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Datum cult screwups Part 1
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@@ -1,6 +1,7 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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/datum/game_mode
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var/datum/cult_info/cult = pick(subtypesof(/datum/cult))
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var/list/datum/mind/cult = list()
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var/list/allwords = list("travel","self","see","hell","blood","join","tech","destroy", "other", "hide")
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@@ -115,7 +116,7 @@
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else
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explanation = "Free objective."
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if("eldergod")
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explanation = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
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explanation = "Summon [cult.entity_name] via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
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to_chat(cult_mind.current, "<B>Objective #[obj_count]</B>: [explanation]")
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cult_mind.memory += "<B>Objective #[obj_count]</B>: [explanation]<BR>"
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to_chat(cult_mind.current, "The convert rune is join blood self")
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@@ -289,10 +290,10 @@
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feedback_add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
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if("eldergod")
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if(!eldergod)
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explanation = "Summon Nar-Sie. <font color='green'><B>Success!</B></font>"
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explanation = "Summon [cult.entity_name]. <font color='green'><B>Success!</B></font>"
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feedback_add_details("cult_objective","cult_narsie|SUCCESS")
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else
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explanation = "Summon Nar-Sie. <font color='red'>Fail.</font>"
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explanation = "Summon [cult.entity_name]. <font color='red'>Fail.</font>"
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feedback_add_details("cult_objective","cult_narsie|FAIL")
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text += "<br><B>Objective #[obj_count]</B>: [explanation]"
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@@ -0,0 +1,87 @@
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//cult datums by FalseIncarnate
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/datum/cult_info
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var/name = "Cult of Nar'Sie"
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var/theme = "blood"
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//God Entity
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var/entity_name = "Nar'Sie"
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var/entity_title1 = "The Dark One"
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var/entity_title2 = "The One Who Sees"
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var/entity_title3 = "The Geometer of Blood"
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var/entity_icon_state = ""
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//Builder Construct
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var/artificer_name = "Artificer"
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var/artificer_icon_state = "artificer"
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var/artificer_dead_state = "shade_dead"
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//Behemoth Construct
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var/behemoth_name = "Behemoth"
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var/behemoth_icon_state = "behemoth"
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var/behemoth_dead_state = "shade_dead"
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//Wraith Construct
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var/wraith_name = "Wraith"
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var/wraith_icon_state = "floating"
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var/wraith_dead_state = "shade_dead"
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//Armored Construct
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var/juggernaut_name = "Juggernaut"
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var/juggernaut_icon_state = "armour"
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var/juggernaut_dead_state = "shade_dead"
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//Harvester Construct
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var/harvester_name = "Harvester"
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var/harvester_icon_state = "harvester"
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var/harvester_dead_state = "shade_dead"
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//Shade Spirit
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var/shade_name = "Shade"
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var/shade_icon_state = "shade"
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var/shade_dead_state = "shade_dead"
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//Turfs
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var/cult_floor_icon_state = "cult"
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var/cult_wall_icon_state = "cult"
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/datum/cult_info/fire
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name = "Cult of Pyr'Kaeus"
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theme = "fire"
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entity_name = "Pyr'Kaeus"
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entity_title1 = "The Burning One"
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entity_title2 = "The One Who Consumes"
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entity_title3 = "The Harbinger of Fire"
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artificer_name = "Igniting Ember"
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behemoth_name = "Devouring Hatred"
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wraith_name = "Living Flame"
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juggernaut_name = "Pyre Armor"
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harvester_name = "Coal Seeker"
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shade_name = "Charred Soul"
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/datum/cult_info/death
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name = "Cult of Mortality"
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theme = "death"
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entity_name = "The Reaper
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entity_title1 = "The Silent One"
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entity_title2 = "The One Who Beckons"
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entity_title3 = "The Ferryman of Oblivion"
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artificer_name = "Boneshaper"
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behemoth_name = "Draugr"
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wraith_name = "Wraith"
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juggernaut_name = "Wight"
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harvester_name = "Psychopomp"
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shade_name = "Banshee"
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+1
-1
@@ -393,6 +393,7 @@
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#include "code\game\gamemodes\changeling\powers\tiny_prick.dm"
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#include "code\game\gamemodes\changeling\powers\transform.dm"
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#include "code\game\gamemodes\cult\cult.dm"
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#include "code\game\gamemodes\cult\cult_datums.dm"
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#include "code\game\gamemodes\cult\cult_items.dm"
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#include "code\game\gamemodes\cult\cult_structures.dm"
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#include "code\game\gamemodes\cult\ritual.dm"
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@@ -1636,7 +1637,6 @@
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#include "code\modules\mob\new_player\preferences_setup.dm"
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#include "code\modules\mob\new_player\sprite_accessories.dm"
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#include "code\modules\mob\spirit\movement.dm"
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#include "code\modules\mob\spirit\spirit.dm"
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#include "code\modules\nano\nanoexternal.dm"
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#include "code\modules\nano\nanomanager.dm"
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#include "code\modules\nano\nanomapgen.dm"
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