mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 15:37:36 +01:00
Merge pull request #160 from Tastyfish/master
improved lobby/pregame music code, buildable lights!, AI not forced, doors
This commit is contained in:
@@ -103,6 +103,10 @@ var/global/datum/controller/occupations/job_master
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proc/FillAIPosition()
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// this now only forces AI if malf mode
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if(ticker.mode.name != "AI malfunction")
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return
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var/ai_selected = 0
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var/datum/job/job = GetJob("AI")
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if(!job) return 0
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@@ -167,7 +171,7 @@ var/global/datum/controller/occupations/job_master
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FillHeadPosition()
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Debug("DO, Head Check end")
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//Check for an AI
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//Check for an AI, now purely just for malf mode
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Debug("DO, Running AI Check")
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FillAIPosition()
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Debug("DO, AI Check end")
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@@ -12,6 +12,8 @@
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list/conf_access = null
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last_configurator = null
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locked = 1
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style_name = "General"
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style = /obj/structure/door_assembly/door_assembly_0
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attack_self(mob/user as mob)
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if (!ishuman(user))
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@@ -32,6 +34,8 @@
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else
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t1 += "<a href='?src=\ref[src];logout=1'>Block</a><hr>"
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t1 += "Style: <a href='?src=\ref[src];style=1'>[style_name]</a><br><br>"
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t1 += conf_access == null ? "<font color=red>All</font><br>" : "<a href='?src=\ref[src];access=all'>All</a><br>"
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@@ -80,6 +84,28 @@
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if (href_list["access"])
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toggle_access(href_list["access"])
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if (href_list["style"])
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style_name = input("Select the door's paint scheme.", "Door Style", style_name) in \
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list("General", "Command", "Security", "Engineering", "Medical", "Maintenance", "Airlock", "Freezer")
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switch(style_name)
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if("General")
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style = /obj/structure/door_assembly/door_assembly_0
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if("Command")
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style = /obj/structure/door_assembly/door_assembly_com
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if("Security")
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style = /obj/structure/door_assembly/door_assembly_sec
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if("Engineering")
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style = /obj/structure/door_assembly/door_assembly_eng
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if("Medical")
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style = /obj/structure/door_assembly/door_assembly_med
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if("Maintenance")
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style = /obj/structure/door_assembly/door_assembly_mai
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if("Airlock")
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style = /obj/structure/door_assembly/door_assembly_ext
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if("Freezer")
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style = /obj/structure/door_assembly/door_assembly_fre
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attack_self(usr)
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proc
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@@ -87,6 +87,7 @@ obj/structure/door_assembly
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door_assembly_mai
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name = "Maintenance Airlock Assembly"
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icon_state = "door_as_mai1"
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glass_type = null
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airlock_type = /obj/machinery/door/airlock/maintenance
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anchored = 1
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density = 1
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@@ -96,6 +97,7 @@ obj/structure/door_assembly
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door_assembly_ext
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name = "External Airlock Assembly"
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icon_state = "door_as_ext1"
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glass_type = null
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airlock_type = /obj/machinery/door/airlock/external
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anchored = 1
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density = 1
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@@ -105,6 +107,7 @@ obj/structure/door_assembly
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door_assembly_fre
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name = "Freezer Airlock Assembly"
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icon_state = "door_as_fre1"
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glass_type = null
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airlock_type = /obj/machinery/door/airlock/freezer
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anchored = 1
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density = 1
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@@ -114,6 +117,7 @@ obj/structure/door_assembly
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door_assembly_mhatch
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name = "Airtight Maintenance Hatch Assembly"
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icon_state = "door_as_mhatch1"
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glass_type = null
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airlock_type = /obj/machinery/door/airlock/maintenance_hatch
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anchored = 1
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density = 1
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@@ -192,13 +196,26 @@ obj/structure/door_assembly
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sleep(40)
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if(get_turf(user) == T)
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user << "\blue You installed the airlock electronics!"
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src.state = 2
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src.name = "Near finished Airlock Assembly"
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src.electronics = W
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var/obj/item/weapon/airlock_electronics/E = W
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var/obj/structure/door_assembly/D = new E.style(loc)
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D.state = 2
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D.glass = glass
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if(glass)
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// just in case user is setting a glass door to a type that doesn't have a glass version
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if(ispath(D.glass_type))
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D.icon_state = "[D.glass_base_icon_state]2"
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else
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D.icon_state = "[D.base_icon_state]2"
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// type doesn't support glass, drop it
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D.glass = 0
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new/obj/item/stack/sheet/rglass(get_turf(src))
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D.name = "Near finished Airlock Assembly"
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E.loc = D
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D.electronics = W
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del(src)
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else
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W.loc = src.loc
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//del(W)
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else if(istype(W, /obj/item/weapon/crowbar) && state == 2 )
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playsound(src.loc, 'Crowbar.ogg', 100, 1)
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var/turf/T = get_turf(user)
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@@ -215,7 +232,7 @@ obj/structure/door_assembly
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ae = electronics
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electronics = null
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ae.loc = src.loc
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else if(istype(W, /obj/item/stack/sheet/rglass) && glass == 0)
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else if(istype(W, /obj/item/stack/sheet/rglass) && glass == 0 && ispath(glass_type))
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playsound(src.loc, 'Crowbar.ogg', 100, 1)
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user.visible_message("[user] adds reinforced glass windows to the airlock assembly.", "You start to install reinforced glass windows into the airlock assembly.")
