Merge pull request #1586 from ArchieBeepBoop/itsarock

Nitpick Pellucyte Fixes or "It's a fucking rock"
This commit is contained in:
Dahlular
2022-04-20 03:24:47 -06:00
committed by GitHub
2 changed files with 4 additions and 2 deletions
+3 -1
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@@ -7,7 +7,8 @@
icon_state = "crystal"
icon_living = "crystal"
icon_dead = "crystal"
mob_biotypes = MOB_BEAST
gender = NEUTER
mob_biotypes = MOB_INORGANIC
speak_chance = 0
turns_per_move = 10
response_help = "touches"
@@ -29,6 +30,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 3500
blood_volume = 0 //It's a fucking rock
faction = list("carp")
movement_type = FLYING
pressure_resistance = 500
@@ -30,7 +30,7 @@
//For storing normalization on mobs
/mob/living
var/normalized = FALSE
//normalized is a check for instances where more than one accessory of jewelry is worn. For all intensive purposes, only the first worn accessory stores the user's size. \
//normalized is a check for instances where more than one accessory of jewelry is worn. For all intensive purposes, only the first worn accessory stores the user's size.
//Anything else is just extra.
//Clothing below. Code could be compressed more, but until I make jewelry slots, this will do. -Dahl