV_DROPDOWN_OPTION(VV_HK_WEAKREF_RESOLVE, "Go to reference")
|
||||
|
||||
/datum/weakref/vv_do_topic(list/href_list)
|
||||
. = ..()
|
||||
if(href_list[VV_HK_WEAKREF_RESOLVE])
|
||||
if(!check_rights(NONE))
|
||||
return
|
||||
var/datum/R = resolve()
|
||||
if(R)
|
||||
usr.client.debug_variables(R)
|
||||
|
||||
@@ -13,6 +13,19 @@
|
||||
//HUD images that this atom can provide.
|
||||
var/list/hud_possible
|
||||
|
||||
///Range of the emitted light in tiles. Zero means no light.
|
||||
var/light_range = 0
|
||||
///Intensity of the light. The stronger, the less shadows you will see on the lit area.
|
||||
var/light_power = 1
|
||||
///Hexidecimal RGB string representing the colour of the light. White by default.
|
||||
var/light_color = COLOR_WHITE
|
||||
///Boolean variable for togglable lights. Has no effect without the proper light_system, light_range and light_power values.
|
||||
var/light_on = TRUE
|
||||
///Our light source. Don't fuck with this directly unless you have a good reason!
|
||||
var/tmp/datum/light_source/light
|
||||
///Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.
|
||||
var/tmp/list/light_sources
|
||||
|
||||
/// Last name used to calculate a color for the chatmessage overlays
|
||||
var/chat_color_name
|
||||
/// Last color calculated for the the chatmessage overlays
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
sharpness = IS_BLUNT
|
||||
item_color = "yellow"
|
||||
heat = 0
|
||||
light_color = "#ffff00"
|
||||
light_color = COLOR_YELLOW
|
||||
var/next_trombone_allowed = 0
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/bananium/Initialize()
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
name = "\improper AI system integrity restorer"
|
||||
desc = "Used with intelliCards containing nonfunctional AIs to restore them to working order."
|
||||
req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS)
|
||||
var/mob/living/silicon/ai/occupier = null
|
||||
var/active = 0
|
||||
circuit = /obj/item/circuitboard/computer/aifixer
|
||||
icon_keyboard = "tech_key"
|
||||
icon_screen = "ai-fixer"
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
var/mob/living/silicon/ai/occupier = null
|
||||
var/active = 0
|
||||
|
||||
/obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params)
|
||||
if(occupier && istype(I, /obj/item/screwdriver))
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
icon_keyboard = null
|
||||
icon_screen = "invaders"
|
||||
clockwork = TRUE //it'd look weird
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
var/list/prizes = list(
|
||||
/obj/item/toy/balloon = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/toy/beach_ball = ARCADE_WEIGHT_USELESS,
|
||||
@@ -72,8 +73,6 @@
|
||||
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE
|
||||
)
|
||||
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
/obj/machinery/computer/arcade/proc/Reset()
|
||||
return
|
||||
|
||||
|
||||
@@ -4,13 +4,12 @@
|
||||
circuit = /obj/item/circuitboard/computer/atmos_alert
|
||||
icon_screen = "alert:0"
|
||||
icon_keyboard = "atmos_key"
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
var/list/priority_alarms = list()
|
||||
var/list/minor_alarms = list()
|
||||
var/receive_frequency = FREQ_ATMOS_ALARMS
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
|
||||
/obj/machinery/computer/atmos_alert/Initialize()
|
||||
. = ..()
|
||||
set_frequency(receive_frequency)
|
||||
|
||||
@@ -91,6 +91,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
icon_screen = "tank"
|
||||
icon_keyboard = "atmos_key"
|
||||
circuit = /obj/item/circuitboard/computer/atmos_control
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
ui_x = 400
|
||||
ui_y = 925
|
||||
|
||||
@@ -111,8 +112,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
var/list/sensor_information = list()
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
|
||||
/obj/machinery/computer/atmos_control/Initialize()
|
||||
. = ..()
|
||||
GLOB.atmos_air_controllers += src
|
||||
|
||||
@@ -4,12 +4,11 @@
|
||||
icon_screen = "cameras"
|
||||
icon_keyboard = "security_key"
|
||||
circuit = /obj/item/circuitboard/computer/security
|
||||
light_color = COLOR_SOFT_RED
|
||||
var/last_pic = 1
|
||||
var/list/network = list("ss13")
|
||||
var/list/watchers = list() //who's using the console, associated with the camera they're on.
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/security/Initialize()
|
||||
. = ..()
|
||||
for(var/i in network)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "Used to access the various cameras on the station."
|
||||
icon_screen = "cameras"
|
||||
icon_keyboard = "security_key"
|
||||
light_color = COLOR_SOFT_RED
|
||||
var/list/z_lock = list() // Lock use to these z levels
|
||||
var/lock_override = NONE
|
||||
var/mob/camera/aiEye/remote/eyeobj
|
||||
@@ -12,8 +13,6 @@
|
||||
var/datum/action/innate/camera_jump/jump_action = new
|
||||
var/list/actions = list()
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/camera_advanced/Initialize()
|
||||
. = ..()
|
||||
for(var/i in networks)
|
||||
|
||||
@@ -16,6 +16,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
icon_keyboard = "id_key"
|
||||
req_one_access = list(ACCESS_HEADS, ACCESS_CHANGE_IDS)
|
||||
circuit = /obj/item/circuitboard/computer/card
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
var/mode = 0
|
||||
var/printing = null
|
||||
var/target_dept = 0 //Which department this computer has access to. 0=all departments
|
||||
@@ -49,8 +50,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
var/list/region_access = null
|
||||
var/list/head_subordinates = null
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/card/proc/get_jobs()
|
||||
return get_all_jobs()
|
||||
|
||||
@@ -621,8 +620,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
/obj/machinery/computer/card/minor/hos
|
||||
target_dept = 2
|
||||
icon_screen = "idhos"
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
light_color = COLOR_SOFT_RED
|
||||
|
||||
/obj/machinery/computer/card/minor/cmo
|
||||
target_dept = 3
|
||||
@@ -631,19 +629,16 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
/obj/machinery/computer/card/minor/rd
|
||||
target_dept = 4
|
||||
icon_screen = "idrd"
|
||||
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
|
||||
/obj/machinery/computer/card/minor/ce
|
||||
target_dept = 5
|
||||
icon_screen = "idce"
|
||||
|
||||
light_color = LIGHT_COLOR_YELLOW
|
||||
|
||||
/obj/machinery/computer/card/minor/qm
|
||||
target_dept = 6
|
||||
icon_screen = "idqm"
|
||||
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
|
||||
#undef JOB_ALLOWED
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
icon_keyboard = "tech_key"
|
||||
req_access = list(ACCESS_HEADS)
|
||||
circuit = /obj/item/circuitboard/computer/communications
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
var/auth_id = "Unknown" //Who is currently logged in?
|
||||
var/list/datum/comm_message/messages = list()
|
||||
var/datum/comm_message/currmsg
|
||||
@@ -32,8 +33,6 @@
|
||||
|
||||
var/datum/lore/atc_controller/ATC
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/communications/proc/checkCCcooldown()
|
||||
var/obj/item/circuitboard/computer/communications/CM = circuit
|
||||
if(CM.lastTimeUsed + 600 > world.time)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
icon_keyboard = "med_key"
|
||||
req_one_access = list(ACCESS_MEDICAL, ACCESS_FORENSICS_LOCKERS)
|
||||
circuit = /obj/item/circuitboard/computer/med_data
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
var/rank = null
|
||||
var/screen = null
|
||||
var/datum/data/record/active1
|
||||
@@ -17,8 +18,6 @@
|
||||
var/sortBy = "name"
|
||||
var/order = 1 // -1 = Descending - 1 = Ascending
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/med_data/syndie
|
||||
icon_keyboard = "syndie_key"
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
icon_keyboard = "security_key"
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
|
||||
light_color = COLOR_SOFT_RED
|
||||
ui_x = 350
|
||||
ui_y = 295
|
||||
|
||||
@@ -15,8 +16,6 @@
|
||||
var/mob/living/carbon/human/prisoner = null
|
||||
var/datum/data/record/temporary_record = null
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/Initialize()
|
||||
. = ..()
|
||||
scan_machinery()
|
||||
|
||||
@@ -5,15 +5,14 @@
|
||||
icon_screen = "explosive"
|
||||
icon_keyboard = "security_key"
|
||||
req_access = list(ACCESS_BRIG)
|
||||
circuit = /obj/item/circuitboard/computer/prisoner
|
||||
light_color = COLOR_SOFT_RED
|
||||
var/id = 0
|
||||
var/temp = null
|
||||
var/status = 0
|
||||
var/timeleft = 60
|
||||
var/stop = 0
|
||||
var/screen = 0 // 0 - No Access Denied, 1 - Access allowed
|
||||
circuit = /obj/item/circuitboard/computer/prisoner
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/prisoner/management/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_keyboard = "security_key"
|
||||
req_one_access = list(ACCESS_SECURITY, ACCESS_FORENSICS_LOCKERS)
|
||||
circuit = /obj/item/circuitboard/computer/secure_data
|
||||
light_color = COLOR_SOFT_RED
|
||||
var/rank = null
|
||||
var/screen = null
|
||||
var/datum/data/record/active1 = null
|
||||
@@ -18,8 +19,6 @@
|
||||
var/sortBy = "name"
|
||||
var/order = 1 // -1 = Descending - 1 = Ascending
