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Tweaks mob mech damage, makes basic mobs handle mechs consistently. (#30842)
* Tweaks mob mech damage, makes basic mobs handle mechs consistently. * Extraneeous else
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@@ -609,8 +609,8 @@
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var/play_soundeffect = TRUE
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var/animal_damage = rand(user.melee_damage_lower,user.melee_damage_upper)
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if(user.obj_damage)
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animal_damage = max(animal_damage, user.obj_damage)
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animal_damage = max(animal_damage, min(20 * user.environment_smash, 40))
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animal_damage = min(animal_damage * 2, user.obj_damage * 2)
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animal_damage = max(animal_damage, min(10 * user.environment_smash, 40))
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if(animal_damage)
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add_attack_logs(user, OCCUPANT_LOGGING, "Animal attacked mech [src]")
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if(user.environment_smash)
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@@ -619,6 +619,27 @@
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attack_generic(user, animal_damage, user.melee_damage_type, MELEE, play_soundeffect)
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return TRUE
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/obj/mecha/handle_basic_attack(mob/living/basic/attacker, list/modifiers)
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log_message("Attack by basic mob. Attacker - [attacker].")
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if(!attacker.melee_damage_upper && !attacker.obj_damage)
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attacker.custom_emote(EMOTE_VISIBLE, "[attacker.friendly_verb_continuous] [src].")
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return FALSE
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var/play_soundeffect = TRUE
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var/animal_damage = rand(attacker.melee_damage_lower, attacker.melee_damage_upper)
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if(attacker.obj_damage)
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animal_damage = min(animal_damage * 2, attacker.obj_damage * 2)
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animal_damage = max(animal_damage, min(10 * attacker.environment_smash, 40))
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if(animal_damage)
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add_attack_logs(attacker, OCCUPANT_LOGGING, "Basic mob attacked mech [src]")
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if(attacker.environment_smash)
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play_soundeffect = FALSE
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playsound(src, 'sound/effects/bang.ogg', 50, TRUE)
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attack_generic(attacker, animal_damage, attacker.melee_damage_type, MELEE, play_soundeffect)
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if(!attacker.client)
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var/melee_attack_cooldown = rand(attacker.melee_attack_cooldown_min, attacker.melee_attack_cooldown_max)
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attacker.changeNext_move(melee_attack_cooldown)
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return TRUE
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/obj/mecha/hulk_damage()
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return 15
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