Merge branch 'master' into economy-update-junk

This commit is contained in:
Dahlular
2022-07-06 16:28:45 -06:00
committed by GitHub
196 changed files with 865 additions and 721 deletions
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@@ -1,67 +1,155 @@
// This is eventually for wjohn to add more color standardization stuff like I keep asking him >:(
#define COLOR_INPUT_DISABLED "#F0F0F0"
#define COLOR_INPUT_ENABLED "#D3B5B5"
#define COLOR_INPUT_DISABLED "#F0F0F0"
#define COLOR_INPUT_ENABLED "#D3B5B5"
#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C"
#define COLOR_DARKMODE_BACKGROUND "#272727"
#define COLOR_DARKMODE_DARKBACKGROUND "#242424"
#define COLOR_DARKMODE_TEXT "#E0E0E0"
#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C"
#define COLOR_DARKMODE_BACKGROUND "#272727"
#define COLOR_DARKMODE_DARKBACKGROUND "#242424"
#define COLOR_DARKMODE_TEXT "#E0E0E0"
#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD"
#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#EF7F7F"
#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0"
#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6"
#define COLOR_WHITEMODE_TEXT "#000000"
#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD"
#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "##EF7F7F"
#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0"
#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6"
#define COLOR_WHITEMODE_TEXT "#000000"
#define COLOR_FLOORTILE_GRAY "#8D8B8B"
#define COLOR_ALMOST_BLACK "#333333"
#define COLOR_SILVER "#C0C0C0"
#define COLOR_BLACK "#000000"
#define COLOR_RED "#FF0000"
#define COLOR_RED_LIGHT "#FF3333"
#define COLOR_MAROON "#800000"
#define COLOR_YELLOW "#FFFF00"
#define COLOR_OLIVE "#808000"
#define COLOR_LIME "#32CD32"
#define COLOR_GREEN "#008000"
#define COLOR_CYAN "#00FFFF"
#define COLOR_TEAL "#008080"
#define COLOR_BLUE "#0000FF"
#define COLOR_BLUE_LIGHT "#33CCFF"
#define COLOR_NAVY "#000080"
#define COLOR_PINK "#FFC0CB"
#define COLOR_MAGENTA "#FF00FF"
#define COLOR_PURPLE "#800080"
#define COLOR_ORANGE "#FF9900"
#define COLOR_BEIGE "#CEB689"
#define COLOR_BLUE_GRAY "#75A2BB"
#define COLOR_BROWN "#BA9F6D"
#define COLOR_DARK_BROWN "#997C4F"
#define COLOR_DARK_ORANGE "#C3630C"
#define COLOR_GREEN_GRAY "#99BB76"
#define COLOR_RED_GRAY "#B4696A"
#define COLOR_PALE_BLUE_GRAY "#98C5DF"
#define COLOR_PALE_GREEN_GRAY "#B7D993"
#define COLOR_PALE_RED_GRAY "#D59998"
#define COLOR_PALE_PURPLE_GRAY "#CBB1CA"
#define COLOR_PURPLE_GRAY "#AE8CA8"
#define COLOR_WHITE "#FFFFFF"
#define COLOR_VERY_VERY_LIGHT_GRAY "#F0F0F0"
#define COLOR_VERY_LIGHT_GRAY "#EEEEEE"
#define COLOR_SILVER "#C0C0C0"
#define COLOR_GRAY "#808080"
#define COLOR_FLOORTILE_GRAY "#8D8B8B"
#define COLOR_ALMOST_BLACK "#333333"
#define COLOR_NEARLY_BLACK "#202020"
#define COLOR_BLACK "#000000"
#define COLOR_RED "#FF0000"
#define COLOR_MOSTLY_PURE_RED "#FF3300"
#define COLOR_DARK_RED "#A50824"
#define COLOR_RED_LIGHT "#FF3333"
#define COLOR_MAROON "#800000"
#define COLOR_VIVID_RED "#FF3232"