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/secure_data/syndie
|
||||
icon_keyboard = "syndie_key"
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
clockwork = TRUE //it'd look weird, at least if ratvar ever got there
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
light_color = COLOR_SOFT_RED
|
||||
|
||||
/////////////////////////////////////////////
|
||||
/obj/machinery/computer/telecrystals/uplinker
|
||||
|
||||
@@ -141,58 +141,58 @@
|
||||
FOR_DVIEW(var/turf/t, 3, get_turf(src),INVISIBILITY_LIGHTING)
|
||||
if(t.x == cen.x && t.y > cen.y)
|
||||
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
|
||||
L.light_color = LIGHT_COLOR_RED
|
||||
L.light_power = 30-(get_dist(src,L)*8)
|
||||
L.range = 1+get_dist(src, L)
|
||||
L.set_light_color(COLOR_SOFT_RED)
|
||||
L.set_light_power(30-(get_dist(src,L)*8))
|
||||
L.set_light_range(1+get_dist(src, L))
|
||||
spotlights+=L
|
||||
continue
|
||||
if(t.x == cen.x && t.y < cen.y)
|
||||
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
|
||||
L.light_color = LIGHT_COLOR_PURPLE
|
||||
L.light_power = 30-(get_dist(src,L)*8)
|
||||
L.range = 1+get_dist(src, L)
|
||||
L.set_light_color(LIGHT_COLOR_PURPLE)
|
||||
L.set_light_power(30-(get_dist(src,L)*8))
|
||||
L.set_light_range(1+get_dist(src, L))
|
||||
spotlights+=L
|
||||
continue
|
||||
if(t.x > cen.x && t.y == cen.y)
|
||||
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
|
||||
L.light_color = LIGHT_COLOR_YELLOW
|
||||
L.light_power = 30-(get_dist(src,L)*8)
|
||||
L.range = 1+get_dist(src, L)
|
||||
L.set_light_color(LIGHT_COLOR_YELLOW)
|
||||
L.set_light_power((get_dist(src,L)*8))
|
||||
L.set_light_range(1+get_dist(src, L))
|
||||
spotlights+=L
|
||||
continue
|
||||
if(t.x < cen.x && t.y == cen.y)
|
||||
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
|
||||
L.light_color = LIGHT_COLOR_GREEN
|
||||
L.light_power = 30-(get_dist(src,L)*8)
|
||||
L.range = 1+get_dist(src, L)
|
||||
L.set_light_color(LIGHT_COLOR_GREEN)
|
||||
L.set_light_power((get_dist(src,L)*8))
|
||||
L.set_light_range(1+get_dist(src, L))
|
||||
spotlights+=L
|
||||
continue
|
||||
if((t.x+1 == cen.x && t.y+1 == cen.y) || (t.x+2==cen.x && t.y+2 == cen.y))
|
||||
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
|
||||
L.light_color = LIGHT_COLOR_ORANGE
|
||||
L.light_power = 30-(get_dist(src,L)*8)
|
||||
L.range = 1.4+get_dist(src, L)
|
||||
L.set_light_color(LIGHT_COLOR_ORANGE)
|
||||
L.set_light_power(30-(get_dist(src,L)*8))
|
||||
L.set_light_range(1.4+get_dist(src, L))
|
||||
spotlights+=L
|
||||
continue
|
||||
if((t.x-1 == cen.x && t.y-1 == cen.y) || (t.x-2==cen.x && t.y-2 == cen.y))
|
||||
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
|
||||
L.light_color = LIGHT_COLOR_CYAN
|
||||
L.light_power = 30-(get_dist(src,L)*8)
|
||||
L.range = 1.4+get_dist(src, L)
|
||||
L.set_light_color(LIGHT_COLOR_CYAN)
|
||||
L.set_light_power(30-(get_dist(src,L)*8))
|
||||
L.set_light_range(1.4+get_dist(src, L))
|
||||
spotlights+=L
|
||||
continue
|
||||
if((t.x-1 == cen.x && t.y+1 == cen.y) || (t.x-2==cen.x && t.y+2 == cen.y))
|
||||
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
|
||||
L.light_color = LIGHT_COLOR_BLUEGREEN
|
||||
L.light_power = 30-(get_dist(src,L)*8)
|
||||
L.range = 1.4+get_dist(src, L)
|
||||
L.set_light_color(LIGHT_COLOR_BLUEGREEN)
|
||||
L.set_light_power(30-(get_dist(src,L)*8))
|
||||
L.set_light_range(1.4+get_dist(src, L))
|
||||
spotlights+=L
|
||||
continue
|
||||
if((t.x+1 == cen.x && t.y-1 == cen.y) || (t.x+2==cen.x && t.y-2 == cen.y))
|
||||
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
|
||||
L.light_color = LIGHT_COLOR_BLUE
|
||||
L.light_power = 30-(get_dist(src,L)*8)
|
||||
L.range = 1.4+get_dist(src, L)
|
||||
L.set_light_color(LIGHT_COLOR_BLUE)
|
||||
L.set_light_power(30-(get_dist(src,L)*8))
|
||||
L.set_light_range(1.4+get_dist(src, L))
|
||||
spotlights+=L
|
||||
continue
|
||||
continue
|
||||
@@ -233,50 +233,50 @@
|
||||
for(var/obj/item/flashlight/spotlight/glow in spotlights) // The multiples reflects custom adjustments to each colors after dozens of tests
|
||||
if(QDELETED(src) || !active || QDELETED(glow))
|
||||
return
|
||||
if(glow.light_color == LIGHT_COLOR_RED)
|
||||
glow.light_color = LIGHT_COLOR_BLUE
|
||||
glow.light_power = glow.light_power * 1.48
|
||||
glow.light_range = 0
|
||||
if(glow.light_color == COLOR_SOFT_RED)
|
||||
glow.set_light_color(LIGHT_COLOR_BLUE)
|
||||
glow.set_light_power(glow.light_power * 1.48)
|
||||
glow.set_light_range(0)
|
||||
glow.update_light()
|
||||
continue
|
||||
if(glow.light_color == LIGHT_COLOR_BLUE)
|
||||
glow.light_color = LIGHT_COLOR_GREEN
|
||||
glow.light_range = glow.range * DISCO_INFENO_RANGE
|
||||
glow.light_power = glow.light_power * 2 // Any changes to power must come in pairs to neutralize it for other colors
|
||||
glow.set_light_color(LIGHT_COLOR_GREEN)
|
||||
glow.set_light_power(glow.light_power * 2) // Any changes to power must come in pairs to neutralize it for other colors
|
||||
glow.set_light_range(glow.range * DISCO_INFENO_RANGE)
|
||||
glow.update_light()
|
||||
continue
|
||||
if(glow.light_color == LIGHT_COLOR_GREEN)
|
||||
glow.light_color = LIGHT_COLOR_ORANGE
|
||||
glow.light_power = glow.light_power * 0.5
|
||||
glow.light_range = 0
|
||||
glow.set_light_color(LIGHT_COLOR_ORANGE)
|
||||
glow.set_light_power(glow.light_power * 0.5)
|
||||
glow.set_light_range(0)
|
||||
glow.update_light()
|
||||
continue
|
||||
if(glow.light_color == LIGHT_COLOR_ORANGE)
|
||||
glow.light_color = LIGHT_COLOR_PURPLE
|
||||
glow.light_power = glow.light_power * 2.27
|
||||
glow.light_range = glow.range * DISCO_INFENO_RANGE
|
||||
glow.set_light_color(LIGHT_COLOR_PURPLE)
|
||||
glow.set_light_power(glow.light_power * 2.27)
|
||||
glow.set_light_range(glow.range * DISCO_INFENO_RANGE)
|
||||
glow.update_light()
|
||||
continue
|
||||
if(glow.light_color == LIGHT_COLOR_PURPLE)
|
||||
glow.light_color = LIGHT_COLOR_BLUEGREEN
|
||||
glow.light_power = glow.light_power * 0.44
|
||||
glow.light_range = 0
|
||||
glow.set_light_color(LIGHT_COLOR_BLUEGREEN)
|
||||
glow.set_light_power(glow.light_power * 0.44)
|
||||
glow.set_light_range(0)
|
||||
glow.update_light()
|
||||
continue
|
||||
if(glow.light_color == LIGHT_COLOR_BLUEGREEN)
|
||||
glow.light_color = LIGHT_COLOR_YELLOW
|
||||
glow.light_range = glow.range * DISCO_INFENO_RANGE
|
||||
glow.set_light_color(LIGHT_COLOR_YELLOW)
|
||||
glow.set_light_power(glow.range * DISCO_INFENO_RANGE)
|
||||
glow.update_light()
|
||||
continue
|
||||
if(glow.light_color == LIGHT_COLOR_YELLOW)
|
||||
glow.light_color = LIGHT_COLOR_CYAN
|
||||
glow.light_range = 0
|
||||
glow.set_light_color(LIGHT_COLOR_CYAN)
|
||||
glow.set_light_range(0)
|
||||
glow.update_light()
|
||||
continue
|
||||
if(glow.light_color == LIGHT_COLOR_CYAN)
|
||||
glow.light_color = LIGHT_COLOR_RED
|
||||
glow.light_power = glow.light_power * 0.68
|
||||
glow.light_range = glow.range * DISCO_INFENO_RANGE
|
||||
glow.set_light_color(COLOR_SOFT_RED)
|
||||
glow.set_light_power(glow.light_power * 0.68)
|
||||
glow.set_light_range(glow.range * DISCO_INFENO_RANGE)
|
||||
glow.update_light()
|
||||
continue
|
||||
if(prob(2)) // Unique effects for the dance floor that show up randomly to mix things up
|
||||
|
||||
@@ -671,9 +671,9 @@
|
||||
else
|
||||
if(lights && hasPower())
|
||||
if(locked)
|
||||
set_light(1, 0.1, "#0000FF")
|
||||
set_light(1, 0.1, COLOR_BLUE)
|
||||
else if(emergency)
|
||||
set_light(1, 0.1, "#FFFF00")
|
||||
set_light(1, 0.1, COLOR_YELLOW)
|
||||
else
|
||||
set_light(0)
|
||||
else
|
||||
|
||||
@@ -352,7 +352,7 @@
|
||||
note_overlay_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
|
||||
color_overlay_file = 'icons/obj/doors/airlocks/external/color.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_ext
|
||||
basecolor = "#ff0000" //red
|
||||
basecolor = COLOR_RED
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/external/glass
|
||||
|
||||
@@ -81,14 +81,13 @@
|
||||
icon_screen = "dna"
|
||||
icon_keyboard = "med_key"
|
||||
circuit = /obj/item/circuitboard/computer/prototype_cloning
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning.
|
||||
var/list/pods //Linked experimental cloning pods
|
||||
var/temp = "Inactive"
|
||||
var/scantemp = "Ready to Scan"
|
||||
var/loading = FALSE // Nice loading text
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/Initialize()
|
||||
. = ..()
|
||||
updatemodules(TRUE)
|
||||
|
||||
@@ -24,10 +24,9 @@
|
||||
active_power_usage = 6
|
||||
power_channel = ENVIRON
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
light_power = 0
|
||||
light_range = 7
|
||||
light_color = "#ff3232"
|
||||
light_color = COLOR_VIVID_RED
|
||||
|
||||
var/detecting = 1
|
||||
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_state = "mflash1"
|
||||
max_integrity = 250
|
||||
integrity_failure = 100
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_color = COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
var/obj/item/assembly/flash/handheld/bulb
|
||||
var/id = null
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
/obj/structure/emergency_shield/invoker
|
||||
name = "Invoker's Shield"
|
||||
desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals."
