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Merge pull request #1586 from ArchieBeepBoop/itsarock
Nitpick Pellucyte Fixes or "It's a fucking rock"
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@@ -7,7 +7,8 @@
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icon_state = "crystal"
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icon_living = "crystal"
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icon_dead = "crystal"
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mob_biotypes = MOB_BEAST
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gender = NEUTER
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mob_biotypes = MOB_INORGANIC
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speak_chance = 0
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turns_per_move = 10
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response_help = "touches"
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@@ -29,6 +30,7 @@
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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maxbodytemp = 3500
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blood_volume = 0 //It's a fucking rock
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faction = list("carp")
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movement_type = FLYING
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pressure_resistance = 500
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@@ -30,7 +30,7 @@
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//For storing normalization on mobs
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/mob/living
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var/normalized = FALSE
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//normalized is a check for instances where more than one accessory of jewelry is worn. For all intensive purposes, only the first worn accessory stores the user's size. \
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//normalized is a check for instances where more than one accessory of jewelry is worn. For all intensive purposes, only the first worn accessory stores the user's size.
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//Anything else is just extra.
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//Clothing below. Code could be compressed more, but until I make jewelry slots, this will do. -Dahl
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