#define COLOR_LIGHT_GRAYISH_RED "#E4C7C5"
#define COLOR_SOFT_RED "#FA8282"
#define COLOR_YELLOW "#FFFF00"
#define COLOR_VIVID_YELLOW "#FBFF23"
#define COLOR_VERY_SOFT_YELLOW "#FAE48E"
#define COLOR_OLIVE "#808000"
#define COLOR_GREEN "#00FF00"
#define COLOR_LIME "#32CD32"
#define COLOR_VERY_PALE_LIME_GREEN "#DDFFD3"
#define COLOR_VERY_DARK_LIME_GREEN "#003300"
#define COLOR_DARK_GREEN "#008000"
#define COLOR_DARK_MODERATE_LIME_GREEN "#44964A"
#define COLOR_CYAN "#00FFFF"
#define COLOR_DARK_CYAN "#00A2FF"
#define COLOR_TEAL "#008080"
#define COLOR_BLUE "#0000FF"
#define COLOR_BRIGHT_BLUE "#2CB2E8"
#define COLOR_MODERATE_BLUE "#555CC2"
#define COLOR_BLUE_LIGHT "#33CCFF"
#define COLOR_NAVY "#000080"
#define COLOR_BLUE_GRAY "#75A2BB"
#define COLOR_PINK "#FFC0CB"
#define COLOR_MOSTLY_PURE_PINK "#E4005B"
#define COLOR_MAGENTA "#FF00FF"
#define COLOR_STRONG_MAGENTA "#B800B8"
#define COLOR_PURPLE "#800080"
#define COLOR_VIOLET "#B900F7"
#define COLOR_STRONG_VIOLET "#6927C5"
#define COLOR_ORANGE "#FF9900"
#define COLOR_TAN_ORANGE "#FF7B00"
#define COLOR_BRIGHT_ORANGE "#E2853D"
#define COLOR_LIGHT_ORANGE "#FFC44D"
#define COLOR_CREAMY_ORANGE "#FFCC66"
#define COLOR_PALE_ORANGE "#FFBE9D"
#define COLOR_BEIGE "#CEB689"
#define COLOR_DARK_ORANGE "#C3630C"
#define COLOR_DARK_MODERATE_ORANGE "#8B633B"
#define COLOR_BROWN "#BA9F6D"
#define COLOR_DARK_BROWN "#997C4F"
#define COLOR_GREEN_GRAY "#99BB76"
#define COLOR_RED_GRAY "#B4696A"
#define COLOR_PALE_BLUE_GRAY "#98C5DF"
#define COLOR_PALE_GREEN_GRAY "#B7D993"
#define COLOR_PALE_RED_GRAY "#D59998"
#define COLOR_PALE_PURPLE_GRAY "#CBB1CA"
#define COLOR_PURPLE_GRAY "#AE8CA8"
//Color defines used by the assembly detailer.
#define COLOR_ASSEMBLY_BLACK "#545454"
#define COLOR_ASSEMBLY_BGRAY "#9497AB"
#define COLOR_ASSEMBLY_WHITE "#E2E2E2"
#define COLOR_ASSEMBLY_RED "#CC4242"
#define COLOR_ASSEMBLY_ORANGE "#E39751"
#define COLOR_ASSEMBLY_BEIGE "#AF9366"
#define COLOR_ASSEMBLY_BROWN "#97670E"
#define COLOR_ASSEMBLY_GOLD "#AA9100"
#define COLOR_ASSEMBLY_YELLOW "#CECA2B"
#define COLOR_ASSEMBLY_GURKHA "#999875"
#define COLOR_ASSEMBLY_LGREEN "#789876"
#define COLOR_ASSEMBLY_GREEN "#44843C"
#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
#define COLOR_ASSEMBLY_BLUE "#38559E"
#define COLOR_ASSEMBLY_PURPLE "#6F6192"
#define COLOR_ASSEMBLY_PINK "#ff4adc"
#define COLOR_ASSEMBLY_BLACK "#545454"
#define COLOR_ASSEMBLY_BGRAY "#9497AB"
#define COLOR_ASSEMBLY_WHITE "#E2E2E2"
#define COLOR_ASSEMBLY_RED "#CC4242"
#define COLOR_ASSEMBLY_ORANGE "#E39751"
#define COLOR_ASSEMBLY_BEIGE "#AF9366"
#define COLOR_ASSEMBLY_BROWN "#97670E"
#define COLOR_ASSEMBLY_GOLD "#AA9100"
#define COLOR_ASSEMBLY_YELLOW "#CECA2B"
#define COLOR_ASSEMBLY_GURKHA "#999875"
#define COLOR_ASSEMBLY_LGREEN "#789876"
#define COLOR_ASSEMBLY_GREEN "#44843C"
#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
#define COLOR_ASSEMBLY_BLUE "#38559E"
#define COLOR_ASSEMBLY_PURPLE "#6F6192"
#define COLOR_ASSEMBLY_PINK "#FF4ADC"
/**
* Some defines to generalise colours used in lighting.
