Removed unused files.

This commit is contained in:
stephen001
2008-06-18 23:51:23 +00:00
parent 73869ae206
commit 0ec10ee790
2 changed files with 0 additions and 389 deletions
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#define DEBUG
/*
======================================================
DEVELOPER CHANGELOG & ToDo/Bugs
======================================================
ToDo:
======================
- Add slight red tint to thermal/meson scanners
- Add slight green tint to meson scanners
- Add slight dark tint to sunglasses
- Add a few more jobs for PS13, and maybe for CC and Medsat.
- Work on in-game documents (Legal SOP, etc)
- Work on a background story for certain elements in the game
- Clear up the confusion about who/what controls what, etc.
- Possibly making pens double as miniture flash lights. :D
- Start the electricity systemz. Woot.
- Lighting in other stations
- Server choice for whether or not to use lighting
Bugs:
======================
-Eric Solius- [145.9]-broadcasts: I've noticed the station has taken some serious damage as of late. I've begun repairs.
-Android Data says:
BUG: When you grab a monkey by it's neck, it's pixel_ values do not reset to 0 after this is cancelled
-OOC: Sapesurmak: Bloodstream Analysis located -3.8147e-06 units of rejuvenation chemicals.
-Give monkeys more emotes
===========================================================================================
========================= CHANGELOG ===================================
===========================================================================================
============================================================
START DATE 07/02/08 - Murrawhip
======================
Whoops, got of the habit of using these things. A lot've stuff is forgotten. :)
Changes:
=====================
- Added Close button to Engine console
- Readded Gamekits and put the cache files at ss13.blulogic.net
- Assigned icon to wrapping paper equiped
- Made left hand icon for cardboard tube and wrapping paper
- Gotten rid of the secure doors in supplies. They're a bit pointless when there's a door only a few tiles away. :)
- Fixed CPR, you naughty bug maker you. And uhh, I've made it so you can still /spam/ the message, but it won't ever give rejuvs if over 10 units already there.
======================
END DATE 07/02/08 - Murrawhip
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START DATE 02/01/08 - AZA
======================
Changes:
=====================
- Fixed the comms computer refresh bug.
- Removed 'Relay Satellite' Info from comms computer
- Added 'Timer' to comms computer (using time2text with ticker.timeleft)
- Added Auto-refresh on comms computer every 1 second.
- Fixed Mass Drivers - (Pods are default anchored, duh. =\)
- Fixed Chair & Mass Driver bug
- Deleted admin_chat.dm (Empty file)
- Fixed Fire Extinguisher Going through Airlocks Bug (again)
- Added 3 extra z-levels
- Moved 'SB' to Z-level 14
- The little bit with the beacon in the middle of space is now the 'comm satellite' but has no functionality. Just spruced it up with a bit of grille-age. ;p
- Removed gamekits for now (see //GAMEKIT01 and //GAMEKIT02)
- Added a 'biohazard response storage' room above Medical Research.
- Modified Medical Bay to have a table reception-type area.
- Reinforced and slightly modified Security bay.
- Modified Storage to have a table-stores feel.
- Added several tracking implants to the map in storage, for security purposes. They are hidden so as to not be abused. They have to be found! bwhaha.
- Modified Aux. Engine area.
- Fixed Rod stacking issue.
- Added 'Close' Command to Comms Console
- Actually Fixed Grilles and Rods
- Moved Staff Assistant to Start Outside Main Security Area
- Replaed the secure door with a normal door in Storage.
-
======================
END DATE 04/01/08 - AZA
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============================================================
START DATE 24/01/08 - AZA
======================
Changes:
=====================
- Fixed the 'going through walls' thing with electrocpack.
- Fixed using Topic() when unconcious or lying down. (Made sure not to change it for Start-up menu or admin panel, etc.)
- Fixed Mass Driver firing Anchored Objects - now returns instead of firing.
- Fixed ID Consoles changing name bug.
- Lightswitches can't be broken - there's already a delay on using it in place.
- Fixed the bug where you can't send the emergency shuttle back.
