mirror of
https://github.com/cybergirlvannie/OpenSS13.git
synced 2026-07-12 16:22:42 +01:00
Add missing weldingtool.dm
Split /obj/machinery/pump to separate file
This commit is contained in:
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
* Weldingtool - used for a variety of purposes, including cutting, burning, etc.
|
||||
*
|
||||
* Uses fuel when used, can be refueled at a weldfueltank.
|
||||
*/
|
||||
|
||||
/obj/item/weapon/weldingtool
|
||||
name = "weldingtool"
|
||||
icon_state = "welder"
|
||||
flags = 322.0
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
throwspeed = 5.0
|
||||
w_class = 2.0
|
||||
|
||||
var/welding = 0 // true if welding (turned on)
|
||||
var/weldfuel = 20 // number of fuel units left
|
||||
var/processing = 0 // true if running a process loop
|
||||
|
||||
|
||||
// Note: most welding functionality is contained in the attackby() proc of the target atoms
|
||||
|
||||
|
||||
// Standard examine proc
|
||||
|
||||
examine()
|
||||
set src in usr
|
||||
|
||||
usr << "\icon[src] [src.name] contains [src.weldfuel] units of fuel left!"
|
||||
return
|
||||
|
||||
|
||||
// Afterattack - called by atom/DblClick() after calling src.attackby(weapon, user)
|
||||
// Use up fuel, and turn of welder if no fuel left
|
||||
|
||||
afterattack(obj/O, mob/user)
|
||||
if (src.welding)
|
||||
src.weldfuel--
|
||||
if (src.weldfuel <= 0)
|
||||
usr << "\blue Need more fuel!" // no fuel left, so set welder to off state
|
||||
src.welding = 0
|
||||
src.force = 3
|
||||
src.damtype = "brute"
|
||||
src.icon_state = "welder"
|
||||
var/turf/location = user.loc // also ignite turf if welder was used in plasma
|
||||
if (!( istype(location, /turf) ))
|
||||
return
|
||||
location.firelevel = location.poison + 1
|
||||
return
|
||||
|
||||
|
||||
// Attack self - toggle between welding and not welding, if there's fuel left.
|
||||
// Note having the welder on doesn't use fuel, only when it is used on something (pilot light?)
|
||||
|
||||
attack_self(mob/user)
|
||||
src.welding = !( src.welding )
|
||||
if (src.welding)
|
||||
if (src.weldfuel <= 0)
|
||||
user << "\blue Need more fuel!"
|
||||
src.welding = 0
|
||||
return 0
|
||||
user << "\blue You will now weld when you attack."
|
||||
src.force = 15
|
||||
src.damtype = "fire"
|
||||
src.icon_state = "welder1"
|
||||
spawn(0)
|
||||
process() // run process loop to check for plasma ignition
|
||||
else
|
||||
user << "\blue Not welding anymore."
|
||||
src.force = 3
|
||||
src.damtype = "brute"
|
||||
src.icon_state = "welder"
|
||||
return
|
||||
|
||||
|
||||
// Process loop, spawned when turning on the welding tool
|
||||
// Every second, check whether we're on a turf or in a mob's hand
|
||||
// if so, set the local firelevel to the poison level (+1), will ignite any plasma present
|
||||
// setting "processing" variable prevents multiple loops being started for the same tool.