|
||||
color = "#FF0000"
|
||||
color = COLOR_RED
|
||||
max_integrity = 20
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
layer = ABOVE_MOB_LAYER
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 50
|
||||
circuit = /obj/item/circuitboard/computer/slot_machine
|
||||
light_color = LIGHT_COLOR_BROWN
|
||||
var/money = 3000 //How much money it has CONSUMED
|
||||
var/plays = 0
|
||||
var/working = 0
|
||||
@@ -30,8 +31,6 @@
|
||||
var/list/reels = list(list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0)
|
||||
var/list/symbols = list(SEVEN = 1, "<font color='orange'>&</font>" = 2, "<font color='yellow'>@</font>" = 2, "<font color='green'>$</font>" = 2, "<font color='blue'>?</font>" = 2, "<font color='grey'>#</font>" = 2, "<font color='white'>!</font>" = 2, "<font color='fuchsia'>%</font>" = 2) //if people are winning too much, multiply every number in this list by 2 and see if they are still winning too much.
|
||||
|
||||
light_color = LIGHT_COLOR_BROWN
|
||||
|
||||
/obj/machinery/computer/slot_machine/Initialize()
|
||||
. = ..()
|
||||
jackpots = rand(1, 4) //false hope
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
desc = "Used to monitor the crew's PDA messages, as well as request console messages."
|
||||
icon_screen = "comm_logs"
|
||||
circuit = /obj/item/circuitboard/computer/message_monitor
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
//Servers, and server linked to.
|
||||
var/network = "tcommsat" // the network to probe
|
||||
@@ -34,8 +35,6 @@
|
||||
var/customjob = "Admin"
|
||||
var/custommessage = "This is a test, please ignore."
|
||||
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
/obj/machinery/computer/message_monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE,\
|
||||
datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
|
||||
@@ -73,8 +73,8 @@
|
||||
icon_screen = "recharge_comp"
|
||||
icon_keyboard = "rd_key"
|
||||
circuit = /obj/item/circuitboard/computer/mech_bay_power_console
|
||||
var/obj/machinery/mech_bay_recharge_port/recharge_port
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
var/obj/machinery/mech_bay_recharge_port/recharge_port
|
||||
|
||||
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
anchored = TRUE
|
||||
layer = GHOST_LAYER
|
||||
color = "#ff0000" // text color
|
||||
color = COLOR_RED // text color
|
||||
var/text_size = 3 // larger values clip when the displayed text is larger than 2 digits.
|
||||
var/started = FALSE
|
||||
var/displayed_text
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
name = "Red Orb"
|
||||
desc = "You feel angry just looking at it."
|
||||
duration = 1200 //2min
|
||||
color = "#FF0000"
|
||||
color = COLOR_RED
|
||||
|
||||
/obj/effect/mine/pickup/bloodbath/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
@@ -152,7 +152,7 @@
|
||||
/obj/effect/mine/pickup/healing
|
||||
name = "Blue Orb"
|
||||
desc = "You feel better just looking at it."
|
||||
color = "#0000FF"
|
||||
color = COLOR_BLUE
|
||||
|
||||
/obj/effect/mine/pickup/healing/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
@@ -163,7 +163,7 @@
|
||||
/obj/effect/mine/pickup/speed
|
||||
name = "Yellow Orb"
|
||||
desc = "You feel faster just looking at it."
|
||||
color = "#FFFF00"
|
||||
color = COLOR_YELLOW
|
||||
duration = 300
|
||||
|
||||
/obj/effect/mine/pickup/speed/mineEffect(mob/living/carbon/victim)
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
name = "lighting fx obj"
|
||||
desc = "Tell a coder if you're seeing this."
|
||||
icon_state = "nothing"
|
||||
light_color = "#FFFFFF"
|
||||
light_color = COLOR_WHITE
|
||||
light_range = MINIMUM_USEFUL_LIGHT_RANGE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "bundle spawner"
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x2"
|
||||
color = "#00FF00"
|
||||
color = COLOR_GREEN
|
||||
|
||||
var/list/items
|
||||
|
||||
|
||||
@@ -764,7 +764,7 @@ RLD
|
||||
var/obj/machinery/light/L = new /obj/machinery/light(light)
|
||||
L.setDir(align)
|
||||
L.color = color_choice
|
||||
L.light_color = L.color
|
||||
L.set_light_color(L.color)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -784,7 +784,7 @@ RLD
|
||||
var/destination = get_turf(A)
|
||||
var/obj/machinery/light/floor/FL = new /obj/machinery/light/floor(destination)
|
||||
FL.color = color_choice
|
||||
FL.light_color = FL.color
|
||||
FL.set_light_color(FL.color)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -794,7 +794,7 @@ RLD
|
||||
to_chat(user, "<span class='notice'>You fire a glowstick!</span>")
|
||||
var/obj/item/flashlight/glowstick/G = new /obj/item/flashlight/glowstick(start)
|
||||
G.color = color_choice
|
||||
G.light_color = G.color
|
||||
G.set_light_color(G.color)
|
||||
G.throw_at(A, 9, 3, user)
|
||||
G.on = TRUE
|
||||
G.update_brightness()
|
||||
|
||||
@@ -574,7 +574,7 @@
|
||||
//Polychromatic Knight Badge
|
||||
|
||||
/obj/item/card/id/knight
|
||||
var/id_color = "#00FF00" //defaults to green
|
||||
var/id_color = COLOR_GREEN //defaults to green
|
||||
name = "knight badge"
|
||||
icon_state = "knight"
|
||||
desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID"
|
||||
@@ -624,7 +624,7 @@
|
||||
. += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
/obj/item/card/id/knight/blue
|
||||
id_color = "#0000FF"
|
||||
id_color = COLOR_BLUE
|
||||
|
||||
/obj/item/card/id/knight/captain
|
||||
id_color = "#FFD700"
|
||||
|
||||
@@ -502,9 +502,15 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "zippo"
|
||||
item_state = "zippo"
|
||||
heat = 1500
|
||||
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/oil = 5)
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
resistance_flags = FIRE_PROOF
|
||||
price = 1
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
|
||||
var/lit = 0
|
||||
var/fancy = TRUE
|
||||
var/overlay_state
|
||||
@@ -514,10 +520,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
"thirteen",
|
||||
"snake"
|
||||
)
|
||||
heat = 1500
|
||||
resistance_flags = FIRE_PROOF
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/oil = 5)
|
||||
|
||||
/obj/item/lighter/Initialize()
|
||||
. = ..()
|
||||
@@ -906,7 +908,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
icon_state = null
|
||||
item_state = null
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
light_color = "#FFCC66"
|
||||
light_color = COLOR_CREAMY_ORANGE
|
||||
var/icon_off = "bong"
|
||||
var/icon_on = "bong_lit"
|
||||
var/chem_volume = 100
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("attacked", "coloured")
|
||||
grind_results = list()
|
||||
var/paint_color = "#FF0000" //RGB
|
||||
var/paint_color = COLOR_RED
|
||||
|
||||
var/drawtype
|
||||
var/text_buffer = ""
|
||||
@@ -791,7 +791,7 @@
|
||||
charges = 100
|
||||
reagent_contents = list(/datum/reagent/clf3 = 1)
|
||||
actually_paints = FALSE
|
||||
paint_color = "#000000"
|
||||
paint_color = COLOR_BLACK
|
||||
|
||||
/obj/item/toy/crayon/spraycan/lubecan
|
||||
name = "slippery spraycan"
|
||||
|
||||
@@ -44,7 +44,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
var/current_overlays = PDA_STANDARD_OVERLAYS
|
||||
var/font_index = 0 //This int tells DM which font is currently selected and lets DM know when the last font has been selected so that it can cycle back to the first font when "toggle font" is pressed again.
|
||||
var/font_mode = "font-family:monospace;" //The currently selected font.
|
||||
var/background_color = "#808000" //The currently selected background color.
|
||||
var/background_color = COLOR_OLIVE //The currently selected background color.
|
||||
|
||||
#define FONT_MONO "font-family:monospace;"
|
||||
#define FONT_SHARE "font-family:\"Share Tech Mono\", monospace;letter-spacing:0px;"
|
||||
@@ -60,7 +60,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
var/fon = FALSE //Is the flashlight function on?
|
||||
var/f_lum = 2.3 //Luminosity for the flashlight function
|
||||
var/f_pow = 0.6 //Power for the flashlight function
|
||||
var/f_col = "#FFCC66" //Color for the flashlight function
|
||||
var/f_col = COLOR_CREAMY_ORANGE //Color for the flashlight function
|
||||
var/silent = FALSE //To beep or not to beep, that is the question
|
||||
var/toff = FALSE //If TRUE, messenger disabled
|
||||
var/tnote = null //Current Texts
|
||||
|
||||
@@ -11,10 +11,10 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
actions_types = list(/datum/action/item_action/toggle_light)
|
||||
light_color = COLOR_CREAMY_ORANGE
|
||||
var/on = FALSE
|
||||
var/brightness_on = 4 //range of light when on
|
||||
var/flashlight_power = 0.8 //strength of the light when on
|
||||
light_color = "#FFCC66"
|
||||
|
||||
/obj/item/flashlight/Initialize()
|
||||
. = ..()
|
||||
@@ -26,9 +26,10 @@
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
if(flashlight_power)
|
||||
set_light(l_range = brightness_on, l_power = flashlight_power)
|
||||
set_light_range(brightness_on)
|
||||
set_light_power(flashlight_power)
|
||||
else
|
||||
set_light(brightness_on)
|
||||
set_light_range(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
set_light(0)
|
||||
@@ -258,16 +259,15 @@
|
||||
desc = "A red Kinaris issued flare. There are instructions on the side, it reads 'pull cord, make light'."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
brightness_on = 7 // Pretty bright.
|
||||
light_color = "#FA421A"
|
||||
icon_state = "flare"
|
||||
item_state = "flare"
|
||||
actions_types = list()
|
||||
var/fuel = 0
|
||||
var/on_damage = 7
|
||||
var/produce_heat = 1500
|
||||
heat = 1000
|
||||
light_color = LIGHT_COLOR_FLARE
|
||||
grind_results = list(/datum/reagent/sulfur = 15)
|
||||
var/fuel = 0
|
||||
var/on_damage = 7
|
||||
var/produce_heat = 1500
|
||||
|
||||
/obj/item/flashlight/flare/New()
|
||||
fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
|
||||
@@ -332,14 +332,13 @@
|
||||
desc = "A torch fashioned from some leaves and a log."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
brightness_on = 4
|
||||
light_color = "#FAA44B"
|
||||
icon_state = "torch"
|
||||
item_state = "torch"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
on_damage = 10
|
||||
slot_flags = null
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
|
||||
/obj/item/flashlight/lantern
|
||||
name = "lantern"
|
||||
@@ -349,8 +348,8 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
|
||||
desc = "A mining lantern."
