Pneumatic Cannon Refactor (#22956)

* camelcase and snakecase on the same line...

* the rest, i dunno

* PERIODDDDTTTTTT

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* the

* new variable name

* don't need that

* Update code/game/objects/items/weapons/pneumaticCannon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/weapons/pneumaticCannon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/weapons/pneumaticCannon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/weapons/pneumaticCannon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/weapons/pneumaticCannon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/weapons/pneumaticCannon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/weapons/pneumaticCannon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/weapons/pneumaticCannon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/weapons/pneumaticCannon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewc's suggestions + new fun var to play with

* Update code/game/objects/items/weapons/pneumaticCannon.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* bjam's suggestion

* adjusting settings is now a seperate proc

* swap some stuff around

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
This commit is contained in:
BiancaWilkson
2023-12-11 11:53:11 -05:00
committed by GitHub
parent 94cefac7cb
commit cbc45c1336
2 changed files with 127 additions and 113 deletions
+116 -113
View File
@@ -10,16 +10,26 @@
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 60, ACID = 50)
var/maxWeightClass = 20 //The max weight of items that can fit into the cannon
var/loadedWeightClass = 0 //The weight of items currently in the cannon
var/obj/item/tank/internals/tank = null //The gas tank that is drawn from to fire things
var/gasPerThrow = 3 //How much gas is drawn from a tank's pressure to fire
var/list/loadedItems = list() //The items loaded into the cannon that will be fired out
var/pressureSetting = 1 //How powerful the cannon is - higher pressure = more gas but more powerful throws
///The max weight of items that can fit into the cannon
var/max_weight_class = 20
///The weight of items currently in the cannon
var/loaded_weight_class = 0
///The gas tank that is drawn from to fire things
var/obj/item/tank/internals/tank = null
///If the cannon needs a tank at all
var/requires_tank = TRUE
///How many moles of gas is drawn from a tank's pressure to fire
var/gas_per_throw = 3
///The items loaded into the cannon that will be fired out
var/list/loaded_items = list()
///How powerful the cannon is - higher pressure = more gas but more powerful throws
var/pressure_setting = 1
///In case we want a really strong cannon
var/max_pressure_setting = 3
/obj/item/pneumatic_cannon/Destroy()
QDEL_NULL(tank)
QDEL_LIST_CONTENTS(loadedItems)
QDEL_LIST_CONTENTS(loaded_items)
return ..()
/obj/item/pneumatic_cannon/examine(mob/user)
@@ -28,148 +38,127 @@
. += "<span class='notice'>You'll need to get closer to see any more.</span>"
else
if(tank)
. += "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>"
for(var/obj/item/I in loadedItems)
. += "<span class='info'>[bicon(I)] It has \the [I] loaded.</span>"
. += "<span class='notice'>[bicon(tank)] It has [tank] mounted onto it.</span>"
for(var/obj/item/I in loaded_items)
. += "<span class='info'>[bicon(I)] It has [I] loaded.</span>"
/**
* Arguments:
* * I - item to load into the cannon
* * user - the person loading the item in
* Returns:
* * True if item was loaded, false if it failed
*/
/obj/item/pneumatic_cannon/proc/load_item(obj/item/I, mob/user)
if((loaded_weight_class + I.w_class) > max_weight_class)
to_chat(user, "<span class='warning'>[I] won't fit into [src]!</span>")
return FALSE
if(I.w_class > w_class)
to_chat(user, "<span class='warning'>[I] is too large to fit into [src]!</span>")
return FALSE
if(!user.unEquip(I) || I.flags & (ABSTRACT | NODROP | DROPDEL))
to_chat(user, "<span class='warning'>You can't put [I] into [src]!</span>")
return FALSE
