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Merge pull request #1542 from Fox-McCloud/blob-go-lag
Reduces Blob's Lag
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@@ -20,18 +20,12 @@
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spores = null
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return ..()
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/obj/effect/blob/factory/PulseAnimation(var/activate = 0)
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if(activate)
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..()
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return
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/obj/effect/blob/factory/run_action()
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if(spores.len >= max_spores)
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return 0
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if(spore_delay > world.time)
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return 0
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spore_delay = world.time + 100 // 10 seconds
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PulseAnimation(1)
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var/mob/living/simple_animal/hostile/blob/blobspore/BS = new/mob/living/simple_animal/hostile/blob/blobspore(src.loc, src)
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BS.color = color
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BS.overmind = overmind
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@@ -11,18 +11,11 @@
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if(health <= 0)
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qdel(src)
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/obj/effect/blob/resource/PulseAnimation(var/activate = 0)
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if(activate)
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..()
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return
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/obj/effect/blob/resource/run_action()
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if(resource_delay > world.time)
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return 0
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PulseAnimation(1)
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resource_delay = world.time + 40 // 4 seconds
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if(overmind)
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@@ -11,11 +11,6 @@
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overmind.max_blob_points -= 50
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qdel(src)
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/obj/effect/blob/storage/PulseAnimation(var/activate = 0)
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if(activate)
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..()
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return
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/obj/effect/blob/storage/proc/update_max_blob_points(var/new_point_increase)
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if(overmind)
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overmind.max_blob_points += new_point_increase
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@@ -48,11 +48,6 @@
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/obj/effect/blob/proc/Life()
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return
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/obj/effect/blob/proc/PulseAnimation()
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if(!istype(src, /obj/effect/blob/core) || !istype(src, /obj/effect/blob/node))
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flick("[icon_state]_glow", src)
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return
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/obj/effect/blob/proc/RegenHealth()
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// All blobs heal over time when pulsed, but it has a cool down
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if(health_timestamp > world.time)
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@@ -67,8 +62,6 @@
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set background = BACKGROUND_ENABLED
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PulseAnimation()
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RegenHealth()
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if(run_action())//If we can do something here then we dont need to pulse more
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