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Refactors is_hot and fixes some issues from the beaker lighting PR (#22964)
* Idk what I'm doing * The is_hot refactor * Fixes that I forgot to push before making the PR * Update code/game/objects/items.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Contra review * TODO: Find out why this isn't working * Removes the signal stuff for now, this works * Fixes it all * Add new signal * Update code/_onclick/item_attack.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * Contra reivew * Ayyy it works * Merge master * Forgot this one * Update code/game/machinery/doors/airlock_types.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/objects/structures/mineral_doors.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/turfs/simulated/floor/mineral_floors.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/turfs/simulated/walls_mineral.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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Burzah
Contrabang
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@@ -133,7 +133,6 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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/// Holder var for the item outline filter, null when no outline filter on the item.
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var/outline_filter
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/obj/item/New()
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..()
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@@ -646,7 +645,7 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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if(w_class < WEIGHT_CLASS_BULKY)
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itempush = FALSE //too light to push anything
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if(isliving(hit_atom)) //Living mobs handle hit sounds differently.
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if(is_hot(src))
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if(get_heat())
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var/mob/living/L = hit_atom
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L.IgniteMob()
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var/volume = get_volume_by_throwforce_and_or_w_class()
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@@ -902,3 +901,6 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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H.regenerate_icons()
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/obj/item/proc/get_heat()
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return
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