mirror of
https://github.com/cybergirlvannie/OpenSS13.git
synced 2026-07-09 14:53:13 +01:00
Don't kill me.. Its a commit to test something.. Sorry folks!
(testing a working air system made by Tobias Strife)
This commit is contained in:
@@ -1353,6 +1353,53 @@ obj/item/weapon/clothing/suit/labcoat
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icon_state = "fcardholder0"
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s_istate = "clipboard"
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w_class = 3.0
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/obj/item/weapon/filter //New vent air filters
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icon_state = "regulatorfilter1"
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var/oftype //Original filter type. Used when repairing Malf. Filters
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var/ftype //Filter Type
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var/cover = 1 //Starts covered.
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var/oname //Original name. Used when repairing Malf. Filters
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var/odesc //Original desc. Used when repairing Malf. Filters
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w_class = 3.0
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filtertype1
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name = "Filter Type 1"
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desc = "A type 1 Air Filter. Filters all gasses except Nitrogen and Oxygen."
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oname = "Filter Type 1"
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odesc = "A type 1 Air Filter. Filters all gasses except Nitrogen and Oxygen."
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icon_state = "regulatorfilter1"
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oftype = 1
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ftype = 1
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filtertype2
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name = "Filter Type 2"
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desc = "A type 2 Air Filter. Filters all gasses except co2."
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oname = "Filter Type 2"
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odesc = "A type 2 Air Filter. Filters all gasses except co2."
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icon_state = "regulatorfilter2"
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oftype = 2
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ftype = 2
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filtertype3
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name = "Filter Type 3"
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desc = "A type 3 Air Filter. Filters co2."
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oname = "Filter Type 3"
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odesc = "A type 3 Air Filter. Filters co2."
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icon_state = "regulatorfilter3"
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oftype = 3
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ftype = 3
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filtertype4
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name = "Filter Type 4"
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desc = "A type 4 Air Filter. Filters Nitrogen and Oxygen."
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oname = "Filter Type 4"
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odesc = "A type 4 Air Filter. Filters Nitrogen and Oxygen."
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icon_state = "regulatorfilter4"
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oftype = 4
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ftype = 4
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filtertype5
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name = "Malfunctioning Filter"
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desc = "A malfunctioning Air Filter. Filters nothing."
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icon_state = "regulatorfilter5"
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ftype = 5
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/obj/item/weapon/flash
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name = "flash"
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icon_state = "flash"
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@@ -88,7 +88,7 @@ obj/machinery/atmoalter/canister
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var/t = src.t_per
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if (src.t_per > t2)
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t = t2
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src.holding.gas.transfer_from(src.gas, t)
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else // If not holding a tank, release gas into the turf
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if (T)
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@@ -254,7 +254,7 @@ Pipe Valve Status: [ct]<BR>
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Topic(href, href_list)
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//debug message: //usr.client_mob() << "Topic on canister, usr is [usr], src is [src], usr.client_mob() is [usr.client_mob()], href is ([href]), href_list is ([href_list])."
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..()
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if (usr.stat || usr.restrained())
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return
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@@ -441,4 +441,19 @@ Pipe Valve Status: [ct]<BR>
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return
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//Main Atmospheric Reservoir, starts with air mixture. 10x normal holding capacity/starting amount. Anchored.
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//This is just for testing, it's not permanent as the overlays don't look right and something a litttle more sophisticated
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//Would be nice.
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airreservoir
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name = "Main Atmosphere Reservoir"
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icon_state = "white"
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color = "white"
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anchored = 1
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maximum = 1.3E9
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New()
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..()
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src.gas.oxygen = 2.1e8*filled
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src.gas.n2 = 7.9e8*filled
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return
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@@ -93,3 +93,298 @@ obj/machinery/vent
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//Regulator for pipe based atmosphere
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obj/machinery/regulator
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name = "Atmospheric Control Vent"
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icon = 'pipes.dmi'
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icon_state = "vent"
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desc = "A gas pipe outlet vent, fitted with a regulator and filter."
