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Refactors is_hot and fixes some issues from the beaker lighting PR (#22964)
* Idk what I'm doing * The is_hot refactor * Fixes that I forgot to push before making the PR * Update code/game/objects/items.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Contra review * TODO: Find out why this isn't working * Removes the signal stuff for now, this works * Fixes it all * Add new signal * Update code/_onclick/item_attack.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * Contra reivew * Ayyy it works * Merge master * Forgot this one * Update code/game/machinery/doors/airlock_types.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/objects/structures/mineral_doors.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/turfs/simulated/floor/mineral_floors.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/turfs/simulated/walls_mineral.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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Contrabang
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@@ -264,7 +264,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
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return TRUE
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/obj/item/stack/sheet/mineral/plasma/attackby(obj/item/I, mob/living/user, params)
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if(is_hot(I))
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if(I.get_heat())
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log_and_set_aflame(user, I)
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else
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return ..()
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