Merge branch 'master' into hook-kill-v10-final-ultimate-final

This commit is contained in:
AffectedArc07
2020-07-12 09:27:33 +01:00
130 changed files with 608 additions and 955 deletions
+3 -3
View File
@@ -146,7 +146,7 @@ datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration =
if(kickbannedckey)
if(banned_mob && banned_mob.client && banned_mob.client.ckey == banckey)
del(banned_mob.client)
qdel(banned_mob.client)
if(isjobban)
jobban_client_fullban(ckey, job)
@@ -211,7 +211,7 @@ datum/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "")
query.Execute()
while(query.NextRow())
ban_id = query.item[1]
ban_number++;
ban_number++
if(ban_number == 0)
to_chat(usr, "<span class='warning'>Database update failed due to no bans fitting the search criteria. If this is not a legacy ban you should contact the database admin.</span>")
@@ -314,7 +314,7 @@ datum/admins/proc/DB_ban_unban_by_id(var/id)
query.Execute()
while(query.NextRow())
pckey = query.item[1]
ban_number++;
ban_number++
if(ban_number == 0)
to_chat(usr, "<span class='warning'>Database update failed due to a ban id not being present in the database.</span>")
+4 -4
View File
@@ -72,7 +72,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
body += "\[<A href='?_src_=holder;editrights=rank;ckey=[M.ckey]'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\] "
body += "\[<A href='?_src_=holder;getplaytimewindow=[M.UID()]'>" + M.client.get_exp_type(EXP_TYPE_CREW) + " as [EXP_TYPE_CREW]</a>\]"
if(istype(M, /mob/new_player))
if(isnewplayer(M))
body += " <B>Hasn't Entered Game</B> "
else
body += " \[<A href='?_src_=holder;revive=[M.UID()]'>Heal</A>\] "
@@ -147,7 +147,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
body += {" | <A href='?_src_=holder;cryossd=[M.UID()]'>Cryo</A> "}
if(M.client)
if(!istype(M, /mob/new_player))
if(!isnewplayer(M))
body += "<br><br>"
body += "<b>Transformation:</b>"
body += "<br>"
@@ -1004,13 +1004,13 @@ GLOBAL_VAR_INIT(gamma_ship_location, 1) // 0 = station , 1 = space
/proc/kick_clients_in_lobby(message, kick_only_afk = 0)
var/list/kicked_client_names = list()
for(var/client/C in GLOB.clients)
if(istype(C.mob, /mob/new_player))
if(isnewplayer(C.mob))
if(kick_only_afk && !C.is_afk()) //Ignore clients who are not afk
continue
if(message)
to_chat(C, message)
kicked_client_names.Add("[C.ckey]")
del(C)
qdel(C)
return kicked_client_names
//returns 1 to let the dragdrop code know we are trapping this event
+5
View File
@@ -57,6 +57,11 @@ GLOBAL_PROTECT(admin_ranks) // this shit is being protected for obvious reasons
#endif
/proc/load_admins()
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Admin reload blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to reload admins via advanced proc-call")
log_admin("[key_name(usr)] attempted to reload admins via advanced proc-call")
return
//clear the datums references
GLOB.admin_datums.Cut()
for(var/client/C in GLOB.admins)
+2 -2
View File
@@ -337,7 +337,7 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list(
ghost.reenter_corpse()
log_admin("[key_name(usr)] re-entered their body")
feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
else if(istype(mob,/mob/new_player))
else if(isnewplayer(mob))
to_chat(src, "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or observe first.</font>")
else
//ghostize
@@ -542,7 +542,7 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list(
message_admins("[key_name_admin(src)] has warned [key_name_admin(C)] resulting in a [AUTOBANTIME] minute ban")
log_admin("[key_name(src)] has warned [key_name(C)] resulting in a [AUTOBANTIME] minute ban")
to_chat(C, "<font color='red'><BIG><B>You have been autobanned due to a warning by [ckey].</B></BIG><br>This is a temporary ban, it will be removed in [AUTOBANTIME] minutes.")
del(C)
qdel(C)
else
message_admins("[key_name_admin(src)] has warned [warned_ckey] resulting in a [AUTOBANTIME] minute ban")
log_admin("[key_name(src)] has warned [warned_ckey] resulting in a [AUTOBANTIME] minute ban")
+25
View File
@@ -16,6 +16,11 @@ GLOBAL_PROTECT(admin_datums) // This is protected because we dont want people ma
var/admincaster_signature //What you'll sign the newsfeeds as
/datum/admins/New(initial_rank = "Temporary Admin", initial_rights = 0, ckey)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Admin rank creation blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to create a new admin rank via advanced proc-call")
log_admin("[key_name(usr)] attempted to edit feedback a new admin rank via advanced proc-call")
return
if(!ckey)
error("Admin datum created without a ckey argument. Datum has been deleted")
qdel(src)
@@ -26,10 +31,20 @@ GLOBAL_PROTECT(admin_datums) // This is protected because we dont want people ma
GLOB.admin_datums[ckey] = src
/datum/admins/Destroy()
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Admin rank deletion blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to delete an admin rank via advanced proc-call")
log_admin("[key_name(usr)] attempted to delete an admin rank via advanced proc-call")
return
..()
return QDEL_HINT_HARDDEL_NOW
/datum/admins/proc/associate(client/C)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Rank association blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to associate an admin rank to a new client via advanced proc-call")
log_admin("[key_name(usr)] attempted to associate an admin rank to a new client via advanced proc-call")
return
if(istype(C))
owner = C
owner.holder = src
@@ -39,6 +54,11 @@ GLOBAL_PROTECT(admin_datums) // This is protected because we dont want people ma
GLOB.admins |= C
/datum/admins/proc/disassociate()
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Rank disassociation blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to disassociate an admin rank from a client via advanced proc-call")
log_admin("[key_name(usr)] attempted to disassociate an admin rank from a client via advanced proc-call")
return
if(owner)
GLOB.admins -= owner
owner.remove_admin_verbs()
@@ -88,6 +108,11 @@ you will have to do something like if(client.holder.rights & R_ADMIN) yourself.
return 0
/client/proc/deadmin()
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Deadmin blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to de-admin a client via advanced proc-call")
log_admin("[key_name(usr)] attempted to de-admin a client via advanced proc-call")
return
GLOB.admin_datums -= ckey
if(holder)
holder.disassociate()
@@ -102,6 +102,11 @@
to_chat(usr, "<span class='notice'>Admin rank changed.</span>")
/datum/admins/proc/log_admin_permission_modification(var/adm_ckey, var/new_permission)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Admin edit blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to edit admin ranks via advanced proc-call")
log_admin("[key_name(usr)] attempted to edit admin ranks via advanced proc-call")
return
if(config.admin_legacy_system)
return
+2 -2
View File
@@ -268,7 +268,7 @@
else
M_job = "Living"
else if(istype(M,/mob/new_player))
else if(isnewplayer(M))
M_job = "New player"
else if(isobserver(M))
@@ -356,7 +356,7 @@
dat += "<td>[M.real_name]</td>"
else if(istype(M, /mob/living/silicon/pai))
dat += "<td>pAI</td>"
else if(istype(M, /mob/new_player))
else if(isnewplayer(M))
dat += "<td>New Player</td>"
else if(isobserver(M))
dat += "<td>Ghost</td>"
+6 -8
View File
@@ -909,7 +909,7 @@
log_admin("[key_name(usr)] booted [key_name(M)].")
message_admins("<span class='notice'>[key_name_admin(usr)] booted [key_name_admin(M)].</span>", 1)
//M.client = null
del(M.client)
qdel(M.client)
//Player Notes
else if(href_list["addnote"])
@@ -1011,8 +1011,7 @@
log_admin("[key_name(usr)] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
message_admins("<span class='notice'>[key_name_admin(usr)] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.</span>")
del(M.client)
//qdel(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends.
qdel(M.client)
if("No")
var/reason = input(usr,"Please state the reason","Reason") as message|null
if(!reason)
@@ -1032,8 +1031,7 @@
feedback_inc("ban_perma",1)
DB_ban_record(BANTYPE_PERMA, M, -1, reason)
del(M.client)
//qdel(M)
qdel(M.client)
if("Cancel")
return
@@ -1507,7 +1505,7 @@
if(!check_rights(R_SPAWN)) return
var/mob/M = locateUID(href_list["makeanimal"])
if(istype(M, /mob/new_player))
if(isnewplayer(M))
to_chat(usr, "This cannot be used on instances of type /mob/new_player")
return
if(alert(usr, "Confirm make animal?",, "Yes", "No") != "Yes")
@@ -3477,9 +3475,9 @@
hunter_mind.objectives += protect_objective
SSticker.mode.traitors |= hunter_mob.mind
to_chat(hunter_mob, "<span class='danger'>ATTENTION:</span> You are now on a mission!")
to_chat(hunter_mob, "<B>Goal: <span class='danger'>[killthem ? "MURDER" : "PROTECT"] [H.real_name]</span>, currently in [get_area(H.loc)]. </B>");
to_chat(hunter_mob, "<B>Goal: <span class='danger'>[killthem ? "MURDER" : "PROTECT"] [H.real_name]</span>, currently in [get_area(H.loc)]. </B>")
if(killthem)
to_chat(hunter_mob, "<B>If you kill [H.p_them()], [H.p_they()] cannot be revived.</B>");
to_chat(hunter_mob, "<B>If you kill [H.p_them()], [H.p_they()] cannot be revived.</B>")
hunter_mob.mind.special_role = SPECIAL_ROLE_TRAITOR
var/datum/atom_hud/antag/tatorhud = GLOB.huds[ANTAG_HUD_TRAITOR]
tatorhud.join_hud(hunter_mob)
+2 -2
View File
@@ -444,9 +444,9 @@
if(object == world) // Global proc.
procname = "/proc/[procname]"
return call(procname)(arglist(new_args))
return (WrapAdminProcCall(GLOBAL_PROC, procname, new_args))
return call(object, procname)(arglist(new_args))
return (WrapAdminProcCall(object, procname, new_args))
/proc/SDQL2_tokenize(query_text)
+1 -1
View File
@@ -165,7 +165,7 @@ GLOBAL_LIST_INIT(adminhelp_ignored_words, list("unknown","the","a","an","of","mo
var/admin_number_ignored = 0 //Holds the number of admins without +BAN (so admins who are not really admins)
var/admin_number_decrease = 0 //Holds the number of admins with are afk, ignored or both
for(var/client/X in GLOB.admins)
admin_number_total++;
admin_number_total++
var/invalid = 0
if(requiredflags != 0 && !check_rights_for(X, requiredflags))
admin_number_ignored++
+2 -2
View File
@@ -19,7 +19,7 @@
var/list/client/targets[0]
for(var/client/T)
if(T.mob)
if(istype(T.mob, /mob/new_player))
if(isnewplayer(T.mob))
targets["(New Player) - [T]"] = T
else if(istype(T.mob, /mob/dead/observer))
targets["[T.mob.name](Ghost) - [T]"] = T
@@ -42,7 +42,7 @@
var/list/client/targets[0]
for(var/client/T)
if(T.mob)
if(istype(T.mob, /mob/new_player))
if(isnewplayer(T.mob))
targets["[T] - (New Player)"] = T
else if(istype(T.mob, /mob/dead/observer))
targets["[T] - [T.mob.name](Ghost)"] = T
+68 -21
View File
@@ -85,18 +85,80 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
return
message_admins("[key_name_admin(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
returnval = WrapAdminProcCall(target, procname, lst) // Pass the lst as an argument list to the proc
else
//this currently has no hascall protection. wasn't able to get it working.