- Added a backup ID assignment card to the captain's room in case a captain or HoP is not assigned. (People will have to break into the room)
- Added a '_design.dm' file for new items/systems design.
- I added a 'comms' satellite which I have placed special spawns for you and I and ID cards there. (You need to use Kate Jasden and I need to use Alex Fenning)
- Fixed fire extinguisher going through airlocks.
- Made PS13, CC, Medsat and SB truely dynamic, they can be destroyed, burnt, etc.
- Mapped areas in PS13, CC and Medsat with fire alarms and new firedoors.
======================
END DATE 26/01/08 - AZA
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============================================================
START DATE 23/01/08 - Murrawhip
======================
Changes:
=====================
- /Actually/ fixed the closet dragging bug. :D AZA, search for "/obj/closet/MouseDrop_T" and see.
- Fixed the dead say html bug
- Fixed the headset say html bug (Your changes list liesss)
- Added UHRS.dm, just ignore it for now, the receiving server isn't set up properly yet.
- Made the dark and gas mask states brighter, it's just too darn hard to see. And with some people's monitors, they couldn't see at all.
- The room above shuttle bay had a light switch on /area/, I fixed that.
======================
END DATE 24/01/08 - Murrawhip
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============================================================
START DATE 20/01/08 - AZA
======================
Changes:
=====================
- Can no longer pull through glass or doors.
- Added Delay on All Intents - Grab Help Hurt Disarm of 2 seconds.
- Fixed End-Of-Traitor Runtime
- Added 'maxclass' variable for storage containers. Edit this for individual
storage containers to change the max class item they can hold.
- Revoked dead chat HTML & other HTML rights (monkey/ghost chat)
- Removed Admin Chat Panel
- Fixed chat problem in lockers and pods.
- Added Chance of Failure to Grab
- Fixed chat lag in lockers and pods.
- Added ability to turn panes of glass into shards using any tool with enough force. (gave it health)
- Added sleepy pen creation - ScrewDriver on Normal Pen, Normal Pen in Sleep Toxins, ScrewDriver on Pen.
- Fixed Fire Alarm Positions
- Free emote text range longer
- Changed spam limit to 1 message per half a second.
- Lightswitches now reflect status on other lightswitches,and also fixed to work with fire alarms etc.
- Added ID restrictions to Communications and Engine console.
- You can now turn two stacked metal rods into a metal sheet using a welder.
- Weight value for grilles now much higher. Shouldn't be effected by air movement.
- You can no longer stuff yourself into other closets - it checks for a turf location before allowing the move.
- Fixed pulling items through two windows next to your item.
- Moved doors to sort out area, closets have to have the area or they will not work with fire/lighting system
- Syringes now have residue you can't use leftover. You can eliminate this residue by injecting it back into the bottle.
- Various Grammar Fixes
- Added checks to remove ability to use some actions and objects while dead or unconcious.
- Fixed *signal- emote to only allow numerical values.
- Door glitch fixed.
- Changed the map and turf paths so that central command / PS13 can now have fires/bombs/etc. (yay)
======================
END DATE 22/01/08 - AZA
============================================================
============================================================
START DATE 18/01/08 - Murrawhip
======================
Changes
======================
- Fixed table un/fastening with screwdriver bug
- Raised prison doctor access from 2>000 to 3>000 so that they can leave PS13
- Made ion trails, water and telesparks not clickable
- Fixed remote door controller icon
- Made fire extinguisher a normal-sized item, rather than small. They shouldn't fit in your pockets. -.-
- Traitor winning with item in right hand is screwed (May be fixed)
- Added tech_office area to technician's place
- Fixed the bug where, if in a closet, you can move into a dna scanner
- Stopped Help from popping up everytime you log in, and added a new start up message instead.
======================
END DATE 18/01/08 - Murrawhip
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START DATE 18/01/08 - AZA
======================
Changes
======================
- Used Alpha Transparency on All Windows, Window-Doors and Window-Security-Doors. They look so good.
- Used Alpha Transparency on some of the icons like helmets etc.
- Added a free-emote function.
