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Pneumatic Cannon Refactor (#22956)
* camelcase and snakecase on the same line... * the rest, i dunno * PERIODDDDTTTTTT Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * the * new variable name * don't need that * Update code/game/objects/items/weapons/pneumaticCannon.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/items/weapons/pneumaticCannon.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/items/weapons/pneumaticCannon.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/items/weapons/pneumaticCannon.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/items/weapons/pneumaticCannon.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/items/weapons/pneumaticCannon.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/items/weapons/pneumaticCannon.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/items/weapons/pneumaticCannon.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/items/weapons/pneumaticCannon.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * lewc's suggestions + new fun var to play with * Update code/game/objects/items/weapons/pneumaticCannon.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * bjam's suggestion * adjusting settings is now a seperate proc * swap some stuff around --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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@@ -10,16 +10,26 @@
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lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 60, ACID = 50)
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var/maxWeightClass = 20 //The max weight of items that can fit into the cannon
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var/loadedWeightClass = 0 //The weight of items currently in the cannon
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var/obj/item/tank/internals/tank = null //The gas tank that is drawn from to fire things
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var/gasPerThrow = 3 //How much gas is drawn from a tank's pressure to fire
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var/list/loadedItems = list() //The items loaded into the cannon that will be fired out
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var/pressureSetting = 1 //How powerful the cannon is - higher pressure = more gas but more powerful throws
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///The max weight of items that can fit into the cannon
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var/max_weight_class = 20
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///The weight of items currently in the cannon
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var/loaded_weight_class = 0
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///The gas tank that is drawn from to fire things
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var/obj/item/tank/internals/tank = null
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///If the cannon needs a tank at all
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var/requires_tank = TRUE
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///How many moles of gas is drawn from a tank's pressure to fire
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var/gas_per_throw = 3
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///The items loaded into the cannon that will be fired out
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var/list/loaded_items = list()
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///How powerful the cannon is - higher pressure = more gas but more powerful throws
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var/pressure_setting = 1
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///In case we want a really strong cannon
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var/max_pressure_setting = 3
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/obj/item/pneumatic_cannon/Destroy()
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QDEL_NULL(tank)
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QDEL_LIST_CONTENTS(loadedItems)
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QDEL_LIST_CONTENTS(loaded_items)
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return ..()
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/obj/item/pneumatic_cannon/examine(mob/user)
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@@ -28,148 +38,127 @@
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. += "<span class='notice'>You'll need to get closer to see any more.</span>"
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else
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if(tank)
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. += "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>"
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for(var/obj/item/I in loadedItems)
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. += "<span class='info'>[bicon(I)] It has \the [I] loaded.</span>"
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. += "<span class='notice'>[bicon(tank)] It has [tank] mounted onto it.</span>"
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for(var/obj/item/I in loaded_items)
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. += "<span class='info'>[bicon(I)] It has [I] loaded.</span>"
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/**
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* Arguments:
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* * I - item to load into the cannon
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* * user - the person loading the item in
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* Returns:
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* * True if item was loaded, false if it failed
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*/
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/obj/item/pneumatic_cannon/proc/load_item(obj/item/I, mob/user)
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if((loaded_weight_class + I.w_class) > max_weight_class)
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to_chat(user, "<span class='warning'>[I] won't fit into [src]!</span>")
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return FALSE
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if(I.w_class > w_class)
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to_chat(user, "<span class='warning'>[I] is too large to fit into [src]!</span>")
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return FALSE
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if(!user.unEquip(I) || I.flags & (ABSTRACT | NODROP | DROPDEL))
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to_chat(user, "<span class='warning'>You can't put [I] into [src]!</span>")
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return FALSE
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to_chat(user, "<span class='notice'>You load [I] into [src].</span>")
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loaded_items.Add(I)
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loaded_weight_class += I.w_class
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I.forceMove(src)
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return TRUE
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/obj/item/pneumatic_cannon/wrench_act(mob/living/user, obj/item/I)
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adjust_setting(user)
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return TRUE
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/obj/item/pneumatic_cannon/proc/adjust_setting(mob/living/user)
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if(pressure_setting == max_pressure_setting)
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pressure_setting = 1
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else
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pressure_setting++
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to_chat(user, "<span class='notice'>You tweak [src]'s pressure output to [pressure_setting].</span>")
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/obj/item/pneumatic_cannon/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/tank/internals/) && !tank)
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if(istype(W, /obj/item/tank/internals) && !tank)
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if(istype(W, /obj/item/tank/internals/emergency_oxygen))
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to_chat(user, "<span class='warning'>\The [W] is too small for \the [src].</span>")
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to_chat(user, "<span class='warning'>[W] is too small for [src].</span>")
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return
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updateTank(W, 0, user)
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add_tank(W, user)
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return
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if(W.type == type)
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to_chat(user, "<span class='warning'>You're fairly certain that putting a pneumatic cannon inside another pneumatic cannon would cause a spacetime disruption.</span>")
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return
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if(istype(W, /obj/item/wrench))
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switch(pressureSetting)
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if(1)
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pressureSetting = 2
