Merge branch 'master' into economy-update-junk

This commit is contained in:
Dahlular
2022-07-06 16:28:45 -06:00
committed by GitHub
196 changed files with 865 additions and 721 deletions
@@ -21,4 +21,43 @@
name = "\improper Hellraider's Vest"
desc = "An open leather vest with battlescarred metal shoulderpads, discovered in a dimensional anomaly. Smells of gunpowder and plasma."
icon_state = "guncaster_alt"
item_state = "guncaster_alt"
item_state = "guncaster_alt"
/*
* Posshim's Corpus atire
*/
//Making this a subset of wintercoats/winterhoods since poss intends it to have wintercoat stats --Archie
/obj/item/clothing/suit/hooded/wintercoat/corpus
name = "Standard Voidsuit"
desc = "Standard issue voidsuit in the name of Grofit!"
icon_state = "corpus"
item_state = "armor"
body_parts_covered = CHEST|GROIN|LEGS|ARMS|FEET|HANDS
hoodtype = /obj/item/clothing/head/hooded/winterhood/corpus
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT //"Hide shoes" but digi shoes dont get hidden, too bad!
mutantrace_variation = NO_MUTANTRACE_VARIATION //There is no need for a digi variant, it's a costume
/obj/item/clothing/suit/hooded/wintercoat/corpus/sec
name = "Enforcer Voidsuit"
desc = "Delux issue grofit voidsuit. Let the middle class know You're in charge."
icon_state = "corpuss"
hoodtype = /obj/item/clothing/head/hooded/winterhood/corpus/sec //Enjoy this nice red outfit Kinaris! There is NO NEED for a pink one! xoxo -VivI Fanteriso
/obj/item/clothing/suit/hooded/wintercoat/corpus/command
name = "Commander Voidsuit"
desc = "Premium issue correctional worker attire. Grease the gears of production."
icon_state = "corpusc"
hoodtype = /obj/item/clothing/head/hooded/winterhood/corpus/command
/obj/item/clothing/head/hooded/winterhood/corpus
name = "Voidsuit helmet"
desc = "galvanized reinforced helm to protect against the elements"
icon_state = "corpus"
flags_inv = HIDEHAIR|HIDEEARS|HIDEFACIALHAIR|HIDEFACE|HIDEMASK|HIDESNOUT|HIDENECK //hide your ugly face with this one simple trick!
/obj/item/clothing/head/hooded/winterhood/corpus/sec
icon_state = "corpuss"
/obj/item/clothing/head/hooded/winterhood/corpus/command
icon_state = "corpusc"
@@ -25,7 +25,7 @@
icon = 'hyperstation/icons/obj/hydroponics/harvest.dmi'
icon_state = "kalynaberries"
gender = PLURAL
filling_color = "#FF0000"
filling_color = COLOR_RED
bitesize_mod = 2
foodtype = FRUIT
juice_results = list(/datum/reagent/consumable/kalynajuice = 1)
@@ -436,9 +436,7 @@ The reactor CHEWS through moderator. It does not do this slowly. Be very careful
if(!alert) //Congrats! You stopped the meltdown / blowout.
stop_relay(CHANNEL_REACTOR_ALERT)
warning = FALSE
set_light(0)
light_color = LIGHT_COLOR_CYAN
set_light(10)
set_light(l_range=10, l_color=LIGHT_COLOR_CYAN)
else
if(!alert)
return
@@ -447,9 +445,7 @@ The reactor CHEWS through moderator. It does not do this slowly. Be very careful
next_warning = world.time + 30 SECONDS //To avoid engis pissing people off when reaaaally trying to stop the meltdown or whatever.
warning = TRUE //Start warning the crew of the imminent danger.
relay('hyperstation/sound/effects/rbmk/alarm.ogg', null, loop=TRUE, channel = CHANNEL_REACTOR_ALERT)
set_light(0)
light_color = LIGHT_COLOR_RED
set_light(10)
set_light(l_range=10, l_color=COLOR_SOFT_RED)
//Failure condition 1: Meltdown. Achieved by having heat go over tolerances. This is less devastating because it's easier to achieve.
//Results: Engineering becomes unusable and your engine irreparable
+4
View File
@@ -15,6 +15,10 @@
resistance_flags = FIRE_PROOF
var/obj/item/card/held_card
var/user = ""
light_power = 0
light_range = 7
light_color = COLOR_VIVID_RED
var/pin = 0
/obj/machinery/atm/ui_interact(mob/user)
+1 -1
View File
@@ -168,7 +168,7 @@
icon_state = null
item_state = null
w_class = WEIGHT_CLASS_NORMAL
light_color = "#FFCC66"
light_color = COLOR_CREAMY_ORANGE
icon_off = "pipe"
icon_on = "pipe_lit"