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Fix flying bayonet/seclight overlay (#24676)
* Fix flying bayonet overlay * Make it simpler
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@@ -75,6 +75,7 @@
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. = ..()
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build_zooming()
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ADD_TRAIT(src, TRAIT_CAN_POINT_WITH, ROUNDSTART_TRAIT)
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appearance_flags |= KEEP_TOGETHER
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/obj/item/gun/Destroy()
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QDEL_NULL(bayonet)
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