Better round start time handling after using delay (#25035)

This commit is contained in:
Mikhail Dzianishchyts
2024-04-22 23:53:14 +03:00
committed by GitHub
parent 2d1d7e283b
commit 00be61a811
4 changed files with 8 additions and 10 deletions
+1
View File
@@ -613,6 +613,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
log_admin("[key_name(usr)] delayed the game.")
else
SSticker.ticker_going = TRUE
SSticker.round_start_time = world.time + SSticker.pregame_timeleft
to_chat(world, "<b>The game will start soon.</b>")
log_admin("[key_name(usr)] removed the delay.")