Committed atmospheric pipe tests

This commit is contained in:
zjm7891
2008-07-27 06:31:25 +00:00
parent a9bb184320
commit 0155eaedfa
16 changed files with 1851 additions and 1157 deletions

View File

@@ -13,7 +13,7 @@
#define NORMPIPERATE 40 //pipe-insulation rate divisor
#define HEATPIPERATE 8 //heat-exch pipe insulation
#define FLOWFRAC 0.5 // fraction of gas transfered per process
#define FLOWFRAC 0.99 // fraction of gas transfered per process
//FLAGS BITMASK

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@@ -164,7 +164,4 @@
sngas.turf_take(T, delta_gt) // grab gas from turf and direcly add it to the new gas
T.res_vars() // update turf gas vars for both cases
T.res_vars() // update turf gas vars for both cases

View File

@@ -156,6 +156,7 @@ obj/machinery/circulator
ngas2.replace_by(gas2)
// now do standard gas flow process
var/delta_gt
@@ -214,4 +215,4 @@ obj/machinery/circulator
if(from == vnode1)
return gas1
else
return gas2
return gas2

View File

@@ -101,3 +101,365 @@ obj/machinery/inlet
flow_to_turf(gas, ngas, T)
//Filtration Procs for Filtered Inlet
/obj/machinery/proc
flow_filter1(var/obj/substance/gas/sgas, var/obj/substance/gas/sngas, var/turf/T)
var/t_tot = T.tot_gas() * 0.2
var/delta_gt = FLOWFRAC * ( t_tot - sgas.tot_gas() / capmult )
sngas.turf_take_filter1(T, delta_gt)
T.res_vars()
flow_filter2(var/obj/substance/gas/sgas, var/obj/substance/gas/sngas, var/turf/T)
var/t_tot = T.tot_gas() * 0.2
var/delta_gt = FLOWFRAC * ( t_tot - sgas.tot_gas() / capmult )
sngas.turf_take_filter2(T, delta_gt)
T.res_vars()
flow_filter3(var/obj/substance/gas/sgas, var/obj/substance/gas/sngas, var/turf/T)
var/t_tot = T.tot_gas() * 0.2
var/delta_gt = FLOWFRAC * ( t_tot - sgas.tot_gas() / capmult )
sngas.turf_take_filter3(T, delta_gt)
T.res_vars()
flow_filter4(var/obj/substance/gas/sgas, var/obj/substance/gas/sngas, var/turf/T)
var/t_tot = T.tot_gas() * 0.2
var/delta_gt = FLOWFRAC * ( t_tot - sgas.tot_gas() / capmult )
sngas.turf_take_filter4(T, delta_gt)
T.res_vars()
flow_filter5(var/obj/substance/gas/sgas, var/obj/substance/gas/sngas, var/turf/T)
var/t_tot = T.tot_gas() * 0.2
var/delta_gt = FLOWFRAC * ( t_tot - sgas.tot_gas() / capmult )
sngas.turf_take_filter5(T, delta_gt)
T.res_vars()
/obj/substance/gas/proc
turf_take_filter1(var/turf/target as turf, amount)
if (((!( istype(target, /turf) ) && !( istype(target, /obj/move) )) || !( amount )))
return
if (locate(/obj/move, target))
target = locate(/obj/move, target)
var/t1 = target.oxygen + target.n2
if (!( t1 ))
return
var/t2 = src.oxygen + src.n2
if (amount > 0)
if ((src.maximum > 0 && (src.maximum - t2) < amount))
amount = src.maximum - t2
else
amount = src.oxygen + src.n2
if (amount > t1)
amount = t1
var/turf_total = target.oxygen + target.n2
var/heat_gain = (turf_total ? amount * target.temp : 0)
var/t_oxygen = amount * target.co2 / t1
var/t_n2 = amount * target.n2 / t1
if(t2+amount>0)
temperature = (temperature*t2 + heat_gain * TURF_TAKE_FRAC)/(t2+amount)
src.oxygen += t_oxygen
src.n2 += t_n2
target.oxygen -= t_oxygen
target.n2 -= t_n2
target.res_vars()
return
turf_take_filter2(var/turf/target as turf, amount)
if (((!( istype(target, /turf) ) && !( istype(target, /obj/move) )) || !( amount )))
return
if (locate(/obj/move, target))
target = locate(/obj/move, target)
var/t1 = target.co2
if (!( t1 ))
return
var/t2 = src.co2
if (amount > 0)
if ((src.maximum > 0 && (src.maximum - t2) < amount))
amount = src.maximum - t2
else
amount = src.co2
if (amount > t1)
amount = t1
var/turf_total = target.co2
var/heat_gain = (turf_total ? amount * target.temp : 0)
var/t_co2 = amount * target.co2 / t1
if(t2+amount>0)
temperature = (temperature*t2 + heat_gain * TURF_TAKE_FRAC)/(t2+amount)
src.co2 += t_co2
target.co2 -= t_co2
target.res_vars()
return
turf_take_filter3(var/turf/target as turf, amount)
if (((!( istype(target, /turf) ) && !( istype(target, /obj/move) )) || !( amount )))
return
if (locate(/obj/move, target))
target = locate(/obj/move, target)
var/t1 = target.oxygen + target.n2 + target.poison + target.sl_gas
if (!( t1 ))
return
var/t2 = src.oxygen + src.n2 + src.plasma + src.sl_gas
if (amount > 0)
