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Rebalancing the BSG (#20953)
* Rebalancing * Weight class is now bulky * Adds a small comment on the cd
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@@ -304,7 +304,7 @@
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fire_sound = 'sound/weapons/wave.ogg'
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e_cost = 10000
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select_name = "the experimental setting"
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delay = 10 SECONDS //Looooooong cooldown
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delay = 4 SECONDS //Looooooong cooldown // Used to be 10 seconds, has been rebalanced to be normal firing rate now
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/obj/item/ammo_casing/energy/teleport
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projectile_type = /obj/item/projectile/energy/teleport
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@@ -460,7 +460,7 @@
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origin_tech = "combat=6;materials=6;powerstorage=6;bluespace=6;magnets=6" //cutting edge technology, be my guest if you want to deconstruct one instead of use it.
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ammo_type = list(/obj/item/ammo_casing/energy/bsg)
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weapon_weight = WEAPON_HEAVY
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w_class = WEIGHT_CLASS_HUGE
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w_class = WEIGHT_CLASS_BULKY
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can_holster = FALSE
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slot_flags = SLOT_BACK
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cell_type = /obj/item/stock_parts/cell/bsg
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@@ -522,12 +522,6 @@
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return
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return ..()
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/obj/item/gun/energy/bsg/process_chamber()
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if(prob(25))
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shatter()
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..()
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update_icon()
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/obj/item/gun/energy/bsg/update_icon_state()
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if(core)
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if(has_bluespace_crystal)
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