|
||||
brightness_on = 6 // luminosity when on
|
||||
light_color = "#FFAA44"
|
||||
flashlight_power = 0.75
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
|
||||
|
||||
/obj/item/flashlight/slime
|
||||
@@ -491,7 +490,7 @@
|
||||
|
||||
/obj/item/flashlight/glowstick/red
|
||||
name = "red glowstick"
|
||||
color = LIGHT_COLOR_RED
|
||||
color = COLOR_SOFT_RED
|
||||
|
||||
/obj/item/flashlight/glowstick/blue
|
||||
name = "blue glowstick"
|
||||
@@ -517,7 +516,7 @@
|
||||
name = "disco light"
|
||||
desc = "Groovy..."
|
||||
icon_state = null
|
||||
light_color = null
|
||||
light_color = COLOR_WHITE
|
||||
brightness_on = 0
|
||||
flashlight_power = 1
|
||||
light_range = 0
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
playsound(src, 'sound/effects/splat.ogg', 50, TRUE, frequency = 0.5)
|
||||
jill.apply_damage(9999, BRUTE, BODY_ZONE_HEAD)
|
||||
jill.death() //just in case, for some reason, they're still alive
|
||||
flash_color(jill, flash_color = "#FF0000", flash_time = 100)
|
||||
flash_color(jill, flash_color = COLOR_RED, flash_time = 100)
|
||||
|
||||
/obj/item/reverse_bear_trap/proc/reset()
|
||||
ticking = FALSE
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=500)
|
||||
resistance_flags = FIRE_PROOF
|
||||
trigger_guard = TRIGGER_GUARD_NORMAL
|
||||
var/status = FALSE
|
||||
var/lit = FALSE //on or off
|
||||
var/operating = FALSE//cooldown
|
||||
@@ -25,7 +26,6 @@
|
||||
var/create_full = FALSE
|
||||
var/create_with_tank = FALSE
|
||||
var/igniter_type = /obj/item/assembly/igniter
|
||||
trigger_guard = TRIGGER_GUARD_NORMAL
|
||||
|
||||
/obj/item/flamethrower/Destroy()
|
||||
if(weldtool)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
return
|
||||
do_sparks(rand(5, 9), FALSE, src)
|
||||
playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
|
||||
new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2)
|
||||
new /obj/effect/dummy/lighting_obj (flashbang_turf, COLOR_WHITE, (flashbang_range + 2), 4, 2)
|
||||
for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf))
|
||||
bang(get_turf(M), M)
|
||||
qdel(src)
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
icon_state = "cuff"
|
||||
item_state = "coil"
|
||||
item_color = "red"
|
||||
color = "#ff0000"
|
||||
color = COLOR_RED
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=150, MAT_GLASS=75)
|
||||
@@ -136,11 +136,11 @@
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/red
|
||||
item_color = "red"
|
||||
color = "#ff0000"
|
||||
color = COLOR_RED
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/yellow
|
||||
item_color = "yellow"
|
||||
color = "#ffff00"
|
||||
color = COLOR_YELLOW
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/blue
|
||||
item_color = "blue"
|
||||
@@ -160,7 +160,7 @@
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/cyan
|
||||
item_color = "cyan"
|
||||
color = "#00ffff"
|
||||
color = COLOR_CYAN
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/white
|
||||
item_color = "white"
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
color_val = !color_val
|
||||
if(istype(target))
|
||||
current = WEAKREF(target)
|
||||
target.add_atom_colour(color_val? "#ffff00" : "#00ffff", FIXED_COLOUR_PRIORITY)
|
||||
target.add_atom_colour(color_val? COLOR_YELLOW : COLOR_CYAN, FIXED_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/hot_potato/proc/detonate()
|
||||
var/atom/location = loc
|
||||
|
||||
@@ -81,8 +81,8 @@
|
||||
armour_penetration = 100
|
||||
attack_verb_off = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
attack_verb_on = list()
|
||||
light_color = "#40ceff"
|
||||
total_mass = null
|
||||
light_color = LIGHT_COLOR_LIGHT_CYAN
|
||||
|
||||
/obj/item/melee/transforming/energy/axe/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] swings [src] towards [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -141,15 +141,15 @@
|
||||
hitcost = 75 //Costs more than a standard cyborg esword
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sharpness = IS_SHARP
|
||||
light_color = "#40ceff"
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 0.7
|
||||
light_color = LIGHT_COLOR_LIGHT_CYAN
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
var/list/possible_colors = list("red" = COLOR_SOFT_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
var/hacked = FALSE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/Initialize(mapload)
|
||||
@@ -163,11 +163,11 @@
|
||||
. = ..()
|
||||
if(hacked)
|
||||
var/set_color = pick(possible_colors)
|
||||
light_color = possible_colors[set_color]
|
||||
set_light_color(possible_colors[set_color])
|
||||
update_light()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/red
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED)
|
||||
possible_colors = list("red" = COLOR_SOFT_RED)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/blue
|
||||
possible_colors = list("blue" = LIGHT_COLOR_LIGHT_CYAN)
|
||||
@@ -200,7 +200,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
icon_state_on = "cutlass1"
|
||||
light_color = "#ff0000"
|
||||
light_color = COLOR_RED
|
||||
|
||||
/obj/item/melee/transforming/energy/blade
|
||||
name = "energy blade"
|
||||
|
||||
@@ -249,11 +249,11 @@
|
||||
|
||||
/obj/item/godstaff/red
|
||||
icon_state = "godstaff-red"
|
||||
conversion_color = "#ff0000"
|
||||
conversion_color = COLOR_RED
|
||||
|
||||
/obj/item/godstaff/blue
|
||||
icon_state = "godstaff-blue"
|
||||
conversion_color = "#0000ff"
|
||||
conversion_color = COLOR_BLUE
|
||||
|
||||
/obj/item/clothing/gloves/plate
|
||||
name = "Plate Gauntlets"
|
||||
|
||||
@@ -82,21 +82,21 @@
|
||||
item_state = "tile-fairygrass"
|
||||
turf_type = /turf/open/floor/grass/fairy
|
||||
resistance_flags = FLAMMABLE
|
||||
color = "#33CCFF"
|
||||
color = COLOR_BLUE_LIGHT
|
||||
|
||||
/obj/item/stack/tile/fairygrass/white
|
||||
name = "white fairygrass tile"
|
||||
singular_name = "white fairygrass floor tile"
|
||||
desc = "A patch of odd, glowing white grass."
|
||||
turf_type = /turf/open/floor/grass/fairy/white
|
||||
color = "#FFFFFF"
|
||||
color = COLOR_WHITE
|
||||
|
||||
/obj/item/stack/tile/fairygrass/red
|
||||
name = "red fairygrass tile"
|
||||
singular_name = "red fairygrass floor tile"
|
||||
desc = "A patch of odd, glowing red grass."
|
||||
turf_type = /turf/open/floor/grass/fairy/red
|
||||
color = "#FF3333"
|
||||
color = COLOR_RED_LIGHT
|
||||
|
||||
/obj/item/stack/tile/fairygrass/yellow
|
||||
name = "yellow fairygrass tile"
|
||||
|
||||
@@ -13,14 +13,14 @@
|
||||
throwforce = 5
|
||||
hitsound = "swing_hit"
|
||||
usesound = list('sound/items/welder.ogg', 'sound/items/welder2.ogg')
|
||||
var/acti_sound = 'sound/items/welderactivate.ogg'
|
||||
var/deac_sound = 'sound/items/welderdeactivate.ogg'
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
heat = 3800
|
||||
tool_behaviour = TOOL_WELDER
|
||||
toolspeed = 1
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
||||
@@ -30,9 +30,8 @@
|
||||
var/light_intensity = 2 //how powerful the emitted light is when used.
|
||||
var/progress_flash_divisor = 10
|
||||
var/burned_fuel_for = 0 //when fuel was last removed
|
||||
heat = 3800
|
||||
tool_behaviour = TOOL_WELDER
|
||||
toolspeed = 1
|
||||
var/acti_sound = 'sound/items/welderactivate.ogg'
|
||||
var/deac_sound = 'sound/items/welderdeactivate.ogg'
|
||||
|
||||
drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
|
||||
@@ -354,12 +353,12 @@
|
||||
item_state = "exwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
var/last_gen = 0
|
||||
change_icons = 0
|
||||
can_off_process = 1
|
||||
light_intensity = 1
|
||||
toolspeed = 0.5
|
||||
var/nextrefueltick = 0
|
||||
var/last_gen = 0
|
||||
|
||||
/obj/item/weldingtool/experimental/brass
|
||||
name = "brass welding tool"
|
||||
|
||||
@@ -284,7 +284,7 @@
|
||||
var/hitsound_on = 'sound/weapons/blade1.ogg'
|
||||
armour_penetration = 35
|
||||
item_color = "green"
|
||||
light_color = "#00ff00"//green
|
||||
light_color = COLOR_GREEN
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 75
|
||||
max_integrity = 200
|
||||
@@ -293,7 +293,7 @@
|
||||
var/hacked = FALSE
|
||||
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
|
||||
var/list/possible_colors = list("red", "blue", "green", "purple")
|
||||
var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
|
||||
var/list/rainbow_colors = list(COLOR_SOFT_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
|
||||
var/spinnable = TRUE
|
||||
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
|
||||
var/total_mass_on = 3.4
|
||||
@@ -329,7 +329,7 @@
|
||||
item_color = pick(possible_colors)
|
||||
switch(item_color)
|
||||
if("red")
|
||||
light_color = LIGHT_COLOR_RED
|
||||
light_color = COLOR_SOFT_RED
|
||||
if("green")
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
if("blue")
|
||||
@@ -711,7 +711,7 @@
|
||||
|
||||
/obj/item/twohanded/pitchfork/demonic/Initialize()
|
||||
. = ..()
|
||||
set_light(3,6,LIGHT_COLOR_RED)
|
||||
set_light(3,6,COLOR_SOFT_RED)
|
||||
|
||||
/obj/item/twohanded/pitchfork/demonic/greater
|
||||
force = 24
|
||||
|
||||
@@ -174,11 +174,11 @@
|
||||
var/obj/item/pen/P = I
|
||||
switch(P.colour)
|
||||
if("black")
|
||||
return "#000000"
|
||||
return COLOR_BLACK
|
||||
if("blue")
|
||||
return "#0000ff"
|
||||
return COLOR_BLUE
|
||||
if("red")
|
||||
return "#ff0000"
|
||||
return COLOR_RED
|
||||
return P.colour
|
||||
else if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/rag))
|
||||
return canvas_color
|
||||
|
||||
@@ -350,7 +350,7 @@
|
||||
name = "photosynthetic potted plant"
|
||||
desc = "A bioluminescent plant."