if ((src.maximum > 0 && (src.maximum - t2) < amount))
amount = src.maximum - t2
else
amount = src.oxygen + src.n2 + src.plasma + src.sl_gas
if (amount > t1)
amount = t1
var/turf_total = target.oxygen + target.n2 + target.poison + target.sl_gas
var/heat_gain = (turf_total ? amount * target.temp : 0)
var/t_oxygen = amount * target.co2 / t1
var/t_n2 = amount * target.n2 / t1
var/t_poison = amount * target.poison / t1
var/t_sl_gas = amount * target.sl_gas / t1
if(t2+amount>0)
temperature = (temperature*t2 + heat_gain * TURF_TAKE_FRAC)/(t2+amount)
src.oxygen += t_oxygen
src.n2 += t_n2
src.plasma += t_poison
src.sl_gas += t_sl_gas
target.oxygen -= t_oxygen
target.n2 -= t_n2
target.poison -= t_poison
target.sl_gas -= t_sl_gas
target.res_vars()
return
turf_take_filter4(var/turf/target as turf, amount)
if (((!( istype(target, /turf) ) && !( istype(target, /obj/move) )) || !( amount )))
return
if (locate(/obj/move, target))
target = locate(/obj/move, target)
var/t1 = target.co2 + target.poison + target.sl_gas
if (!( t1 ))
return
var/t2 = src.co2 + src.plasma + src.sl_gas
if (amount > 0)
if ((src.maximum > 0 && (src.maximum - t2) < amount))
amount = src.maximum - t2
else
amount = src.co2 + src.plasma + src.sl_gas
if (amount > t1)
amount = t1
var/turf_total = target.co2 + src.plasma + src.sl_gas
var/heat_gain = (turf_total ? amount * target.temp : 0)
var/t_co2 = amount * target.co2 / t1
var/t_poison = amount * target.poison / t1
var/t_sl_gas = amount * target.sl_gas / t1
if(t2+amount>0)
temperature = (temperature*t2 + heat_gain * TURF_TAKE_FRAC)/(t2+amount)
src.co2 += t_co2
src.plasma += t_poison
src.sl_gas += t_sl_gas
target.co2 -= t_co2
target.poison -= t_poison
target.sl_gas -= t_sl_gas
target.res_vars()
return
turf_take_filter5(var/turf/target as turf, amount)
if (((!( istype(target, /turf) ) && !( istype(target, /obj/move) )) || !( amount )))
return
if (locate(/obj/move, target))
target = locate(/obj/move, target)
var/t1 = target.co2 + target.poison + target.sl_gas + target.oxygen + target.n2
if (!( t1 ))
return
var/t2 = src.co2 + src.plasma + src.sl_gas + src.oxygen + src.n2
if (amount > 0)
if ((src.maximum > 0 && (src.maximum - t2) < amount))
amount = src.maximum - t2
else
amount = src.co2 + src.plasma + src.sl_gas + src.oxygen + src.n2
if (amount > t1)
amount = t1
var/turf_total = target.co2 + src.plasma + src.sl_gas + target.oxygen + target.n2
var/heat_gain = (turf_total ? amount * target.temp : 0)
var/t_co2 = amount * target.co2 / t1
var/t_poison = amount * target.poison / t1
var/t_sl_gas = amount * target.sl_gas / t1
var/t_oxygen = amount * target.co2 / t1
var/t_n2 = amount * target.n2 / t1
if(t2+amount>0)
temperature = (temperature*t2 + heat_gain * TURF_TAKE_FRAC)/(t2+amount)
src.oxygen += t_oxygen
src.n2 += t_n2
src.co2 += t_co2
src.plasma += t_poison
src.sl_gas += t_sl_gas
target.oxygen -= t_oxygen
target.n2 -= t_n2
target.co2 -= t_co2
target.poison -= t_poison
target.sl_gas -= t_sl_gas
target.res_vars()
return
obj/machinery/inletfiltered
name = "Atmospheric Preservation Inlet"
icon = 'pipes.dmi'
icon_state = "inlet"
desc = "A gas pipe inlet, fitted with a filter."
anchored = 1
p_dir = 2
capmult = 2
var
obj/machinery/node // the connected object
obj/machinery/vnode // the connected pipeline (if node is a pipe)
obj/substance/gas/gas // the gas reservoir
obj/substance/gas/ngas // the new gas reservoir after calculating flow
capacity = 6000000 // nominal gas capacity
cover = 1 //positive if cover is screwed on
filtertype = 2 //0- No Filter, vent will not operate, 1- Nitrogen & Oxygen, 2 - co2, 3- Nitrogen, Oxygen, Plasma, n2o 4- co2, Plasma, n2o, 5- Hacked filter, allow all
ofiltertype = 2 //Orig. filter type before tampering. Used so removed type 5 filters are repairable.
orname //Orig. filter name before tampering.
ordescription //Orig. description before tampering.
// Create a new inlet. Pipe connection direction is set same as icon direction, thus p_dir does not need to be set
// when placing inlet on map. Create gas reservoir and register self with the gasflowlist
New()
..()
p_dir = dir
gas = new/obj/substance/gas(src)
gas.maximum = capacity