*
* Important note: colors can end up significantly different from the basic html picture, especially when saturated
*/
/// Bright but quickly dissipating neon green. rgb(100, 200, 100)
#define LIGHT_COLOR_GREEN "#64C864"
/// Electric green. rgb(0, 255, 0)
#define LIGHT_COLOR_ELECTRIC_GREEN "#00FF00"
/// Cold, diluted blue. rgb(100, 150, 250)
#define LIGHT_COLOR_BLUE "#6496FA"
/// Light blueish green. rgb(125, 225, 175)
#define LIGHT_COLOR_BLUEGREEN "#7DE1AF"
/// Diluted cyan. rgb(125, 225, 225)
#define LIGHT_COLOR_CYAN "#7DE1E1"
/// Electric cyan rgb(0, 255, 255)
#define LIGHT_COLOR_ELECTRIC_CYAN "#00FFFF"
/// More-saturated cyan. rgb(16, 21, 22)
#define LIGHT_COLOR_LIGHT_CYAN "#40CEFF"
/// Saturated blue. rgb(51, 117, 248)
#define LIGHT_COLOR_DARK_BLUE "#6496FA"
/// Diluted, mid-warmth pink. rgb(225, 125, 225)
#define LIGHT_COLOR_PINK "#E17DE1"
/// Dimmed yellow, leaning kaki. rgb(225, 225, 125)
#define LIGHT_COLOR_YELLOW "#E1E17D"
/// Clear brown, mostly dim. rgb(150, 100, 50)
#define LIGHT_COLOR_BROWN "#966432"
/// Mostly pure orange. rgb(250, 150, 50)
#define LIGHT_COLOR_ORANGE "#FA9632"
/// Light Purple. rgb(149, 44, 244)
#define LIGHT_COLOR_PURPLE "#952CF4"
/// Less-saturated light purple. rgb(155, 81, 255)
#define LIGHT_COLOR_LAVENDER "#9B51FF"
///slightly desaturated bright yellow.
#define LIGHT_COLOR_HOLY_MAGIC "#FFF743"
/// deep crimson
#define LIGHT_COLOR_BLOOD_MAGIC "#D00000"
/* These ones aren't a direct colour like the ones above, because nothing would fit */
/// Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
#define LIGHT_COLOR_FIRE "#FAA019"
/// Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
#define LIGHT_COLOR_LAVA "#C48A18"
/// Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
#define LIGHT_COLOR_FLARE "#FA644B"
/// Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
#define LIGHT_COLOR_SLIME_LAMP "#AFC84B"
/// Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
#define LIGHT_COLOR_TUNGSTEN "#FAE1AF"
/// Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
#define LIGHT_COLOR_HALOGEN "#F0FAFA"
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@@ -1,5 +1,5 @@
//rune colors, for easy reference
#define RUNE_COLOR_TALISMAN "#0000FF"
#define RUNE_COLOR_TALISMAN COLOR_BLUE
#define RUNE_COLOR_TELEPORT "#551A8B"
#define RUNE_COLOR_OFFER "#FFFFFF"
#define RUNE_COLOR_DARKRED "#7D1717"
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@@ -112,8 +112,6 @@
///from obj/machinery/bsa/full/proc/fire(): ()
#define COMSIG_ATOM_BSA_BEAM "atom_bsa_beam_pass"
#define COMSIG_ATOM_BLOCKS_BSA_BEAM (1<<0)
///from base of atom/set_light(): (l_range, l_power, l_color)
#define COMSIG_ATOM_SET_LIGHT "atom_set_light"
///from base of atom/setDir(): (old_dir, new_dir)
#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change"
///from base of atom/handle_atom_del(): (atom/deleted)
@@ -161,6 +159,17 @@
#define COMPONENT_NO_ATTACK_HAND 1 //works on all 3.