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anchored = 1
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p_dir = 2
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capmult = 2
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var
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obj/machinery/node // the connected object
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obj/machinery/vnode // the connected pipeline (if node is a pipe)
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obj/substance/gas/gas // the gas reservoir
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obj/substance/gas/ngas // the new gas reservoir after calculating flow
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capacity = 6000000 // nominal gas capacity
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cover = 1 //positive if cover is screwed on
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regulator = 1 //Positive, Regulator is on
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filtertype = 1 //0- No Filter, vent will not operate, 1- Nitrogen & Oxygen, 2 - co2, 3- Nitrogen, Oxygen, Plasma, n2o 4- co2, Plasma, n2o, 5- Hacked filter, allow all
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ofiltertype = 1 //Orig. filter type before tampering. Used so removed type 5 filters are repairable.
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orname //Orig. filter name before tampering.
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ordescription //Orig. description before tampering.
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// Create a new vent. Pipe connection p_dir is calculated from icon dir, so p_dir does not need to be set on map.
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// Create the gas reservoir and register with the gasflowlist.
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New()
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..()
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p_dir = dir
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gas = new/obj/substance/gas(src)
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gas.maximum = capacity
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ngas = new/obj/substance/gas()
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gasflowlist += src
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// Find the connected machine or pipe to the vent pipe.
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buildnodes()
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var/turf/T = get_step(src.loc, src.dir)
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var/fdir = turn(src.p_dir, 180)
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for(var/obj/machinery/M in T)
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if(M.p_dir & fdir)
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src.node = M
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break
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if(node) vnode = node.getline()
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return
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// Get the gas fullness value.
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get_gas_val(from)
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return gas.tot_gas()/2
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// Get the gas reservoir object
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get_gas(from)
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return gas
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// Replace the gas level by the new level calculated in process()
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gas_flow()
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gas.replace_by(ngas)
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// Timed process. Dump gas into turf if regulator off, or dump regulated amount if on, associated filttration, then do standard flow calc for connected pipe.
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process()
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var/delta_gt
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var/turf/T = src.loc //Set T
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if (src.regulator == 0) //If the regulator is off. All following will just dump gas without regulation.
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if (src.filtertype == 0) //NO Filter. They will not run without filters.
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if (src.cover == 1) //Check if the filter has it's cover on.
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flick("ventnofilter",src) //Of so flick the warning button icon_state
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return
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else //If the cover is up
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return //Just return, don't flick the warning
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// delta_gt = FLOWFRAC * (gas.tot_gas() / capmult)
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// ngas.turf_add(T, delta_gt)
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if (src.filtertype == 1) //Filter Type 1, Allow: Oxygen & N2
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delta_gt = FLOWFRAC * (gas.oxygen / capmult)
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ngas.turf_add_oxy(T, delta_gt)
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delta_gt = FLOWFRAC * (gas.n2 / capmult)
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ngas.turf_add_n2(T, delta_gt)
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if (src.filtertype == 2) //Filter Type 1, Allow: co2
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delta_gt = FLOWFRAC * (gas.co2 / capmult)
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ngas.turf_add_co2(T, delta_gt)
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if (src.filtertype == 3) //Filter Type 3, Allow: Oxygen, N2, Plasma, n2o
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delta_gt = FLOWFRAC * (gas.oxygen / capmult)
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ngas.turf_add_oxy(T, delta_gt)
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delta_gt = FLOWFRAC * (gas.n2 / capmult)
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ngas.turf_add_n2(T, delta_gt)
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delta_gt = FLOWFRAC * (gas.plasma / capmult)
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ngas.turf_add_plasma(T, delta_gt)
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delta_gt = FLOWFRAC * (gas.sl_gas / capmult)
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ngas.turf_add_sl(T, delta_gt)
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if (src.filtertype == 4) //Filter Type 4, Allow: co2, Plasma, n2o
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delta_gt = FLOWFRAC * (gas.co2 / capmult)
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ngas.turf_add_co2(T, delta_gt)
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delta_gt = FLOWFRAC * (gas.plasma / capmult)
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ngas.turf_add_plasma(T, delta_gt)
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delta_gt = FLOWFRAC * (gas.sl_gas / capmult)
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ngas.turf_add_sl(T, delta_gt)
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if (src.filtertype == 5) //Filter Type 5, AKA: Malfunctioning Filter/Hacked Filter Allow: All
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delta_gt = FLOWFRAC * (gas.tot_gas() / capmult)
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ngas.turf_add(T, delta_gt)
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if (src.regulator == 1) //If regulator is on. All gas will be regulated when dumped.