to_chat(user, "<span class='notice'>You load [I] into [src].</span>")
loaded_items.Add(I)
loaded_weight_class += I.w_class
I.forceMove(src)
return TRUE
/obj/item/pneumatic_cannon/wrench_act(mob/living/user, obj/item/I)
adjust_setting(user)
return TRUE
/obj/item/pneumatic_cannon/proc/adjust_setting(mob/living/user)
if(pressure_setting == max_pressure_setting)
pressure_setting = 1
else
pressure_setting++
to_chat(user, "<span class='notice'>You tweak [src]'s pressure output to [pressure_setting].</span>")
/obj/item/pneumatic_cannon/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/tank/internals/) && !tank)
if(istype(W, /obj/item/tank/internals) && !tank)
if(istype(W, /obj/item/tank/internals/emergency_oxygen))
to_chat(user, "<span class='warning'>\The [W] is too small for \the [src].</span>")
to_chat(user, "<span class='warning'>[W] is too small for [src].</span>")
return
updateTank(W, 0, user)
add_tank(W, user)
return
if(W.type == type)
to_chat(user, "<span class='warning'>You're fairly certain that putting a pneumatic cannon inside another pneumatic cannon would cause a spacetime disruption.</span>")
return
if(istype(W, /obj/item/wrench))
switch(pressureSetting)
if(1)
pressureSetting = 2
if(2)
pressureSetting = 3
if(3)
pressureSetting = 1
to_chat(user, "<span class='notice'>You tweak \the [src]'s pressure output to [pressureSetting].</span>")
return
if(loadedWeightClass >= maxWeightClass)
to_chat(user, "<span class='warning'>\The [src] can't hold any more items!</span>")
return
if(isitem(W))
var/obj/item/IW = W
if(IW.flags & (ABSTRACT | NODROP | DROPDEL))
to_chat(user, "<span class='warning'>You can't put [IW] into [src]!</span>")
return
if((loadedWeightClass + IW.w_class) > maxWeightClass)
to_chat(user, "<span class='warning'>\The [IW] won't fit into \the [src]!</span>")
return
if(IW.w_class > src.w_class)
to_chat(user, "<span class='warning'>\The [IW] is too large to fit into \the [src]!</span>")
return
if(!user.unEquip(W))
return
to_chat(user, "<span class='notice'>You load \the [IW] into \the [src].</span>")
loadedItems.Add(IW)
loadedWeightClass += IW.w_class
IW.loc = src
return
load_item(W, user)
/obj/item/pneumatic_cannon/screwdriver_act(mob/living/user, obj/item/I)
if(!tank)
return
updateTank(tank, 1, user)
remove_tank(user)
return TRUE
/obj/item/pneumatic_cannon/afterattack(atom/target, mob/living/carbon/human/user, flag, params)
if(isstorage(target)) //So you can store it in backpacks
return ..()
if(istype(target, /obj/structure/closet)) //So you can store it in closets
return ..()
if(istype(target, /obj/structure/rack)) //So you can store it on racks
return ..()
if(!istype(user))
return ..()
Fire(user, target)
fire(user, target)
/obj/item/pneumatic_cannon/proc/Fire(mob/living/carbon/human/user, atom/target)
/obj/item/pneumatic_cannon/proc/fire(mob/living/carbon/human/user, atom/target)
if(!istype(user) && !target)
return
var/discharge = 0
if(!loadedItems || !loadedWeightClass)
to_chat(user, "<span class='warning'>\The [src] has nothing loaded.</span>")
return
if(!tank)
to_chat(user, "<span class='warning'>\The [src] can't fire without a source of gas.</span>")
return
if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
var/has_discharged = FALSE
if(!loaded_items || !loaded_weight_class)
to_chat(user, "<span class='warning'>[src] has nothing loaded.</span>")
return
if(requires_tank)
if(!tank)
to_chat(user, "<span class='warning'>[src] can't fire without a source of gas.</span>")
return
if(!tank.air_contents.boolean_remove(gas_per_throw * pressure_setting))
to_chat(user, "<span class='warning'>[src] lets out a weak hiss and doesn't react!</span>")
return
if(user && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75))
user.visible_message("<span class='warning'>[user] loses [user.p_their()] grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
user.drop_item()
has_discharged = TRUE
if(prob(10))
target = get_turf(user)
target = user
else
var/list/possible_targets = range(3,src)
target = pick(possible_targets)
discharge = 1
if(!discharge)