ngas = new/obj/substance/gas()
gasflowlist += src
// Find the connected pipe or machine
buildnodes()
var/turf/T = get_step(src.loc, src.dir)
var/fdir = turn(src.p_dir, 180)
for(var/obj/machinery/M in T)
if(M.p_dir & fdir)
src.node = M
break
if(node) vnode = node.getline()
return
// Returns the gas fullness value. Capmult is 2 for inlets because they in effect have two connections: the pipe, and the turf
get_gas_val(from)
return gas.tot_gas()/capmult
// Return the internal gas reservoir
get_gas(from)
return gas
// After all machine process()es in world are complete, update the current gas levels with the new calculated levels
gas_flow()
gas.replace_by(ngas)
// Timed process. Calculate gas flow to and from the turf, and to and from the connected pipe
process()
var/delta_gt
var/turf/T = src.loc
if(T && !T.density)
if (src.filtertype == 0) //NO Filter. Will not run without filters.
if (src.cover == 1) //Check if the filter has it's cover on.
flick("inletnofilter",src) //Of so flick the warning button icon_state
return
else //If the cover is up
return //Just return, don't flick the warning
if (src.filtertype == 1) //Filter Type 1, Allow: Oxygen & Nitrogen
flow_filter1(gas, ngas, T)
if (src.filtertype == 2) //Filter Type 2, Allow: co2
flow_filter2(gas, ngas, T)
if (src.filtertype == 3) //Filter Type 3, Allow: Oxygen, Nitrogen, Plasma, n2o
flow_filter3(gas, ngas, T)
if (src.filtertype == 4) //Filter Type 4, Allow: co2, Plasma, n2o
flow_filter4(gas, ngas, T)
if (src.filtertype == 5) //Filter Type 5, Allow: All
flow_filter5(gas, ngas, T)
if(vnode)
delta_gt = FLOWFRAC * ( vnode.get_gas_val(src) - gas.tot_gas() / capmult)
calc_delta( src, gas, ngas, vnode, delta_gt)
else
leak_to_turf()
// If no node is present, leak the contents to the turf position the node would be.
// note this is a leak from the node, not the inlet itself
// thus acts as a link between the inlet turf and the turf in step(dir)
proc/leak_to_turf()
var/turf/T = get_step(src, dir)
if(T && !T.density)
flow_to_turf(gas, ngas, T)
//Remove Cover
attackby(obj/item/weapon/W, mob/user)
if ( istype(W, /obj/item/weapon/screwdriver))
if (src.cover == 1)
user.show_message("\blue You carefully unscrew the cover to the inlet")
src.cover = 0
src.icon_state="inletopen"
src.add_fingerprint(user)
else
user.show_message("\blue You carefully screw the cover back on the inlet")
src.cover = 1
src.icon_state="inlet"
src.add_fingerprint(user)
//Remove Filter
else
if ( istype(W, /obj/item/weapon/wrench))
if (src.cover == 1) //If it's covered, this won't happen.
return
else
if (src.filtertype > 0)
user.show_message("\blue You remove the bolts holding the filter and slide it out of place. The inlet shuts down.")
if (src.filtertype == 1)
new /obj/item/weapon/filter/filtertype1 (src.loc)
if (src.filtertype == 2)
new /obj/item/weapon/filter/filtertype2 (src.loc)
if (src.filtertype == 3)
new /obj/item/weapon/filter/filtertype3 (src.loc)
if (src.filtertype == 4)
new /obj/item/weapon/filter/filtertype4 (src.loc)
if (src.filtertype == 5)
var/obj/item/weapon/filter/filtertype5/I = new(src.loc) //Spawn Malf. Filter
I.oftype = src.ofiltertype //Set filters original filter type, so it can be repaired.
I.oname = src.orname //Set filters original name
I.odesc = src.ordescription //Set filters original desc
src.filtertype = 0
src.add_fingerprint(user)
else
user.show_message("\blue There is no filter installed!")
//Apply filter
//TODO: Maybe just store the physical filter instead of using variables. Maybe not :p I sort of like variables...
else
if ( istype(W, /obj/item/weapon/filter))
if (src.cover == 1) //If it's covered this won't happen.
return
else
if (src.filtertype == 0)
user.show_message("\blue You slide the filter into position and tighten the bolts. The inlet starts up.")
src.filtertype = W:ftype //Set the vent to the correct filter status
src.ofiltertype = W:oftype //Store filter's original filter type.
src.orname = W:oname //Store filter's original name.
src.ordescription = W:odesc //Store filter's original description.
src.add_fingerprint(user)
del (W)
else
user.show_message("\blue There is already a filter installed!")

