Paramedic Drip + some tweaks (#29766)

* code stuff

* icon stuff

* forgor the corgi

* absolutely beefed it

* old vest code removal

* wardrobe removal from maps

* frick and frock

* update path script
This commit is contained in:
Christasmurf
2025-07-26 05:57:31 +00:00
committed by GitHub
parent eda2d806f9
commit 0332d0dbfd
40 changed files with 154 additions and 157 deletions
+18 -19
View File
@@ -14008,6 +14008,10 @@
/obj/structure/closet/wardrobe/xenos,
/turf/simulated/floor/mineral/titanium/blue,
/area/shuttle/arrival/station)
"aXx" = (
/obj/structure/closet/wardrobe/grey,
/turf/simulated/floor/mineral/titanium/blue,
/area/shuttle/arrival/station)
"aXA" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -24396,13 +24400,13 @@
},
/area/station/medical/paramedic)
"bHL" = (
/obj/structure/closet/paramedic,
/obj/machinery/light,
/obj/machinery/light_switch{
dir = 8;
name = "east bump";
pixel_x = 24
},
/obj/structure/closet/secure_closet/paramedic,
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "whitebluecorner"
@@ -58845,13 +58849,7 @@
/turf/simulated/floor/plasteel,
/area/station/command/bridge)
"jje" = (
/obj/effect/turf_decal/stripes/corner{
dir = 1
},
/turf/simulated/floor/plasteel{
dir = 8;
icon_state = "arrival"
},
/turf/simulated/wall,
/area/station/hallway/secondary/entry/south)
"jjs" = (
/obj/effect/decal/cleanable/ash,
@@ -60753,6 +60751,15 @@
},
/turf/simulated/floor/plating,
/area/station/maintenance/asmaint)
"kfG" = (
/obj/effect/turf_decal/stripes/corner{
dir = 1
},
/turf/simulated/floor/plasteel{
dir = 8;
icon_state = "arrival"
},
/area/station/hallway/secondary/entry/south)
"kgc" = (
/obj/item/reagent_containers/drinks/cans/badminbrew,
/turf/simulated/floor/plating,
@@ -67130,7 +67137,6 @@
},
/area/station/science/break_room)
"nmO" = (
/obj/structure/closet/secure_closet/paramedic,
/obj/machinery/alarm/directional/east,
/turf/simulated/floor/plasteel{
icon_state = "whitehall"
@@ -70230,9 +70236,6 @@
icon_state = "dark"
},
/area/station/science/server)
"oID" = (
/turf/simulated/wall,
/area/station/hallway/secondary/entry/south)
"oJc" = (
/obj/structure/chair/stool{
dir = 8
@@ -77057,10 +77060,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/turf/simulated/floor/engine,
/area/station/engineering/control)
"rXn" = (
/obj/structure/closet/wardrobe/grey,
/turf/simulated/floor/mineral/titanium/blue,
/area/shuttle/arrival/station)
"rYm" = (
/obj/structure/girder,
/turf/simulated/floor/plasteel,
@@ -97670,7 +97669,7 @@ aab
aaa
cqY
aXu
rXn
aXx
pYy
jyO
uWH
@@ -101799,7 +101798,7 @@ eBd
bMb
pNe
jXy
jje
kfG
qJd
vwz
bDC
@@ -102836,7 +102835,7 @@ bnS
bnS
wDj
blQ
oID
jje
hTL
hgO
ukh
+79 -80
View File
@@ -7595,6 +7595,22 @@
icon_state = "asteroidplating"
},
/area/station/maintenance/fore)
"bkg" = (
/obj/item/radio/intercom{
name = "east bump";
pixel_x = 28
},
/obj/structure/cable/orange{
icon_state = "1-2"
},
/obj/structure/disposalpipe/segment{
color = "#505050"
},
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "neutralcorner"
},
/area/station/hallway/secondary/entry/north)
"bkh" = (
/obj/structure/cable{
icon_state = "2-4"
@@ -10952,7 +10968,7 @@
autolink_id = "engsm_btn_int";
name = "Supermatter Access Button";
pixel_y = 24;
req_one_access = list(10, 24)