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var/difference //Define the difference
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var/t1 //Define t1
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if (src.filtertype == 0) //No Filter, vent will not operate. Same process as above.
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if (src.cover == 1)
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flick("ventnofilter",src)
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return
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else
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return
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if (src.filtertype == 1) //Same filtertypes as above.
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difference = 756000.0 - T.oxygen //Set difference as CELLSTANDARD for oxygen - turf oxygen
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if (difference > 0) //If there is a difference
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t1 = src.gas.oxygen //Set t1 as the vents gas.oxygen level
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if (difference > t1) //Make sure the difference (which will determine the dump amount) is not bigger than oxygen amount in gas in vent.
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difference = t1 //If it is, set it to dump all that is there.
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ngas.turf_add_oxy(T, difference) //Call turf_add_oxy proc, to the turf, for the difference.
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difference = 2844000.0 - T.n2 //Same as oxygen, except for N2
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if (difference > 0)
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t1 = src.gas.n2
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if (difference > t1)
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difference = t1
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ngas.turf_add_n2(T, difference)
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if (src.filtertype == 2)
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delta_gt = FLOWFRAC * (gas.co2 / capmult / 10)
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ngas.turf_add_co2(T, delta_gt)
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if (src.filtertype == 3)
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difference = 756000.0 - T.oxygen
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if (difference > 0)
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t1 = src.gas.oxygen
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if (difference > t1)
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difference = t1
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ngas.turf_add_oxy(T, difference)
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difference = 2844000.0 - T.n2
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if (difference > 0)
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t1 = src.gas.n2
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if (difference > t1)
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difference = t1
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ngas.turf_add_n2(T, difference)
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delta_gt = FLOWFRAC * (gas.plasma / capmult / 10)
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ngas.turf_add_plasma(T, delta_gt)
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delta_gt = FLOWFRAC * (gas.sl_gas / capmult / 10)
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ngas.turf_add_sl(T, delta_gt)
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if (src.filtertype == 4)
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delta_gt = FLOWFRAC * (gas.co2 / capmult / 10)
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ngas.turf_add_co2(T, delta_gt)
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delta_gt = FLOWFRAC * (gas.plasma / capmult / 10)
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ngas.turf_add_plasma(T, delta_gt)
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delta_gt = FLOWFRAC * (gas.sl_gas / capmult / 10)
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ngas.turf_add_sl(T, delta_gt)
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if (src.filtertype == 5)
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difference = 756000.0 - T.oxygen
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if (difference > 0)
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t1 = src.gas.oxygen
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if (difference > t1)
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difference = t1
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ngas.turf_add_oxy(T, difference)
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difference = 2844000.0 - T.n2
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if (difference > 0)
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t1 = src.gas.n2
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if (difference > t1)
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difference = t1
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ngas.turf_add_n2(T, difference)
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delta_gt = FLOWFRAC * (gas.co2 / capmult / 10)
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ngas.turf_add_co2(T, delta_gt)
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delta_gt = FLOWFRAC * (gas.plasma / capmult / 10)
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ngas.turf_add_plasma(T, delta_gt)
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delta_gt = FLOWFRAC * (gas.sl_gas / capmult / 10)
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ngas.turf_add_sl(T, delta_gt)
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if(vnode)
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delta_gt = FLOWFRAC * ( vnode.get_gas_val(src) - gas.tot_gas() / capmult)
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calc_delta( src, gas, ngas, vnode, delta_gt)//, dbg)
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else
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leak_to_turf()
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// Leak from pipe to turf if no node connected
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proc/leak_to_turf()
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var/turf/T = get_step(src, dir)
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if(T && !T.density)
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flow_to_turf(gas, ngas, T)
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//Cover, Self explanitory
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attackby(obj/item/weapon/W, mob/user)
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if ( istype(W, /obj/item/weapon/screwdriver))
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if (src.cover == 1)
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user.show_message("\blue You carefully unscrew the cover to the vent.")
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src.cover = 0
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src.icon_state="ventopen"
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src.add_fingerprint(user)
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else
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user.show_message("\blue You carefully screw the cover back on the vent.")
