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Dualsword Inhand Fix, Adds Dark Lord Costume Preset
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@@ -539,6 +539,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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"soviet admiral",
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"tunnel clown",
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"masked killer",
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"dark lord",
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"assassin",
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"death commando",
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"syndicate commando",
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@@ -744,6 +745,30 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
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carried_item.add_blood(M)//Oh yes, there will be blood...
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if("dark lord")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_hand)
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var/obj/item/clothing/head/chaplain_hood/hood = new(M)
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hood.name = "dark lord hood"
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M.equip_to_slot_or_del(hood, slot_head)
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var/obj/item/clothing/suit/chaplain_hoodie/robe = new(M)
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robe.name = "dark lord robes"
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M.equip_to_slot_or_del(robe, slot_wear_suit)
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var/obj/item/weapon/card/id/syndicate/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.access = get_all_accesses()
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W.assignment = "Dark Lord"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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cmd_admin_toggle_block(M,"TELE")
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if("assassin")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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