/////////////////
///from base of atom/set_light(): (l_range, l_power, l_color)
#define COMSIG_ATOM_SET_LIGHT "atom_set_light"
///Called right before the atom changes the value of light_range to a different one, from base atom/set_light_range(): (new_range)
#define COMSIG_ATOM_SET_LIGHT_RANGE "atom_set_light_range"
///Called right before the atom changes the value of light_power to a different one, from base atom/set_light_power(): (new_power)
#define COMSIG_ATOM_SET_LIGHT_POWER "atom_set_light_power"
///Called right before the atom changes the value of light_color to a different one, from base atom/set_light_color(): (new_color)
#define COMSIG_ATOM_SET_LIGHT_COLOR "atom_set_light_color"
///Called right before the atom changes the value of light_on to a different one, from base atom/set_light_on(): (new_value)
#define COMSIG_ATOM_SET_LIGHT_ON "atom_set_light_on"
//This signal return value bitflags can be found in __DEFINES/misc.dm
///called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)
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@@ -25,37 +25,6 @@
0, 0, 0, 1 \
) \
//Some defines to generalise colours used in lighting.
//Important note on colors. Colors can end up significantly different from the basic html picture, especially when saturated
#define LIGHT_COLOR_WHITE "#FFFFFF"
#define LIGHT_COLOR_RED "#FA8282" //Warm but extremely diluted red. rgb(250, 130, 130)
#define LIGHT_COLOR_GREEN "#64C864" //Bright but quickly dissipating neon green. rgb(100, 200, 100)
#define LIGHT_COLOR_BLUE "#6496FA" //Cold, diluted blue. rgb(100, 150, 250)
#define LIGHT_COLOR_BLUEGREEN "#7DE1AF" //Light blueish green. rgb(125, 225, 175)
#define LIGHT_COLOR_PALEBLUE "#7DAFE1" //A pale blue-ish color. rgb(125, 175, 225)
#define LIGHT_COLOR_CYAN "#7DE1E1" //Diluted cyan. rgb(125, 225, 225)
#define LIGHT_COLOR_LIGHT_CYAN "#40CEFF" //More-saturated cyan. rgb(64, 206, 255)
#define LIGHT_COLOR_DARK_BLUE "#6496FA" //Saturated blue. rgb(51, 117, 248)
#define LIGHT_COLOR_PINK "#E17DE1" //Diluted, mid-warmth pink. rgb(225, 125, 225)
#define LIGHT_COLOR_YELLOW "#E1E17D" //Dimmed yellow, leaning kaki. rgb(225, 225, 125)
#define LIGHT_COLOR_BROWN "#966432" //Clear brown, mostly dim. rgb(150, 100, 50)
#define LIGHT_COLOR_ORANGE "#FA9632" //Mostly pure orange. rgb(250, 150, 50)
#define LIGHT_COLOR_PURPLE "#952CF4" //Light Purple. rgb(149, 44, 244)
#define LIGHT_COLOR_LAVENDER "#9B51FF" //Less-saturated light purple. rgb(155, 81, 255)
#define LIGHT_COLOR_HOLY_MAGIC "#FFF743" //slightly desaturated bright yellow.
#define LIGHT_COLOR_BLOOD_MAGIC "#D00000" //deep crimson
//These ones aren't a direct colour like the ones above, because nothing would fit
#define LIGHT_COLOR_FIRE "#FAA019" //Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
#define LIGHT_COLOR_LAVA "#C48A18" //Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
#define LIGHT_COLOR_FLARE "#FA644B" //Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
#define LIGHT_COLOR_SLIME_LAMP "#AFC84B" //Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
#define LIGHT_COLOR_TUNGSTEN "#FAE1AF" //Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
#define LIGHT_COLOR_HALOGEN "#F0FAFA" //Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
#define LIGHTING_PLANE_ALPHA_VISIBLE 255
@@ -94,7 +63,7 @@
/// Parse the hexadecimal color into lumcounts of each perspective.
#define PARSE_LIGHT_COLOR(source) \
do { \
if (source.light_color) { \
if (source.light_color != COLOR_WHITE) { \
var/__light_color = source.light_color; \
source.lum_r = GETREDPART(__light_color) / 255; \
source.lum_g = GETGREENPART(__light_color) / 255; \
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@@ -120,7 +120,6 @@
#define VV_HK_PURRBATION "purrbation"
// misc
#define VV_HK_WEAKREF_RESOLVE "weakref_resolve"
#define VV_HK_SPACEVINE_PURGE "spacevine_purge"
// paintings
#define VV_HK_REMOVE_PAINTING "remove_painting"