Removes tech levels from high risk items (#26725)

This commit is contained in:
Silverplate
2024-09-16 03:28:49 +00:00
committed by GitHub
parent ca60180970
commit 024af9c248
4 changed files with 5 additions and 4 deletions
+2 -1
View File
@@ -245,8 +245,9 @@
hardened = TRUE // EMP-proof (on the component), but not emag-proof.
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF // Objective item, better not have it destroyed.
heart_attack_probability = 10
origin_tech = null
/// To prevent spam from the emagging message on the advanced defibrillator.
var/next_emp_message
var/next_emp_message
/obj/item/defibrillator/compact/advanced/examine(mob/user)
. = ..()
@@ -65,7 +65,7 @@
icon_state = "knuckleduster_nt"
force = 10
throwforce = 5
origin_tech = "combat=3"
origin_tech = null
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF // Steal objectives shouldnt be easy to destroy.
materials = list(MAT_GOLD = 500, MAT_TITANIUM = 200, MAT_PLASMA = 200)
trauma = 10
@@ -34,7 +34,7 @@
w_class = WEIGHT_CLASS_BULKY
armour_penetration_percentage = 75
sharp = TRUE
origin_tech = "combat=5"
origin_tech = null
attack_verb = list("lunged at", "stabbed")
hitsound = 'sound/weapons/rapierhit.ogg'
materials = list(MAT_METAL = 1000)
@@ -17,7 +17,7 @@
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=10000)
origin_tech = "magnets=3;bluespace=4"
origin_tech = null
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 100, ACID = 100)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/icon_state_inactive = "hand_tele_inactive"