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src.cover = 1
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src.icon_state="vent"
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src.add_fingerprint(user)
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//Remove Filter
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else
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if ( istype(W, /obj/item/weapon/wrench))
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if (src.cover == 1) //If it's covered, this won't happen.
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return
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else
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if (src.filtertype > 0)
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user.show_message("\blue You remove the bolts holding the filter and slide it out of place. The vent shuts down.")
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if (src.filtertype == 1)
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new /obj/item/weapon/filter/filtertype1 (src.loc)
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if (src.filtertype == 2)
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new /obj/item/weapon/filter/filtertype2 (src.loc)
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if (src.filtertype == 3)
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new /obj/item/weapon/filter/filtertype3 (src.loc)
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if (src.filtertype == 4)
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new /obj/item/weapon/filter/filtertype4 (src.loc)
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if (src.filtertype == 5)
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var/obj/item/weapon/filter/filtertype5/I = new(src.loc) //Spawn Malf. Filter
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I.oftype = src.ofiltertype //Set filters original filter type, so it can be repaired.
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I.oname = src.orname //Set filters original name
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I.odesc = src.ordescription //Set filters original desc
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src.filtertype = 0
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src.add_fingerprint(user)
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else
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user.show_message("\blue There is no filter installed!")
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//Apply filter
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//TODO: Maybe just store the physical filter instead of using variables. Maybe not :p I sort of like variables...
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else
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if ( istype(W, /obj/item/weapon/filter))
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if (src.cover == 1) //If it's covered this won't happen.
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return
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else
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if (src.filtertype == 0)
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user.show_message("\blue You slide the filter into position and tighten the bolts. The vent starts up.")
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src.filtertype = W:ftype //Set the vent to the correct filter status
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src.ofiltertype = W:oftype //Store filter's original filter type.
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src.orname = W:oname //Store filter's original name.
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src.ordescription = W:odesc //Store filter's original description.
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src.add_fingerprint(user)
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del (W)
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else
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user.show_message("\blue There is already a filter installed!")
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//Toggle Regulator
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else
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if ( istype(W, /obj/item/weapon/wirecutters))
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if (src.cover == 1) //If it's covered this won't happen.
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return
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if (src.filtertype > 0) //Filter must be removed to reach regulator. Did this so there would be an order to dissasembling a vent.
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user.show_message("\blue The filter must be removed to reach the regulator.")
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return
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else
