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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 15:45:25 +01:00
fixed the display names in the loadout to fit alphabetical order better, and adjusted allowed list spacing
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@@ -173,31 +173,31 @@
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path = /obj/item/clothing/suit/mantle/regal
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/datum/gear/suit/captain_cloak
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display_name = "captain's cloak"
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display_name = "mantle, captain"
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path = /obj/item/clothing/suit/mantle/armor/captain
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allowed_roles = list("Captain")
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/datum/gear/suit/ce_mantle
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display_name = "chief engineer's mantle"
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display_name = "mantle, chief engineer"
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path = /obj/item/clothing/suit/mantle/chief_engineer
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allowed_roles = list("Chief Engineer")
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/datum/gear/suit/cmo_mantle
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display_name = "chief medical officer's mantle"
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display_name = "mantle, chief medical officer"
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path = /obj/item/clothing/suit/mantle/labcoat/chief_medical_officer
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allowed_roles = list("Chief Medical Officer")
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/datum/gear/suit/armored_shawl
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display_name = "armored shawl"
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display_name = "mantle, head of security"
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path = /obj/item/clothing/suit/mantle/armor
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allowed_roles = list("Head of Security")
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/datum/gear/suit/hop_shawl
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display_name = "head of personnel's shawl"
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display_name = "mantle, head of personnel"
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path = /obj/item/clothing/suit/mantle/armor/head_of_personnel
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allowed_roles = list("Head of Personnel")
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/datum/gear/suit/rd_mantle
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display_name = "research director's mantle"
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display_name = "mantle, research director"
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path = /obj/item/clothing/suit/mantle/labcoat
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allowed_roles = list("Research Director")
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@@ -163,7 +163,7 @@
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desc = "A slick, authoritative cloak designed for the Chief Engineer."
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icon_state = "cemantle"
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item_state = "cemantle"
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/t_scanner, /obj/item/rcd)
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allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/t_scanner, /obj/item/rcd)
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//Chief Medical Officer
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/obj/item/clothing/suit/mantle/labcoat/chief_medical_officer
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@@ -180,7 +180,7 @@
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item_state = "det_suit"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/tank/emergency_oxygen,/obj/item/reagent_containers/spray/pepper,/obj/item/flashlight,/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/storage/fancy/cigarettes,/obj/item/lighter,/obj/item/detective_scanner,/obj/item/taperecorder)
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allowed = list(/obj/item/tank/emergency_oxygen, /obj/item/reagent_containers/spray/pepper, /obj/item/flashlight, /obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/detective_scanner, /obj/item/taperecorder)
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armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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@@ -286,7 +286,7 @@
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desc = "A reinforced shawl, worn by the Head of Security. Do you dare take up their mantle?"
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icon_state = "hosmantle"
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item_state = "hosmantle"
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allowed = list(/obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/flashlight/seclite,/obj/item/melee/classic_baton/telescopic,/obj/item/kitchen/knife/combat)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic, /obj/item/kitchen/knife/combat)
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armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
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cold_protection = UPPER_TORSO|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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@@ -372,5 +372,5 @@
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desc = "A tweed mantle, worn by the Research Director. Smells like science."
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icon_state = "rdmantle"
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item_state = "rdmantle"
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allowed = list(/obj/item/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/food/pill,/obj/item/storage/pill_bottle,/obj/item/paper,/obj/item/rad_laser)
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allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/food/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/rad_laser)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 0)
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