message_admins("[key_name_admin(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
returnval = WrapAdminProcCall(GLOBAL_PROC, procname, lst) // Pass the lst as an argument list to the proc
to_chat(usr, "<font color='blue'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</font>")
feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
// All these vars are related to proc call protection
// If you add more of these, for the love of fuck, protect them
/// Who is currently calling procs
GLOBAL_VAR(AdminProcCaller)
GLOBAL_PROTECT(AdminProcCaller)
/// How many procs have been called
GLOBAL_VAR_INIT(AdminProcCallCount, 0)
GLOBAL_PROTECT(AdminProcCallCount)
/// UID of the admin who last called
GLOBAL_VAR(LastAdminCalledTargetUID)
GLOBAL_PROTECT(LastAdminCalledTargetUID)
/// Last target to have a proc called on it
GLOBAL_VAR(LastAdminCalledTarget)
GLOBAL_PROTECT(LastAdminCalledTarget)
/// Last proc called
GLOBAL_VAR(LastAdminCalledProc)
GLOBAL_PROTECT(LastAdminCalledProc)
/// List to handle proc call spam prevention
GLOBAL_LIST_EMPTY(AdminProcCallSpamPrevention)
GLOBAL_PROTECT(AdminProcCallSpamPrevention)
// Wrapper for proccalls where the datum is flagged as vareditted
/proc/WrapAdminProcCall(datum/target, procname, list/arguments)
if(target && procname == "Del")
to_chat(usr, "Calling Del() is not allowed")
return
if(target != GLOBAL_PROC && !target.CanProcCall(procname))
to_chat(usr, "Proccall on [target.type]/proc/[procname] is disallowed!")
return
var/current_caller = GLOB.AdminProcCaller
var/ckey = usr ? usr.client.ckey : GLOB.AdminProcCaller
if(!ckey)
CRASH("WrapAdminProcCall with no ckey: [target] [procname] [english_list(arguments)]")
if(current_caller && current_caller != ckey)
if(!GLOB.AdminProcCallSpamPrevention[ckey])
to_chat(usr, "<span class='adminnotice'>Another set of admin called procs are still running, your proc will be run after theirs finish.</span>")
GLOB.AdminProcCallSpamPrevention[ckey] = TRUE
UNTIL(!GLOB.AdminProcCaller)
to_chat(usr, "<span class='adminnotice'>Running your proc</span>")
GLOB.AdminProcCallSpamPrevention -= ckey
else
UNTIL(!GLOB.AdminProcCaller)
GLOB.LastAdminCalledProc = procname
if(target != GLOBAL_PROC)
GLOB.LastAdminCalledTargetUID = target.UID()
GLOB.AdminProcCaller = ckey //if this runtimes, too bad for you
++GLOB.AdminProcCallCount
. = world.WrapAdminProcCall(target, procname, arguments)
if(--GLOB.AdminProcCallCount == 0)
GLOB.AdminProcCaller = null
//adv proc call this, ya nerds
/world/proc/WrapAdminProcCall(datum/target, procname, list/arguments)
if(target == GLOBAL_PROC)
return call(procname)(arglist(arguments))
else if(target != world)
return call(target, procname)(arglist(arguments))
else
to_chat(usr, "<span class='boldannounce'>Call to world/proc/[procname] blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to call world/proc/[procname] with arguments: [english_list(arguments)]")
log_admin("[key_name(usr)] attempted to call world/proc/[procname] with arguments: [english_list(arguments)]l")
/proc/IsAdminAdvancedProcCall()
#ifdef TESTING
@@ -131,7 +193,7 @@ GLOBAL_PROTECT(AdminProcCaller)
log_admin("[key_name(src)] called [A]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
spawn()
var/returnval = call(A,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
var/returnval = WrapAdminProcCall(A, procname, lst) // Pass the lst as an argument list to the proc
to_chat(src, "<span class='notice'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</span>")
feedback_add_details("admin_verb","DPC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -251,7 +313,7 @@ GLOBAL_PROTECT(AdminProcCaller)
alert("That mob doesn't seem to exist, close the panel and try again.")
return
if(istype(M, /mob/new_player))
if(isnewplayer(M))
alert("The mob must not be a new_player.")
return
@@ -382,7 +444,7 @@ GLOBAL_PROTECT(AdminProcCaller)
if(!check_rights(R_DEBUG))
return
//This gets a confirmation check because it's way easier to accidentally hit this and delete things than it is with del-all
//This gets a confirmation check because it's way easier to accidentally hit this and delete things than it is with qdel-all
var/confirm = alert("This will delete ALL Singularities and Tesla orbs except for any that are on away mission z-levels or the centcomm z-level. Are you sure you want to delete them?", "Confirm Panic Button", "Yes", "No")
if(confirm != "Yes")
return
@@ -428,7 +490,7 @@ GLOBAL_PROTECT(AdminProcCaller)
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
else
var/obj/item/card/id/id = new/obj/item/card/id(M);
var/obj/item/card/id/id = new/obj/item/card/id(M)
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
id.registered_name = H.real_name
@@ -816,21 +878,6 @@ GLOBAL_PROTECT(AdminProcCaller)
else
alert("Invalid mob")
/client/proc/reload_nanoui_resources()
set category = "Debug"
set name = "Reload NanoUI Resources"
set desc = "Force the client to redownload NanoUI Resources"
// Close open NanoUIs.
SSnanoui.close_user_uis(usr)
// Re-load the assets.
var/datum/asset/assets = get_asset_datum(/datum/asset/nanoui)
assets.register()
// Clear the user's cache so they get resent.
usr.client.cache = list()
/client/proc/view_runtimes()
set category = "Debug"
set name = "View Runtimes"
+2 -2
View File
@@ -53,7 +53,7 @@ GLOBAL_LIST_EMPTY(sounds_cache)
set name = "Play Server Sound"
if(!check_rights(R_SOUNDS)) return
var/list/sounds = file2list("sound/serversound_list.txt");
var/list/sounds = file2list("sound/serversound_list.txt")
sounds += GLOB.sounds_cache
var/melody = input("Select a sound from the server to play", "Server sound list") as null|anything in sounds
@@ -71,7 +71,7 @@ GLOBAL_LIST_EMPTY(sounds_cache)
var/A = alert("This will play a sound at every intercomm, are you sure you want to continue? This works best with short sounds, beware.","Warning","Yep","Nope")
if(A != "Yep") return
var/list/sounds = file2list("sound/serversound_list.txt");
var/list/sounds = file2list("sound/serversound_list.txt")
sounds += GLOB.sounds_cache
var/melody = input("Select a sound from the server to play", "Server sound list") as null|anything in sounds
+1 -1
View File
@@ -627,7 +627,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
print_command_report(input, "[command_name()] Update")
if("No")
//same thing as the blob stuff - it's not public, so it's classified, dammit
GLOB.command_announcer.autosay("A classified message has been printed out at all communication consoles.");
GLOB.command_announcer.autosay("A classified message has been printed out at all communication consoles.")
print_command_report(input, "Classified [command_name()] Update")
else
return
@@ -18,7 +18,6 @@ GLOBAL_LIST_INIT(admin_verbs_show_debug_verbs, list(
/client/proc/print_jobban_old_filter,
/client/proc/forceEvent,
/client/proc/nanomapgen_DumpImage,
/client/proc/reload_nanoui_resources,
/client/proc/admin_redo_space_transitions,
/client/proc/make_turf_space_map,
/client/proc/vv_by_ref
+3 -7
View File
@@ -59,10 +59,6 @@
var/karma = 0
var/karma_spent = 0
var/karma_tab = 0
/////////////////////////////////////////////
// /vg/: MEDIAAAAAAAA
// Set on login.
var/datum/media_manager/media = null
var/topic_debugging = 0 //if set to true, allows client to see nanoUI errors -- yes i realize this is messy but it'll make live testing infinitely easier
@@ -85,10 +81,10 @@
// If set to true, this client can interact with atoms such as buttons and doors on top of regular machinery interaction
var/advanced_admin_interaction = FALSE
// Has the client been varedited by an admin? [Inherits from datum now]
// var/var_edited = FALSE
var/client_keysend_amount = 0
var/next_keysend_reset = 0
var/next_keysend_trip_reset = 0
var/keysend_tripped = FALSE
// Last world.time that the player tried to request their resources.
var/last_ui_resource_send = 0
+41 -2
View File
@@ -432,7 +432,13 @@
//////////////
//DISCONNECT//
//////////////
/client/Del()
if(!gc_destroyed)
Destroy() //Clean up signals and timers.
return ..()
/client/Destroy()
if(holder)
holder.owner = null
GLOB.admins -= src
@@ -442,7 +448,8 @@
movingmob.client_mobs_in_contents -= mob
UNSETEMPTY(movingmob.client_mobs_in_contents)
Master.UpdateTickRate()
return ..()
..() //Even though we're going to be hard deleted there are still some things that want to know the destroy is happening
return QDEL_HINT_HARDDEL_NOW
/client/proc/donator_check()
@@ -556,7 +563,7 @@
if(GLOB.panic_bunker_enabled)
var/threshold = config.panic_bunker_threshold
src << "Server is not accepting connections from never-before-seen players until player count is less than [threshold]. Please try again later."
del(src)
qdel(src)
return // Dont insert or they can just go in again
var/DBQuery/query_insert = GLOB.dbcon.NewQuery("INSERT INTO [format_table_name("player")] (id, ckey, firstseen, lastseen, ip, computerid, lastadminrank) VALUES (null, '[ckey]', Now(), Now(), '[sql_ip]', '[sql_computerid]', '[sql_admin_rank]')")
@@ -906,3 +913,35 @@
return TRUE
#undef SSD_WARNING_TIMER
/client/verb/resend_ui_resources()
set name = "Reload UI Resources"
set desc = "Reload your UI assets if they are not working"
set category = "Special Verbs"
if(last_ui_resource_send > world.time)
to_chat(usr, "<span class='warning'>You requested your UI resource files too quickly. Please try again in [(last_ui_resource_send - world.time)/10] seconds.</span>")
return
var/choice = alert(usr, "This will reload your NanoUI and TGUI resources. If you have any open UIs this may break them. Are you sure?", "Resource Reloading", "Yes", "No")
if(choice == "Yes")
// 600 deciseconds = 1 minute
last_ui_resource_send = world.time + 60 SECONDS
// Close their open UIs
SSnanoui.close_user_uis(usr)
SStgui.close_user_uis(usr)
// Resend the resources
var/datum/asset/nano_assets = get_asset_datum(/datum/asset/nanoui)
nano_assets.register()
var/datum/asset/tgui_assets = get_asset_datum(/datum/asset/simple/tgui)
tgui_assets.register()
// Clear the user's cache so they get resent.