|
||||
icon_state = "plant-09"
|
||||
light_color = "#2cb2e8"
|
||||
light_color = COLOR_BRIGHT_BLUE
|
||||
light_range = 3
|
||||
|
||||
|
||||
|
||||
@@ -109,19 +109,19 @@
|
||||
floor_tile = /obj/item/stack/tile/fairygrass
|
||||
light_range = 2
|
||||
light_power = 0.80
|
||||
light_color = "#33CCFF"
|
||||
color = "#33CCFF"
|
||||
light_color = COLOR_BLUE_LIGHT
|
||||
color = COLOR_BLUE_LIGHT
|
||||
|
||||
/turf/open/floor/grass/fairy/white
|
||||
name = "white fairygrass patch"
|
||||
light_color = "#FFFFFF"
|
||||
color = "#FFFFFF"
|
||||
light_color = COLOR_WHITE
|
||||
color = COLOR_WHITE
|
||||
floor_tile = /obj/item/stack/tile/fairygrass/white
|
||||
|
||||
/turf/open/floor/grass/fairy/red
|
||||
name = "red fairygrass patch"
|
||||
light_color = "#FF3333"
|
||||
color = "#FF3333"
|
||||
light_color = COLOR_RED_LIGHT
|
||||
color = COLOR_RED_LIGHT
|
||||
floor_tile = /obj/item/stack/tile/fairygrass/red
|
||||
|
||||
/turf/open/floor/grass/fairy/yellow
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
/turf/open/floor/light/break_tile()
|
||||
..()
|
||||
light_range = 0
|
||||
set_light_range(0)
|
||||
update_light()
|
||||
|
||||
/turf/open/floor/light/update_icon()
|
||||
|
||||
@@ -31,10 +31,10 @@
|
||||
if(on)
|
||||
if(LAZYLEN(SSmapping.nuke_threats))
|
||||
icon_state = "rcircuitanim"
|
||||
light_color = LIGHT_COLOR_FLARE
|
||||
set_light_color(LIGHT_COLOR_FLARE)
|
||||
else
|
||||
icon_state = icon_normal
|
||||
light_color = initial(light_color)
|
||||
set_light_color(initial(light_color))
|
||||
set_light(1.4, 0.5)
|
||||
else
|
||||
icon_state = "[icon_normal]off"
|
||||
|
||||
@@ -216,7 +216,7 @@
|
||||
/obj/effect/vr_clean_master // Will keep VR areas that have this relatively clean.
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x2"
|
||||
color = "#00FF00"
|
||||
color = COLOR_GREEN
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
var/area/vr_area
|
||||
|
||||
|
||||
@@ -660,7 +660,7 @@
|
||||
"playersonly" = list("desc" = "Only spawn ghost-controlled mobs", "type" = "boolean", "value" = "No"),
|
||||
"ghostpoll" = list("desc" = "Ghost poll question", "type" = "string", "value" = "Do you want to play as %TYPE% portal invader?"),
|
||||
"delay" = list("desc" = "Time between portals, in deciseconds", "type" = "number", "value" = 50),
|
||||
"color" = list("desc" = "Portal color", "type" = "color", "value" = "#00FF00"),
|
||||
"color" = list("desc" = "Portal color", "type" = "color", "value" = COLOR_GREEN),
|
||||
"playlightning" = list("desc" = "Play lightning sounds on announcement", "type" = "boolean", "value" = "Yes"),
|
||||
"announce_players" = list("desc" = "Make an announcement", "type" = "boolean", "value" = "Yes"),
|
||||
"announcement" = list("desc" = "Announcement", "type" = "string", "value" = "Massive bluespace anomaly detected en route to %STATION%. Brace for impact."),
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
if(overmind)
|
||||
H.color = overmind.blob_reagent_datum.complementary_color
|
||||
else
|
||||
H.color = "#000000"
|
||||
H.color = COLOR_BLACK
|
||||
adjustHealth(-maxHealth*0.0125)
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/fire_act(exposed_temperature, exposed_volume)
|
||||
@@ -240,14 +240,14 @@
|
||||
if(overmind)
|
||||
H.color = overmind.blob_reagent_datum.complementary_color
|
||||
else
|
||||
H.color = "#000000"
|
||||
H.color = COLOR_BLACK
|
||||
if(locate(/obj/structure/blob/node) in blobs_in_area)
|
||||
adjustHealth(-maxHealth*0.05)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src))
|
||||
if(overmind)
|
||||
H.color = overmind.blob_reagent_datum.complementary_color
|
||||
else
|
||||
H.color = "#000000"
|
||||
H.color = COLOR_BLACK
|
||||
if(damagesources)
|
||||
for(var/i in 1 to damagesources)
|
||||
adjustHealth(maxHealth*0.025) //take 2.5% of max health as damage when not near the blob or if the naut has no factory, 5% if both
|
||||
|
||||
@@ -721,7 +721,7 @@ datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
|
||||
// Update Rank Counter
|
||||
if(owner.current.hud_used.vamprank_display)
|
||||
var/valuecolor = vamplevel_unspent ? "#FFFF00" : "#FF0000"
|
||||
var/valuecolor = vamplevel_unspent ? COLOR_YELLOW : COLOR_RED
|
||||
owner.current.hud_used.vamprank_display.update_counter(vamplevel, valuecolor)
|
||||
if(updateRank) // Only change icon on special request.
|
||||
owner.current.hud_used.vamprank_display.icon_state = (vamplevel_unspent > 0) ? "rank_up" : "rank"
|
||||
|
||||
@@ -503,7 +503,7 @@
|
||||
name = "Binding Aura"
|
||||
desc = "Allows you to bind a victim and temporarily silence them."
|
||||
invocation = "In'totum Lig'abis."
|
||||
color = "#000000" // black
|
||||
color = COLOR_BLACK
|
||||
|
||||
/obj/item/melee/blood_magic/shackles/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
if(iscultist(user) && iscarbon(target) && proximity)
|
||||
@@ -553,7 +553,7 @@
|
||||
name = "Corrupting Aura"
|
||||
desc = "Corrupts metal and plasteel into more sinister forms."
|
||||
invocation = "Ethra p'ni dedol."
|
||||
color = "#000000" // black
|
||||
color = COLOR_BLACK
|
||||
|
||||
/obj/item/melee/blood_magic/construction/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(proximity_flag && iscultist(user))
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
sharpness = IS_SHARP
|
||||
light_color = "#ff0000"
|
||||
light_color = COLOR_RED
|
||||
attack_verb = list("cleaved", "slashed", "torn", "hacked", "ripped", "diced", "carved")
|
||||
icon_state = "cultbastard"
|
||||
item_state = "cultbastard"
|
||||
@@ -625,7 +625,7 @@
|
||||
brightness_on = 1
|
||||
icon_state = "torch"
|
||||
item_state = "torch"
|
||||
color = "#ff0000"
|
||||
color = COLOR_RED
|
||||
on_damage = 15
|
||||
slot_flags = null
|
||||
on = TRUE
|
||||
@@ -783,7 +783,7 @@
|
||||
/obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood
|
||||
name = "blood bolt barrage"
|
||||
desc = "Blood for blood."
|
||||
color = "#ff0000"
|
||||
color = COLOR_RED
|
||||
guns_left = 24
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage/blood
|
||||
fire_sound = 'sound/magic/wand_teleport.ogg'
|
||||
@@ -872,9 +872,9 @@
|
||||
if(i > 1)
|
||||
sleep(15)
|
||||
if(i < 4)
|
||||
O = new /obj/effect/temp_visual/cult/rune_spawn/rune1/inner(user.loc, 30, "#ff0000")
|
||||
O = new /obj/effect/temp_visual/cult/rune_spawn/rune1/inner(user.loc, 30, COLOR_RED)
|
||||
else
|
||||
O = new /obj/effect/temp_visual/cult/rune_spawn/rune5(user.loc, 30, "#ff0000")
|
||||
O = new /obj/effect/temp_visual/cult/rune_spawn/rune5(user.loc, 30, COLOR_RED)
|
||||
new /obj/effect/temp_visual/dir_setting/cult/phase/out(user.loc, user.dir)
|
||||
if(O)
|
||||
qdel(O)
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
visible_message("<span class='danger'>[src] fades away.</span>")
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
alpha = 100 //To help ghosts distinguish hidden runes
|
||||
light_range = 0
|
||||
light_power = 0
|
||||
set_light_range(0)
|
||||
set_light_range(0)
|
||||
update_light()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
invisibility = 0
|
||||
visible_message("<span class='danger'>[src] suddenly appears!</span>")
|
||||
alpha = initial(alpha)
|
||||
light_range = initial(light_range)
|
||||
light_power = initial(light_power)
|
||||
set_light_range(initial(light_range))
|
||||
set_light_power(initial(light_power))
|
||||
update_light()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
desc = "A floating crystal that slowly heals those faithful to Nar'Sie."
|
||||
icon_state = "pylon"
|
||||
light_range = 1.5
|
||||
light_color = LIGHT_COLOR_RED
|
||||
light_color = COLOR_SOFT_RED
|
||||
break_sound = 'sound/effects/glassbr2.ogg'
|
||||
break_message = "<span class='warning'>The blood-red crystal falls to the floor and shatters!</span>"
|
||||
var/heal_delay = 25
|
||||
|
||||
@@ -428,14 +428,14 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
playsound(T, pick('sound/effects/sparks1.ogg', 'sound/effects/sparks2.ogg', 'sound/effects/sparks3.ogg', 'sound/effects/sparks4.ogg'), 100, TRUE, 14)
|
||||
inner_portal = new /obj/effect/temp_visual/cult/portal(T)
|
||||
if(portal_type == "space")
|
||||
light_color = color
|
||||
set_light_color(color)
|
||||
desc += "<br><b>A tear in reality reveals a black void interspersed with dots of light... something recently teleported here from space.<br><u>The void feels like it's trying to pull you to the [dir2text(get_dir(T, origin))]!</u></b>"
|
||||
else
|
||||
inner_portal.icon_state = "lava"
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
set_light_color(LIGHT_COLOR_FIRE)
|
||||
desc += "<br><b>A tear in reality reveals a coursing river of lava... something recently teleported here from the Lavaland Mines!</b>"
|
||||
outer_portal = new(T, 600, color)
|
||||
light_range = 4
|
||||
set_light_range(4)
|
||||
update_light()
|
||||
addtimer(CALLBACK(src, .proc/close_portal), 600, TIMER_UNIQUE)
|
||||
|
||||
@@ -443,7 +443,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
qdel(inner_portal)
|
||||
qdel(outer_portal)
|
||||
desc = initial(desc)
|
||||
light_range = 0
|
||||
set_light_range(0)
|
||||
update_light()
|
||||
|
||||
//Ritual of Dimensional Rending: Calls forth the avatar of Nar'Sie upon the station.
|
||||
|
||||
@@ -707,7 +707,7 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
user.visible_message("<span class='suicide'>[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(src, 'sound/machines/alarm.ogg', 50, -1, 1)
|
||||
for(var/i in 1 to 100)
|
||||
addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#00FF00" : "#FF0000", ADMIN_COLOUR_PRIORITY), i)
|
||||
addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? COLOR_GREEN : COLOR_RED, ADMIN_COLOUR_PRIORITY), i)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
|
||||
crit_fail = FALSE //Is the flash burnt out?
