Split water effects off into a separate file.

This commit is contained in:
stephen001
2008-06-19 00:05:54 +00:00
parent 0ec10ee790
commit a485ec530e
4 changed files with 33 additions and 32 deletions
+31
View File
@@ -0,0 +1,31 @@
/obj/effects/water
flags = 2.0
icon = 'water.dmi'
icon_state = "extinguish"
mouse_opacity = 0
name = "water"
weight = 1000
var/life = 15.0
New()
..()
var/turf/T = src.loc
if (istype(T, /turf))
T.firelevel = 0
spawn(70) del(src)
Del()
var/turf/T = src.loc
if (istype(T, /turf))
T.firelevel = 0
..()
Move(turf/newloc)
var/turf/T = src.loc
if (istype(T, /turf))
T.firelevel = 0
if (--src.life < 1)
del(src)
if(newloc.density)
return 0
.=..()