// This is not fully clearing their BYOND cache, just their assets sent from the server this round
cache = list()
to_chat(usr, "<span class='notice'>UI resource files resent successfully. If you are still having issues, please try manually clearing your BYOND cache. <b>This can be achieved by opening your BYOND launcher, pressing the cog in the top right, selecting preferences, going to the Games tab, and pressing 'Clear Cache'.</b></span>")
+1 -1
View File
@@ -113,7 +113,7 @@
/obj/item/clothing/head/soft/sec/corp
name = "corporate security cap"
desc = "It's baseball hat in corpotate colours."
desc = "It's a baseball hat in corporate colours."
icon_state = "corpsoft"
item_color = "corp"
@@ -330,7 +330,7 @@
item_color = "lawyerbadge"
var/cached_bubble_icon = null
/obj/item/clothing/accessory/attack_self(mob/user)
/obj/item/clothing/accessory/lawyers_badge/attack_self(mob/user)
if(prob(1))
user.say("The testimony contradicts the evidence!")
user.visible_message("<span class='notice'>[user] shows [user.p_their()] attorney's badge.</span>", "<span class='notice'>You show your attorney's badge.</span>")
+1 -1
View File
@@ -16,7 +16,7 @@
density = 1
anchored = 1
var/strength = 2 //ex_act severity number
var/life = 2 //how many things we hit before del(src)
var/life = 2 //how many things we hit before qdel(src)
var/atom/goal = null
/obj/effect/space_dust/weak
+1 -1
View File
@@ -38,7 +38,7 @@ GLOBAL_VAR_INIT(account_hack_attempted, 0)
if(!isnull(affected_account) && !affected_account.suspended)
message = "The hack attempt has succeeded."
var/lost = affected_account.money * (MINIMUM_PERCENTAGE_LOSS + rand(0,VARIABLE_LOSS) / 10);
var/lost = affected_account.money * (MINIMUM_PERCENTAGE_LOSS + rand(0,VARIABLE_LOSS) / 10)
affected_account.phantom_charge(lost)
@@ -115,7 +115,7 @@
//The reagents in the bottle splash all over the target, thanks for the idea Nodrak
SplashReagents(target)
//Finally, smash the bottle. This kills (del) the bottle.
//Finally, smash the bottle. This kills (qdel) the bottle.
smash(target, user)
/obj/item/reagent_containers/food/drinks/bottle/proc/SplashReagents(mob/M)
@@ -17,10 +17,10 @@
update_icon()
/obj/item/reagent_containers/food/snacks/icecream/update_icon()
overlays.Cut()
var/image/filling = image('icons/obj/kitchen.dmi', src, "icecream_color")
filling.icon += mix_color_from_reagents(reagents.reagent_list)
overlays += filling
cut_overlays()
var/mutable_appearance/filling = mutable_appearance('icons/obj/kitchen.dmi', "icecream_color")
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
/obj/item/reagent_containers/food/snacks/icecream/icecreamcone
name = "ice cream cone"
@@ -43,10 +43,9 @@
return
if(istype(I, /obj/item/reagent_containers/food/snacks/icecream))
if(!I.reagents.has_reagent("sprinkles"))
if(I.reagents.total_volume > 29) I.reagents.remove_any(1)
I.reagents.add_reagent("sprinkles",1)
var/image/sprinkles = image('icons/obj/kitchen.dmi', src, "sprinkles")
I.overlays += sprinkles
if(I.reagents.total_volume > 29)
I.reagents.remove_any(1)
I.reagents.add_reagent("sprinkles", 1)
I.name += " with sprinkles"
I.desc += ". This also has sprinkles."
else
@@ -1,256 +0,0 @@
#define ICECREAM_VANILLA 1
#define FLAVOUR_CHOCOLATE 2
#define FLAVOUR_STRAWBERRY 3
#define FLAVOUR_BLUE 4
#define CONE_WAFFLE 5
#define CONE_CHOC 6
#define INGR_MILK 7
#define INGR_FLOUR 8
#define INGR_SUGAR 9
#define INGR_ICE 10
#define MUCK 11
GLOBAL_LIST_INIT(ingredients_source, list(
"berryjuice" = FLAVOUR_STRAWBERRY,\
"cocoa" = FLAVOUR_CHOCOLATE,\
"singulo" = FLAVOUR_BLUE,\
"milk" = INGR_MILK,\
"soymilk" = INGR_MILK,\
"ice" = INGR_ICE,\
"flour" = INGR_FLOUR,\
"sugar" = INGR_SUGAR,\
))
/proc/get_icecream_flavour_string(var/flavour_type)
switch(flavour_type)
if(FLAVOUR_CHOCOLATE)
return "chocolate"
if(FLAVOUR_STRAWBERRY)
return "strawberry"
if(FLAVOUR_BLUE)
return "blue"
if(CONE_WAFFLE)
return "waffle"
if(CONE_CHOC)
return "chocolate"
if(INGR_MILK)
return "milk"
if(INGR_FLOUR)
return "flour"
if(INGR_SUGAR)
return "sugar"
if(INGR_ICE)
return "ice"
if(MUCK)
return "muck"
else
return "vanilla"
/obj/machinery/icecream_vat
name = "icecream vat"
desc = "Ding-aling ding dong. Get your Nanotrasen-approved ice cream!"
icon = 'icons/obj/kitchen.dmi'
icon_state = "icecream_vat"
density = 1
anchored = 0
max_integrity = 300
var/list/ingredients = list()
var/dispense_flavour = 1
var/obj/item/reagent_containers/glass/held_container
/obj/machinery/icecream_vat/New()
..()
create_reagents(50)
while(ingredients.len < 11)
ingredients.Add(5)
/obj/machinery/icecream_vat/attack_hand(mob/user)
user.set_machine(src)
interact(user)
/obj/machinery/icecream_vat/interact(mob/user)
var/dat
dat += "<a href='?src=[UID()];dispense=[ICECREAM_VANILLA]'><b>Dispense vanilla icecream</b></a> There is [ingredients[ICECREAM_VANILLA]] scoops of vanilla icecream left (made from milk and ice).<br>"
dat += "<a href='?src=[UID()];dispense=[FLAVOUR_STRAWBERRY]'><b>Dispense strawberry icecream</b></a> There is [ingredients[FLAVOUR_STRAWBERRY]] dollops of strawberry flavouring left (obtained from berry juice.<br>"
dat += "<a href='?src=[UID()];dispense=[FLAVOUR_CHOCOLATE]'><b>Dispense chocolate icecream</b></a> There is [ingredients[FLAVOUR_CHOCOLATE]] dollops of chocolate flavouring left (obtained from cocoa powder).<br>"
dat += "<a href='?src=[UID()];dispense=[FLAVOUR_BLUE]'><b>Dispense blue icecream</b></a> There is [ingredients[FLAVOUR_BLUE]] dollops of blue flavouring left (obtained from bluespace tomato singulo).<br>"
dat += "<br>"
dat += "<a href='?src=[UID()];cone=[CONE_WAFFLE]'><b>Dispense waffle cones</b></a> There are [ingredients[CONE_WAFFLE]] waffle cones left. <br>"
dat += "<a href='?src=[UID()];cone=[CONE_CHOC]'><b>Dispense chocolate cones</b></a> There are [ingredients[CONE_CHOC]] chocolate cones left.<br>"
dat += "<br>"
dat += "<a href='?src=[UID()];make=[CONE_WAFFLE]'><b>Make waffle cones</b></a> There is [ingredients[INGR_FLOUR]]/[ingredients[INGR_SUGAR]] of flour and sugar left.<br>"
dat += "<a href='?src=[UID()];make=[CONE_CHOC]'><b>Make chocolate cones</b></a> There is [ingredients[FLAVOUR_CHOCOLATE]]/[ingredients[CONE_WAFFLE]] of chocolate flavouring and waffle cones left.<br>"
dat += "<a href='?src=[UID()];make=[ICECREAM_VANILLA]'><b>Make vanilla icecream</b></a> There is [ingredients[INGR_MILK]]/[ingredients[INGR_ICE]] of milk and ice left.<br>"
dat += "<br>"
if(held_container)
dat += "<a href='?src=[UID()];eject=1'>Eject [held_container]</a> "
else
dat += "No beaker inserted. "
dat += "<a href='?src=[UID()];refresh=1'>Refresh</a> <a href='?src=[UID()];close=1'>Close</a>"
var/datum/browser/popup = new(user, "icecreamvat", name, 600, 400)
popup.set_content(dat)
popup.open(0)
/obj/machinery/icecream_vat/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/reagent_containers))
if(istype(O, /obj/item/reagent_containers/food/snacks/icecream))
var/obj/item/reagent_containers/food/snacks/icecream/I = O
if(!I.ice_creamed)
if(ingredients[ICECREAM_VANILLA] > 0)
var/flavour_name = get_icecream_flavour_string(dispense_flavour)
if(dispense_flavour < 11 && ingredients[dispense_flavour] > 0)
visible_message("[bicon(src)] <span class='info'>[user] scoops delicious [flavour_name] flavoured icecream into [I].</span>")
ingredients[dispense_flavour] -= 1
ingredients[ICECREAM_VANILLA] -= 1
I.add_ice_cream(dispense_flavour)
if(held_container)
held_container.reagents.trans_to(I, 10)
if(I.reagents.total_volume < 10)
I.reagents.add_reagent("sugar", 10 - I.reagents.total_volume)
else
to_chat(user, "<span class='warning'>There is not enough [flavour_name] flavouring left! Insert more of the required ingredients.</span>")
else
to_chat(user, "<span class='warning'>There is not enough icecream left! Insert more milk and ice.</span>")
else
to_chat(user, "<span class='notice'>[O] already has icecream in it.</span>")
else if(istype(O, /obj/item/reagent_containers/glass))
if(held_container)
to_chat(user, "<span class='notice'>You must remove [held_container] from [src] first.</span>")
else
if(!user.drop_item())
to_chat(user, "<span class='warning'>\The [O] is stuck to your hand!</span>")
return
O.forceMove(src)
to_chat(user, "<span class='info'>You insert [O] into [src].</span>")
held_container = O
else
var/obj/item/reagent_containers/R = O
if(R.reagents)
visible_message("<span class='info'>[user] has emptied all of [R] into [src].</span>")
for(var/datum/reagent/current_reagent in R.reagents.reagent_list)
if(GLOB.ingredients_source[current_reagent.id])
add(GLOB.ingredients_source[current_reagent.id], current_reagent.volume / 2)
else
add(MUCK, current_reagent.volume / 5)
R.reagents.clear_reagents()
return 1
else
return ..()
/obj/machinery/icecream_vat/proc/add(var/add_type, var/amount)
if(add_type <= ingredients.len)
ingredients[add_type] += amount
updateDialog()
/obj/machinery/icecream_vat/proc/make(var/mob/user, var/make_type)
switch(make_type)
if(CONE_WAFFLE)
if(ingredients[INGR_FLOUR] > 0 && ingredients[INGR_SUGAR] > 0)
var/amount = max( min(ingredients[INGR_FLOUR], ingredients[INGR_SUGAR]), 5)
ingredients[INGR_FLOUR] -= amount
ingredients[INGR_SUGAR] -= amount
ingredients[CONE_WAFFLE] += amount
visible_message("<span class='info'>[user] cooks up some waffle cones.</span>")
else
to_chat(user, "<span class='notice'>You require sugar and flour to make waffle cones.</span>")
if(CONE_CHOC)
if(ingredients[FLAVOUR_CHOCOLATE] > 0 && ingredients[CONE_WAFFLE] > 0)
var/amount = min(ingredients[CONE_WAFFLE], ingredients[FLAVOUR_CHOCOLATE])
ingredients[CONE_WAFFLE] -= amount
ingredients[FLAVOUR_CHOCOLATE] -= amount
