Rebalancing the BSG (#20953)

* Rebalancing

* Weight class is now bulky

* Adds a small comment on the cd
This commit is contained in:
DGamerL
2023-05-02 21:59:28 +02:00
committed by GitHub
parent ce78b11870
commit 0241d3060d
2 changed files with 2 additions and 8 deletions
@@ -304,7 +304,7 @@
fire_sound = 'sound/weapons/wave.ogg'
e_cost = 10000
select_name = "the experimental setting"
delay = 10 SECONDS //Looooooong cooldown
delay = 4 SECONDS //Looooooong cooldown // Used to be 10 seconds, has been rebalanced to be normal firing rate now
/obj/item/ammo_casing/energy/teleport
projectile_type = /obj/item/projectile/energy/teleport
@@ -460,7 +460,7 @@
origin_tech = "combat=6;materials=6;powerstorage=6;bluespace=6;magnets=6" //cutting edge technology, be my guest if you want to deconstruct one instead of use it.
ammo_type = list(/obj/item/ammo_casing/energy/bsg)
weapon_weight = WEAPON_HEAVY
w_class = WEIGHT_CLASS_HUGE
w_class = WEIGHT_CLASS_BULKY
can_holster = FALSE
slot_flags = SLOT_BACK
cell_type = /obj/item/stock_parts/cell/bsg
@@ -522,12 +522,6 @@
return
return ..()
/obj/item/gun/energy/bsg/process_chamber()
if(prob(25))
shatter()
..()
update_icon()
/obj/item/gun/energy/bsg/update_icon_state()
if(core)
if(has_bluespace_crystal)