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Removes tech levels from high risk items (#26725)
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@@ -245,8 +245,9 @@
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hardened = TRUE // EMP-proof (on the component), but not emag-proof.
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF // Objective item, better not have it destroyed.
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heart_attack_probability = 10
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origin_tech = null
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/// To prevent spam from the emagging message on the advanced defibrillator.
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var/next_emp_message
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var/next_emp_message
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/obj/item/defibrillator/compact/advanced/examine(mob/user)
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. = ..()
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@@ -65,7 +65,7 @@
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icon_state = "knuckleduster_nt"
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force = 10
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throwforce = 5
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origin_tech = "combat=3"
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origin_tech = null
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF // Steal objectives shouldnt be easy to destroy.
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materials = list(MAT_GOLD = 500, MAT_TITANIUM = 200, MAT_PLASMA = 200)
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trauma = 10
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@@ -34,7 +34,7 @@
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w_class = WEIGHT_CLASS_BULKY
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armour_penetration_percentage = 75
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sharp = TRUE
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origin_tech = "combat=5"
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origin_tech = null
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attack_verb = list("lunged at", "stabbed")
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hitsound = 'sound/weapons/rapierhit.ogg'
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materials = list(MAT_METAL = 1000)
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@@ -17,7 +17,7 @@
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=10000)
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origin_tech = "magnets=3;bluespace=4"
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origin_tech = null
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 100, ACID = 100)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/icon_state_inactive = "hand_tele_inactive"
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