ingredients[CONE_CHOC] += amount
visible_message("<span class='info'>[user] cooks up some chocolate cones.</span>")
else
to_chat(user, "<span class='notice'>You require waffle cones and chocolate flavouring to make chocolate cones.</span>")
if(ICECREAM_VANILLA)
if(ingredients[INGR_ICE] > 0 && ingredients[INGR_MILK] > 0)
var/amount = min(ingredients[INGR_ICE], ingredients[INGR_MILK])
ingredients[INGR_ICE] -= amount
ingredients[INGR_MILK] -= amount
ingredients[ICECREAM_VANILLA] += amount
visible_message("<span class='info'>[user] whips up some vanilla icecream.</span>")
else
to_chat(user, "<span class='notice'>You require milk and ice to make vanilla icecream.</span>")
updateDialog()
/obj/machinery/icecream_vat/Topic(href, href_list)
if(..())
return
if(href_list["dispense"])
dispense_flavour = text2num(href_list["dispense"])
visible_message("<span class='notice'>[usr] sets [src] to dispense [get_icecream_flavour_string(dispense_flavour)] flavoured icecream.</span>")
if(href_list["cone"])
var/dispense_cone = text2num(href_list["cone"])
if(ingredients[dispense_cone] <= ingredients.len)
var/cone_name = get_icecream_flavour_string(dispense_cone)
if(ingredients[dispense_cone] >= 1)
ingredients[dispense_cone] -= 1
var/obj/item/reagent_containers/food/snacks/icecream/I = new(loc)
I.cone_type = cone_name
I.icon_state = "icecream_cone_[cone_name]"
I.desc = "Delicious [cone_name] cone, but no ice cream."
visible_message("<span class='info'>[usr] dispenses a crunchy [cone_name] cone from [src].</span>")
else
to_chat(usr, "<span class='warning'>There are no [cone_name] cones left!</span>")
updateDialog()
if(href_list["make"])
make( usr, text2num(href_list["make"]) )
updateDialog()
if(href_list["eject"])
if(held_container)
held_container.forceMove(loc)
held_container = null
updateDialog()
if(href_list["refresh"])
updateDialog()
if(href_list["close"])
usr.unset_machine()
usr << browse(null,"window=icecreamvat")
return
/obj/machinery/icecream_vat/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 4)
qdel(src)
/obj/item/reagent_containers/food/snacks/icecream
name = "ice cream cone"
desc = "Delicious waffle cone, but no ice cream."
icon = 'icons/obj/kitchen.dmi'
icon_state = "icecream_cone"
layer = 3.1
var/ice_creamed = 0
var/cone_type
bitesize = 3
/obj/item/reagent_containers/food/snacks/icecream/New()
..()
create_reagents(20)
reagents.add_reagent("nutriment", 5)
/obj/item/reagent_containers/food/snacks/icecream/proc/add_ice_cream(var/flavour)
var/flavour_name = get_icecream_flavour_string(flavour)
name = "[flavour_name] icecream"
overlays += "icecream_[flavour_name]"
desc = "Delicious [cone_type] cone with a dollop of [flavour_name] ice cream."
ice_creamed = 1
#undef ICECREAM_VANILLA
#undef FLAVOUR_CHOCOLATE
#undef FLAVOUR_STRAWBERRY
#undef FLAVOUR_BLUE
#undef CONE_WAFFLE
#undef CONE_CHOC
#undef INGR_MILK
#undef INGR_FLOUR
#undef INGR_SUGAR
#undef INGR_ICE
#undef MUCK
+1 -1
View File
@@ -978,7 +978,7 @@
/obj/machinery/hydroponics/proc/spawnplant() // why would you put strange reagent in a hydro tray you monster I bet you also feed them blood
var/list/livingplants = list(/mob/living/simple_animal/hostile/tree, /mob/living/simple_animal/hostile/killertomato)
var/chosen = pick(livingplants)
var/mob/living/simple_animal/hostile/C = new chosen
var/mob/living/simple_animal/hostile/C = new chosen(get_turf(src))
C.faction = list("plants")
/obj/machinery/hydroponics/proc/become_self_sufficient() // Ambrosia Gaia effect
+3
View File
@@ -195,6 +195,9 @@
icon = 'icons/obj/library.dmi'
icon_state = "cqcmanual"
/obj/item/CQC_manual/chef
desc = "A small, black manual. Written on the back it says: Bringing the home advantage with you."
/obj/item/CQC_manual/attack_self(mob/living/carbon/human/user)
if(!istype(user) || !user)
return
+1 -1
View File
@@ -624,7 +624,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(href_list["jump"])
var/mob/target = locate(href_list["jump"])
var/mob/A = usr;
var/mob/A = usr
to_chat(A, "Teleporting to [target]...")
//var/mob/living/silicon/ai/A = locate(href_list["track2"]) in GLOB.mob_list
if(target && target != usr)
+1 -1
View File
@@ -135,7 +135,7 @@
if(message)
for(var/mob/M in GLOB.player_list)
if(istype(M, /mob/new_player))
if(isnewplayer(M))
continue
if(check_rights(R_ADMIN|R_MOD, 0, M) && M.get_preference(CHAT_DEAD)) // Show the emote to admins/mods
-11
View File
@@ -767,17 +767,6 @@
desc = "Bark bark bark."
key = "vu"
/datum/language/zombie
name = "Zombie"
desc = "BRAAAAAAINS!"
speech_verb = "moans"
whisper_verb = "mutters"
exclaim_verb = "wails"
colour = "zombie"
key = "zom"
flags = RESTRICTED
syllables = list("BRAAAAAAAAAAAAAAAAINS", "BRAAINS", "BRAINS")
/mob/proc/grant_all_babel_languages()
for(var/la in GLOB.all_languages)
var/datum/language/new_language = GLOB.all_languages[la]
@@ -16,7 +16,7 @@
death()
return
if(paralysis || sleeping || getOxyLoss() > 50 || (HEALTH_THRESHOLD_CRIT <= health && check_death_method()))
if(paralysis || sleeping || getOxyLoss() > 50 || (health <= HEALTH_THRESHOLD_CRIT && check_death_method()))
if(stat == CONSCIOUS)
KnockOut()
create_debug_log("fell unconscious, trigger reason: [reason]")
+27 -27
View File
@@ -18,7 +18,7 @@
dna = new /datum/dna(null)
// Species name is handled by set_species()
..()
. = ..()
set_species(new_species, 1, delay_icon_update = 1, skip_same_check = TRUE)
@@ -68,55 +68,55 @@
status_flags = GODMODE|CANPUSH
/mob/living/carbon/human/skrell/Initialize(mapload)
..(mapload, /datum/species/skrell)
. = ..(mapload, /datum/species/skrell)
/mob/living/carbon/human/tajaran/Initialize(mapload)
..(mapload, /datum/species/tajaran)
. = ..(mapload, /datum/species/tajaran)
/mob/living/carbon/human/vulpkanin/Initialize(mapload)
..(mapload, /datum/species/vulpkanin)
. = ..(mapload, /datum/species/vulpkanin)
/mob/living/carbon/human/unathi/Initialize(mapload)
..(mapload, /datum/species/unathi)
. = ..(mapload, /datum/species/unathi)
/mob/living/carbon/human/vox/Initialize(mapload)
..(mapload, /datum/species/vox)
. = ..(mapload, /datum/species/vox)
/mob/living/carbon/human/voxarmalis/Initialize(mapload)
..(mapload, /datum/species/vox/armalis)
. = ..(mapload, /datum/species/vox/armalis)
/mob/living/carbon/human/skeleton/Initialize(mapload)
..(mapload, /datum/species/skeleton)
. = ..(mapload, /datum/species/skeleton)
/mob/living/carbon/human/kidan/Initialize(mapload)
..(mapload, /datum/species/kidan)
. = ..(mapload, /datum/species/kidan)
/mob/living/carbon/human/plasma/Initialize(mapload)
..(mapload, /datum/species/plasmaman)
. = ..(mapload, /datum/species/plasmaman)
/mob/living/carbon/human/slime/Initialize(mapload)
..(mapload, /datum/species/slime)
. = ..(mapload, /datum/species/slime)
/mob/living/carbon/human/grey/Initialize(mapload)
..(mapload, /datum/species/grey)
. = ..(mapload, /datum/species/grey)
/mob/living/carbon/human/abductor/Initialize(mapload)
..(mapload, /datum/species/abductor)
. = ..(mapload, /datum/species/abductor)
/mob/living/carbon/human/diona/Initialize(mapload)
..(mapload, /datum/species/diona)
. = ..(mapload, /datum/species/diona)
/mob/living/carbon/human/pod_diona/Initialize(mapload)
..(mapload, /datum/species/diona/pod)
. = ..(mapload, /datum/species/diona/pod)
/mob/living/carbon/human/machine/Initialize(mapload)
..(mapload, /datum/species/machine)
. = ..(mapload, /datum/species/machine)
/mob/living/carbon/human/machine/created
name = "Integrated Robotic Chassis"
/mob/living/carbon/human/machine/created/Initialize(mapload)
..()
. = ..()
rename_character(null, "Integrated Robotic Chassis ([rand(1, 9999)])")
update_dna()
for(var/obj/item/organ/external/E in bodyparts)
@@ -129,34 +129,34 @@
death()
/mob/living/carbon/human/shadow/Initialize(mapload)
..(mapload, /datum/species/shadow)
. = ..(mapload, /datum/species/shadow)
/mob/living/carbon/human/golem/Initialize(mapload)
..(mapload, /datum/species/golem)
. = ..(mapload, /datum/species/golem)
/mob/living/carbon/human/wryn/Initialize(mapload)
..(mapload, /datum/species/wryn)
. = ..(mapload, /datum/species/wryn)
/mob/living/carbon/human/nucleation/Initialize(mapload)
..(mapload, /datum/species/nucleation)
. = ..(mapload, /datum/species/nucleation)
/mob/living/carbon/human/drask/Initialize(mapload)
..(mapload, /datum/species/drask)
. = ..(mapload, /datum/species/drask)
/mob/living/carbon/human/monkey/Initialize(mapload)
..(mapload, /datum/species/monkey)
. = ..(mapload, /datum/species/monkey)
/mob/living/carbon/human/farwa/Initialize(mapload)
..(mapload, /datum/species/monkey/tajaran)
. = ..(mapload, /datum/species/monkey/tajaran)
/mob/living/carbon/human/wolpin/Initialize(mapload)
..(mapload, /datum/species/monkey/vulpkanin)
. = ..(mapload, /datum/species/monkey/vulpkanin)
/mob/living/carbon/human/neara/Initialize(mapload)
..(mapload, /datum/species/monkey/skrell)
. = ..(mapload, /datum/species/monkey/skrell)
/mob/living/carbon/human/stok/Initialize(mapload)
..(mapload, /datum/species/monkey/unathi)
. = ..(mapload, /datum/species/monkey/unathi)
/mob/living/carbon/human/Stat()
..()
+1 -1
View File
@@ -7,7 +7,7 @@
species_exception = list(/datum/species/monkey)
/mob/living/carbon/human/monkey/punpun/Initialize(mapload)
..()
. = ..()
name = "Pun Pun"
real_name = name
equip_to_slot(new /obj/item/clothing/under/punpun(src), slot_w_uniform)
@@ -53,7 +53,6 @@
var/stun_mod = 1 // If a species is more/less impacated by stuns/weakens/paralysis
var/speed_mod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
var/blood_damage_type = OXY //What type of damage does this species take if it's low on blood?