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
var/flashing_overlay = "flash-f"
|
||||
var/times_used = 0 //Number of times it's been used.
|
||||
|
||||
@@ -652,17 +652,17 @@
|
||||
if(0)
|
||||
add_overlay(AALARM_OVERLAY_GREEN)
|
||||
overlay_state = AALARM_OVERLAY_GREEN
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
set_light_color(LIGHT_COLOR_GREEN)
|
||||
set_light(brightness_on)
|
||||
if(1)
|
||||
add_overlay(AALARM_OVERLAY_WARN)
|
||||
overlay_state = AALARM_OVERLAY_WARN
|
||||
light_color = LIGHT_COLOR_LAVA
|
||||
set_light_color(LIGHT_COLOR_LAVA)
|
||||
set_light(brightness_on)
|
||||
if(2)
|
||||
add_overlay(AALARM_OVERLAY_DANGER)
|
||||
overlay_state = AALARM_OVERLAY_DANGER
|
||||
light_color = LIGHT_COLOR_RED
|
||||
set_light_color(COLOR_SOFT_RED)
|
||||
set_light(brightness_on)
|
||||
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
|
||||
/obj/machinery/atmospherics/miner/toxins
|
||||
name = "\improper Plasma Gas Miner"
|
||||
overlay_color = "#FF0000"
|
||||
overlay_color = COLOR_RED
|
||||
spawn_id = /datum/gas/plasma
|
||||
|
||||
/obj/machinery/atmospherics/miner/carbon_dioxide
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "Used to check and claim bounties offered by Kinaris"
|
||||
icon_screen = "bounty"
|
||||
circuit = /obj/item/circuitboard/computer/bounty
|
||||
light_color = "#E2853D"//orange
|
||||
light_color = COLOR_BRIGHT_ORANGE
|
||||
var/printer_ready = 0 //cooldown var
|
||||
|
||||
/obj/machinery/computer/bounty/Initialize()
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "Used to order supplies, approve requests, and control the shuttle."
|
||||
icon_screen = "supply"
|
||||
circuit = /obj/item/circuitboard/computer/cargo
|
||||
light_color = COLOR_BRIGHT_ORANGE
|
||||
ui_x = 780
|
||||
ui_y = 750
|
||||
|
||||
@@ -18,8 +19,6 @@
|
||||
/// var that tracks message cooldown
|
||||
var/message_cooldown
|
||||
|
||||
light_color = "#E2853D"//orange
|
||||
|
||||
/obj/machinery/computer/cargo/request
|
||||
name = "supply request console"
|
||||
desc = "Used to request supplies from cargo."
|
||||
|
||||
@@ -65,7 +65,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/allow_midround_antag = 1
|
||||
var/preferred_map = null
|
||||
var/pda_style = MONO
|
||||
var/pda_color = "#808000"
|
||||
var/pda_color = COLOR_OLIVE
|
||||
var/pda_skin = PDA_SKIN_ALT
|
||||
|
||||
var/list/alt_titles_preferences = list()
|
||||
@@ -2012,11 +2012,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
//Now that we changed our species, we must verify that the mutant colour is still allowed.
|
||||
var/temp_hsv = RGBtoHSV(features["mcolor"])
|
||||
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
|
||||
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV(COLOR_NEARLY_BLACK)[3]))
|
||||
features["mcolor"] = pref_species.default_color
|
||||
if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
|
||||
if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV(COLOR_NEARLY_BLACK)[3]))
|
||||
features["mcolor2"] = pref_species.default_color
|
||||
if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
|
||||
if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV(COLOR_NEARLY_BLACK)[3]))
|
||||
features["mcolor3"] = pref_species.default_color
|
||||
|
||||
if("custom_species")
|
||||
@@ -2030,10 +2030,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/new_mutantcolor = input(user, "Choose your character's alien/mutant color:", "Character Preference","#"+features["mcolor"]) as color|null
|
||||
if(new_mutantcolor)
|
||||
var/temp_hsv = RGBtoHSV(new_mutantcolor)
|
||||
if(new_mutantcolor == "#000000")
|
||||
if(new_mutantcolor == COLOR_BLACK)
|
||||
features["mcolor"] = pref_species.default_color
|
||||
update_preview_icon()
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) // mutantcolors must be bright, but only if they affect the skin
|
||||
features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
|
||||
update_preview_icon()
|
||||
else
|
||||
@@ -2043,10 +2043,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/new_mutantcolor = input(user, "Choose your character's secondary alien/mutant color:", "Character Preference") as color|null
|
||||
if(new_mutantcolor)
|
||||
var/temp_hsv = RGBtoHSV(new_mutantcolor)
|
||||
if(new_mutantcolor == "#000000")
|
||||
if(new_mutantcolor == COLOR_BLACK)
|
||||
features["mcolor2"] = pref_species.default_color
|
||||
update_preview_icon()
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) // mutantcolors must be bright, but only if they affect the skin
|
||||
features["mcolor2"] = sanitize_hexcolor(new_mutantcolor)
|
||||
update_preview_icon()
|
||||
else
|
||||
@@ -2056,10 +2056,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/new_mutantcolor = input(user, "Choose your character's tertiary alien/mutant color:", "Character Preference") as color|null
|
||||
if(new_mutantcolor)
|
||||
var/temp_hsv = RGBtoHSV(new_mutantcolor)
|
||||
if(new_mutantcolor == "#000000")
|
||||
if(new_mutantcolor == COLOR_BLACK)
|
||||
features["mcolor3"] = pref_species.default_color
|
||||
update_preview_icon()
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) // mutantcolors must be bright, but only if they affect the skin
|
||||
features["mcolor3"] = sanitize_hexcolor(new_mutantcolor)
|
||||
update_preview_icon()
|
||||
else
|
||||
@@ -2186,7 +2186,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if("wings_color")
|
||||
var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+wing_color) as color|null
|
||||
if(new_wing_color)
|
||||
if (new_wing_color == "#000000")
|
||||
if (new_wing_color == COLOR_BLACK)
|
||||
wing_color = "#FFFFFF"
|
||||
else
|
||||
wing_color = sanitize_hexcolor(new_wing_color)
|
||||
@@ -2422,9 +2422,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/new_cockcolor = input(user, "Penis color:", "Character Preference") as color|null
|
||||
if(new_cockcolor)
|
||||
var/temp_hsv = RGBtoHSV(new_cockcolor)
|
||||
if(new_cockcolor == "#000000")
|
||||
if(new_cockcolor == COLOR_BLACK)
|
||||
features["cock_color"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
|
||||
features["cock_color"] = sanitize_hexcolor(new_cockcolor)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2454,9 +2454,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/new_ballscolor = input(user, "Testicle Color:", "Character Preference") as color|null
|
||||
if(new_ballscolor)
|
||||
var/temp_hsv = RGBtoHSV(new_ballscolor)
|
||||
if(new_ballscolor == "#000000")
|
||||
if(new_ballscolor == COLOR_BLACK)
|
||||
features["balls_color"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
|
||||
features["balls_color"] = sanitize_hexcolor(new_ballscolor)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2465,9 +2465,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/new_bellycolor = input(user, "Belly Color:", "Character Preference") as color|null
|
||||
if(new_bellycolor)
|
||||
var/temp_hsv = RGBtoHSV(new_bellycolor)
|
||||
if(new_bellycolor == "#000000")
|
||||
if(new_bellycolor == COLOR_BLACK)
|
||||
features["belly_color"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
|
||||
features["belly_color"] = sanitize_hexcolor(new_bellycolor)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2476,9 +2476,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/new_buttcolor = input(user, "Butt Color:", "Character Preference") as color|null
|
||||
if(new_buttcolor)
|
||||
var/temp_hsv = RGBtoHSV(new_buttcolor)
|
||||
if(new_buttcolor == "#000000")
|
||||
if(new_buttcolor == COLOR_BLACK)
|
||||
features["butt_color"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
|
||||
features["butt_color"] = sanitize_hexcolor(new_buttcolor)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2515,7 +2515,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/new_egg_color = input(user, "Egg Color:", "Character Preference") as color|null
|
||||
if(new_egg_color)
|
||||
var/temp_hsv = RGBtoHSV(new_egg_color)
|
||||
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
if(ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
|
||||
features["eggsack_egg_color"] = sanitize_hexcolor(new_egg_color)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2551,9 +2551,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/new_breasts_color = input(user, "Breast Color:", "Character Preference") as color|null
|
||||
if(new_breasts_color)
|
||||
var/temp_hsv = RGBtoHSV(new_breasts_color)
|
||||
if(new_breasts_color == "#000000")
|
||||
if(new_breasts_color == COLOR_BLACK)
|
||||
features["breasts_color"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
|
||||
features["breasts_color"] = sanitize_hexcolor(new_breasts_color)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2579,9 +2579,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/new_vagcolor = input(user, "Vagina color:", "Character Preference") as color|null
|
||||
if(new_vagcolor)
|
||||
var/temp_hsv = RGBtoHSV(new_vagcolor)
|
||||
if(new_vagcolor == "#000000")
|
||||
if(new_vagcolor == COLOR_BLACK)
|
||||
features["vag_color"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
|
||||
features["vag_color"] = sanitize_hexcolor(new_vagcolor)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
|
||||
@@ -52,7 +52,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(current_version < 19)
|
||||
pda_style = "mono"
|
||||
if(current_version < 20)
|
||||
pda_color = "#808000"
|
||||
pda_color = COLOR_OLIVE
|
||||
if(current_version < 22)
|
||||
if(features["balls_fluid"])
|
||||
features["balls_fluid"] = /datum/reagent/consumable/semen
|
||||
|
||||
@@ -3,16 +3,16 @@
|
||||
desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight."