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if(2)
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pressureSetting = 3
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if(3)
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pressureSetting = 1
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to_chat(user, "<span class='notice'>You tweak \the [src]'s pressure output to [pressureSetting].</span>")
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return
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if(loadedWeightClass >= maxWeightClass)
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to_chat(user, "<span class='warning'>\The [src] can't hold any more items!</span>")
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return
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if(isitem(W))
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var/obj/item/IW = W
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if(IW.flags & (ABSTRACT | NODROP | DROPDEL))
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to_chat(user, "<span class='warning'>You can't put [IW] into [src]!</span>")
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return
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if((loadedWeightClass + IW.w_class) > maxWeightClass)
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to_chat(user, "<span class='warning'>\The [IW] won't fit into \the [src]!</span>")
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return
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if(IW.w_class > src.w_class)
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to_chat(user, "<span class='warning'>\The [IW] is too large to fit into \the [src]!</span>")
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return
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if(!user.unEquip(W))
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return
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to_chat(user, "<span class='notice'>You load \the [IW] into \the [src].</span>")
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loadedItems.Add(IW)
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loadedWeightClass += IW.w_class
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IW.loc = src
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return
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load_item(W, user)
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/obj/item/pneumatic_cannon/screwdriver_act(mob/living/user, obj/item/I)
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if(!tank)
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return
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updateTank(tank, 1, user)
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remove_tank(user)
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return TRUE
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/obj/item/pneumatic_cannon/afterattack(atom/target, mob/living/carbon/human/user, flag, params)
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if(isstorage(target)) //So you can store it in backpacks
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return ..()
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if(istype(target, /obj/structure/closet)) //So you can store it in closets
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return ..()
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if(istype(target, /obj/structure/rack)) //So you can store it on racks
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return ..()
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if(!istype(user))
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return ..()
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Fire(user, target)
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fire(user, target)
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/obj/item/pneumatic_cannon/proc/Fire(mob/living/carbon/human/user, atom/target)
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/obj/item/pneumatic_cannon/proc/fire(mob/living/carbon/human/user, atom/target)
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if(!istype(user) && !target)
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return
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var/discharge = 0
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if(!loadedItems || !loadedWeightClass)
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to_chat(user, "<span class='warning'>\The [src] has nothing loaded.</span>")
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return
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if(!tank)
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to_chat(user, "<span class='warning'>\The [src] can't fire without a source of gas.</span>")
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return
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if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
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to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
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var/has_discharged = FALSE
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if(!loaded_items || !loaded_weight_class)
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to_chat(user, "<span class='warning'>[src] has nothing loaded.</span>")
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return
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if(requires_tank)
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if(!tank)
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to_chat(user, "<span class='warning'>[src] can't fire without a source of gas.</span>")
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return
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if(!tank.air_contents.boolean_remove(gas_per_throw * pressure_setting))
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to_chat(user, "<span class='warning'>[src] lets out a weak hiss and doesn't react!</span>")
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return
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if(user && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75))
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user.visible_message("<span class='warning'>[user] loses [user.p_their()] grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
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user.drop_item()
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has_discharged = TRUE
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if(prob(10))
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target = get_turf(user)
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target = user
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else
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var/list/possible_targets = range(3,src)
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target = pick(possible_targets)
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discharge = 1
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if(!discharge)
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user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
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"<span class='danger'>You fire \the [src]!</span>")
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if(!has_discharged)
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user.visible_message("<span class='danger'>[user] fires [src]!</span>", \
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"<span class='danger'>You fire [src]!</span>")
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add_attack_logs(user, target, "Fired [src]")
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playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
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for(var/obj/item/ITD in loadedItems) //Item To Discharge
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spawn(0)
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loadedItems.Remove(ITD)
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loadedWeightClass -= ITD.w_class
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ITD.throw_speed = pressureSetting * 2
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ITD.loc = get_turf(src)
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ITD.throw_at(target, pressureSetting * 5, pressureSetting * 2,user)
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if(pressureSetting >= 3 && user)
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playsound(loc, 'sound/weapons/sonic_jackhammer.ogg', 50, TRUE)
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for(var/obj/item/loaded_item in loaded_items)
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loaded_items.Remove(loaded_item)
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loaded_weight_class -= loaded_item.w_class
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loaded_item.throw_speed = pressure_setting * 2
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loaded_item.forceMove(get_turf(src))
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loaded_item.throw_at(target, pressure_setting * 5, pressure_setting * 2, user)
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if(pressure_setting >= 3 && user)
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user.visible_message("<span class='warning'>[user] is thrown down by the force of the cannon!</span>", "<span class='userdanger'>[src] slams into your shoulder, knocking you down!")