var/obj/item/mutanthands
var/total_health = 100
var/punchdamagelow = 0 //lowest possible punch damage
var/punchdamagehigh = 9 //highest possible punch damage
@@ -1,102 +0,0 @@
#define REGENERATION_DELAY 60 // After taking damage, how long it takes for automatic regeneration to begin
/datum/species/zombie
// 1spooky
name = "High-Functioning Zombie"
name_plural = "High-Functioning Zombies"
icobase = 'icons/mob/human_races/r_zombie.dmi'
deform = 'icons/mob/human_races/r_def_zombie.dmi'
dies_at_threshold = TRUE
language = "Zombie"
species_traits = list(NO_BLOOD, NOZOMBIE, NOTRANSSTING, NO_BREATHE, RADIMMUNE, NO_SCAN)
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
warning_low_pressure = -1
hazard_low_pressure = -1
hazard_high_pressure = 999999999
warning_high_pressure = 999999999
cold_level_1 = -1
cold_level_2 = -1
cold_level_3 = -1
tox_mod = 0
flesh_color = "#00FF00" // for green examine text
bodyflags = HAS_SKIN_COLOR
dietflags = DIET_CARN
has_organ = list(
"heart" = /obj/item/organ/internal/heart,
"lungs" = /obj/item/organ/internal/lungs,
"liver" = /obj/item/organ/internal/liver,
"kidneys" = /obj/item/organ/internal/kidneys,
"brain" = /obj/item/organ/internal/brain,
"appendix" = /obj/item/organ/internal/appendix,
"eyes" = /obj/item/organ/internal/eyes,
"ears" = /obj/item/organ/internal/ears)
/datum/species/zombie/infectious
name = "Infectious Zombie"
mutanthands = /obj/item/zombie_hand
icobase = 'icons/mob/human_races/r_zombie.dmi'
deform = 'icons/mob/human_races/r_def_zombie.dmi'
brute_mod = 0.8 // 120 damage to KO a zombie, which kills it
burn_mod = 0.8
clone_mod = 0.8
brain_mod = 0.8
stamina_mod = 0.8
speed_mod = 1.6
default_language = "Zombie"
var/heal_rate = 1
var/regen_cooldown = 0
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H, amount)
. = min(20, amount)
/datum/species/zombie/infectious/apply_damage(damage = 0, damagetype = BRUTE, def_zone = null, blocked = 0, sharp = 0, obj/used_weapon = null)
. = ..()
if(damage)
regen_cooldown = world.time + REGENERATION_DELAY
/datum/species/zombie/infectious/handle_life(mob/living/carbon/human/H)
. = ..()
H.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
//Zombies never actually die, they just fall down until they regenerate enough to rise back up.
//They must be restrained, beheaded or gibbed to stop being a threat.
if(regen_cooldown < world.time)
var/heal_amt = heal_rate
if(H.InCritical())
heal_amt *= 2
H.heal_overall_damage(heal_amt,heal_amt)
H.adjustToxLoss(-heal_amt)
if(!H.InCritical() && prob(4))
playsound(H, pick(spooks), 50, TRUE, 10)
//Congrats you somehow died so hard you stopped being a zombie
/datum/species/zombie/infectious/handle_death(gibbed, mob/living/carbon/C)
. = ..()
var/obj/item/organ/internal/zombie_infection/infection
infection = C.get_organ_slot("zombie_infection")
if(infection)
qdel(infection)
/datum/species/zombie/infectious/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
. = ..()
// Deal with the source of this zombie corruption
// Infection organ needs to be handled separately from mutant_organs
// because it persists through species transitions
if(mutanthands)
H.drop_l_hand()
H.drop_r_hand()
H.put_in_hands(new mutanthands())
H.put_in_hands(new mutanthands())
var/obj/item/organ/internal/zombie_infection/infection
infection = H.get_organ_slot("zombie_infection")
if(!infection)
infection = new()
infection.insert(H)
/datum/species/zombie/infectious/on_species_loss(mob/living/carbon/human/C, datum/species/old_species)
QDEL_NULL(C.r_hand)
QDEL_NULL(C.l_hand)
return ..()
#undef REGENERATION_DELAY
+4 -2
View File
@@ -243,7 +243,8 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
/mob/living/silicon/ai/proc/show_borg_info()
stat(null, text("Connected cyborgs: [connected_robots.len]"))
for(var/mob/living/silicon/robot/R in connected_robots)
for(var/thing in connected_robots)
var/mob/living/silicon/robot/R = thing
var/robot_status = "Nominal"
if(R.stat || !R.client)
robot_status = "OFFLINE"
@@ -251,8 +252,9 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
robot_status = "DEPOWERED"
// Name, Health, Battery, Module, Area, and Status! Everything an AI wants to know about its borgies!
var/area/A = get_area(R)
var/area_name = A ? sanitize(A.name) : "Unknown"
stat(null, text("[R.name] | S.Integrity: [R.health]% | Cell: [R.cell ? "[R.cell.charge] / [R.cell.maxcharge]" : "Empty"] | \
Module: [R.designation] | Loc: [sanitize(A.name)] | Status: [robot_status]"))
Module: [R.designation] | Loc: [area_name] | Status: [robot_status]"))
/mob/living/silicon/ai/rename_character(oldname, newname)
if(!..(oldname, newname))
@@ -227,7 +227,7 @@
throw_speed = 5
throw_range = 10
origin_tech = "magnets=1;biotech=1"
var/mode = 1;
var/mode = 1
/obj/item/robotanalyzer/attack(mob/living/M as mob, mob/living/user as mob)
if(( (CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50))
@@ -14,6 +14,7 @@
braintype = "Robot"
lawupdate = 0
density = 0
has_camera = FALSE
req_one_access = list(ACCESS_ENGINE, ACCESS_ROBOTICS)
ventcrawler = 2
magpulse = 1
@@ -85,6 +85,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
var/lockcharge //Used when locking down a borg to preserve cell charge
var/speed = 0 //Cause sec borgs gotta go fast //No they dont!
var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
var/has_camera = TRUE
var/pdahide = 0 //Used to hide the borg from the messenger list
var/tracking_entities = 0 //The number of known entities currently accessing the internal camera
var/braintype = "Cyborg"
@@ -135,7 +136,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
init()
if(!camera && (!scrambledcodes || designation == "ERT"))
if(has_camera && !camera)
camera = new /obj/machinery/camera(src)
camera.c_tag = real_name
camera.network = list("SS13","Robots")
@@ -238,7 +239,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
if(custom_name)
return 0
if(!allow_rename)
to_chat(src, "<span class='warning'>Rename functionality is not enabled on this unit.</span>");
to_chat(src, "<span class='warning'>Rename functionality is not enabled on this unit.</span>")
return 0
rename_self(braintype, 1)
@@ -1332,6 +1333,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
designation = "SpecOps"
lawupdate = 0
scrambledcodes = 1
has_camera = FALSE
req_one_access = list(ACCESS_CENT_SPECOPS)
ionpulse = 1
magpulse = 1
@@ -1420,6 +1422,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
designation = "Destroyer"
lawupdate = 0
scrambledcodes = 1
has_camera = FALSE
req_one_access = list(ACCESS_CENT_SPECOPS)
ionpulse = 1
magpulse = 1
@@ -3,6 +3,7 @@
icon_state = "syndie_bloodhound"
lawupdate = 0
scrambledcodes = 1
has_camera = FALSE
pdahide = 1
faction = list("syndicate")
bubble_icon = "syndibot"
@@ -33,7 +33,7 @@
/obj/machinery/bot_core/honkbot
req_one_access = list(ACCESS_CLOWN, ACCESS_ROBOTICS, ACCESS_MIME)
/mob/living/simple_animal/bot/honkbot/Initialize()
/mob/living/simple_animal/bot/honkbot/Initialize(mapload)
. = ..()
update_icon()
auto_patrol = TRUE
@@ -103,9 +103,9 @@
name = "Space Wizard Corpse"
outfit = /datum/outfit/wizardcorpse
/obj/effect/mob_spawn/human/corpse/clownoff/Initialize()
/obj/effect/mob_spawn/human/corpse/clownoff/Initialize(mapload)
mob_name = "[pick(GLOB.wizard_first)], [pick(GLOB.wizard_second)]"
..()
. = ..()
/datum/outfit/wizardcorpse
name = "Space Wizard Corpse"
@@ -534,7 +534,7 @@ obj/effect/temp_visual/fireball
duration = 9
pixel_z = 270
/obj/effect/temp_visual/fireball/Initialize()
/obj/effect/temp_visual/fireball/Initialize(mapload)
. = ..()
animate(src, pixel_z = 0, time = duration)
@@ -48,8 +48,8 @@
var/attempt_open = 0
// Pickup loot
/mob/living/simple_animal/hostile/mimic/crate/Initialize()
..()
/mob/living/simple_animal/hostile/mimic/crate/Initialize(mapload)
. = ..()
for(var/obj/item/I in loc)
I.loc = src
@@ -31,7 +31,7 @@
deathmessage = "wails as its form turns into a pulpy mush."