|
||||
|
||||
proc/process()
|
||||
|
||||
if(processing) // a processing loop is already running, so don't start this one
|
||||
return // needed so rapidly toggling a welder doesn't start multiple loops
|
||||
processing = 1
|
||||
|
||||
while(welding) // repeat while the tool is turned on
|
||||
|
||||
var/turf/location = src.loc // location of the tool
|
||||
|
||||
if(ismob(location)) // if tool in contents of a mob
|
||||
var/mob/M = location
|
||||
|
||||
if(M.l_hand == src || M.r_hand == src) // if tool in a mob's hand
|
||||
location = M.loc // update location to mob's location
|
||||
|
||||
// "location" is now turf the tool is on, or turf the mob is on if it's in the mob's hands
|
||||
// note if the mob is inside something else (closet etc.), location will not be a turf, and fail the next check
|
||||
|
||||
if(isturf(location)) // if located on a turf
|
||||
location.firelevel = location.poison + 1 // start a fire if plasma present
|
||||
|
||||
sleep(10) // sleep for 1 second
|
||||
|
||||
processing = 0 // tool has stopped welding, so exit the loop
|
||||
@@ -390,190 +390,3 @@ obj/machinery/pipes
|
||||
density = 1
|
||||
capacity = 1.8E7
|
||||
|
||||
|
||||
obj/machinery/pump
|
||||
name = "Gas Pump"
|
||||
desc = "A gas pump"
|
||||
icon = 'pipes.dmi'
|
||||
icon_state = "one-way"
|
||||
anchored = 1
|
||||
density = 0
|
||||
capmult = 1
|
||||
|
||||
var
|
||||
status = 0 // 0 = off, 1 = on
|
||||
rate = 400000
|
||||
maxrate = 1e22
|
||||
|
||||
obj/substance/gas/gas1 = null
|
||||
obj/substance/gas/ngas1 = null
|
||||
|
||||
obj/substance/gas/gas2 = null
|
||||
obj/substance/gas/ngas2 = null
|
||||
|
||||
capacity = 1e22
|
||||
|
||||
obj/machinery/node1 = null // the physical pipe object to the south
|
||||
obj/machinery/node2 = null // the physical pipe object to the north
|
||||
|
||||
obj/machinery/vnode1 // the pipeline object
|
||||
obj/machinery/vnode2 // the pipeline object
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
gas1 = new/obj/substance/gas(src)
|
||||
gas1.maximum = capacity
|
||||
gas2 = new/obj/substance/gas(src)
|
||||
gas2.maximum = capacity
|
||||
|
||||
ngas1 = new/obj/substance/gas()
|
||||
ngas2 = new/obj/substance/gas()
|
||||
|
||||
gasflowlist += src
|
||||
|
||||
proc/update()
|
||||
p_dir = text2num(icon_state)
|
||||
|
||||
buildnodes()
|
||||
var/turf/n1
|
||||
var/turf/n2
|
||||
if (src.dir == 1)
|
||||
n1 = get_step(src, SOUTH)
|
||||
n2 = get_step(src, NORTH)
|
||||
if (src.dir == 8)
|
||||
n1 = get_step(src, EAST)
|
||||
n2 = get_step(src, WEST)
|
||||
if (src.dir == 2)
|
||||
n1 = get_step(src, NORTH)
|
||||
n2 = get_step(src, SOUTH)
|
||||
if (src.dir == 4)
|
||||
n1 = get_step(src, WEST)
|
||||
n2 = get_step(src, EAST)
|
||||
for(var/obj/machinery/M in n1)
|
||||
|
||||
// if(M && (M.p_dir & 1))
|
||||
node1 = M
|
||||
break
|
||||
|
||||
for(var/obj/machinery/M in n2)
|
||||
|
||||
// if(M && (M.p_dir & 2))
|
||||