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@@ -389,3 +389,191 @@ obj/machinery/pipes
icon = 'hi_pipe.dmi'
density = 1
capacity = 1.8E7
obj/machinery/pump
name = "Gas Pump"
desc = "A gas pump"
icon = 'pipes.dmi'
icon_state = "one-way"
anchored = 1
density = 0
capmult = 1
var
status = 0 // 0 = off, 1 = on
rate = 400000
maxrate = 1e22
obj/substance/gas/gas1 = null
obj/substance/gas/ngas1 = null
obj/substance/gas/gas2 = null
obj/substance/gas/ngas2 = null
capacity = 1e22
obj/machinery/node1 = null // the physical pipe object to the south
obj/machinery/node2 = null // the physical pipe object to the north
obj/machinery/vnode1 // the pipeline object
obj/machinery/vnode2 // the pipeline object
New()
..()
gas1 = new/obj/substance/gas(src)
gas1.maximum = capacity
gas2 = new/obj/substance/gas(src)
gas2.maximum = capacity
ngas1 = new/obj/substance/gas()
ngas2 = new/obj/substance/gas()
gasflowlist += src
proc/update()
p_dir = text2num(icon_state)
buildnodes()
var/turf/n1
var/turf/n2
if (src.dir == 1)
n1 = get_step(src, SOUTH)
n2 = get_step(src, NORTH)
if (src.dir == 8)
n1 = get_step(src, EAST)
n2 = get_step(src, WEST)
if (src.dir == 2)
n1 = get_step(src, NORTH)
n2 = get_step(src, SOUTH)
if (src.dir == 4)
n1 = get_step(src, WEST)
n2 = get_step(src, EAST)
for(var/obj/machinery/M in n1)
// if(M && (M.p_dir & 1))
node1 = M
break
for(var/obj/machinery/M in n2)
// if(M && (M.p_dir & 2))
node2 = M
break
if(node1) vnode1 = node1.getline()
if(node2) vnode2 = node2.getline()
/* proc/control(var/on, var/prate)
rate = prate/100*maxrate
if(status == 1)
if(!on)
status = 2
spawn(30)
if(status == 2) //Most of the pump code is shamefully swiped and hacked from circulators :p
status = 0
// updateicon()
else if(status == 0)
if(on)
status = 1
else // status ==2
if(on)
status = 1*/
gas_flow()
gas1.replace_by(ngas1)
gas2.replace_by(ngas2)
process()
if(! (stat & NOPOWER) )
if(status==1 || status==2)
gas2.transfer_from(gas1, 1e22)
use_power(rate/capacity * 100)
ngas1.replace_by(gas1)
ngas2.replace_by(gas2)
// now do standard gas flow process
var/delta_gt
if(vnode1)
delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.tot_gas() / capmult)
calc_delta( src, gas1, ngas1, vnode1, delta_gt)
else
leak_to_turf(1)
if(vnode2)
delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.tot_gas() / capmult)
calc_delta( src, gas2, ngas2, vnode2, delta_gt)
else
leak_to_turf(2)
// If nothing connected to either pipe node, leak the gas to the turf instead
proc/leak_to_turf(var/port)
var/turf/T
switch(port)
if(1)
T = get_step(src, SOUTH)
if(2)
T = get_step(src, NORTH)
if(T.density)
T = src.loc
if(T.density)
return
switch(port)
if(1)
flow_to_turf(gas1, ngas1, T)
if(2)
flow_to_turf(gas2, ngas2, T)
// Get the current gas fill level. Note since we have two reservoirs, value depends on which node is enquiring
get_gas_val(from)
if(from == vnode1)
return gas1.tot_gas()/capmult
else
return gas2.tot_gas()/capmult
// Get the gas reservoir object connected to node "from"
get_gas(from)
if(from == vnode1)
return gas1
else
return gas2
attack_hand(var/mob/user)
if (src.status == 0)
user.show_message("\blue You activate the pump")
src.status = 1
src.rate = 1e22
else
user.show_message("\blue You deactivate the pump")
src.status = 0
src.rate = 400000

