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cosmetic parts are working
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@@ -502,8 +502,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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var/list/standing = list()
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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// hyper edit: updates cosmetic part graphics
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H.handle_cosmetic_parts()
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if(HD && !(HAS_TRAIT(H, TRAIT_HUSK)))
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@@ -597,6 +595,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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//CITADEL EDIT - Do not forget to add this to relevent_layers list just above too!
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H.remove_overlay(BODY_TAUR_LAYER)
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//END EDIT
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H.handle_cosmetic_parts()
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if(!mutant_bodyparts)
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return
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