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Better round start time handling after using delay (#25035)
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@@ -613,6 +613,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
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log_admin("[key_name(usr)] delayed the game.")
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else
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SSticker.ticker_going = TRUE
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SSticker.round_start_time = world.time + SSticker.pregame_timeleft
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to_chat(world, "<b>The game will start soon.</b>")
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log_admin("[key_name(usr)] removed the delay.")
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