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user.Weaken(3)
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user.KnockDown(3 SECONDS)
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/obj/item/pneumatic_cannon/proc/add_tank(obj/item/tank/new_tank, mob/living/carbon/human/user)
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if(tank)
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to_chat(user, "<span class='warning'>[src] already has a tank.</span>")
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return
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if(!user.unEquip(new_tank))
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return
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to_chat(user, "<span class='notice'>You hook [new_tank] up to [src].</span>")
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new_tank.forceMove(src)
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tank = new_tank
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update_icons()
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/obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
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name = "improvised pneumatic cannon"
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desc = "A gas-powered, object-firing cannon made out of common parts."
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force = 5
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w_class = WEIGHT_CLASS_NORMAL
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maxWeightClass = 7
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gasPerThrow = 5
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/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
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name = "Pneumatic Cannon"
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result = list(/obj/item/pneumatic_cannon/ghetto)
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tools = list(TOOL_WELDER, TOOL_WRENCH)
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reqs = list(/obj/item/stack/sheet/metal = 4,
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/obj/item/stack/packageWrap = 8,
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/obj/item/pipe = 2)
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time = 300
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/obj/item/pneumatic_cannon/proc/updateTank(obj/item/tank/thetank, removing = 0, mob/living/carbon/human/user)
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if(removing)
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if(!src.tank)
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return
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to_chat(user, "<span class='notice'>You detach \the [thetank] from \the [src].</span>")
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src.tank.loc = get_turf(user)
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user.put_in_hands(tank)
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src.tank = null
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if(!removing)
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if(src.tank)
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to_chat(user, "<span class='warning'>\The [src] already has a tank.</span>")
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return
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if(!user.unEquip(thetank))
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return
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to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
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src.tank = thetank
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thetank.loc = src
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src.update_icons()
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/obj/item/pneumatic_cannon/proc/remove_tank(mob/living/carbon/human/user)
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if(!tank)
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return FALSE
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to_chat(user, "<span class='notice'>You detach [tank] from [src].</span>")
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user.put_in_hands(tank)
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tank = null
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update_icons()
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/obj/item/pneumatic_cannon/proc/update_icons()
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src.overlays.Cut()
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@@ -177,3 +166,17 @@
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return
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src.overlays += image('icons/obj/pneumaticCannon.dmi', "[tank.icon_state]")
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src.update_icon()
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/obj/item/pneumatic_cannon/admin
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name = "admin pnuematic cannon"
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desc = "Infinite gas and infinite capacity, go crazy."
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requires_tank = FALSE
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max_weight_class = INFINITY
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/obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
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name = "improvised pneumatic cannon"
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desc = "A gas-powered, object-firing cannon made out of common parts."
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force = 5
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w_class = WEIGHT_CLASS_NORMAL
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max_weight_class = 7
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gas_per_throw = 5
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@@ -77,6 +77,17 @@
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/improvised_pneumatic_cannon
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name = "Pneumatic Cannon"
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result = list(/obj/item/pneumatic_cannon/ghetto)
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tools = list(TOOL_WELDER, TOOL_WRENCH)
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reqs = list(/obj/item/stack/sheet/metal = 4,
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/obj/item/stack/packageWrap = 8,
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/obj/item/pipe = 2)
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time = 300
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/throwing_croissant
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name = "Throwing croissant"
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reqs = list(
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