|
||||
icon_state = "hardhat0_yellow"
|
||||
item_state = "hardhat0_yellow"
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
light_color = "#FFCC66"
|
||||
var/power_on = 0.8
|
||||
var/on = FALSE
|
||||
light_color = COLOR_CREAMY_ORANGE
|
||||
item_color = "yellow" //Determines used sprites: hardhat[on]_[item_color] and hardhat[on]_[item_color]2 (lying down sprite)
|
||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
flags_inv = 0
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
resistance_flags = FIRE_PROOF
|
||||
dynamic_hair_suffix = "+generic"
|
||||
light_on = FALSE
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/power_on = 0.8
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
|
||||
@@ -20,16 +20,16 @@
|
||||
toggle_helmet_light(user)
|
||||
|
||||
/obj/item/clothing/head/hardhat/proc/toggle_helmet_light(mob/living/user)
|
||||
on = !on
|
||||
if(on)
|
||||
set_light_on(!light_on)
|
||||
if(light_on)
|
||||
turn_on(user)
|
||||
else
|
||||
turn_off(user)
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/head/hardhat/update_icon()
|
||||
icon_state = "hardhat[on]_[item_color]"
|
||||
item_state = "hardhat[on]_[item_color]"
|
||||
icon_state = "hardhat[light_on]_[item_color]"
|
||||
item_state = "hardhat[light_on]_[item_color]"
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_head()
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/head/hardhat/cakehat/is_hot()
|
||||
return on * heat
|
||||
return light_on * heat
|
||||
/*
|
||||
* Ushanka
|
||||
*/
|
||||
|
||||
@@ -939,9 +939,8 @@
|
||||
var/energy_color = "#35FFF0"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/Initialize()
|
||||
..()
|
||||
light_color = energy_color
|
||||
set_light(1)
|
||||
. = ..()
|
||||
set_light(l_range=1, l_color = energy_color)
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/update_icon()
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
var/brightness_on = 4 //luminosity when the light is on
|
||||
var/on = FALSE
|
||||
var/smile = FALSE
|
||||
var/smile_color = "#FF0000"
|
||||
var/smile_color = COLOR_RED
|
||||
var/visor_icon = "envisor"
|
||||
var/smile_state = "envirohelm_smile"
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
|
||||
|
||||
@@ -28,46 +28,6 @@
|
||||
allowed = list (/obj/item/gun/energy/laser/redtag)
|
||||
resistance_flags = NONE
|
||||
|
||||
/*
|
||||
* Posshim's Corpus atire
|
||||
*/
|
||||
/obj/item/clothing/suit/hooded/corpus/
|
||||
name = "Standard Voidsuit"
|
||||
desc = "Standard issue voidsuit in the name of Grofit!"
|
||||
icon_state = "corpus"
|
||||
item_state = "armor"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|FEET|HANDS
|
||||
hoodtype = /obj/item/clothing/head/hooded/corpus
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT //"Hide shoes" but digi shoes dont get hidden, too bad!
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION //There is no need for a digi variant, it's a costume
|
||||
|
||||
/obj/item/clothing/suit/hooded/corpus/s //sec
|
||||
name = "Enforcer Voidsuit"
|
||||
desc = "Delux issue grofit voidsuit. Let the middle class know You're in charge."
|
||||
icon_state = "corpuss"
|
||||
hoodtype = /obj/item/clothing/head/hooded/corpus/s //Enjoy this nice red outfit Kinaris! There is NO NEED for a pink one! xoxo -VivI Fanteriso
|
||||
|
||||
/obj/item/clothing/suit/hooded/corpus/c //command
|
||||
name = "Commander Voidsuit"
|
||||
desc = "Premium issue correctional worker attire. Grease the gears of production."
|
||||
icon_state = "corpusc"
|
||||
hoodtype = /obj/item/clothing/head/hooded/corpus/c
|
||||
|
||||
/obj/item/clothing/head/hooded/corpus
|
||||
name = "Voidsuit helmet"
|
||||
desc = "galvanized reinforced helm to protect against the elements"
|
||||
icon_state = "corpus"
|
||||
body_parts_covered = HEAD
|
||||
flags_inv = HIDEHAIR|HIDEEARS|HIDEFACIALHAIR|HIDEFACE|HIDEMASK|HIDESNOUT|HIDENECK //hide your ugly face with this one simple trick!
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/head/hooded/corpus/s //sec
|
||||
icon_state = "corpuss"
|
||||
|
||||
/obj/item/clothing/head/hooded/corpus/c //command
|
||||
icon_state = "corpusc"
|
||||
|
||||
/*
|
||||
* Costume
|
||||
*/
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
announceWhen = 30
|
||||
startWhen = 1
|
||||
endWhen = 115
|
||||
var/list/aurora_colors = list("#ffc8bc", "#ed927f", "#d5745f", "#bf3a1d", "#c71414", "#FF3131", "#ee0808", "#ff0000")
|
||||
var/list/aurora_colors = list("#ffc8bc", "#ed927f", "#d5745f", "#bf3a1d", "#c71414", "#FF3131", "#ee0808", COLOR_RED)
|
||||
var/aurora_progress = 0 //this cycles from 1 to 8, slowly grading towards a bright red
|
||||
var/list/areasToFlicker = list(/area/hallway,
|
||||
/area/security,
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
announceWhen = 1
|
||||
startWhen = 8 //Delayed with sleep()
|
||||
endWhen = 50
|
||||
var/list/aurora_colors = list("#ffd980", "#eaff80", "#eaff80", "#ffd980", "#eaff80", "#A2FFC7", "#9400D3", "#FFC0CB")
|
||||
var/list/aurora_colors = list("#ffd980", "#eaff80", "#eaff80", "#ffd980", "#eaff80", "#A2FFC7", "#9400D3", COLOR_PINK)
|
||||
var/aurora_progress = 0 //this cycles from 1 to 8, slowly changing colors from gentle green to gentle blue
|
||||
var/list/applicable_areas = list()
|
||||
|
||||
|
||||
@@ -178,7 +178,7 @@
|
||||
shuttleId = "pirateship"
|
||||
icon_screen = "syndishuttle"
|
||||
icon_keyboard = "syndie_key"
|
||||
light_color = LIGHT_COLOR_RED
|
||||
light_color = COLOR_SOFT_RED
|
||||
possible_destinations = "pirateship_away;pirateship_home;pirateship_custom"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/pirate
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
|
||||
/datum/round_event/portal_storm/setup()
|
||||
storm = mutable_appearance('icons/obj/tesla_engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
|
||||
storm.color = "#00FF00"
|
||||
storm.color = COLOR_GREEN
|
||||
|
||||
number_of_bosses = 0
|
||||
for(var/boss in boss_types)
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
|
||||
/datum/spacevine_mutation/light
|
||||
name = "light"
|
||||
hue = "#ffff00"
|
||||
hue = COLOR_YELLOW
|
||||
quality = POSITIVE
|
||||
severity = 4
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
|
||||
/datum/spacevine_mutation/toxicity
|
||||
name = "toxic"
|
||||
hue = "#ff00ff"
|
||||
hue = COLOR_MAGENTA
|
||||
severity = 10
|
||||
quality = NEGATIVE
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
|
||||
/datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!!
|
||||
name = "explosive"
|
||||
hue = "#ff0000"
|
||||
hue = COLOR_RED
|
||||
quality = NEGATIVE
|
||||
severity = 2
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
|
||||
/datum/spacevine_mutation/carbondioxide_eater
|
||||
name = "CO2 consuming"
|
||||
hue = "#00ffff"
|
||||
hue = COLOR_CYAN
|
||||
severity = 3
|
||||
quality = POSITIVE
|
||||
|
||||
|
||||
@@ -47,14 +47,14 @@
|
||||
last_holder = user
|
||||
if(!(user in color_altered_mobs))
|
||||
color_altered_mobs += user
|
||||
user.add_atom_colour("#00FF00", ADMIN_COLOUR_PRIORITY)
|
||||
user.add_atom_colour(COLOR_GREEN, ADMIN_COLOUR_PRIORITY)
|
||||
START_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/item/greentext/dropped(mob/living/user as mob)
|
||||
if(user in color_altered_mobs)
|
||||
to_chat(user, "<span class='warning'>A sudden wave of failure washes over you...</span>")
|
||||
user.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) //ya blew it
|
||||
user.add_atom_colour(COLOR_RED, ADMIN_COLOUR_PRIORITY) //ya blew it
|
||||
last_holder = null
|
||||
new_holder = null
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
@@ -75,7 +75,7 @@
|
||||
/obj/item/greentext/process()
|
||||
if(last_holder && last_holder != new_holder) //Somehow it was swiped without ever getting dropped
|
||||
to_chat(last_holder, "<span class='warning'>A sudden wave of failure washes over you...</span>")
|
||||
last_holder.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
|
||||
last_holder.add_atom_colour(COLOR_RED, ADMIN_COLOUR_PRIORITY)
|
||||
last_holder = new_holder //long live the king
|
||||
|
||||
/obj/item/greentext/Destroy(force)
|
||||
@@ -89,7 +89,7 @@
|
||||
var/message = "<span class='warning'>A dark temptation has passed from this world"
|
||||
if(M in color_altered_mobs)
|
||||
message += " and you're finally able to forgive yourself"
|
||||
if(M.color == "#FF0000" || M.color == "#00FF00")
|
||||
if(M.color == COLOR_RED || M.color == COLOR_GREEN)
|
||||
M.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
message += "...</span>"
|
||||
// can't skip the mob check as it also does the decolouring
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
/mob/living/simple_animal/hostile/carp/ranged/chaos
|
||||
name = "chaos magicarp"
|
||||
desc = "50% carp, 100% magic, 150% horrible."
|
||||
color = "#00FFFF"
|
||||
color = COLOR_CYAN
|
||||
maxHealth = 75
|
||||
health = 75
|
||||
|
||||
|
||||
@@ -103,8 +103,8 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/customizable/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
|
||||
if(S.filling_color == "#FFFFFF")
|
||||
filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00")
|
||||
if(S.filling_color == COLOR_WHITE)
|
||||
filling.color = pick(COLOR_RED, COLOR_BLUE, COLOR_DARK_GREEN, COLOR_YELLOW)
|
||||
else
|
||||
filling.color = S.filling_color
|
||||
|
||||
|
||||
@@ -273,7 +273,7 @@ All foods are distributed among various categories. Use common sense.
|
||||
cut_overlays()
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
|
||||
if(S.filling_color == "#FFFFFF")
|
||||
filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00")
|
||||
filling.color = pick(COLOR_RED, COLOR_BLUE, COLOR_DARK_GREEN, COLOR_YELLOW)
|
||||
else
|
||||
filling.color = S.filling_color
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/plain
|
||||
slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/plain
|
||||
slices_num = 3
|
||||
filling_color = "#FF0000"
|
||||
filling_color = COLOR_RED
|
||||
tastes = list("meat" = 1)
|
||||
foodtype = MEAT | RAW
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
icon_state = "slimemeat"
|
||||
desc = "Because jello wasn't offensive enough to vegans."