node2 = M
|
||||
break
|
||||
|
||||
|
||||
if(node1) vnode1 = node1.getline()
|
||||
|
||||
if(node2) vnode2 = node2.getline()
|
||||
|
||||
|
||||
|
||||
/* proc/control(var/on, var/prate)
|
||||
|
||||
rate = prate/100*maxrate
|
||||
|
||||
if(status == 1)
|
||||
if(!on)
|
||||
status = 2
|
||||
spawn(30)
|
||||
if(status == 2) //Most of the pump code is shamefully swiped and hacked from circulators :p
|
||||
status = 0
|
||||
// updateicon()
|
||||
else if(status == 0)
|
||||
if(on)
|
||||
status = 1
|
||||
else // status ==2
|
||||
if(on)
|
||||
status = 1*/
|
||||
|
||||
|
||||
|
||||
|
||||
gas_flow()
|
||||
|
||||
gas1.replace_by(ngas1)
|
||||
gas2.replace_by(ngas2)
|
||||
|
||||
|
||||
|
||||
process()
|
||||
|
||||
if(! (stat & NOPOWER) )
|
||||
if(status==1 || status==2)
|
||||
gas2.transfer_from(gas1, 1e22)
|
||||
use_power(rate/capacity * 100)
|
||||
ngas1.replace_by(gas1)
|
||||
ngas2.replace_by(gas2)
|
||||
|
||||
|
||||
// now do standard gas flow process
|
||||
|
||||
var/delta_gt
|
||||
|
||||
if(vnode1)
|
||||
delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.tot_gas() / capmult)
|
||||
calc_delta( src, gas1, ngas1, vnode1, delta_gt)
|
||||
else
|
||||
leak_to_turf(1)
|
||||
|
||||
if(vnode2)
|
||||
delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.tot_gas() / capmult)
|
||||
calc_delta( src, gas2, ngas2, vnode2, delta_gt)
|
||||
else
|
||||
leak_to_turf(2)
|
||||
|
||||
|
||||
// If nothing connected to either pipe node, leak the gas to the turf instead
|
||||
|
||||
proc/leak_to_turf(var/port)
|
||||
|
||||
var/turf/T
|
||||
|
||||
switch(port)
|
||||
if(1)
|
||||
T = get_step(src, SOUTH)
|
||||
if(2)
|
||||
T = get_step(src, NORTH)
|
||||
|
||||
if(T.density)
|
||||
T = src.loc
|
||||
if(T.density)
|
||||
return
|
||||
|
||||
switch(port)
|
||||
if(1)
|
||||
flow_to_turf(gas1, ngas1, T)
|
||||
if(2)
|
||||
flow_to_turf(gas2, ngas2, T)
|
||||
|
||||
|
||||
// Get the current gas fill level. Note since we have two reservoirs, value depends on which node is enquiring
|
||||
|
||||
get_gas_val(from)
|
||||
|
||||
if(from == vnode1)
|
||||
return gas1.tot_gas()/capmult
|
||||
else
|
||||
return gas2.tot_gas()/capmult
|
||||
|
||||
|
||||
// Get the gas reservoir object connected to node "from"
|
||||
|
||||
get_gas(from)
|
||||
|
||||
if(from == vnode1)
|
||||
return gas1
|
||||
else
|
||||
return gas2
|
||||
|
||||
attack_hand(var/mob/user)
|
||||
|
||||
if (src.status == 0)
|
||||
user.show_message("\blue You activate the pump")
|
||||
src.status = 1
|
||||
src.rate = 1e22
|
||||
else
|
||||
user.show_message("\blue You deactivate the pump")
|
||||
src.status = 0
|
||||
src.rate = 400000
|
||||
|
||||
@@ -0,0 +1,186 @@
|
||||
obj/machinery/pump
|
||||
name = "Gas Pump"
|
||||
desc = "A gas pump"
|
||||
icon = 'pipes.dmi'
|
||||
icon_state = "one-way"
|
||||
anchored = 1
|
||||
density = 0
|
||||
capmult = 1
|
||||
|
||||
var
|
||||
status = 0 // 0 = off, 1 = on