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var/obj/item/stack/sheet/rglass/G = W
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@@ -224,8 +241,7 @@ obj/structure/door_assembly
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G.use(1)
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src.glass = 1
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src.name = "Near finished Window Airlock Assembly"
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src.airlock_type = /obj/machinery/door/airlock/glass
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src.base_icon_state = "door_as_g" //this will be applied to the icon_state with the correct state number at the proc's end.
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src.airlock_type = glass_type
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 )
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playsound(src.loc, 'Screwdriver.ogg', 100, 1)
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var/turf/T = get_turf(user)
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@@ -76,6 +76,9 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
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new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, one_per_turf = 1), \
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null, \
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new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
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new/datum/stack_recipe("tube light frame", /obj/structure/light_frame), \
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new/datum/stack_recipe("small light frame", /obj/structure/light_frame/small), \
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new/datum/stack_recipe("table lamp frame", /obj/structure/light_frame/lamp), \
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new/datum/stack_recipe("grenade casing", /obj/item/weapon/chem_grenade), \
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null, \
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new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20), \
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@@ -15,8 +15,7 @@
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M << "You will now [M.client.midis? "start":"stop"] receiving any sounds uploaded by admins[M.client.midis? "":", and any current midis playing have been disabled"]."
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return
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/* why is something that only is usable in the lobby a mob verb?
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/mob/verb/toggletitlemusic()
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set category = "Special Verbs"
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set name = "Toggle Pregame Music"
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@@ -28,4 +27,5 @@
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if(M.client)
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M << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz
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return
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return
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*/
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@@ -21,8 +21,6 @@
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mind.key = key
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mind.current = src
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spawn() Playmusic() // git some tunes up in heeyaa~
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var/starting_loc = pick(newplayer_start)
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if(!starting_loc) starting_loc = locate(1,1,1)
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loc = starting_loc
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@@ -47,6 +45,9 @@
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preferences.lastchangelog = lastchangelog
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preferences.savefile_save(src, 1)
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if(preferences.pregame_music)
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spawn() Playmusic() // git some tunes up in heeyaa~
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new_player_panel()
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//PDA Resource Initialisation =======================================================>
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/*
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@@ -125,6 +126,8 @@
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output += "<BR><a href='byond://?src=\ref[src];observe=1'>Observe</A><BR>"
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output += "<BR><a href='byond://?src=\ref[src];pregame_music=1'>Lobby Music</A><BR>"
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src << browse(output,"window=playersetup;size=250x233;can_close=0")
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return
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@@ -143,6 +146,9 @@
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src << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS
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proc/Stopmusic()
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz
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Stat()
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..()
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@@ -208,6 +214,16 @@
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del(src)
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return 1
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if(href_list["pregame_music"])
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preferences.pregame_music = !preferences.pregame_music
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if(preferences.pregame_music)
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Playmusic()
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else
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Stopmusic()
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// only save this 1 pref, so current slot doesn't get saved w/o user's knowledge
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var/savefile/F = new(preferences.savefile_path(src))
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F["pregame_music"] << preferences.pregame_music
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if(href_list["late_join"])
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LateChoices()
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@@ -52,6 +52,8 @@ datum/preferences
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be_special = 0
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//Play admin midis
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midis = 1
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//Play pregame music
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pregame_music = 1
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//Saved changlog filesize to detect if there was a change
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lastchangelog = 0
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@@ -134,6 +134,7 @@ datum/preferences/proc/savefile_save(mob/user, slot)
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F["be_special"] << src.be_special
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F["UI"] << src.UI
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F["midis"] << src.midis
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F["pregame_music"] << src.pregame_music
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F["ooccolor"] << src.ooccolor
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F["lastchangelog"] << src.lastchangelog
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@@ -193,6 +194,7 @@ datum/preferences/proc/savefile_load(mob/user, slot)
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F["underwear"] >> src.underwear
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F["name_is_always_random"] >> src.be_random_name
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F["midis"] >> src.midis
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F["pregame_music"] >> src.pregame_music
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F["ooccolor"] >> src.ooccolor
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F["lastchangelog"] >> src.lastchangelog
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F["UI"] >> src.UI
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@@ -196,6 +196,25 @@
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user << "This type of light requires a [fitting]."
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return
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// attempt to take light apart
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else if(istype(W, /obj/item/weapon/wirecutters))
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if(status == LIGHT_EMPTY)
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playsound(src.loc, 'Wirecutter.ogg', 100, 1)
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var/turf/T = get_turf(user)
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user.visible_message("[user] cuts the light's wiring.", "You start to cut the light's wiring.")
