Dualsword Inhand Fix, Adds Dark Lord Costume Preset

This commit is contained in:
SamCroswell
2014-12-03 21:47:12 -05:00
parent 7a3f19d00f
commit 021bc233be
2 changed files with 25 additions and 0 deletions
+25
View File
@@ -539,6 +539,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
"soviet admiral",
"tunnel clown",
"masked killer",
"dark lord",
"assassin",
"death commando",
"syndicate commando",
@@ -744,6 +745,30 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
carried_item.add_blood(M)//Oh yes, there will be blood...
if("dark lord")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_hand)
var/obj/item/clothing/head/chaplain_hood/hood = new(M)
hood.name = "dark lord hood"
M.equip_to_slot_or_del(hood, slot_head)
var/obj/item/clothing/suit/chaplain_hoodie/robe = new(M)
robe.name = "dark lord robes"
M.equip_to_slot_or_del(robe, slot_wear_suit)
var/obj/item/weapon/card/id/syndicate/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.access = get_all_accesses()
W.assignment = "Dark Lord"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
cmd_admin_toggle_block(M,"TELE")
if("assassin")
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)