Split water effects off into a separate file.

This commit is contained in:
stephen001
2008-06-19 00:05:54 +00:00
parent 0ec10ee790
commit a485ec530e
4 changed files with 33 additions and 32 deletions
-23
View File
@@ -5561,29 +5561,6 @@
else
M.loc = locate(tx, ty, src.target.z)
/obj/effects/water/New()
..()
var/turf/T = src.loc
if (istype(T, /turf))
T.firelevel = 0
spawn(70) del(src)
/obj/effects/water/Del()
var/turf/T = src.loc
if (istype(T, /turf))
T.firelevel = 0
..()
/obj/effects/water/Move(turf/newloc)
var/turf/T = src.loc
if (istype(T, /turf))
T.firelevel = 0
if (--src.life < 1)
del(src)
if(newloc.density)
return 0
.=..()
/mob/attackby(obj/item/weapon/W, mob/user)
var/shielded = 0
for(var/obj/item/weapon/shield/S in src)