|
||||
rate = 400000
|
||||
maxrate = 1e22
|
||||
|
||||
obj/substance/gas/gas1 = null
|
||||
obj/substance/gas/ngas1 = null
|
||||
|
||||
obj/substance/gas/gas2 = null
|
||||
obj/substance/gas/ngas2 = null
|
||||
|
||||
capacity = 1e22
|
||||
|
||||
obj/machinery/node1 = null // the physical pipe object to the south
|
||||
obj/machinery/node2 = null // the physical pipe object to the north
|
||||
|
||||
obj/machinery/vnode1 // the pipeline object
|
||||
obj/machinery/vnode2 // the pipeline object
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
gas1 = new/obj/substance/gas(src)
|
||||
gas1.maximum = capacity
|
||||
gas2 = new/obj/substance/gas(src)
|
||||
gas2.maximum = capacity
|
||||
|
||||
ngas1 = new/obj/substance/gas()
|
||||
ngas2 = new/obj/substance/gas()
|
||||
|
||||
gasflowlist += src
|
||||
|
||||
proc/update()
|
||||
p_dir = text2num(icon_state)
|
||||
|
||||
buildnodes()
|
||||
var/turf/n1
|
||||
var/turf/n2
|
||||
if (src.dir == 1)
|
||||
n1 = get_step(src, SOUTH)
|
||||
n2 = get_step(src, NORTH)
|
||||
if (src.dir == 8)
|
||||
n1 = get_step(src, EAST)
|
||||
n2 = get_step(src, WEST)
|
||||
if (src.dir == 2)
|
||||
n1 = get_step(src, NORTH)
|
||||
n2 = get_step(src, SOUTH)
|
||||
if (src.dir == 4)
|
||||
n1 = get_step(src, WEST)
|
||||
n2 = get_step(src, EAST)
|
||||
for(var/obj/machinery/M in n1)
|
||||
|
||||
// if(M && (M.p_dir & 1))
|
||||
node1 = M
|
||||
break
|
||||
|
||||
for(var/obj/machinery/M in n2)
|
||||
|
||||
// if(M && (M.p_dir & 2))
|
||||
node2 = M
|
||||
break
|
||||
|
||||
|
||||
if(node1) vnode1 = node1.getline()
|
||||
|
||||
if(node2) vnode2 = node2.getline()
|
||||
|
||||
|
||||
|
||||
/* proc/control(var/on, var/prate)
|
||||
|
||||
rate = prate/100*maxrate
|
||||
|
||||
if(status == 1)
|
||||
if(!on)
|
||||
status = 2
|
||||
spawn(30)
|
||||
if(status == 2) //Most of the pump code is shamefully swiped and hacked from circulators :p
|
||||
status = 0
|
||||
// updateicon()
|
||||
else if(status == 0)
|
||||
if(on)
|
||||
status = 1
|
||||
else // status ==2
|
||||
if(on)
|
||||
status = 1*/
|
||||
|
||||
|
||||
|
||||
|
||||
gas_flow()
|
||||
|
||||
gas1.replace_by(ngas1)
|
||||
gas2.replace_by(ngas2)
|
||||
|
||||
|
||||
|
||||
process()
|
||||
|
||||
if(! (stat & NOPOWER) )
|
||||
if(status==1 || status==2)
|
||||
gas2.transfer_from(gas1, 1e22)
|
||||
use_power(rate/capacity * 100)
|
||||
ngas1.replace_by(gas1)
|
||||
ngas2.replace_by(gas2)
|
||||
|
||||
|
||||
// now do standard gas flow process
|
||||
|
||||
var/delta_gt
|
||||
|
||||
if(vnode1)
|
||||
delta_gt = FLOWFRAC * ( vnode1.get_gas_val(src) - gas1.tot_gas() / capmult)
|
||||
calc_delta( src, gas1, ngas1, vnode1, delta_gt)
|
||||
else
|
||||
leak_to_turf(1)
|
||||
|
||||
if(vnode2)
|
||||
delta_gt = FLOWFRAC * ( vnode2.get_gas_val(src) - gas2.tot_gas() / capmult)
|
||||
calc_delta( src, gas2, ngas2, vnode2, delta_gt)
|
||||
else
|
||||
leak_to_turf(2)
|
||||
|
||||
|
||||