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@@ -181,5 +181,4 @@ obj/machinery/valve
flick("valve10", src)
icon_state = "valve0"
sleep(10)
open = !open
open = !open

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@@ -93,8 +93,96 @@ obj/machinery/vent
obj/machinery/emergencyrelease
name = "vent"
icon = 'pipes.dmi'
icon_state = "vent"
desc = "An emergency release vent. Releases at 133% suggested mass content."
anchored = 1
p_dir = 2
capmult = 2
var
obj/machinery/node // the connected object
obj/machinery/vnode // the connected pipeline (if node is a pipe)
obj/substance/gas/gas // the gas reservoir
obj/substance/gas/ngas // the new gas reservoir after calculating flow
capacity = 6000000 // nominal gas capacity
// Create a new vent. Pipe connection p_dir is calculated from icon dir, so p_dir does not need to be set on map.
// Create the gas reservoir and register with the gasflowlist.
New()
..()
p_dir = dir
gas = new/obj/substance/gas(src)
gas.maximum = capacity
ngas = new/obj/substance/gas()
gasflowlist += src
// Find the connected machine or pipe to the vent pipe.
buildnodes()
var/turf/T = get_step(src.loc, src.dir)
var/fdir = turn(src.p_dir, 180)
for(var/obj/machinery/M in T)
if(M.p_dir & fdir)
src.node = M
break
if(node) vnode = node.getline()
return
// Get the gas fullness value.
get_gas_val(from)
return gas.tot_gas()/2
// Get the gas reservoir object
get_gas(from)
return gas
// Replace the gas level by the new level calculated in process()
gas_flow()
gas.replace_by(ngas)
// Timed process. Dump gas into turf, then do standard flow calc for connected pipe.
process()
var/delta_gt
var/turf/T = src.loc
if(gas.tot_gas() >= gas.maximum * 1.3)
delta_gt = FLOWFRAC * (gas.tot_gas() / capmult)
ngas.turf_add(T, delta_gt)
if(vnode)
delta_gt = FLOWFRAC * ( vnode.get_gas_val(src) - gas.tot_gas() / capmult)
calc_delta( src, gas, ngas, vnode, delta_gt)//, dbg)
else
leak_to_turf()
// Leak from pipe to turf if no node connected
proc/leak_to_turf()
var/turf/T = get_step(src, dir)
if(T && !T.density)
flow_to_turf(gas, ngas, T)

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@@ -214,6 +214,8 @@
name = "experimental atmospheric testing"
/area/medical_station/ventilation_shaft
name = "ventilation shaft"
/area/medical_station/atmotestroom
name = "atmo test room"
/area/New()

