mirror of
https://github.com/cybergirlvannie/OpenSS13.git
synced 2026-07-22 05:02:24 +01:00
Removed unused files.
This commit is contained in:
-280
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#define DEBUG
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/*
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======================================================
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DEVELOPER CHANGELOG & ToDo/Bugs
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======================================================
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ToDo:
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======================
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- Add slight red tint to thermal/meson scanners
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- Add slight green tint to meson scanners
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- Add slight dark tint to sunglasses
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- Add a few more jobs for PS13, and maybe for CC and Medsat.
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- Work on in-game documents (Legal SOP, etc)
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- Work on a background story for certain elements in the game
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- Clear up the confusion about who/what controls what, etc.
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- Possibly making pens double as miniture flash lights. :D
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- Start the electricity systemz. Woot.
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- Lighting in other stations
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- Server choice for whether or not to use lighting
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Bugs:
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======================
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-Eric Solius- [145.9]-broadcasts: I've noticed the station has taken some serious damage as of late. I've begun repairs.
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-Android Data says:
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BUG: When you grab a monkey by it's neck, it's pixel_ values do not reset to 0 after this is cancelled
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-OOC: Sapesurmak: Bloodstream Analysis located -3.8147e-06 units of rejuvenation chemicals.
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-Give monkeys more emotes
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===========================================================================================
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========================= CHANGELOG ===================================
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===========================================================================================
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============================================================
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START DATE 07/02/08 - Murrawhip
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======================
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Whoops, got of the habit of using these things. A lot've stuff is forgotten. :)
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Changes:
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=====================
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- Added Close button to Engine console
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- Readded Gamekits and put the cache files at ss13.blulogic.net
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- Assigned icon to wrapping paper equiped
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- Made left hand icon for cardboard tube and wrapping paper
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- Gotten rid of the secure doors in supplies. They're a bit pointless when there's a door only a few tiles away. :)
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- Fixed CPR, you naughty bug maker you. And uhh, I've made it so you can still /spam/ the message, but it won't ever give rejuvs if over 10 units already there.
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======================
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END DATE 07/02/08 - Murrawhip
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============================================================
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============================================================
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START DATE 02/01/08 - AZA
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======================
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Changes:
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=====================
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- Fixed the comms computer refresh bug.
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- Removed 'Relay Satellite' Info from comms computer
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- Added 'Timer' to comms computer (using time2text with ticker.timeleft)
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- Added Auto-refresh on comms computer every 1 second.
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- Fixed Mass Drivers - (Pods are default anchored, duh. =\)
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- Fixed Chair & Mass Driver bug
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- Deleted admin_chat.dm (Empty file)
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- Fixed Fire Extinguisher Going through Airlocks Bug (again)
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- Added 3 extra z-levels
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- Moved 'SB' to Z-level 14
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- The little bit with the beacon in the middle of space is now the 'comm satellite' but has no functionality. Just spruced it up with a bit of grille-age. ;p
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- Removed gamekits for now (see //GAMEKIT01 and //GAMEKIT02)
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- Added a 'biohazard response storage' room above Medical Research.
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- Modified Medical Bay to have a table reception-type area.
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- Reinforced and slightly modified Security bay.
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- Modified Storage to have a table-stores feel.
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- Added several tracking implants to the map in storage, for security purposes. They are hidden so as to not be abused. They have to be found! bwhaha.
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- Modified Aux. Engine area.
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- Fixed Rod stacking issue.
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- Added 'Close' Command to Comms Console
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- Actually Fixed Grilles and Rods
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- Moved Staff Assistant to Start Outside Main Security Area
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- Replaed the secure door with a normal door in Storage.
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-
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======================
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END DATE 04/01/08 - AZA
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============================================================
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============================================================
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START DATE 24/01/08 - AZA
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======================
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Changes:
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=====================
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- Fixed the 'going through walls' thing with electrocpack.
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- Fixed using Topic() when unconcious or lying down. (Made sure not to change it for Start-up menu or admin panel, etc.)
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- Fixed Mass Driver firing Anchored Objects - now returns instead of firing.
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- Fixed ID Consoles changing name bug.
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- Lightswitches can't be broken - there's already a delay on using it in place.
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- Fixed the bug where you can't send the emergency shuttle back.