req_one_access = list(10,24)
},
/obj/machinery/computer/sm_monitor,
/obj/structure/disposalpipe/segment{
@@ -18791,6 +18807,21 @@
icon_state = "bar"
},
/area/station/service/theatre)
"cJW" = (
/obj/machinery/light{
dir = 4
},
/obj/structure/cable/orange{
icon_state = "1-2"
},
/obj/structure/disposalpipe/segment{
color = "#505050"
},
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "neutralcorner"
},
/area/station/hallway/secondary/entry/north)
"cKa" = (
/obj/effect/spawner/window/reinforced/grilled,
/turf/simulated/floor/plating,
@@ -22571,6 +22602,15 @@
},
/turf/simulated/wall,
/area/station/hallway/primary/fore/north)
"dnc" = (
/obj/structure/disposalpipe/segment{
color = "#505050";
dir = 4
},
/turf/simulated/floor/plasteel{
icon_state = "neutralfull"
},
/area/station/hallway/secondary/entry/north)
"dnw" = (
/obj/structure/chair{
dir = 1
@@ -27329,7 +27369,7 @@
autolink_id = "engsm_btn_ext";
name = "Supermatter Access Button";
pixel_y = 24;
req_one_access = list(10, 24)
req_one_access = list(10,24)
},
/turf/simulated/floor/plasteel{
icon_state = "darkyellow";
@@ -35755,21 +35795,6 @@
},
/turf/simulated/floor/carpet/green,
/area/station/service/library)
"ghI" = (
/obj/machinery/light{
dir = 4
},
/obj/structure/cable/orange{
icon_state = "1-2"
},
/obj/structure/disposalpipe/segment{
color = "#505050"
},
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "neutralcorner"
},
/area/station/hallway/secondary/entry/north)
"ghT" = (
/obj/machinery/door/poddoor/preopen{
id_tag = "cargolockdown";
@@ -39003,15 +39028,6 @@
icon_state = "asteroidplating"
},
/area/station/maintenance/port)
"gUy" = (
/obj/structure/disposalpipe/segment{
color = "#505050";
dir = 4
},
/turf/simulated/floor/plasteel{
icon_state = "neutralfull"
},
/area/station/hallway/secondary/entry/north)
"gUz" = (
/obj/machinery/atmospherics/unary/vent_pump/on{
dir = 1
@@ -42611,15 +42627,6 @@
},
/turf/simulated/floor/plating/asteroid/ancient,
/area/station/maintenance/fsmaint)
"hHR" = (
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/machinery/light,
/turf/simulated/floor/plasteel{
icon_state = "neutralcorner"
},
/area/station/hallway/secondary/entry/east)
"hHT" = (
/obj/machinery/light{
dir = 8
@@ -42845,22 +42852,6 @@
icon_state = "dark"
},
/area/station/service/hydroponics)
"hJG" = (
/obj/item/radio/intercom{
name = "east bump";
pixel_x = 28
},
/obj/structure/cable/orange{
icon_state = "1-2"
},
/obj/structure/disposalpipe/segment{
color = "#505050"
},
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "neutralcorner"
},
/area/station/hallway/secondary/entry/north)
"hJQ" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
@@ -43567,7 +43558,7 @@
int_door_link_id = "engsm_door_int";
ext_button_link_id = "engsm_btn_ext";
int_button_link_id = "engsm_btn_int";
req_one_access = list(10, 24)
req_one_access = list(10,24)
},
/obj/structure/cable/orange{
icon_state = "1-8"
@@ -45750,7 +45741,6 @@
/area/station/maintenance/port)
"inW" = (
/obj/machinery/firealarm/directional/east,
/obj/structure/closet/paramedic,
/obj/machinery/power/apc/directional/north,
/obj/structure/cable/orange{
icon_state = "0-2"
@@ -52635,11 +52625,6 @@
icon_state = "whitepurple"
},
/area/station/science/hallway)
"jIv" = (
