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tweaking AGE_MAX
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@@ -36,7 +36,7 @@
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#define MOB_PLANT (1 << 10)
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#define AGE_MIN 1 //youngest a character can be
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#define AGE_MAX 150 //oldest a character can be
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#define AGE_MAX 130 //oldest a character can be
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/// Mob is standing up, usually associated with lying_angle value of 0.
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#define STANDING_UP 0
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