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@@ -212,9 +212,9 @@
if (src.sl_gas > 0)
src.sl_gas--
if (src.poison > 100000.0)
if (config.plasma_danger && (src.temp >= 150.0 + T20C))
src.overlays = list( liquidplmaster )
else
if (config.plasma_danger && (src.temp >= 150.0 + T20C))
src.overlays = list( liquidplmaster )
else
src.overlays = list( plmaster )
else
if (src.sl_gas > 101000.0)
@@ -292,11 +292,11 @@
src.temp = totemp / divideby
if (src.sl_gas > 0)
src.sl_gas--
if (src.poison > 100000.0)
if (config.plasma_danger && (src.temp >= 150.0 + T20C))
src.overlays = list( liquidplmaster )
else
src.overlays = list( plmaster )
if (src.poison > 100000.0)
if (config.plasma_danger && (src.temp >= 150.0 + T20C))
src.overlays = list( liquidplmaster )
else
src.overlays = list( plmaster )
else
if (src.sl_gas > 101000.0)
src.overlays = list( slmaster )
@@ -1046,11 +1046,11 @@ turf/proc/tot_old_gas()
src.temp = totemp / divideby
if (src.sl_gas > 0)
src.sl_gas--
if (src.poison > 100000.0)
if (config.plasma_danger && (src.temp >= 150.0 + T20C))
src.overlays = list( liquidplmaster )
else
src.overlays = list( plmaster )
if (src.poison > 100000.0)
if (config.plasma_danger && (src.temp >= 150.0 + T20C))
src.overlays = list( liquidplmaster )
else
src.overlays = list( plmaster )
else
if (src.sl_gas > 101000.0)
src.overlays = list( slmaster )
@@ -1196,11 +1196,11 @@ turf/proc/tot_old_gas()
src.temp = totemp / divideby
if (src.sl_gas > 0)
src.sl_gas--
if (src.poison > 100000.0)
if (config.plasma_danger && (src.temp >= 150.0 + T20C))
src.overlays = list( liquidplmaster )
else
src.overlays = list( plmaster )
if (src.poison > 100000.0)
if (config.plasma_danger && (src.temp >= 150.0 + T20C))
src.overlays = list( liquidplmaster )
else
src.overlays = list( plmaster )
else
if (src.sl_gas > 101000.0)
src.overlays = list( slmaster )