// If nothing connected to either pipe node, leak the gas to the turf instead
|
||||
|
||||
proc/leak_to_turf(var/port)
|
||||
|
||||
var/turf/T
|
||||
|
||||
switch(port)
|
||||
if(1)
|
||||
T = get_step(src, SOUTH)
|
||||
if(2)
|
||||
T = get_step(src, NORTH)
|
||||
|
||||
if(T.density)
|
||||
T = src.loc
|
||||
if(T.density)
|
||||
return
|
||||
|
||||
switch(port)
|
||||
if(1)
|
||||
flow_to_turf(gas1, ngas1, T)
|
||||
if(2)
|
||||
flow_to_turf(gas2, ngas2, T)
|
||||
|
||||
|
||||
// Get the current gas fill level. Note since we have two reservoirs, value depends on which node is enquiring
|
||||
|
||||
get_gas_val(from)
|
||||
|
||||
if(from == vnode1)
|
||||
return gas1.tot_gas()/capmult
|
||||
else
|
||||
return gas2.tot_gas()/capmult
|
||||
|
||||
|
||||
// Get the gas reservoir object connected to node "from"
|
||||
|
||||
get_gas(from)
|
||||
|
||||
if(from == vnode1)
|
||||
return gas1
|
||||
else
|
||||
return gas2
|
||||
|
||||
attack_hand(var/mob/user)
|
||||
|
||||
if (src.status == 0)
|
||||
user.show_message("\blue You activate the pump")
|
||||
src.status = 1
|
||||
src.rate = 1e22
|
||||
else
|
||||
user.show_message("\blue You deactivate the pump")
|
||||
src.status = 0
|
||||
src.rate = 400000
|
||||
+1
-1
@@ -45,7 +45,7 @@
|
||||
|
||||
#ifdef VARSICON
|
||||
var/rnd = rand(1,10000) // use random number in filename to avoid conflicts
|
||||
user:client_mob() << browse_rsc(val, "tmp\ref[val][rnd].png") // precache the icon image file
|
||||
user << browse_rsc(val, "tmp\ref[val][rnd].png") // precache the icon image file
|
||||
t+="<IMG SRC=\"tmp\ref[val][rnd].png\">" // and add the icon to the HTML
|
||||
#endif
|
||||
|
||||
|
||||
+2
-8
@@ -3,12 +3,6 @@
|
||||
// New source code should be placed in .dm files: choose File/New --> Code File.
|
||||
|
||||
// BEGIN_INTERNALS
|
||||
/*
|
||||
FILE: Code\Machinery\Door\airlock.dm
|
||||
DIR: Code Code\CTF Code\Effects Code\Item Code\Item\Weapon Code\Machinery Code\Machinery\Atmoalter Code\Machinery\Computer Code\Machinery\Door Code\Machinery\Power Code\mob
|
||||
MAP_ICON_TYPE: 0
|
||||
AUTO_FILE_DIR: ON
|
||||
*/
|
||||
// END_INTERNALS
|
||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
@@ -25,11 +19,10 @@ AUTO_FILE_DIR: ON
|
||||
#define FILE_DIR "Code/mob"
|
||||
#define FILE_DIR "Icons"
|
||||
#define FILE_DIR "Interface"
|
||||
#define FILE_DIR "players"
|
||||
#define FILE_DIR "supporting-docs"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
#define DEBUG
|
||||
// END_PREFERENCES
|
||||
|
||||
// BEGIN_INCLUDE
|
||||
@@ -103,6 +96,7 @@ AUTO_FILE_DIR: ON
|
||||
#include "Code\Machinery\pipeline.dm"
|
||||
#include "Code\Machinery\pipes.dm"
|
||||
#include "Code\Machinery\pod.dm"
|
||||
#include "Code\Machinery\pump.dm"
|
||||
#include "Code\Machinery\recharger.dm"
|
||||
#include "Code\Machinery\recon.dm"
|
||||
#include "Code\Machinery\sec_lock.dm"
|
||||
|
||||
Reference in New Issue
Block a user