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if (src.regulator == 1)
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user.show_message("\blue You cut the wires to the regulator, gas will now flow freely.")
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src.regulator = 0
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src.add_fingerprint(user)
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else
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user.show_message("\blue You mend the wires to the regulator, gas flow will now be regulated.")
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src.regulator=1
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src.add_fingerprint(user)
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@@ -196,6 +196,25 @@
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/area/turret_protected/computer_core
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name = "Computer Core"
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/area/medical_station/medical_dock
|
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name = "dock"
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/area/medical_station/medical_station
|
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name = "main deck"
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/area/medical_station/medical_engine
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name = "engine control"
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/area/medical_station/medical_engine_storage
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name = "engine storage"
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/area/medical_station/atmosphere_control_center
|
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name = "atmosphere control center"
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/area/medical_station/equipment_storage
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name = "equipment storage"
|
||||
/area/medical_station/chemical_storage
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name = "chemical storage"
|
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/area/medical_station/atmosphere_experiment
|
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name = "experimental atmospheric testing"
|
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/area/medical_station/ventilation_shaft
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name = "ventilation shaft"
|
||||
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/area/New()
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..()
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+138
-2
@@ -317,6 +317,7 @@ heat is conserved between exchanges
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return
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||||
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||||
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/obj/substance/gas/proc/turf_add_all_oxy(var/turf/target as turf)
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||||
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var/t_gas = tot_gas()
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@@ -326,7 +327,6 @@ heat is conserved between exchanges
|
||||
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||||
var/heat_change = oxygen * temperature
|
||||
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//target.heat += heat_change
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||||
if( (t_turf + oxygen) >0 )
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target.temp = ( target.temp * t_turf + heat_change ) / ( t_turf + oxygen )
|
||||
|
||||
@@ -346,6 +346,142 @@ heat is conserved between exchanges
|
||||
|
||||
return
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//Gonna be honest, I was only 70% sure of anything I did here with these processes, but they SEEM to work in game correctly./
|
||||
//Most of it is honestly just copy over from above procs, after which I edited what I could decipher. /
|
||||
//If there is something wrong with these, either scrap and redo them or edit what needs to be edited. /
|
||||
//Just make sure to make appropriate changes to vent.dm if you change proc names. /
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Gas specific addition procs
|
||||
|
||||
|
||||
/obj/substance/gas/proc/turf_add_oxy(var/turf/target as turf, amount)
|
||||
|
||||
if (((!( istype(target, /turf) ) && !( istype(target, /obj/move) )) || !( amount )))
|
||||
return
|
||||
if (locate(/obj/move, target))
|
||||
target = locate(/obj/move, target)
|
||||
var/t2 = src.oxygen
|
||||
if (amount < 0)
|
||||
amount = src.oxygen
|
||||
if (!( t2 ))
|
||||
return
|
||||
var/t_oxy = amount * src.oxygen / t2
|
||||
|
||||
src.oxygen -= t_oxy
|
||||
|
||||
var/ttotal = target.tot_gas()
|
||||
|
||||
target.oxygen += t_oxy
|
||||
|
||||
target.temp = ( target.temp * ttotal + (amount * temperature)*TURF_ADD_FRAC ) / (ttotal + amount)
|
||||
target.res_vars()