- Made it so the syringe wont inject any residue under 1 unit.
- Hopefully the traitor item not being recognised has been fixed, need to test it.
- Skin Tone and Knock-Down bug has been fixed again
- When buckled to a chair, you can no longer be put into a locker
- The electric chair bug (e_chair) no longer generates a runtime error and now produces the correct equipment.
- You can now screw/unscrew a table (single only) to move it using a screwdriver
- Updated the map with minor changes including new fire doors and alpha transparency windows.
- Made some new areas and mapped them
- Made it so floor tiles can only create a 'burnt' floor tile, requiring two tiles to build a full floor tile.
- Added remote doors again
- Added lighting in again, but this time using Alpha Trasparency (Thanks for making me realise that neat new feature :D)
- Added alpha transparency for flash, flashbang and bombs.
Notes:
======================
- Dying Kits aren't actually added and adding them in means changing the way people equip uniforms and changing items around. Lets just hope they don't notice!
- I <3 Alpha Transparency, we could change the bomb and flash things using it, too. =D
======================
END DATE 18/01/08 - AZA
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START DATE 17/01/08 - Murrawhip
=====================
-mouse opacity for areas fixed
-added transparent overlays for fire alarms, engine alarm, gas mask, and the need to wear glasses
-fixed the bug where a runtime error is sent if traitor mode is selected, and an assassination is supposed to take place, but pick() screws up because no one is 'entered' into the game
-Added in a delay thingo to stop testfire from being spammed
-Stopped areas from able to be examined and turfs(cept for walls)
-in temp.dm, I've put in a report a bug verb, just for when we host 'n stuff. it outputs to bugs.html.
-removed dumpsource
Notes
-Don't forget to fix that knock down bug caused by BYOND4
-Don't forget to redo all of those map changes. (y) :D
======================
END DATE 17/01/08 - Murrawhip
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*/
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/*
==============================================================
BLULOGIC DESIGNS FILE
==============================================================
Here will be designs for new changes/items etc. that will effect the game on a larger basis.
ITEM ADDITIONS:
======================
ID Scanner -
This item can be set to read a specific ID Access Level (Numbers AND/OR Assignment)
It can be attached to assemblies of all sorts to only enable operation from the registered
user as per the ID Scanner. This can be dismantled relatively easily, but is a long process.
Tablet Computer -
We have laptops, computer, PDAs and tablet PCs already, so it'd make sense that they'd have
these on a space station in addition to those bulky-ass computers.
The tablet computer can be used to send and recieve data to assemblies remotely, for
example, setting it to the same frequency as a Analyzer/Radio Signaller assembly will enable
you to gain information about that area remotely.
The tablet computer can be used to remotely access the controls and information of the
following devices and assemblies:
- Radio Signaller/Analyzer Assembly
- Radio Signaller/Igniter Assembly
- Radio Signaller/Igniter/Plasma Tank Assembly
- Radio Signaller/Proximity Sensor Assembly
- Radio Signaller/Infrared Beam Assembly
- All Radio Signaller/Object assemblies
In addition, attaching a radio signaller to a computer console will enable a tablet computer
to accss it remotely on the same frequency/code.
When the electrical system is added, you could also use the wiring to hack directly into
consoles, with ranging levels of difficulty depending on which console they are trying to
access.
Motor
Used in doors and moving parts - will enable the creation of doors.
Computer Chips
Used in repairing consoles and other devices. Will eventually enable construction of computer
consoles. Also required to build/repair objects such as doors, tablet computers, etc.
Radio Signallers
Obviously not an addition, but an addition to current functionality.
The radio signaller can be attached to the following devices to allow access via Tablet
Computer or for simple assemblies, another Radio Signaller.
- Communications Console
- Engine Control Console
- Engine Ejection Console
- Air Tunnel Console
- (MAYBE) ID Console (for remote ID assignment) (add 2xID Scanners to Tablet Computer)
- Remote Door Consoles
- Remote Doors
- Airlocks
- Secure Doors
- Window Doors
- Engineering Doors
- Analyzer
- Locator
-
*/