death_sound = 'sound/voice/hiss6.ogg'
/mob/living/simple_animal/hostile/netherworld/migo/Initialize()
/mob/living/simple_animal/hostile/netherworld/migo/Initialize(mapload)
. = ..()
migo_sounds = list('sound/items/bubblewrap.ogg', 'sound/items/change_jaws.ogg', 'sound/items/crowbar.ogg', 'sound/items/drink.ogg', 'sound/items/deconstruct.ogg', 'sound/items/change_drill.ogg', 'sound/items/dodgeball.ogg', 'sound/items/eatfood.ogg', 'sound/items/screwdriver.ogg', 'sound/items/weeoo1.ogg', 'sound/items/wirecutter.ogg', 'sound/items/welder.ogg', 'sound/items/zip.ogg', 'sound/items/rped.ogg', 'sound/items/ratchet.ogg', 'sound/items/polaroid1.ogg', 'sound/items/pshoom.ogg', 'sound/items/airhorn.ogg', 'sound/voice/bcreep.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/ed209_20sec.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss6.ogg', 'sound/voice/mpatchedup.ogg', 'sound/voice/mfeelbetter.ogg', 'sound/weapons/sear.ogg', 'sound/ambience/antag/tatoralert.ogg', 'sound/mecha/nominal.ogg', 'sound/mecha/weapdestr.ogg', 'sound/mecha/critdestr.ogg', 'sound/mecha/imag_enh.ogg', 'sound/effects/adminhelp.ogg', 'sound/effects/alert.ogg', 'sound/effects/attackblob.ogg', 'sound/effects/bamf.ogg', 'sound/effects/blobattack.ogg', 'sound/effects/break_stone.ogg', 'sound/effects/bubbles.ogg', 'sound/effects/bubbles2.ogg', 'sound/effects/clang.ogg', 'sound/effects/clownstep2.ogg', 'sound/effects/dimensional_rend.ogg', 'sound/effects/doorcreaky.ogg', 'sound/effects/empulse.ogg', 'sound/effects/explosionfar.ogg', 'sound/effects/explosion1.ogg', 'sound/effects/grillehit.ogg', 'sound/effects/genetics.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/hyperspace_begin.ogg', 'sound/effects/hyperspace_end.ogg', 'sound/goonstation/effects/screech.ogg', 'sound/effects/phasein.ogg', 'sound/effects/picaxe1.ogg', 'sound/effects/sparks1.ogg', 'sound/effects/smoke.ogg', 'sound/effects/splat.ogg', 'sound/effects/snap.ogg', 'sound/effects/tendril_destroyed.ogg', 'sound/effects/supermatter.ogg', 'sound/misc/desceration-01.ogg', 'sound/misc/desceration-02.ogg', 'sound/misc/desceration-03.ogg', 'sound/misc/bloblarm.ogg', 'sound/goonstation/misc/airraid_loop.ogg', 'sound/misc/interference.ogg', 'sound/misc/notice1.ogg', 'sound/misc/notice2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/misc/slip.ogg', 'sound/weapons/armbomb.ogg', 'sound/weapons/chainsaw.ogg', 'sound/weapons/emitter.ogg', 'sound/weapons/emitter2.ogg', 'sound/weapons/blade1.ogg', 'sound/weapons/bladeslice.ogg', 'sound/weapons/blastcannon.ogg', 'sound/weapons/blaster.ogg', 'sound/weapons/bulletflyby3.ogg', 'sound/weapons/circsawhit.ogg', 'sound/weapons/cqchit2.ogg', 'sound/weapons/drill.ogg', 'sound/weapons/genhit1.ogg', 'sound/weapons/gunshots/gunshot_silenced.ogg', 'sound/weapons/gunshots/gunshot.ogg', 'sound/weapons/handcuffs.ogg', 'sound/weapons/homerun.ogg', 'sound/weapons/kenetic_accel.ogg', 'sound/machines/fryer/deep_fryer_emerge.ogg', 'sound/machines/airlock_alien_prying.ogg', 'sound/machines/airlock_close.ogg', 'sound/machines/airlockforced.ogg', 'sound/machines/airlock_open.ogg', 'sound/machines/alarm.ogg', 'sound/machines/blender.ogg', 'sound/machines/boltsdown.ogg', 'sound/machines/boltsup.ogg', 'sound/machines/buzz-sigh.ogg', 'sound/machines/buzz-two.ogg', 'sound/machines/chime.ogg', 'sound/machines/defib_charge.ogg', 'sound/machines/defib_failed.ogg', 'sound/machines/defib_ready.ogg', 'sound/machines/defib_zap.ogg', 'sound/machines/deniedbeep.ogg', 'sound/machines/ding.ogg', 'sound/machines/disposalflush.ogg', 'sound/machines/door_close.ogg', 'sound/machines/door_open.ogg', 'sound/machines/engine_alert1.ogg', 'sound/machines/engine_alert2.ogg', 'sound/machines/hiss.ogg', 'sound/machines/honkbot_evil_laugh.ogg', 'sound/machines/juicer.ogg', 'sound/machines/ping.ogg', 'sound/ambience/signal.ogg', 'sound/machines/synth_no.ogg', 'sound/machines/synth_yes.ogg', 'sound/machines/terminal_alert.ogg', 'sound/machines/twobeep.ogg', 'sound/machines/ventcrawl.ogg', 'sound/machines/warning-buzzer.ogg', 'sound/ai/outbreak5.ogg', 'sound/ai/outbreak7.ogg', 'sound/ai/poweroff.ogg', 'sound/ai/radiation.ogg', 'sound/ai/shuttlecalled.ogg', 'sound/ai/shuttledock.ogg', 'sound/ai/shuttlerecalled.ogg', 'sound/ai/aimalf.ogg', 'sound/ambience/ambigen1.ogg', 'sound/ambience/ambigen3.ogg', 'sound/ambience/ambigen4.ogg', 'sound/ambience/ambigen5.ogg', 'sound/ambience/ambigen6.ogg', 'sound/ambience/ambigen10.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg') //hahahaha fuck you code divers
@@ -82,14 +82,14 @@
/obj/structure/spawner/nether/examine(mob/user)
. = ..()
if(isskeleton(user) || iszombie(user))
if(isskeleton(user))
. += "A direct link to another dimension full of creatures very happy to see you. <span class='nicegreen'>You can see your house from here!</span>"
else
. += "A direct link to another dimension full of creatures not very happy to see you. <span class='warning'>Entering the link would be a very bad idea.</span>"
/obj/structure/spawner/nether/attack_hand(mob/user)
. = ..()
if(isskeleton(user) || iszombie(user))
if(isskeleton(user))
to_chat(user, "<span class='notice'>You don't feel like going home yet...</span>")
else
user.visible_message("<span class='warning'>[user] is violently pulled into the link!</span>", \
@@ -260,7 +260,7 @@
alert_on_shield_breach = TRUE
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/armory/Initialize(mapload)
..()
. = ..()
if(prob(50))
// 50% chance of switching to extremely dangerous ranged variant
melee_damage_lower = 10
+3 -5
View File
@@ -23,7 +23,7 @@
LAssailant = null
return ..()
/mob/Initialize()
/mob/Initialize(mapload)
GLOB.mob_list += src
if(stat == DEAD)
GLOB.dead_mob_list += src
@@ -31,7 +31,7 @@
GLOB.alive_mob_list += src
set_focus(src)
prepare_huds()
..()
. = ..()
/atom/proc/prepare_huds()
hud_list = list()
@@ -752,7 +752,7 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
if(client.holder && (client.holder.rights & R_ADMIN))
is_admin = 1
else if(stat != DEAD || istype(src, /mob/new_player))
else if(stat != DEAD || isnewplayer(src))
to_chat(usr, "<span class='notice'>You must be observing to use this!</span>")
return
@@ -1297,8 +1297,6 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
.["Add Organ"] = "?_src_=vars;addorgan=[UID()]"
.["Remove Organ"] = "?_src_=vars;remorgan=[UID()]"
.["Fix NanoUI"] = "?_src_=vars;fix_nano=[UID()]"
.["Add Verb"] = "?_src_=vars;addverb=[UID()]"
.["Remove Verb"] = "?_src_=vars;remverb=[UID()]"
+1 -1
View File
@@ -434,7 +434,7 @@
if(affecting)
if(!affecting.buckled)
affecting.pixel_x = 0
affecting.pixel_y = 0 //used to be an animate, not quick enough for del'ing
affecting.pixel_y = 0 //used to be an animate, not quick enough for qdel'ing
affecting.layer = initial(affecting.layer)
affecting.grabbed_by -= src
affecting = null
+1 -1
View File
@@ -459,7 +459,7 @@ GLOBAL_LIST_INIT(intents, list(INTENT_HELP,INTENT_DISARM,INTENT_GRAB,INTENT_HARM
name = realname
for(var/mob/M in GLOB.player_list)
if(M.client && ((!istype(M, /mob/new_player) && M.stat == DEAD) || check_rights(R_ADMIN|R_MOD,0,M)) && M.get_preference(CHAT_DEAD))
if(M.client && ((!isnewplayer(M) && M.stat == DEAD) || check_rights(R_ADMIN|R_MOD,0,M)) && M.get_preference(CHAT_DEAD))
var/follow
var/lname
if(subject)
@@ -4,7 +4,7 @@
//Note that this proc does NOT do MMI related stuff!