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/toxin/slimejelly = 3)
|
||||
filling_color = "#00FFFF"
|
||||
filling_color = COLOR_CYAN
|
||||
tastes = list("slime" = 1, "jelly" = 1)
|
||||
foodtype = MEAT | RAW | TOXIC
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
|
||||
icon_state = "shadowmeat"
|
||||
desc = "Ow, the edge."
|
||||
filling_color = "#202020"
|
||||
filling_color = COLOR_NEARLY_BLACK
|
||||
tastes = list("darkness" = 1, "meat" = 1)
|
||||
foodtype = MEAT | RAW
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
name = "bone"
|
||||
icon_state = "skeletonmeat"
|
||||
desc = "There's a point where this needs to stop, and clearly we have passed it."
|
||||
filling_color = "#F0F0F0"
|
||||
filling_color = COLOR_VERY_VERY_LIGHT_GRAY
|
||||
tastes = list("bone" = 1)
|
||||
slice_path = null //can't slice a bone into cutlets
|
||||
foodtype = GROSS
|
||||
@@ -167,7 +167,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
icon_state = "ipcmeat"
|
||||
desc = "Gross robot meat."
|
||||
filling_color = "#000000"
|
||||
filling_color = COLOR_BLACK
|
||||
tastes = list("metal" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/avian
|
||||
@@ -218,7 +218,7 @@
|
||||
desc = "A slice from a huge tomato."
|
||||
icon_state = "tomatomeat"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 2)
|
||||
filling_color = "#FF0000"
|
||||
filling_color = COLOR_RED
|
||||
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/killertomato
|
||||
slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/killertomato
|
||||
tastes = list("tomato" = 1)
|
||||
@@ -241,7 +241,7 @@
|
||||
icon_state = "xenomeat"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 1)
|
||||
bitesize = 4
|
||||
filling_color = "#32CD32"
|
||||
filling_color = COLOR_LIME
|
||||
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/xeno
|
||||
slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/xeno
|
||||
tastes = list("meat" = 1, "acid" = 1)
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
name = "xenomeatbread slice"
|
||||
desc = "A slice of delicious meatbread. Extra Heretical."
|
||||
icon_state = "xenobreadslice"
|
||||
filling_color = "#32CD32"
|
||||
filling_color = COLOR_LIME
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 1)
|
||||
foodtype = GRAIN | MEAT
|
||||
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
name = "lime cake slice"
|
||||
desc = "Just a slice of cake, it is enough for everyone."
|
||||
icon_state = "limecake_slice"
|
||||
filling_color = "#00FF00"
|
||||
filling_color = COLOR_GREEN
|
||||
tastes = list("cake" = 5, "sweetness" = 2, "unbearable sourness" = 2)
|
||||
foodtype = GRAIN | DAIRY | FRUIT | SUGAR | ANTITOXIC
|
||||
|
||||
@@ -222,7 +222,7 @@
|
||||
name = "slime cake slice"
|
||||
desc = "A slice of slime cake."
|
||||
icon_state = "slimecake_slice"
|
||||
filling_color = "#00FFFF"
|
||||
filling_color = COLOR_CYAN
|
||||
tastes = list("cake" = 5, "sweetness" = 1, "slime" = 1)
|
||||
foodtype = GRAIN | DAIRY | SUGAR
|
||||
|
||||
@@ -290,7 +290,7 @@
|
||||
name = "angel food cake slice"
|
||||
desc = "A slice of heavenly cake."
|
||||
icon_state = "holy_cake_slice"
|
||||
filling_color = "#00FFFF"
|
||||
filling_color = COLOR_CYAN
|
||||
tastes = list("cake" = 5, "sweetness" = 1, "clouds" = 1)
|
||||
foodtype = GRAIN | DAIRY | SUGAR
|
||||
|
||||
@@ -308,7 +308,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
|
||||
name = "pound cake slice"
|
||||
desc = "A slice of condensed cake made for filling people up quickly."
|
||||
icon_state = "pound_cake_slice"
|
||||
filling_color = "#00FFFF"
|
||||
filling_color = COLOR_CYAN
|
||||
tastes = list("cake" = 5, "sweetness" = 5, "batter" = 1)
|
||||
foodtype = GRAIN | DAIRY | SUGAR | JUNKFOOD
|
||||
|
||||
@@ -325,7 +325,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
|
||||
name = "hardware cake slice"
|
||||
desc = "A slice of electronic boards and some acid."
|
||||
icon_state = "hardware_cake_slice"
|
||||
filling_color = "#00FFFF"
|
||||
filling_color = COLOR_CYAN
|
||||
tastes = list("acid" = 1, "metal" = 1, "regret" = 10)
|
||||
foodtype = GRAIN | GROSS
|
||||
|
||||
@@ -342,7 +342,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
|
||||
name = "vanilla cake slice"
|
||||
desc = "A slice of vanilla frosted cake."
|
||||
icon_state = "vanillacake_slice"
|
||||
filling_color = "#00FFFF"
|
||||
filling_color = COLOR_CYAN
|
||||
tastes = list("cake" = 1, "sugar" = 1, "vanilla" = 10)
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
|
||||
@@ -359,7 +359,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
|
||||
name = "clown cake slice"
|
||||
desc = "A slice of bad jokes, and silly props."
|
||||
icon_state = "clowncake_slice"
|
||||
filling_color = "#00FFFF"
|
||||
filling_color = COLOR_CYAN
|
||||
tastes = list("cake" = 1, "sugar" = 1, "joy" = 10)
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
|
||||
@@ -376,7 +376,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
|
||||
name = "peach cake slice"
|
||||
desc = "A slice of peach cake."
|
||||
icon_state = "peach_slice"
|
||||
filling_color = "#00FFFF"
|
||||
filling_color = COLOR_CYAN
|
||||
tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10)
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
icon_state = "spiderleg"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/toxin = 2)
|
||||
cooked_type = /obj/item/reagent_containers/food/snacks/boiledspiderleg
|
||||
filling_color = "#000000"
|
||||
filling_color = COLOR_BLACK
|
||||
tastes = list("cobwebs" = 1)
|
||||
foodtype = MEAT | TOXIC
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
desc = "A ball of meat."
|
||||
icon_state = "meatball"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 1)
|
||||
filling_color = "#800000"
|
||||
filling_color = COLOR_RED
|
||||
tastes = list("meat" = 1)
|
||||
foodtype = MEAT
|
||||
|
||||
@@ -207,7 +207,7 @@
|
||||
icon_state = "khinkali"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
bitesize = 3
|
||||
filling_color = "#F0F0F0"
|
||||
filling_color = COLOR_VERY_VERY_LIGHT_GRAY
|
||||
tastes = list("meat" = 1, "onions" = 1, "garlic" = 1)
|
||||
foodtype = MEAT
|
||||
|
||||
@@ -274,7 +274,7 @@
|
||||
trash = /obj/item/trash/plate
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/capsaicin = 2, /datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/capsaicin = 2)
|
||||
filling_color = "#000000"
|
||||
filling_color = COLOR_BLACK
|
||||
tastes = list("hot peppers" = 1, "cobwebs" = 1)
|
||||
foodtype = MEAT
|
||||
|
||||
@@ -320,7 +320,7 @@
|
||||
icon_state = "pigblanket"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 1)
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 1)
|
||||
filling_color = "#800000"
|
||||
filling_color = COLOR_RED
|
||||
tastes = list("meat" = 1, "butter" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/kebab/rat
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
bitesize = 1
|
||||
trash = /obj/item/trash/plate
|
||||
list_reagents = list(/datum/reagent/toxin/minttoxin = 2)
|
||||
filling_color = "#800000"
|
||||
filling_color = COLOR_RED
|
||||
foodtype = TOXIC | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/eggwrap
|
||||
@@ -204,7 +204,7 @@
|
||||
desc = "A cluster of juicy spider eggs. A great side dish for when you care not for your health."
|
||||
icon_state = "spidereggs"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/toxin = 2)
|
||||
filling_color = "#008000"
|
||||
filling_color = COLOR_DARK_GREEN
|
||||
tastes = list("cobwebs" = 1)
|
||||
foodtype = MEAT | TOXIC
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "sushie_egg"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
filling_color = "#FF3333" // R225 G051 B051
|
||||
filling_color = COLOR_RED_LIGHT // R225 G051 B051
|
||||
tastes = list("seaweed" = 1, "cobwebs" = 1, "salty" = 2)
|
||||
foodtype = MEAT | VEGETABLES
|
||||
|
||||
|
||||
@@ -580,7 +580,7 @@
|
||||
desc = "The food of choice for the seasoned botanist."
|
||||
icon_state = "dankpocket"
|
||||
list_reagents = list(/datum/reagent/toxin/lipolicide = 3, /datum/reagent/drug/space_drugs = 3, /datum/reagent/consumable/nutriment = 4)
|
||||
filling_color = "#00FF00"
|
||||
filling_color = COLOR_GREEN
|
||||
tastes = list("meat" = 2, "dough" = 2)
|
||||
foodtype = GRAIN | VEGETABLES
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "sushie_egg"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
filling_color = "#FF3333" // R225 G051 B051
|
||||
filling_color = COLOR_RED_LIGHT // R225 G051 B051
|
||||
tastes = list("seaweed" = 1, "salty" = 2)
|
||||
foodtype = MEAT | VEGETABLES
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user