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- Added a backup ID assignment card to the captain's room in case a captain or HoP is not assigned. (People will have to break into the room)
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- Added a '_design.dm' file for new items/systems design.
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- I added a 'comms' satellite which I have placed special spawns for you and I and ID cards there. (You need to use Kate Jasden and I need to use Alex Fenning)
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- Fixed fire extinguisher going through airlocks.
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- Made PS13, CC, Medsat and SB truely dynamic, they can be destroyed, burnt, etc.
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- Mapped areas in PS13, CC and Medsat with fire alarms and new firedoors.
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======================
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END DATE 26/01/08 - AZA
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============================================================
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============================================================
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START DATE 23/01/08 - Murrawhip
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======================
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Changes:
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=====================
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- /Actually/ fixed the closet dragging bug. :D AZA, search for "/obj/closet/MouseDrop_T" and see.
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- Fixed the dead say html bug
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- Fixed the headset say html bug (Your changes list liesss)
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- Added UHRS.dm, just ignore it for now, the receiving server isn't set up properly yet.
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- Made the dark and gas mask states brighter, it's just too darn hard to see. And with some people's monitors, they couldn't see at all.
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- The room above shuttle bay had a light switch on /area/, I fixed that.
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======================
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END DATE 24/01/08 - Murrawhip
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============================================================
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============================================================
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START DATE 20/01/08 - AZA
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======================
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Changes:
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=====================
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- Can no longer pull through glass or doors.
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- Added Delay on All Intents - Grab Help Hurt Disarm of 2 seconds.
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- Fixed End-Of-Traitor Runtime
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- Added 'maxclass' variable for storage containers. Edit this for individual
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storage containers to change the max class item they can hold.
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- Revoked dead chat HTML & other HTML rights (monkey/ghost chat)
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- Removed Admin Chat Panel
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- Fixed chat problem in lockers and pods.
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- Added Chance of Failure to Grab
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- Fixed chat lag in lockers and pods.
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- Added ability to turn panes of glass into shards using any tool with enough force. (gave it health)
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- Added sleepy pen creation - ScrewDriver on Normal Pen, Normal Pen in Sleep Toxins, ScrewDriver on Pen.
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- Fixed Fire Alarm Positions
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- Free emote text range longer
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- Changed spam limit to 1 message per half a second.
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- Lightswitches now reflect status on other lightswitches,and also fixed to work with fire alarms etc.
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- Added ID restrictions to Communications and Engine console.
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- You can now turn two stacked metal rods into a metal sheet using a welder.
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- Weight value for grilles now much higher. Shouldn't be effected by air movement.
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- You can no longer stuff yourself into other closets - it checks for a turf location before allowing the move.
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- Fixed pulling items through two windows next to your item.
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- Moved doors to sort out area, closets have to have the area or they will not work with fire/lighting system
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- Syringes now have residue you can't use leftover. You can eliminate this residue by injecting it back into the bottle.
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- Various Grammar Fixes
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- Added checks to remove ability to use some actions and objects while dead or unconcious.
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- Fixed *signal- emote to only allow numerical values.
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- Door glitch fixed.
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- Changed the map and turf paths so that central command / PS13 can now have fires/bombs/etc. (yay)
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======================
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END DATE 22/01/08 - AZA
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============================================================
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============================================================
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START DATE 18/01/08 - Murrawhip
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======================
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Changes
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======================
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- Fixed table un/fastening with screwdriver bug
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- Raised prison doctor access from 2>000 to 3>000 so that they can leave PS13
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- Made ion trails, water and telesparks not clickable
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- Fixed remote door controller icon
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- Made fire extinguisher a normal-sized item, rather than small. They shouldn't fit in your pockets. -.-
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- Traitor winning with item in right hand is screwed (May be fixed)
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- Added tech_office area to technician's place
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- Fixed the bug where, if in a closet, you can move into a dna scanner
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- Stopped Help from popping up everytime you log in, and added a new start up message instead.
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======================
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END DATE 18/01/08 - Murrawhip
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============================================================
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============================================================
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START DATE 18/01/08 - AZA
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======================
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Changes
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======================
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- Used Alpha Transparency on All Windows, Window-Doors and Window-Security-Doors. They look so good.
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- Used Alpha Transparency on some of the icons like helmets etc.
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- Added a free-emote function.
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- Made it so the syringe wont inject any residue under 1 unit.