/mob/proc/change_mob_type(var/new_type = null, var/turf/location = null, var/new_name = null as text, var/delete_old_mob = 0 as num, var/forcekey = 0)
if(istype(src,/mob/new_player))
if(isnewplayer(src))
to_chat(usr, "<span class='warning'>cannot convert players who have not entered yet.</span>")
return
+7 -1
View File
@@ -12,8 +12,13 @@
stat = 2
canmove = 0
/mob/new_player/New()
/mob/new_player/Initialize(mapload)
SHOULD_CALL_PARENT(FALSE)
if(initialized)
stack_trace("Warning: [src]([type]) initialized multiple times!")
initialized = TRUE
GLOB.mob_list += src
return INITIALIZE_HINT_NORMAL
/mob/new_player/verb/new_player_panel()
set src = usr
@@ -205,6 +210,7 @@
if(!client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
observer.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
observer.key = key
QDEL_NULL(mind)
GLOB.respawnable_list += observer
qdel(src)
return 1
+2 -2
View File
@@ -92,7 +92,7 @@
var output = "<!DOCTYPE html><html><body>"
if(polltype == POLLTYPE_MULTI || polltype == POLLTYPE_OPTION)
select_query = GLOB.dbcon.NewQuery("SELECT text, percentagecalc, (SELECT COUNT(optionid) FROM [format_table_name("poll_vote")] WHERE optionid = poll_option.id GROUP BY optionid) AS votecount FROM [format_table_name("poll_option")] WHERE pollid = [pollid]");
select_query = GLOB.dbcon.NewQuery("SELECT text, percentagecalc, (SELECT COUNT(optionid) FROM [format_table_name("poll_vote")] WHERE optionid = poll_option.id GROUP BY optionid) AS votecount FROM [format_table_name("poll_option")] WHERE pollid = [pollid]")
select_query.Execute()
var/list/options = list()
var/total_votes = 1
@@ -177,7 +177,7 @@
output += "</table></td></tr>"
output += "</table>"
if(polltype == POLLTYPE_TEXT)
select_query = GLOB.dbcon.NewQuery("SELECT replytext, COUNT(replytext) AS countresponse, GROUP_CONCAT(DISTINCT ckey SEPARATOR ', ') as ckeys FROM [format_table_name("poll_textreply")] WHERE pollid = [pollid] GROUP BY replytext ORDER BY countresponse DESC");
select_query = GLOB.dbcon.NewQuery("SELECT replytext, COUNT(replytext) AS countresponse, GROUP_CONCAT(DISTINCT ckey SEPARATOR ', ') as ckeys FROM [format_table_name("poll_textreply")] WHERE pollid = [pollid] GROUP BY replytext ORDER BY countresponse DESC")
select_query.Execute()
output += {"
<table width='900' align='center' bgcolor='#eeffee' cellspacing='0' cellpadding='4'>
@@ -48,7 +48,7 @@
var/gender = NEUTER //Determines if the accessory will be skipped or included in random hair generations
// Restrict some styles to specific species
var/list/species_allowed = list("Human", "Slime People", "Infectious Zombie", "High-Functioning Zombie")
var/list/species_allowed = list("Human", "Slime People")
var/list/sprite_sheets = list() //For accessories common across species but need to use 'fitted' sprites (like underwear). e.g. list("Vox" = 'icons/mob/species/vox/iconfile.dmi')
var/list/models_allowed = list() //Specifies which, if any, hairstyles or markings can be accessed by which prosthetics. Should equal the manufacturing company name in robolimbs.dm.
var/list/heads_allowed = null //Specifies which, if any, alt heads a head marking, hairstyle or facial hair style is compatible with.
+1 -1
View File
@@ -57,7 +57,7 @@
log_world("NanoMapGen: <B>GENERATE MAP ([startX],[startY],[currentZ]) to ([endX],[endY],[currentZ])</B>")
to_chat(usr, "NanoMapGen: <B>GENERATE MAP ([startX],[startY],[currentZ]) to ([endX],[endY],[currentZ])</B>")
var/count = 0;
var/count = 0
for(var/WorldX = startX, WorldX <= endX, WorldX++)
for(var/WorldY = startY, WorldY <= endY, WorldY++)
+1 -1
View File
@@ -163,7 +163,7 @@
if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
open_uis[src_object_key] = list(ui.ui_key = list())
else if(isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list))
open_uis[src_object_key][ui.ui_key] = list();
open_uis[src_object_key][ui.ui_key] = list()
ui.user.open_uis.Add(ui)
var/list/uis = open_uis[src_object_key][ui.ui_key]
+1 -1
View File
@@ -231,7 +231,7 @@ GLOBAL_LIST_INIT(SpookyGhosts, list("ghost","shade","shade2","ghost-narsie","hor
var/atoms[] = list()
for(var/turf/the_turf in turfs)
// Add ourselves to the list of stuff to draw
atoms.Add(the_turf);
atoms.Add(the_turf)
// As well as anything that isn't invisible.
for(var/atom/A in the_turf)
if(A.invisibility)
+6 -10
View File
@@ -70,7 +70,6 @@
var/locked = 1
var/coverlocked = 1
var/aidisabled = 0
var/tdir = null
var/obj/machinery/power/terminal/terminal = null
var/lastused_light = 0
var/lastused_equip = 0
@@ -155,15 +154,12 @@
GLOB.apcs = sortAtom(GLOB.apcs)
wires = new(src)
// offset 24 pixels in direction of dir
// this allows the APC to be embedded in a wall, yet still inside an area
if(building)
setDir(direction) // We set this to direction only for pixel location determination.
set_pixel_offsets_from_dir(24, -24, 24, -24) // Set pixel offsets based on `dir`
setDir(SOUTH) // APC's should always appear to *face* south.
if(building)
// Offset 24 pixels in direction of dir. This allows the APC to be embedded in a wall, yet still inside an area
setDir(direction) // This is only used for pixel offsets, and later terminal placement. APC dir doesn't affect its sprite since it only has one orientation.
set_pixel_offsets_from_dir(24, -24, 24, -24)
area = get_area(src)
area.apc |= src
opened = 1
@@ -193,8 +189,8 @@
/obj/machinery/power/apc/proc/make_terminal()
// create a terminal object at the same position as original turf loc
// wires will attach to this
terminal = new/obj/machinery/power/terminal(src.loc)
terminal.setDir(tdir)
terminal = new/obj/machinery/power/terminal(get_turf(src))
terminal.setDir(dir)
terminal.master = src
/obj/machinery/power/apc/Initialize(mapload)
@@ -58,8 +58,6 @@
ammo_type = /obj/item/ammo_casing/magic/slipping
icon_state = "staffofslipping"
item_state = "staffofslipping"
max_charges = 10
recharge_rate = 2
fire_sound = 'sound/items/bikehorn.ogg'
/obj/item/gun/magic/staff/slipping/honkmother
+25 -26
View File
@@ -18,62 +18,61 @@
..()
chambered = new /obj/item/ammo_casing/syringegun(src)
/obj/item/gun/syringe/newshot()
if(!syringes.len)
/obj/item/gun/syringe/process_chamber()
if(!length(syringes) || chambered.BB)
return
var/obj/item/reagent_containers/syringe/S = syringes[1]
if(!S)
return
chambered.BB = new S.projectile_type (src)
chambered.BB = new S.projectile_type(src)
S.reagents.trans_to(chambered.BB, S.reagents.total_volume)
chambered.BB.name = S.name
syringes.Remove(S)
qdel(S)
return
/obj/item/gun/syringe/process_chamber()
return
/obj/item/gun/syringe/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, params)
/obj/item/gun/syringe/afterattack(atom/target, mob/living/user, flag, params)
if(target == loc)
return
newshot()
..()
/obj/item/gun/syringe/examine(mob/user)
. = ..()
. += "Can hold [max_syringes] syringe\s. Has [syringes.len] syringe\s remaining."
var/num_syringes = syringes.len + (chambered.BB ? 1 : 0)
. += "Can hold [max_syringes] syringe\s. Has [num_syringes] syringe\s remaining."
/obj/item/gun/syringe/attack_self(mob/living/user as mob)
if(!syringes.len)
/obj/item/gun/syringe/attack_self(mob/living/user)
if(!length(syringes) && !chambered.BB)
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return 0
return FALSE
var/obj/item/reagent_containers/syringe/S = syringes[syringes.len]
if(!S)
return 0
S.loc = user.loc
var/obj/item/reagent_containers/syringe/S
if(chambered.BB) // Remove the chambered syringe first
S = new()
chambered.BB.reagents.trans_to(S, chambered.BB.reagents.total_volume)
qdel(chambered.BB)
chambered.BB = null
else
S = syringes[length(syringes)]
user.put_in_hands(S)
syringes.Remove(S)
process_chamber()
to_chat(user, "<span class='notice'>You unload [S] from \the [src]!</span>")
return TRUE
return 1
/obj/item/gun/syringe/attackby(obj/item/A, mob/user, params, show_msg = 1)
/obj/item/gun/syringe/attackby(obj/item/A, mob/user, params, show_msg = TRUE)
if(istype(A, /obj/item/reagent_containers/syringe))
if(syringes.len < max_syringes)
if(length(syringes) < max_syringes)
if(!user.unEquip(A))
return
to_chat(user, "<span class='notice'>You load [A] into \the [src]!</span>")
syringes.Add(A)
A.loc = src
return 1
process_chamber() // Chamber the syringe if none is already
return TRUE
else
to_chat(user, "<span class='notice'>[src] cannot hold more syringes.</span>")
else
@@ -185,8 +185,8 @@
color = COLOR_PALE_BTL_GREEN
if("Orange wrapper")
color = COLOR_ORANGE
loaded_pill_bottle.wrapper_color = color;
loaded_pill_bottle.apply_wrap();
loaded_pill_bottle.wrapper_color = color
loaded_pill_bottle.apply_wrap()
else if(href_list["close"])
usr << browse(null, "window=chem_master")
onclose(usr, "chem_master")
@@ -226,37 +226,6 @@
if(B && islist(B.data) && !data)
data = B.data.Copy()
/datum/reagent/romerol
name = "romerol"
// the REAL zombie powder
id = "romerol"
description = "Romerol is a highly experimental bioterror agent \
which causes dormant nodules to be etched into the grey matter of \
the subject. These nodules only become active upon death of the \
host, upon which, the secondary structures activate and take control \
of the host body."
color = "#123524" // RGB (18, 53, 36)
metabolization_rate = INFINITY
can_synth = FALSE
taste_description = "CAAAARL"
/datum/reagent/romerol/reaction_mob(mob/living/carbon/human/H, method = REAGENT_TOUCH, volume)
if(!istype(H))
return
// Silently add the zombie infection organ to be activated upon death
if(!H.get_organ_slot("zombie_infection"))
var/obj/item/organ/internal/zombie_infection/nodamage/ZI = new()
ZI.insert(H)
..()
/datum/reagent/romerol/on_mob_life(mob/living/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(!H.get_organ_slot("zombie_infection"))
var/obj/item/organ/internal/zombie_infection/nodamage/ZI = new()
ZI.insert(H)
return ..()
/datum/reagent/uranium
name ="Uranium"
id = "uranium"
@@ -12,11 +12,6 @@
container_type = OPENCONTAINER
volume = 30
/obj/item/reagent_containers/glass/bottle/romerol
name = "romerol bottle"
desc = "A small bottle of Romerol. The REAL zombie powder."
list_reagents = list("romerol" = 30)
/obj/item/reagent_containers/glass/bottle/on_reagent_change()
update_icon()
@@ -371,7 +371,7 @@
name = "X-Ray implant"
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
id = "ci-xray"
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 7, "magnets" = 5,"plasmatech" = 6)
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 8, "magnets" = 5,"plasmatech" = 6)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 1000, MAT_BLUESPACE = 1000)
+30
View File
@@ -305,6 +305,11 @@ GLOBAL_DATUM(blackbox, /obj/machinery/blackbox_recorder)
//This proc is only to be called at round end.
