Looks like I made a dodgy commit with the re-structuring of effects.

This commit is contained in:
stephen001
2008-06-21 22:28:27 +00:00
parent 806ab19f2c
commit d6d9a09da9
2 changed files with 9 additions and 23 deletions
+3 -19
View File
@@ -32,7 +32,7 @@
#define ONBELT 128 // can be put in belt slot
#define FPRINT 256 // takes a fingerprint
#define WINDOW 512 // window or window/door (or injector)
// channel numbers for power
#define EQUIP 1
@@ -355,7 +355,7 @@
var/droneTransitioning = 0
var/cameraFollow = null
var/now_pushing = null
var/list/organs = list( )
var/list/grabbed_by = list( )
var/list/requests = list( )
@@ -413,7 +413,7 @@
var/image/face2 = null
var/h_style_r = "hair_a"
weight = 2500000.0
var/list/body_standing = list( )
var/list/body_lying = list( )
@@ -664,14 +664,6 @@
name = "ion trails"
icon_state = "ion_trails"
anchored = 1.0
/obj/effects/water
name = "water"
icon = 'water.dmi'
icon_state = "extinguish"
var/life = 15.0
flags = 2.0
mouse_opacity = 0
weight = 1000
/obj/equip_e
name = "equip e"
var/mob/source = null
@@ -2471,14 +2463,6 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
icon = 'screen1.dmi'
icon_state = "arrow"
layer = 16.0
/obj/portal
name = "portal"
icon = 'stationobjs.dmi'
icon_state = "portal"
density = 1
var/obj/target = null
anchored = 1.0
/obj/rack
name = "rack"
icon = 'Icons.dmi'
+6 -4
View File
@@ -7,6 +7,8 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "Code"
#define FILE_DIR "Code/CTF"
#define FILE_DIR "Code/Effects"
#define FILE_DIR "Code/Item"
#define FILE_DIR "Code/Item/Weapon"
#define FILE_DIR "Code/Machinery"
@@ -61,6 +63,9 @@
#include "Code\wallFloorSpaceChanges-normal.dm"
#include "Code\weap_sat.dm"
#include "Code\weapons.dm"
#include "Code\CTF\barrier.dm"
#include "Code\Effects\portal.dm"
#include "Code\Effects\water.dm"
#include "Code\Item\Weapon\aimodules.dm"
#include "Code\Item\Weapon\multitool.dm"
#include "Code\Machinery\_machinery.dm"
@@ -132,9 +137,6 @@
#include "Code\Machinery\Power\terminal.dm"
#include "Code\Machinery\Power\turbine.dm"
#include "Code\mob\ai.dm"
#include "Code\mob\drone.dm"
#include "Code\CTF\barrier.dm"
#include "Code\Effects\portal.dm"
#include "Code\Effects\water.dm"
#include "Code\mob\drone.dm"
// END_INCLUDE