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Add missing weldingtool.dm
Split /obj/machinery/pump to separate file
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/*
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* Weldingtool - used for a variety of purposes, including cutting, burning, etc.
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*
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* Uses fuel when used, can be refueled at a weldfueltank.
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*/
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/obj/item/weapon/weldingtool
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name = "weldingtool"
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icon_state = "welder"
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flags = 322.0
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force = 3.0
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throwforce = 5.0
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throwspeed = 5.0
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w_class = 2.0
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var/welding = 0 // true if welding (turned on)
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var/weldfuel = 20 // number of fuel units left
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var/processing = 0 // true if running a process loop
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// Note: most welding functionality is contained in the attackby() proc of the target atoms
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// Standard examine proc
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examine()
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set src in usr
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usr << "\icon[src] [src.name] contains [src.weldfuel] units of fuel left!"
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return
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// Afterattack - called by atom/DblClick() after calling src.attackby(weapon, user)
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// Use up fuel, and turn of welder if no fuel left
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afterattack(obj/O, mob/user)
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if (src.welding)
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src.weldfuel--
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if (src.weldfuel <= 0)
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usr << "\blue Need more fuel!" // no fuel left, so set welder to off state
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src.welding = 0
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src.force = 3
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src.damtype = "brute"
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src.icon_state = "welder"
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var/turf/location = user.loc // also ignite turf if welder was used in plasma
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if (!( istype(location, /turf) ))
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return
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location.firelevel = location.poison + 1
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return
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// Attack self - toggle between welding and not welding, if there's fuel left.
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// Note having the welder on doesn't use fuel, only when it is used on something (pilot light?)
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attack_self(mob/user)
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src.welding = !( src.welding )
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if (src.welding)
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if (src.weldfuel <= 0)
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user << "\blue Need more fuel!"
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src.welding = 0
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return 0
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user << "\blue You will now weld when you attack."
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src.force = 15
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src.damtype = "fire"
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src.icon_state = "welder1"
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spawn(0)
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process() // run process loop to check for plasma ignition
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else
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user << "\blue Not welding anymore."
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src.force = 3
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src.damtype = "brute"
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src.icon_state = "welder"
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return
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// Process loop, spawned when turning on the welding tool
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// Every second, check whether we're on a turf or in a mob's hand
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// if so, set the local firelevel to the poison level (+1), will ignite any plasma present
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// setting "processing" variable prevents multiple loops being started for the same tool.
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proc/process()
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if(processing) // a processing loop is already running, so don't start this one
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return // needed so rapidly toggling a welder doesn't start multiple loops
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processing = 1
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while(welding) // repeat while the tool is turned on
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var/turf/location = src.loc // location of the tool
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if(ismob(location)) // if tool in contents of a mob
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var/mob/M = location
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if(M.l_hand == src || M.r_hand == src) // if tool in a mob's hand
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location = M.loc // update location to mob's location
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// "location" is now turf the tool is on, or turf the mob is on if it's in the mob's hands
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// note if the mob is inside something else (closet etc.), location will not be a turf, and fail the next check
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if(isturf(location)) // if located on a turf
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location.firelevel = location.poison + 1 // start a fire if plasma present
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sleep(10) // sleep for 1 second
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processing = 0 // tool has stopped welding, so exit the loop
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