user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
"<span class='danger'>You fire \the [src]!</span>")
if(!has_discharged)
user.visible_message("<span class='danger'>[user] fires [src]!</span>", \
"<span class='danger'>You fire [src]!</span>")
add_attack_logs(user, target, "Fired [src]")
playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
for(var/obj/item/ITD in loadedItems) //Item To Discharge
spawn(0)
loadedItems.Remove(ITD)
loadedWeightClass -= ITD.w_class
ITD.throw_speed = pressureSetting * 2
ITD.loc = get_turf(src)
ITD.throw_at(target, pressureSetting * 5, pressureSetting * 2,user)
if(pressureSetting >= 3 && user)
playsound(loc, 'sound/weapons/sonic_jackhammer.ogg', 50, TRUE)
for(var/obj/item/loaded_item in loaded_items)
loaded_items.Remove(loaded_item)
loaded_weight_class -= loaded_item.w_class
loaded_item.throw_speed = pressure_setting * 2
loaded_item.forceMove(get_turf(src))
loaded_item.throw_at(target, pressure_setting * 5, pressure_setting * 2, user)
if(pressure_setting >= 3 && user)
user.visible_message("<span class='warning'>[user] is thrown down by the force of the cannon!</span>", "<span class='userdanger'>[src] slams into your shoulder, knocking you down!")
user.Weaken(3)
user.KnockDown(3 SECONDS)
/obj/item/pneumatic_cannon/proc/add_tank(obj/item/tank/new_tank, mob/living/carbon/human/user)
if(tank)
to_chat(user, "<span class='warning'>[src] already has a tank.</span>")
return
if(!user.unEquip(new_tank))
return
to_chat(user, "<span class='notice'>You hook [new_tank] up to [src].</span>")
new_tank.forceMove(src)
tank = new_tank
update_icons()
/obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
name = "improvised pneumatic cannon"
desc = "A gas-powered, object-firing cannon made out of common parts."
force = 5
w_class = WEIGHT_CLASS_NORMAL
maxWeightClass = 7
gasPerThrow = 5
/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
name = "Pneumatic Cannon"
result = list(/obj/item/pneumatic_cannon/ghetto)
tools = list(TOOL_WELDER, TOOL_WRENCH)
reqs = list(/obj/item/stack/sheet/metal = 4,
/obj/item/stack/packageWrap = 8,
/obj/item/pipe = 2)
time = 300
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/obj/item/pneumatic_cannon/proc/updateTank(obj/item/tank/thetank, removing = 0, mob/living/carbon/human/user)
if(removing)
if(!src.tank)
return
to_chat(user, "<span class='notice'>You detach \the [thetank] from \the [src].</span>")
src.tank.loc = get_turf(user)
user.put_in_hands(tank)
src.tank = null
if(!removing)
if(src.tank)
to_chat(user, "<span class='warning'>\The [src] already has a tank.</span>")
return
if(!user.unEquip(thetank))
return
to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
src.tank = thetank
thetank.loc = src
src.update_icons()
/obj/item/pneumatic_cannon/proc/remove_tank(mob/living/carbon/human/user)
if(!tank)
return FALSE
to_chat(user, "<span class='notice'>You detach [tank] from [src].</span>")
user.put_in_hands(tank)
tank = null
update_icons()
/obj/item/pneumatic_cannon/proc/update_icons()
src.overlays.Cut()
@@ -177,3 +166,17 @@
return
src.overlays += image('icons/obj/pneumaticCannon.dmi', "[tank.icon_state]")
src.update_icon()
/obj/item/pneumatic_cannon/admin
name = "admin pnuematic cannon"
desc = "Infinite gas and infinite capacity, go crazy."
requires_tank = FALSE
max_weight_class = INFINITY
/obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
name = "improvised pneumatic cannon"
desc = "A gas-powered, object-firing cannon made out of common parts."
force = 5
w_class = WEIGHT_CLASS_NORMAL
max_weight_class = 7
gas_per_throw = 5
+11
View File
@@ -77,6 +77,17 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/improvised_pneumatic_cannon
name = "Pneumatic Cannon"
result = list(/obj/item/pneumatic_cannon/ghetto)
tools = list(TOOL_WELDER, TOOL_WRENCH)
reqs = list(/obj/item/stack/sheet/metal = 4,
/obj/item/stack/packageWrap = 8,
/obj/item/pipe = 2)
time = 300
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/throwing_croissant
name = "Throwing croissant"
reqs = list(