|
||||
|
||||
return
|
||||
|
||||
/obj/substance/gas/proc/turf_add_co2(var/turf/target as turf, amount)
|
||||
|
||||
if (((!( istype(target, /turf) ) && !( istype(target, /obj/move) )) || !( amount )))
|
||||
return
|
||||
if (locate(/obj/move, target))
|
||||
target = locate(/obj/move, target)
|
||||
var/t2 = src.co2
|
||||
if (amount < 0)
|
||||
amount = src.co2
|
||||
if (!( t2 ))
|
||||
return
|
||||
var/t_co2 = amount * src.co2 / t2
|
||||
|
||||
src.co2 -= t_co2
|
||||
|
||||
var/ttotal = target.tot_gas()
|
||||
|
||||
target.co2 += t_co2
|
||||
|
||||
target.temp = ( target.temp * ttotal + (amount * temperature)*TURF_ADD_FRAC ) / (ttotal + amount)
|
||||
target.res_vars()
|
||||
|
||||
return
|
||||
|
||||
/obj/substance/gas/proc/turf_add_n2(var/turf/target as turf, amount)
|
||||
|
||||
if (((!( istype(target, /turf) ) && !( istype(target, /obj/move) )) || !( amount )))
|
||||
return
|
||||
if (locate(/obj/move, target))
|
||||
target = locate(/obj/move, target)
|
||||
var/t2 = src.n2
|
||||
if (amount < 0)
|
||||
amount = src.n2
|
||||
if (!( t2 ))
|
||||
return
|
||||
var/t_n2 = amount * src.n2 / t2
|
||||
|
||||
src.n2 -= t_n2
|
||||
|
||||
var/ttotal = target.tot_gas()
|
||||
|
||||
target.n2 += t_n2
|
||||
|
||||
target.temp = ( target.temp * ttotal + (amount * temperature)*TURF_ADD_FRAC ) / (ttotal + amount)
|
||||
target.res_vars()
|
||||
|
||||
return
|
||||
|
||||
/obj/substance/gas/proc/turf_add_plasma(var/turf/target as turf, amount)
|
||||
|
||||
if (((!( istype(target, /turf) ) && !( istype(target, /obj/move) )) || !( amount )))
|
||||
return
|
||||
if (locate(/obj/move, target))
|
||||
target = locate(/obj/move, target)
|
||||
var/t2 = src.plasma
|
||||
if (amount < 0)
|
||||
amount = src.plasma
|
||||
if (!( t2 ))
|
||||
return
|
||||
var/t_pla = amount * src.plasma / t2
|
||||
|
||||
src.plasma -= t_pla
|
||||
|
||||
var/ttotal = target.tot_gas()
|
||||
|
||||
target.poison += t_pla
|
||||
|
||||
target.temp = ( target.temp * ttotal + (amount * temperature)*TURF_ADD_FRAC ) / (ttotal + amount)
|
||||
target.res_vars()
|
||||
|
||||
return
|
||||
|
||||
/obj/substance/gas/proc/turf_add_sl(var/turf/target as turf, amount)
|
||||
|
||||
if (((!( istype(target, /turf) ) && !( istype(target, /obj/move) )) || !( amount )))
|
||||
return
|
||||
if (locate(/obj/move, target))
|
||||
target = locate(/obj/move, target)
|
||||
var/t2 = src.sl_gas
|
||||
if (amount < 0)
|
||||
amount = src.sl_gas
|
||||
if (!( t2 ))
|
||||
return
|
||||
var/t_sl_gas = amount * src.sl_gas / t2
|
||||
|
||||
src.sl_gas -= t_sl_gas
|
||||
|
||||
var/ttotal = target.tot_gas()
|
||||
|
||||
target.sl_gas += t_sl_gas
|
||||
|
||||
target.temp = ( target.temp * ttotal + (amount * temperature)*TURF_ADD_FRAC ) / (ttotal + amount)
|
||||
target.res_vars()
|
||||
|
||||
return
|
||||
|
||||
//End gas specific addition procs
|
||||
|
||||
|
||||
|
||||
/obj/substance/gas/proc/turf_take(var/turf/target as turf, amount)
|
||||
|
||||
if (((!( istype(target, /turf) ) && !( istype(target, /obj/move) )) || !( amount )))
|
||||
@@ -733,7 +869,7 @@ heat is conserved between exchanges
|
||||
M.eye_blurry += volume * 15
|
||||
else
|
||||
M.paralysis += volume * 12
|
||||
if (M.stat == 0)
|
||||
if (M.stat == 0)
|
||||
M.stat = 1
|
||||
return
|
||||
|
||||
|
||||
+1
-1
@@ -45,7 +45,7 @@
|
||||
|
||||
#ifdef VARSICON
|
||||
var/rnd = rand(1,10000) // use random number in filename to avoid conflicts
|
||||
user.client_mob() << browse_rsc(val, "tmp\ref[val][rnd].png") // precache the icon image file
|
||||
user:client_mob() << browse_rsc(val, "tmp\ref[val][rnd].png") // precache the icon image file
|
||||
t+="<IMG SRC=\"tmp\ref[val][rnd].png\">" // and add the icon to the HTML
|
||||
#endif
|
||||
|
||||
|
||||
@@ -429,3 +429,102 @@
|
||||
node.buildnodes()
|
||||
|
||||
|
||||
//Filter Attackby Procs
|
||||
|
||||
//Remove & Replace cover
|
||||
|
||||
/obj/item/weapon/filter/attackby(obj/item/weapon/W, mob/user)
|
||||
if ( istype(W, /obj/item/weapon/screwdriver))
|
||||
if (src.cover == 1) //If its closed
|
||||
if (src.ftype == src.oftype) //If the filter is operating normaly.
|
||||
user.show_message("\blue You unscrew the protective cover.")
|
||||
src.cover = 0
|
||||
src.icon_state="filter[src.ftype]open" //Set its operating open state.
|
||||
src.add_fingerprint(user)
|
||||
else
|
||||
user.show_message("\blue You unscrew the protective cover.") //If it's malfunctioning.
|
||||
src.cover = 0
|
||||
src.icon_state="filter5open" //Set malfunctioning open state.
|
||||
src.add_fingerprint(user)
|
||||
else //If its open.
|
||||
if (src.ftype == src.oftype) //If the filter is operating normaly.
|
||||
src.icon_state="regulatorfilter[src.ftype]" //Set its operating closed state.
|
||||
user.show_message("\blue You carefully screw on the protective cover")
|
||||
src.cover = 1
|
||||
src.add_fingerprint(user)
|
||||
else //If the filter is malfunctioning.
|
||||
src.icon_state="regulatorfilter5" //Set malfunctioning closed state.
