Merge pull request #163 from Tastyfish/master

buildable disposals, can make power module, fixed piano
This commit is contained in:
Albert Iordache
2011-12-28 05:34:16 -08:00
6 changed files with 47 additions and 3 deletions
+2
View File
@@ -1215,6 +1215,8 @@
name = "power control module"
icon_state = "power_mod"
desc = "Heavy-duty switching circuits for power control."
m_amt = 50
g_amt = 50
/obj/item/weapon/module/id_auth
name = "ID authentication module"
+2
View File
@@ -236,6 +236,8 @@ var/global/list/autolathe_recipes = list( \
new /obj/item/clothing/head/helmet/welding(), \
new /obj/item/weapon/stock_parts/console_screen(), \
new /obj/item/weapon/airlock_electronics(), \
new /obj/item/weapon/module/power_control(), \
new /obj/item/weapon/circuitboard/disposal(), \
new /obj/item/stack/sheet/metal(), \
new /obj/item/stack/sheet/glass(), \
new /obj/item/stack/sheet/rglass(), \
@@ -26,6 +26,7 @@
powernet = null
list/records = null
frame_desc = null
contain_parts = 1
/obj/item/weapon/circuitboard/security
name = "Circuit board (Security)"
+21 -2
View File
@@ -89,9 +89,15 @@
del(O)
new_machine.component_parts = list()
for(var/obj/O in src)
O.loc = new_machine
if(circuit.contain_parts) // things like disposal don't want their parts in them
O.loc = new_machine
else
O.loc = null
new_machine.component_parts += O
circuit.loc = new_machine
if(circuit.contain_parts)
circuit.loc = new_machine
else
circuit.loc = null
new_machine.RefreshParts()
del(src)
@@ -234,3 +240,16 @@ obj/item/weapon/circuitboard/rdserver
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 2,)
/obj/item/weapon/circuitboard/disposal
name = "Circuit board (Disposal)"
build_path = "/obj/machinery/disposal"
board_type = "machine"
origin_tech = "engineering=2"
frame_desc = "Requires 1 Matter Bin, and 1 piece of cable."
contain_parts = 0
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/cable_coil" = 1)
m_amt = 50
g_amt = 50
+1 -1
View File
@@ -392,7 +392,7 @@
for(var/i=2 to lentext(note))
var/ni = copytext(note,i,i+1)
if(!text2num(ni))
if(ni == "#" || ni == "b")
if(ni == "#" || ni == "b" || ni == "n")
cur_acc[cur_note] = ni
else if(ni == "s")
cur_acc[cur_note] = "#" // so shift is never required
+20
View File
@@ -56,6 +56,26 @@
update()
return
if(istype(I, /obj/item/weapon/weldingtool) && I:welding)
var/obj/item/weapon/weldingtool/W = I
playsound(src.loc, 'Welder.ogg', 100, 1)
var/turf/T = get_turf(user)
user.visible_message("[user] welds apart the disposal.", "You start to weld apart the disposal.")
sleep(40)
if(get_turf(user) == T && W.remove_fuel(2,user))
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(loc)
M.state = 2
M.icon_state = "box_1"
for(var/obj/O in component_parts)
if(O.reliability != 100 && crit_fail)
O.crit_fail = 1
O.loc = src.loc
// the stuff still in the disposal
for(var/obj/O in src)
O.loc = src.loc
del(src)
return
var/obj/item/weapon/grab/G = I
if(istype(G)) // handle grabbed mob
if(ismob(G.affecting))