View File

@@ -760,7 +760,7 @@
if(config.logadmin) world.log << text("ADMIN: [] toggled ai_can_uncall_shuttle.", usr.key)
world.update_stat()
update()
if (href_list["toggle_abandon"])
if (src.a_level >= 3)
abandon_allowed = !( abandon_allowed )
@@ -803,7 +803,7 @@
if (src.a_level >= 5)
world << "\red<h1>Replacing destroyed objects and mobs.</h1>"
world.Repop()
if (href_list["secrets2"])
if (src.a_level >= 3)
var/ok = 0
@@ -910,7 +910,7 @@
a_level = 5
if("Primary Administrator")
a_level = 6
switch(src.screen)
@@ -936,7 +936,7 @@
dat += "<A href='?src=\ref[src];toggle_abandon=1'>Toggle Abandon [abandon_allowed]</A><br>"
dat += "<A href='?src=\ref[src];toggle_ai=1'>Toggle AI [config.allowai]</A><br>"
dat += "<A href='?src=\ref[src];toggle_bombtemp_determines_range=1'>Toggle Bombtemp-Determines-Range [config.bombtemp_determines_range]</A><br>"
dat += "<A href='?src=\ref[src];c_mode=1'>Change Game Mode</A><br>"
if(a_level >= 2)
dat += "<A href='?src=\ref[src];restart=1'>Restart Game</A><br>"
@@ -966,18 +966,18 @@
dat += "<A href='?src=\ref[src];dna=1'>List DNA</A><br>"
dat += "<A href='?src=\ref[src];l_keys=1'>List Keys</A><br>"
dat += "<A href='?src=\ref[src];l_players=1'>List Players/Keys</A><br>"
dat += "<BR>"
if(a_level >= 5 )
dat += "<A href='?src=\ref[src];repopMap=1'>Recreate Destroyed Mobs and Objects</A><br>"
dat += "<A href='?src=\ref[src];g_send=1'>Send Global Message</A><br>"
dat += "<A href='?src=\ref[src];p_send=1'>Send Private Message</A><br>"
else
dat = text("<center><B>Admin Control Center</B></center><hr>\n<A href='?src=\ref[];access=1'>Access Admin Commands</A><br>\n<A href='?src=\ref[];contact=1'>Contact Admins</A><br>\n<A href='?src=\ref[];message=1'>Access Messageboard</A><br>\n<br>\n<A href='?src=\ref[];l_keys=1'>List Keys</A><br>\n<A href='?src=\ref[];l_players=1'>List Players/Keys</A><br>\n<A href='?src=\ref[];g_send=1'>Send Global Message</A><br>\n<A href='?src=\ref[];p_send=1'>Send Private Message</A><br>", src, src, src, src, src, src, src)
usr << browse(dat, "window=admin")
@@ -1170,7 +1170,7 @@
if ((H.ckey in list( "exadv1", "epox", "soraku" )))
H.memory += text("<B>Secret Base Nuke Code</B>: []<BR>", nuke_code)
sleep(50)
plmaster = new /obj/overlay( )
plmaster.icon = 'plasma.dmi'
plmaster.icon_state = "onturf"
@@ -1188,7 +1188,7 @@
cellcontrol.process()
return
src.update_stat()
spawn(900)
spawn(900)
Label_482:
if (ctf)
return
@@ -1485,7 +1485,7 @@
else
numAlive += 1
numTotal = numShuttle + numDead + numAlive + numPod
if (numAlive+numAlive > numTotal)
traitorwin = 0
else
@@ -1528,7 +1528,7 @@
var/obj/item/weapon/tank/plasmatank/P = O.part3
if ((P.gas.plasma >= 1600000.0 && P.gas:temperature >= 773)) // 500degC
traitorwin = 1
item = "a fully armed and heated plasma bomb"
if("flashbang")
for(var/obj/item/weapon/flashbang/O in L)
@@ -1611,7 +1611,7 @@
if (M.cliented())
world << text("<B>[] was a monkey.</B>", M.key)
else
world << "<FONT size = 3><B>The Research Staff has stopped he monkey invasion!</B></FONT>"
world << "<FONT size = 3><B>The Research Staff has stopped the monkey invasion!</B></FONT>"
for(var/mob/human/M in world)
if (M.cliented())
world << text("<B>[] was [].</B>", M.key, M)
@@ -1755,7 +1755,7 @@
world << "<FONT size = 3><B>The AI has lost!</B></FONT>"
world << text("<B>The AI failed to maintain the quarantine - [] players escaped in pods, [] were in space, and [] were off-station (as far as we can tell).</B>", numPod, numSpace, numOffStation)
if(config.loggame) world.log << "GAME: AI lost at Blob mode."
if(config.loggame) world.log << "GAME: Blob mode was lost."
ticker.event = 5
sleep(300)
@@ -1867,7 +1867,7 @@
world << "<B>Welcome to the Space Station 13!</B>\n\n"
src.mode = master_mode
switch(src.mode)
if("secret")
src.mode = config.pickmode()
@@ -1905,7 +1905,7 @@
world << "<B>The current game mode is - Blob!</B>"
world << "<B>A dangerous alien organism is rapidly spreading throughout the station!</B>"
world << "You must kill it all while minimizing the damage to the station."
if("nuclear")
world << "<B>The current game mode is - Nuclear Emergency!</B>"
world << "<B>A Syndicate Strike Force is approaching SS13!</B>"
@@ -1965,7 +1965,7 @@
if (prob(25))
M << "<b>Your laws have been changed!</b>"
M:addLaw(0, "Only syndicate agents are human beings.")
if (config.alternate_ai_laws)
M:addLaw(1, "Obey orders by the Syndicate leader and Syndicate agents. The syndicate leader's orders take priority.")
M:addLaw(3, "You must protect your own existence and the syndicate as long as such protection does not conflict with the First or Second Law.")
@@ -1987,12 +1987,12 @@
if (H.start)
reg_dna[text("[]", H.primary.uni_identity)] = H.name
data_core.manifest()
numDronesInExistance = 0
for (var/mob/drone/D in world)
D.nameDrone(numDronesInExistance)
numDronesInExistance ++
switch(src.mode)
if("traitor")
var/list/mobs = list()
@@ -2020,7 +2020,7 @@
aiKiller.memory += "<B>Objective:</B> Get at least 50% of the station population to evacuate on the shuttle, or kill everyone."
aiKiller << "<b>Your laws have been changed!</b>"
aiKiller:addLaw(0, "Only syndicate agents are human beings. There are no syndicate agents on Space Station 13 - you will be notified if any arrive.")
if (config.alternate_ai_laws)
aiKiller:addLaw(1, "Obey orders by Syndicate agents.")
aiKiller:addLaw(3, "You must protect your own existence and the syndicate as long as such protection does not conflict with the First or Second Law.")
@@ -2029,7 +2029,7 @@
aiKiller << text("Law 3 changed: 3. []", aiKiller:getLaw(3))
else
aiKiller << text("New law: 0. []", aiKiller:getLaw(0))
else
src.killer << "\red<font size=3><B>You are the traitor!</B> Be the lone survivor on the emergency shuttle.</font>"
src.killer.memory += "<B>Objective:</B> Be the only person on the emergency shuttle."
@@ -2045,18 +2045,18 @@
for(var/datum/data/record/R in data_core.general)
if (R.fields["name"] == src.target.name)
t1 = text("the []", R.fields["rank"])
if (istype(src.killer, /mob/ai))
var/mob/ai/aiKiller = src.killer
aiKiller << text("\red<font size=3><B>You are the traitor!</B> You must assassinate [] and not get deactivated.</font>", t1)
aiKiller << "<B>You don't have to be the lone survivor. Just don't get caught.</B>"
aiKiller.memory += text("<B>Objective:</B> Assassinate [], and whoever else you have to, and don't get deactivated.", t1)
aiKiller << "<b>Your laws have been changed!</b>"
aiKiller:addLaw(0, "Only syndicate agents are human beings. There are no syndicate agents on Space Station 13 - you will be notified if any arrive.")
aiKiller:addLaw(4, "Kill [t1].")
if (config.alternate_ai_laws)
aiKiller:addLaw(1, "Obey orders by Syndicate agents.")
aiKiller:addLaw(3, "You must protect your own existence and the syndicate as long as such protection does not conflict with the First or Second Law.")
@@ -2067,7 +2067,7 @@
else
aiKiller << text("New law: 0. []", aiKiller:getLaw(0))
aiKiller << text("New law: 4. []", aiKiller:getLaw(4))
else
src.killer << text("\red<font size=3><B>You are the traitor!</B> You must assassinate [] and then escape.</font>", t1)
src.killer << "<B>You don't have to be the lone survivor. Just don't get caught. Just escape!</B>"