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
/area/station/public/quantum/docking)
"jIw" = (
/obj/structure/cable/orange{
icon_state = "4-8"
@@ -59530,6 +59515,15 @@
},
/turf/simulated/floor/catwalk,
/area/station/maintenance/starboard)
"lgt" = (
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/machinery/light,
/turf/simulated/floor/plasteel{
icon_state = "neutralcorner"
},
/area/station/hallway/secondary/entry/east)
"lgv" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
@@ -69659,6 +69653,11 @@
icon_state = "darkgreenfull"
},
/area/station/service/hydroponics)
"noC" = (
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
/area/station/public/quantum/docking)
"noD" = (
/obj/machinery/atmospherics/unary/vent_pump/on{
dir = 4
@@ -105168,7 +105167,7 @@
autolink_id = "engsm_btn_ext";
name = "Supermatter Access Button";
pixel_y = -24;
req_one_access = list(10, 24)
req_one_access = list(10,24)
},
/obj/structure/cable/orange{
icon_state = "4-8"
@@ -108733,6 +108732,20 @@
icon_state = "escape"
},
/area/station/hallway/secondary/exit)
"vLS" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/structure/cable/orange{
icon_state = "2-8"
},
/obj/structure/cable/orange{
icon_state = "4-8"
},
/turf/simulated/floor/plasteel{
icon_state = "neutralfull"
},
/area/station/hallway/secondary/entry/north)
"vLT" = (
/obj/structure/cable{
icon_state = "1-8"
@@ -116442,20 +116455,6 @@
dir = 8
},
/area/station/hallway/primary/port/north)
"xrK" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/structure/cable/orange{
icon_state = "2-8"
},
/obj/structure/cable/orange{
icon_state = "4-8"
},
/turf/simulated/floor/plasteel{
icon_state = "neutralfull"
},
/area/station/hallway/secondary/entry/north)
"xrZ" = (
/turf/simulated/wall,
/area/station/security/interrogation)
@@ -165372,7 +165371,7 @@ cJi
kUj
roh
wlD
xrK
vLS
kUL
onN
aOR
@@ -165628,7 +165627,7 @@ pQa
pQa
pQa
dPF
gUy
dnc
jLe
pHf
pQa
@@ -165881,8 +165880,8 @@ fIL
khH
khH
cvq
hJG
ghI
bkg
cJW
tPd
aVY
lBb
@@ -166665,7 +166664,7 @@ rAB
wMQ
opl
djw
hHR
lgt
eId
hUU
hUU
@@ -166916,9 +166915,9 @@ lmS
lmS
uKB
vqp
jIv
noC
vqp
jIv
noC
pLr
kQP
ckW
+1 -8
View File
@@ -74908,13 +74908,6 @@
/obj/effect/spawner/random/blood,
/turf/simulated/floor/plasteel/dark,
/area/station/maintenance/apmaint)
"ouu" = (
/obj/structure/closet/paramedic,
/turf/simulated/floor/plasteel{
dir = 1;
icon_state = "whiteblue"
},
/area/station/medical/paramedic)
"ouE" = (
/obj/machinery/atmospherics/pipe/manifold/visible/purple{
dir = 4
@@ -143466,7 +143459,7 @@ dFO
cGF
iWE
dfv
ouu
nCA
nBa
shb
dfv
@@ -121060,7 +121060,6 @@
name = "south bump";
pixel_y = -24
},
/obj/structure/closet/paramedic,
/turf/simulated/floor/plasteel{
icon_state = "whitebluecorner"
},
+1 -2
View File
@@ -27698,7 +27698,6 @@
},
/area/station/hallway/primary/central/south)
"cGZ" = (
/obj/machinery/iv_drip,
/obj/machinery/light,
/turf/simulated/floor/plasteel{
icon_state = "whiteblue"
@@ -81957,7 +81956,7 @@
name = "west bump";
pixel_x = -28
},
/obj/structure/closet/paramedic,
/obj/machinery/iv_drip,
/turf/simulated/floor/plasteel{
dir = 9;
icon_state = "whiteblue"
+4
View File
@@ -320,3 +320,7 @@
/datum/dog_fashion/head/miningsoft
name = "Spelunker REAL_NAME"
desc = "Legions are just like walking chew toys for him."