/obj/machinery/blackbox_recorder/proc/save_all_data_to_sql()
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Blackbox seal blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to seal the blackbox via advanced proc-call")
log_admin("[key_name(usr)] attempted to seal the blackbox via advanced proc-call")
return
if(!feedback) return
round_end_data_gathering() //round_end time logging and some other data processing
@@ -331,6 +336,11 @@ GLOBAL_DATUM(blackbox, /obj/machinery/blackbox_recorder)
proc/feedback_set(var/variable,var/value)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Feedback edit blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to edit feedback data via advanced proc-call")
log_admin("[key_name(usr)] attempted to edit feedback data via advanced proc-call")
return
if(!GLOB.blackbox) return
variable = sanitizeSQL(variable)
@@ -342,6 +352,11 @@ proc/feedback_set(var/variable,var/value)
FV.set_value(value)
proc/feedback_inc(var/variable,var/value)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Feedback edit blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to edit feedback data via advanced proc-call")
log_admin("[key_name(usr)] attempted to edit feedback data via advanced proc-call")
return
if(!GLOB.blackbox) return
variable = sanitizeSQL(variable)
@@ -353,6 +368,11 @@ proc/feedback_inc(var/variable,var/value)
FV.inc(value)
proc/feedback_dec(var/variable,var/value)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Feedback edit blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to edit feedback data via advanced proc-call")
log_admin("[key_name(usr)] attempted to edit feedback data via advanced proc-call")
return
if(!GLOB.blackbox) return
variable = sanitizeSQL(variable)
@@ -364,6 +384,11 @@ proc/feedback_dec(var/variable,var/value)
FV.dec(value)
proc/feedback_set_details(var/variable,var/details)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Feedback edit blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to edit feedback data via advanced proc-call")
log_admin("[key_name(usr)] attempted to edit feedback data via advanced proc-call")
return
if(!GLOB.blackbox) return
variable = sanitizeSQL(variable)
@@ -376,6 +401,11 @@ proc/feedback_set_details(var/variable,var/details)
FV.set_details(details)
proc/feedback_add_details(var/variable,var/details)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Feedback edit blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to edit feedback data via advanced proc-call")
log_admin("[key_name(usr)] attempted to edit feedback data via advanced proc-call")
return
if(!GLOB.blackbox) return
variable = sanitizeSQL(variable)
+2 -3
View File
@@ -178,8 +178,6 @@
continue
if(player.stat == DEAD) // Corpses
continue
if(iszombie(player)) // Walking corpses
continue
if(issilicon(player)) //Borgs are technically dead anyways
continue
if(isanimal(player)) //Poly does not own the shuttle
@@ -299,7 +297,8 @@
timer = 0
open_dock()
/obj/docking_port/mobile/emergency/proc/open_dock();
/obj/docking_port/mobile/emergency/proc/open_dock()
pass()
/*
for(var/obj/machinery/door/poddoor/shuttledock/D in airlocks)
var/turf/T = get_step(D, D.checkdir)
+1 -1
View File
@@ -973,7 +973,7 @@
var/obj/I = pick(true_contents)
if(user.put_in_any_hand_if_possible(I))
src.contents -= I
to_chat(user, "<span class='notice'>You find a [I] [pick("under the seat", "under the console", "in the mainenance access")]!</span>")
to_chat(user, "<span class='notice'>You find a [I] [pick("under the seat", "under the console", "in the maintenance access")]!</span>")
else
to_chat(user, "<span class='notice'>You think you saw something shiny, but you can't reach it!</span>")
else
+1 -1
View File
@@ -62,7 +62,7 @@
name = "X-ray implant"
desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
implant_color = "#000000"
origin_tech = "materials=4;programming=4;biotech=6;magnets=4"
origin_tech = "materials=4;programming=4;biotech=7;magnets=4"
vision_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
-69
View File
@@ -1,69 +0,0 @@
/obj/item/zombie_hand
name = "zombie claw"
desc = "A zombie's claw is its primary tool, capable of infecting \
unconscious or dead humans, butchering all other living things to \
sustain the zombie, forcing open airlock doors and opening \
child-safe caps on bottles."
flags = NODROP|ABSTRACT|DROPDEL
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
icon = 'icons/effects/blood.dmi'
icon_state = "bloodhand_left"
var/icon_left = "bloodhand_left"
var/icon_right = "bloodhand_right"
hitsound = 'sound/hallucinations/growl1.ogg'
force = 21 // Just enough to break airlocks with melee attacks
damtype = "brute"
/obj/item/zombie_hand/equipped(mob/user, slot)
. = ..()
switch(slot)
// Yes, these intentionally don't match
if(slot_l_hand)
icon_state = icon_right
if(slot_r_hand)
icon_state = icon_left
/obj/item/zombie_hand/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(!proximity_flag)
return
else if(isliving(target))
if(ishuman(target))
try_to_zombie_infect(target)
else
check_feast(target, user)
/proc/try_to_zombie_infect(mob/living/carbon/human/target)
CHECK_DNA_AND_SPECIES(target)
if(NOZOMBIE in target.dna.species.species_traits)
// cannot infect any NOZOMBIE subspecies (such as high functioning
// zombies)
return
var/obj/item/organ/internal/zombie_infection/infection
infection = target.get_organ_slot("zombie_infection")
if(!infection)
infection = new()
infection.insert(target)
/obj/item/zombie_hand/proc/check_feast(mob/living/target, mob/living/user)
if(target.stat == DEAD)
var/hp_gained = target.maxHealth
target.gib()
user.adjustBruteLoss(-hp_gained, FALSE)
user.adjustToxLoss(-hp_gained, FALSE)
user.adjustFireLoss(-hp_gained, FALSE)
user.adjustCloneLoss(-hp_gained, FALSE)
user.adjustBrainLoss(-hp_gained, FALSE) // Zom Bee gibbers "BRAAAAISNSs!1!"
user.updatehealth()
/obj/item/zombie_hand/suicide_act(mob/living/carbon/human/user)
user.visible_message("<span class='suicide'>[user] is ripping [user.p_their()] brains out! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(ishuman(user))
var/mob/living/carbon/human/L = user
var/obj/item/organ/external/O = L.get_organ("head")
if(O)
O.droplimb()
return (BRUTELOSS)
-99
View File
@@ -1,99 +0,0 @@
/obj/item/organ/internal/zombie_infection
name = "festering ooze"
desc = "A black web of pus and viscera."
parent_organ = "head"
slot = "zombie_infection"
icon_state = "blacktumor"
var/causes_damage = TRUE
var/datum/species/old_species = /datum/species/human
var/living_transformation_time = 30
var/converts_living = FALSE
var/revive_time_min = 450
var/revive_time_max = 700
var/timer_id
/obj/item/organ/internal/zombie_infection/New(mob/living/carbon/holder)
..()
GLOB.zombie_infection_list += src
/obj/item/organ/internal/zombie_infection/Destroy()
GLOB.zombie_infection_list -= src
. = ..()
/obj/item/organ/internal/zombie_infection/insert(mob/living/carbon/human/M, special = 0)
..()
START_PROCESSING(SSobj, src)
/obj/item/organ/internal/zombie_infection/remove(mob/living/carbon/human/M, special = 0)
STOP_PROCESSING(SSobj, src)
if(iszombie(M) && old_species)
M.set_species(old_species, retain_damage = TRUE)
if(timer_id)
deltimer(timer_id)
. = ..()
/obj/item/organ/internal/zombie_infection/on_find(mob/living/finder)
to_chat(finder, "<span class='warning'>Inside the head is a disgusting black \
web of pus and viscera, bound tightly around the brain like some \
biological harness.</span>")
/obj/item/organ/internal/zombie_infection/process()
if(!owner)
return
if(!(src in owner.internal_organs))
remove(owner)
if(causes_damage && !iszombie(owner) && owner.stat != DEAD)
owner.adjustToxLoss(1)
if (prob(10))
to_chat(owner, "<span class='danger'>You feel sick...</span>")
if(timer_id)
return
if(owner.suiciding)
return
if(owner.stat != DEAD && !converts_living)
return
if(!owner.get_int_organ(/obj/item/organ/internal/brain))
return
if(!iszombie(owner))
to_chat(owner, "<span class='cultlarge'>You can feel your heart stopping, but something isn't right... \
life has not abandoned your broken form. You can only feel a deep and immutable hunger that \
not even death can stop, you will rise again!</span>")
var/revive_time = rand(revive_time_min, revive_time_max)
var/flags = TIMER_STOPPABLE
timer_id = addtimer(CALLBACK(src, .proc/zombify), revive_time, flags)
/obj/item/organ/internal/zombie_infection/proc/zombify()
timer_id = null
if(!converts_living && owner.stat != DEAD)
return
if(!iszombie(owner))
old_species = owner.dna.species.type
owner.set_species(/datum/species/zombie/infectious)
for(var/datum/disease/critical/crit in owner.viruses) // cure any new crit viruses
crit.cure(0)
var/stand_up = (owner.stat == DEAD) || (owner.stat == UNCONSCIOUS)
//Fully heal the zombie's damage the first time they rise
owner.setToxLoss(0)
owner.setOxyLoss(0)
owner.setBrainLoss(0)
owner.setCloneLoss(0)
owner.SetLoseBreath(0)
owner.heal_overall_damage(INFINITY, INFINITY, TRUE, TRUE, FALSE)
owner.setStaminaLoss(0)
if(!owner.update_revive())
return
owner.grab_ghost()
owner.visible_message("<span class='danger'>[owner] suddenly convulses, as [owner.p_they()][stand_up ? " stagger to [owner.p_their()] feet and" : ""] gain a ravenous hunger in [owner.p_their()] eyes!</span>", "<span class='alien'>You HUNGER!</span>")
playsound(owner.loc, 'sound/hallucinations/far_noise.ogg', 50, TRUE)
owner.do_jitter_animation(living_transformation_time)
owner.Stun(living_transformation_time * 0.05)
to_chat(owner, "<span class='alertalien'>You are now a zombie! Do not seek to be cured, do not help any non-zombies in any way, do not harm your zombie brethren and spread the disease by killing others. You are a creature of hunger and violence.</span>")
/obj/item/organ/internal/zombie_infection/nodamage
causes_damage = FALSE