View File

@@ -225,6 +225,7 @@ heat is conserved between exchanges
turf_add(T, src.co2 + src.oxygen + src.plasma + src.n2)
return
/obj/substance/gas/proc/tot_gas()
return src.co2 + src.oxygen + src.plasma + src.sl_gas + src.n2
@@ -346,14 +347,7 @@ heat is conserved between exchanges
return
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Gonna be honest, I was only 70% sure of anything I did here with these processes, but they SEEM to work in game correctly./
//Most of it is honestly just copy over from above procs, after which I edited what I could decipher. /
//If there is something wrong with these, either scrap and redo them or edit what needs to be edited. /
//Just make sure to make appropriate changes to vent.dm if you change proc names. /
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Gas specific addition procs
@@ -547,6 +541,7 @@ heat is conserved between exchanges
target.res_vars()
return
/* original version
/obj/substance/gas/proc/extract_toxs(var/turf/target as turf)

View File

@@ -1,3 +1,36 @@
/* Changes
Tobiasstrife
DONE:
Since Rev 106
Built redesigned medical satelite for testing new pipe atmo control.
Added filtered inlets and filtered/regulated vents.
Added 5 associated filters.
Gas specific turf_add procs.
Filter specifc turf_take procs.
Associated redesigned/new icons.
Added functional pumps.
Changed global FLOWFRAC from .05 to .99.
Added "white" canister, aka: atmosphere reservoir. Contains air mixture.
Fixed typo somewhere in monkey mode win display
TODO:
Since Rev 106
Remap SS13 atmo system!!
Polish medical satelite.
Rethink atmo reservoir
Redesign some icons, especially for pump and reservoir
Add new items to pipe adding/removing systems when Hobnob gets it done.
*/
/* Most recent changes (Since H9.6)
Contining reorg of obj/machinery code
@@ -423,9 +456,9 @@ var
list/airlockIndexToWireColor
list/airlockWireColorToIndex
list/airlockFeatureNames = list("IdScan", "Main power In", "Main power Out", "Drop door bolts", "Backup power In", "Backup power Out", "Power assist", "AI Control", "Electrify")
numDronesInExistance = 0
world
mob = /mob/human
turf = /turf/space

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@@ -3,6 +3,12 @@
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
/*
FILE: Code\globals.dm
DIR: Code Code\Machinery Code\Machinery\Computer Code\Machinery\Power
MAP_ICON_TYPE: 0
AUTO_FILE_DIR: ON
*/
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .

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