/datum/dog_fashion/head/paramedic
name = "EMT REAL_NAME"
desc = "They will always find help when you need it."
+1 -1
View File
@@ -381,7 +381,7 @@
uniform = /obj/item/clothing/under/rank/medical/paramedic
shoes = /obj/item/clothing/shoes/black
head = /obj/item/clothing/head/soft/blue
head = /obj/item/clothing/head/soft/paramedic
mask = /obj/item/clothing/mask/cigarette
l_ear = /obj/item/radio/headset/headset_med/para
id = /obj/item/card/id/paramedic
@@ -328,9 +328,11 @@
/obj/item/storage/bag/garment/paramedic/populate_contents()
new /obj/item/clothing/under/rank/medical/paramedic(src)
new /obj/item/clothing/head/soft/blue(src)
new /obj/item/clothing/under/rank/medical/paramedic/skirt(src)
new /obj/item/clothing/head/soft/paramedic(src)
new /obj/item/clothing/head/beret/paramedic(src)
new /obj/item/clothing/suit/storage/labcoat/emt(src)
new /obj/item/clothing/suit/storage/paramedic(src)
new /obj/item/clothing/suit/storage/hazardvest/paramedic(src)
new /obj/item/clothing/glasses/hud/health/sunglasses(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
@@ -88,31 +88,3 @@
new /obj/item/cartridge/janitor(src)
new /obj/item/reagent_containers/glass/bucket(src)
new /obj/item/reagent_containers/glass/bucket(src)
//Paramedic
/obj/structure/closet/paramedic
name = "paramedic wardrobe"
desc = "It's a storage unit for paramedic equipment."
icon_state = "generic"
closed_door_sprite = "blue"
/obj/structure/closet/paramedic/populate_contents()
new /obj/item/clothing/under/rank/medical/paramedic(src)
new /obj/item/clothing/under/rank/medical/paramedic(src)
new /obj/item/radio/headset/headset_med(src)
new /obj/item/radio/headset/headset_med(src)
new /obj/item/clothing/head/soft/blue(src)
new /obj/item/clothing/head/soft/blue(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/suit/storage/paramedic(src)
new /obj/item/clothing/suit/storage/paramedic(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/clothing/suit/storage/labcoat/emt(src)
new /obj/item/clothing/suit/storage/labcoat/emt(src)
@@ -197,6 +197,8 @@
new /obj/item/key/ambulance(src)
new /obj/item/handheld_defibrillator(src)
new /obj/item/storage/bag/garment/paramedic(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/defibrillator/loaded(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/storage/firstaid/adv(src)
+1 -1
View File
@@ -1376,7 +1376,7 @@
clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "paramedic_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "cig_off"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head/softcap.dmi', "bluesoft"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head/softcap.dmi', "paramedicsoft"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "medicalpack"), ICON_OVERLAY)
@@ -252,6 +252,11 @@
path = /obj/item/clothing/head/beret/med
allowed_roles = list("Chief Medical Officer", "Medical Doctor" , "Virologist", "Geneticist", "Coroner", "Paramedic")
/datum/gear/hat/beret_job/para
display_name = "Beret, EMT"
path = /obj/item/clothing/head/beret/paramedic
allowed_roles = list("Chief Medical Officer", "Paramedic")
/datum/gear/hat/beret_job/cmo
display_name = "Beret, chief medical officer"
path = /obj/item/clothing/head/beret/cmo
@@ -272,6 +272,11 @@
path = /obj/item/clothing/under/rank/medical/virologist/skirt
allowed_roles = list("Virologist")
/datum/gear/uniform/skirt/job/para
display_name = "Skirt, paramedic"
path = /obj/item/clothing/under/rank/medical/paramedic/skirt
allowed_roles = list("Chief Medical Officer", "Paramedic")
/datum/gear/uniform/skirt/job/med
display_name = "Skirt, medical"
path = /obj/item/clothing/under/rank/medical/doctor/skirt
+11
View File
@@ -199,6 +199,17 @@
desc = "A white beret with a green cross finely threaded into it. It has that sterile smell about it."
