Fix Holoparasite Description Paper

Did not previously desribe both modes available to Chaos.
Also added spaces after Standard: and Support: for consistency.
This commit is contained in:
SkeletalElite
2018-09-08 00:58:19 -07:00
parent eee57a2b46
commit 00e5e33cdc
@@ -442,13 +442,13 @@
info = {"<b>A list of Holoparasite Types</b><br>
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<b>Chaos</b>: Ignites mobs on touch. teleports them at random on attack. Automatically extinguishes the user if they catch fire.<br>
<b>Chaos</b>: Has two modes. Deception: Causes target of attacks to hallucinate. Dispertion Mode: Attacks have a chance to teleport the target randomly. Ignites mobs on touch. Automatically extinguishes the user if they catch fire.<br>
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<b>Standard</b>:Devestating close combat attacks and high damage resist. No special powers.<br>
<b>Standard</b>: Devestating close combat attacks and high damage resist. No special powers.<br>
<br>
<b>Ranged</b>: Has two modes. Ranged: Extremely weak, highly spammable projectile attack. Scout: Can not attack, but can move through walls. Can lay surveillance snares in either mode.<br>
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<b>Support</b>:Has two modes. Combat: Medium power attacks and damage resist. Healer: Attacks heal damage, but low damage resist and slow movemen. Can deploy a bluespace beacon and warp targets to it (including you) in either mode.<br>
<b>Support</b>: Has two modes. Combat: Medium power attacks and damage resist. Healer: Attacks heal damage, but low damage resist and slow movemen. Can deploy a bluespace beacon and warp targets to it (including you) in either mode.<br>
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<b>Explosive</b>: High damage resist and medium power attack. Can turn any object into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered.<br>
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