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- Hopefully the traitor item not being recognised has been fixed, need to test it.
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- Skin Tone and Knock-Down bug has been fixed again
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- When buckled to a chair, you can no longer be put into a locker
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- The electric chair bug (e_chair) no longer generates a runtime error and now produces the correct equipment.
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- You can now screw/unscrew a table (single only) to move it using a screwdriver
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- Updated the map with minor changes including new fire doors and alpha transparency windows.
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- Made some new areas and mapped them
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- Made it so floor tiles can only create a 'burnt' floor tile, requiring two tiles to build a full floor tile.
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- Added remote doors again
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- Added lighting in again, but this time using Alpha Trasparency (Thanks for making me realise that neat new feature :D)
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- Added alpha transparency for flash, flashbang and bombs.
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Notes:
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======================
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- Dying Kits aren't actually added and adding them in means changing the way people equip uniforms and changing items around. Lets just hope they don't notice!
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- I <3 Alpha Transparency, we could change the bomb and flash things using it, too. =D
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======================
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END DATE 18/01/08 - AZA
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============================================================
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============================================================
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START DATE 17/01/08 - Murrawhip
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=====================
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-mouse opacity for areas fixed
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-added transparent overlays for fire alarms, engine alarm, gas mask, and the need to wear glasses
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-fixed the bug where a runtime error is sent if traitor mode is selected, and an assassination is supposed to take place, but pick() screws up because no one is 'entered' into the game
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-Added in a delay thingo to stop testfire from being spammed
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-Stopped areas from able to be examined and turfs(cept for walls)
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-in temp.dm, I've put in a report a bug verb, just for when we host 'n stuff. it outputs to bugs.html.
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-removed dumpsource
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Notes
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-Don't forget to fix that knock down bug caused by BYOND4
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-Don't forget to redo all of those map changes. (y) :D
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======================
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END DATE 17/01/08 - Murrawhip
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============================================================
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*/
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-109
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/*
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==============================================================
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BLULOGIC DESIGNS FILE
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==============================================================
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Here will be designs for new changes/items etc. that will effect the game on a larger basis.
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ITEM ADDITIONS:
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======================
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ID Scanner -
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This item can be set to read a specific ID Access Level (Numbers AND/OR Assignment)
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It can be attached to assemblies of all sorts to only enable operation from the registered
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user as per the ID Scanner. This can be dismantled relatively easily, but is a long process.
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Tablet Computer -
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We have laptops, computer, PDAs and tablet PCs already, so it'd make sense that they'd have
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these on a space station in addition to those bulky-ass computers.
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The tablet computer can be used to send and recieve data to assemblies remotely, for
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example, setting it to the same frequency as a Analyzer/Radio Signaller assembly will enable
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you to gain information about that area remotely.
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The tablet computer can be used to remotely access the controls and information of the
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following devices and assemblies:
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- Radio Signaller/Analyzer Assembly
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- Radio Signaller/Igniter Assembly
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- Radio Signaller/Igniter/Plasma Tank Assembly
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- Radio Signaller/Proximity Sensor Assembly
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- Radio Signaller/Infrared Beam Assembly
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- All Radio Signaller/Object assemblies
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In addition, attaching a radio signaller to a computer console will enable a tablet computer
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to accss it remotely on the same frequency/code.
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When the electrical system is added, you could also use the wiring to hack directly into
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consoles, with ranging levels of difficulty depending on which console they are trying to
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access.
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Motor
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Used in doors and moving parts - will enable the creation of doors.
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Computer Chips
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Used in repairing consoles and other devices. Will eventually enable construction of computer
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consoles. Also required to build/repair objects such as doors, tablet computers, etc.
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Radio Signallers
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Obviously not an addition, but an addition to current functionality.
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The radio signaller can be attached to the following devices to allow access via Tablet
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Computer or for simple assemblies, another Radio Signaller.
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- Communications Console
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- Engine Control Console
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- Engine Ejection Console
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- Air Tunnel Console
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- (MAYBE) ID Console (for remote ID assignment) (add 2xID Scanners to Tablet Computer)
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- Remote Door Consoles
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- Remote Doors
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- Airlocks
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- Secure Doors
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- Window Doors
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- Engineering Doors
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- Analyzer
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- Locator
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-
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*/
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Reference in New Issue
Block a user