icon_state = "beret_med"
/obj/item/clothing/head/beret/paramedic
name = "paramedic's beret"
desc = "A blue beret with a white medical insignia emblazoned on it. Save lives with style."
icon_state = "beret_paramedic"
dog_fashion = /datum/dog_fashion/head/paramedic
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
//Cargo
/obj/item/clothing/head/beret/qm
name = "quartermaster's beret"
+7
View File
@@ -139,6 +139,13 @@
item_color = "janitorpurple"
dog_fashion = /datum/dog_fashion/head/softcap
/obj/item/clothing/head/soft/paramedic
name = "\improper EMT cap"
desc = "It's a blue baseball hat with a white medical shield."
icon_state = "paramedicsoft"
item_color = "paramedic"
dog_fashion = /datum/dog_fashion/head/paramedic
/obj/item/clothing/head/soft/sec
name = "security cap"
desc = "It's baseball hat in tasteful red colour."
+6 -14
View File
@@ -1,20 +1,6 @@
/*
* Job related
*/
//Paramedic
/obj/item/clothing/suit/storage/paramedic
name = "paramedic vest"
desc = "A hazard vest used in the recovery of bodies."
icon_state = "paramedic-vest"
item_state = "paramedic-vest"
allowed = list(/obj/item/stack/medical, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/applicator, /obj/item/reagent_containers/syringe,
/obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/radio, /obj/item/tank/internals/emergency_oxygen)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 5, FIRE = 50, ACID = 50)
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Botanist
/obj/item/clothing/suit/apron
name = "apron"
@@ -216,6 +202,12 @@
icon_state = "hazard_staff"
allowed = list(/obj/item/flashlight, /obj/item/t_scanner, /obj/item/tank/internals/emergency_oxygen, /obj/item/paper, /obj/item/clipboard, /obj/item/analyzer, /obj/item/screwdriver, /obj/item/radio, /obj/item/wrench, /obj/item/weldingtool, /obj/item/crowbar, /obj/item/wirecutters, /obj/item/rcd, /obj/item/rpd, /obj/item/rcs, /obj/item/dest_tagger)
/obj/item/clothing/suit/storage/hazardvest/paramedic
name = "\improper EMT hazard vest"
desc = "A high-visibility vest used by medical response personnel. Designed to easily identify paramedics."
icon_state = "hazard_paramedic"
allowed = list(/obj/item/flashlight, /obj/item/t_scanner, /obj/item/tank/internals/emergency_oxygen, /obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/applicator, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/robotanalyzer)
/obj/item/clothing/suit/storage/hazardvest/qm
name = "warehouse supervisor hazard vest"
desc = "A high-visibilty vest used in work zones. Designed to easily identify the supply supervisor."
@@ -129,13 +129,20 @@
/obj/item/clothing/under/rank/medical/paramedic
name = "paramedic's jumpsuit"
desc = "It's made of a special fiber that provides minor protection against biohazards and radiation. It has a cross on the chest denoting that the wearer is trained medical personnel."
desc = "It's made of a special fiber that provides minor protection against biohazards and radiation. It has a cross on the back denoting that the wearer is trained medical personnel."
icon_state = "paramedic"
item_state = "paramedic"
item_color = "paramedic"
permeability_coefficient = 0.50
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 5, FIRE = 0, ACID = 0)
/obj/item/clothing/under/rank/medical/paramedic/skirt
name = "paramedic's jumpskirt"
desc = "It's made of a special fiber that provides minor protection against biohazards and radiation. It has a cross on the back denoting that the wearer is trained medical personnel."
icon_state = "paramedic_skirt"
item_state = "paramedic_skirt"
item_color = "paramedic_skirt"
/obj/item/clothing/under/rank/medical/psych
name = "psychiatrist's jumpsuit"
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
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@@ -0,0 +1 @@
/obj/structure/closet/paramedic : @DELETE