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Better round start time handling after using delay (#25035)
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@@ -81,9 +81,9 @@ SUBSYSTEM_DEF(ticker)
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switch(current_state)
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if(GAME_STATE_STARTUP)
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// This is ran as soon as the MC starts firing, and should only run ONCE, unless startup fails
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round_start_time = world.time + (GLOB.configuration.general.lobby_time SECONDS)
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pregame_timeleft = GLOB.configuration.general.lobby_time SECONDS
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to_chat(world, "<b><span class='darkmblue'>Welcome to the pre-game lobby!</span></b>")
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round_start_time = world.time + pregame_timeleft
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to_chat(world, "<B><span class='darkmblue'>Welcome to the pre-game lobby!</span></B>")
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to_chat(world, "Please, setup your character and select ready. Game will start in [GLOB.configuration.general.lobby_time] seconds")
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current_state = GAME_STATE_PREGAME
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fire() // TG says this is a good idea
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@@ -95,12 +95,9 @@ SUBSYSTEM_DEF(ticker)
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return
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// This is so we dont have sleeps in controllers, because that is a bad, bad thing
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if(!delay_end)
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pregame_timeleft = max(0, round_start_time - world.time) // Normal lobby countdown when roundstart was not delayed
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else
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pregame_timeleft = max(0, pregame_timeleft - wait) // If roundstart was delayed, we should resume the countdown where it left off
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pregame_timeleft = max(0, round_start_time - world.time)
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if(pregame_timeleft <= 600 && !tipped) // 60 seconds
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if(pregame_timeleft <= 1 MINUTES && !tipped)
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send_tip_of_the_round()
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tipped = TRUE
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@@ -1,9 +1,9 @@
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#define CHALLENGE_TELECRYSTALS 1400
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#define CHALLENGE_TIME_LIMIT 6000
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#define CHALLENGE_TIME_LIMIT 10 MINUTES
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#define CHALLENGE_SCALE_PLAYER 1 // How many player per scaling bonus
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#define CHALLENGE_SCALE_BONUS 10 // How many TC per scaling bonus
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#define CHALLENGE_MIN_PLAYERS 50
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#define CHALLENGE_SHUTTLE_DELAY 18000 //30 minutes, so the ops have at least 10 minutes before the shuttle is callable. Gives the nuke ops at least 15 minutes before shuttle arrive.
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#define CHALLENGE_SHUTTLE_DELAY 30 MINUTES // So the ops have at least 10 minutes before the shuttle is callable. Gives the nuke ops at least 15 minutes before shuttle arrive.
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/obj/item/nuclear_challenge
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name = "Declaration of War (Challenge Mode)"
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@@ -613,6 +613,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
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log_admin("[key_name(usr)] delayed the game.")
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else
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SSticker.ticker_going = TRUE
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SSticker.round_start_time = world.time + SSticker.pregame_timeleft
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to_chat(world, "<b>The game will start soon.</b>")
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log_admin("[key_name(usr)] removed the delay.")
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@@ -1,4 +1,4 @@
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#define SYNDICATE_CHALLENGE_TIMER 12000 //20 minutes
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#define SYNDICATE_CHALLENGE_TIMER 20 MINUTES
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/obj/machinery/computer/shuttle/syndicate
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name = "syndicate shuttle terminal"
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