|
||||
user.show_message("\blue You carefully screw on the protective cover")
|
||||
src.cover = 1
|
||||
src.add_fingerprint(user)
|
||||
|
||||
|
||||
|
||||
//Cut & Mend wires
|
||||
|
||||
else
|
||||
if ( istype(W, /obj/item/weapon/wirecutters))
|
||||
if (src.cover == 1)
|
||||
return
|
||||
else
|
||||
if (src.ftype == src.oftype)
|
||||
src.icon_state="filter5open"
|
||||
src.name = "Malfunctioning Filter"
|
||||
src.desc = "A malfunctioning Air Filter. Filters nothing."
|
||||
user.show_message("\blue You cut the safety wires. Gases will now bypass the filter.")
|
||||
src.ftype = 5
|
||||
src.add_fingerprint(user)
|
||||
else
|
||||
src.icon_state="filter[src.oftype]open"
|
||||
src.name = src.oname
|
||||
src.desc = src.odesc
|
||||
user.show_message("\blue You mend the safety wires. The filter will now work as it should.")
|
||||
src.ftype = src.oftype
|
||||
src.add_fingerprint(user)
|
||||
|
||||
|
||||
//Special process for Filter Type 5 AKA: Malfunctioning Filter.
|
||||
//These objects are only spawned when taken out of a vent, since a Type 5 at first is actually just it's original object
|
||||
//with a changed name, desc, and filter type.
|
||||
|
||||
//Remove & Replace cover
|
||||
|
||||
/obj/item/weapon/filter/filtertype5/attackby(obj/item/weapon/W, mob/user)
|
||||
if ( istype(W, /obj/item/weapon/screwdriver))
|
||||
if (src.cover == 1)
|
||||
user.show_message("\blue You unscrew the protective cover.")
|
||||
src.cover = 0
|
||||
src.icon_state="filter5open"
|
||||
src.add_fingerprint(user)
|
||||
else
|
||||
src.icon_state="regulatorfilter5"
|
||||
user.show_message("\blue You carefully screw on the protective cover")
|
||||
src.cover = 1
|
||||
src.add_fingerprint(user)
|
||||
|
||||
//Cut & Mend wires
|
||||
|
||||
else
|
||||
if ( istype(W, /obj/item/weapon/wirecutters))
|
||||
if (src.cover == 1)
|
||||
return
|
||||
else
|
||||
if (src.oftype == 1)
|
||||
var/obj/item/weapon/filter/filtertype1/I = new(src.loc)
|
||||
I.icon_state = "filter1open"
|
||||
I.cover = 0
|
||||
if (src.oftype == 2)
|
||||
var/obj/item/weapon/filter/filtertype2/I = new(src.loc)
|
||||
I.icon_state = "filter2open"
|
||||
I.cover = 0
|
||||
if (src.oftype == 3)
|
||||
var/obj/item/weapon/filter/filtertype3/I = new(src.loc)
|
||||
I.icon_state = "filter3open"
|
||||
I.cover = 0
|
||||
if (src.oftype == 4)
|
||||
var/obj/item/weapon/filter/filtertype4/I = new(src.loc)
|
||||
I.icon_state = "filter4open"
|
||||
I.cover = 0
|
||||
user.show_message("\blue You mend the safety wires. The filter will now work as it should.")
|
||||
del (src)
|
||||
|
||||
|
||||
+1
-7
@@ -3,12 +3,6 @@
|
||||
// New source code should be placed in .dm files: choose File/New --> Code File.
|
||||
|
||||
// BEGIN_INTERNALS
|
||||
/*
|
||||
FILE: ss13h_new.dmp
|
||||
DIR: Code Code\Effects Code\Item Code\Item\Weapon Code\Machinery Code\Machinery\Computer
|
||||
MAP_ICON_TYPE: 0
|
||||
AUTO_FILE_DIR: ON
|
||||
*/
|
||||
// END_INTERNALS
|
||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
@@ -28,12 +22,12 @@ AUTO_FILE_DIR: ON
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
#define DEBUG
|
||||
// END_PREFERENCES
|
||||
|
||||
// BEGIN_INCLUDE
|
||||
#include "ss13h_new.dmp"
|
||||
#include "Code\!atoms.dm"
|
||||
#include "Code\_debug.dm"
|
||||
#include "Code\aaaDefines.dm"
|
||||
#include "Code\ai_area_selection.dm"
|
||||
#include "Code\airtunnel.dm"
|
||||
|
||||
+3386
-3045
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user