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sleep(40)
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if(get_turf(user) == T)
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usr << "\blue You cut the light's wiring."
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var/obj/structure/light_frame/F = new(loc)
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F.anchored = 1
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F.name = "Secured Light Fixture Frame"
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F.dir = dir
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F.light_type = type
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F.icon_state = icon_state
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del(src)
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else
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user << "\blue You need to remove the [fitting] first!"
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// attempt to break the light
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//If xenos decide they want to smash a light bulb with a toolbox, who am I to stop them? /N
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@@ -561,3 +580,74 @@
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new /obj/item/weapon/light/tube(src)
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new /obj/item/weapon/light/tube(src)
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new /obj/item/weapon/light/tube(src)
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/obj/structure/light_frame
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name = "Light Fixture Frame"
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icon = 'lighting.dmi'
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icon_state = "tube-empty"
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desc = "A lighting fixture frame."
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anchored = 0
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layer = 5
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var/light_type = /obj/machinery/light
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var/wired = 0
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m_amt = 1000
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/obj/structure/light_frame/small
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light_type = /obj/machinery/light/small
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icon_state = "bulb-empty"
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/obj/structure/light_frame/lamp
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light_type = /obj/machinery/light/lamp
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icon_state = "lamp-empty"
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/obj/structure/light_frame/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/weapon/wrench) && !anchored)
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playsound(src.loc, 'Ratchet.ogg', 100, 1)
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var/turf/T = get_turf(user)
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user.visible_message("[user] secures the light fixture.", "You start to secure the light fixture.")
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sleep(40)
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if(get_turf(user) == T)
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usr << "\blue You secure the light fixture."
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anchored = 1
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name = "Secured Light Fixture Frame"
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else if(istype(W, /obj/item/weapon/wrench) && anchored)
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playsound(src.loc, 'Ratchet.ogg', 100, 1)
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var/turf/T = get_turf(user)
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user.visible_message("[user] unsecures the light fixture.", "You start to unsecure the light fixture.")
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sleep(40)
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if(get_turf(user) == T)
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usr << "\blue You unsecure the light fixture."
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anchored = 0
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name = "Light Fixture Frame"
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else if(istype(W, /obj/item/weapon/cable_coil) && anchored)
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var/turf/T = get_turf(user)
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user.visible_message("[user] wires the light fixture.", "You start to wire the light fixture.")
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sleep(40)
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if(get_turf(user) == T)
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var/obj/item/weapon/cable_coil/C = W
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C.use(1)
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usr << "\blue You wire the light fixture."
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var/obj/machinery/light/L = new light_type(loc)
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L.dir = dir
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L.status = LIGHT_EMPTY
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L.update()
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del(src)
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else if(istype(W, /obj/item/weapon/screwdriver) && !anchored)
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playsound(src.loc, 'Screwdriver.ogg', 100, 1)
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usr << "\blue You take apart the light fixture."
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new /obj/item/stack/sheet/metal(loc)
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del(src)
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else
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..()
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/obj/structure/light_frame/verb/rotate()
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set name = "Rotate Light"
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set category = "Object"
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set src in oview(1)
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if (src.anchored)
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usr << "It is fastened to the wall; therefore, you can't rotate it!"
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return 0
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src.dir = turn(src.dir, 90)
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return
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@@ -4961,7 +4961,7 @@
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"bRu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
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"bRv" = (/obj/machinery/atmospherics/portables_connector{dir = 2; name = "Gas Input"},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
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"bRw" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator)
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"bRx" = (/obj/structure/table,/obj/item/device/radio/intercom{pixel_x = -25},/obj/item/weapon/virusdish/random{pixel_x = -6; pixel_y = 5},/obj/item/weapon/virusdish/random{step_x = 3; step_y = 2},/obj/item/weapon/virusdish/random,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
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"bRx" = (/obj/structure/table,/obj/item/device/radio/intercom{pixel_x = -25},/obj/item/weapon/virusdish/random{pixel_x = -6; pixel_y = 5},/obj/item/weapon/virusdish/random{pixel_x = 3; pixel_y = 2; step_x = 0; step_y = 0},/obj/item/weapon/virusdish/random,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
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"bRy" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
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"bRz" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
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"bRA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/medical/virology)
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@@ -5537,7 +5537,7 @@
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"ccy" = (/obj/effect/landmark/start,/turf/unsimulated/floor,/area/start)
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"ccz" = (/turf/unsimulated/wall{icon = 'icons/misc/fullscreen.dmi'; icon_state = "title"; name = "Space Station 13"},/area/start)
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"ccA" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/syndicate_mothership)
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"ccB" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/syndicate_mothership)
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"ccB" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/syndicate_mothership)
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"ccC" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_mothership)
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"ccD" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership)
|
||||
"ccE" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r (NORTH)"; icon_state = "propulsion_r"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership)
|
||||
@@ -5609,8 +5609,8 @@
|
||||
"cdS" = (/obj/structure/table,/turf/unsimulated/floor{icon = 'shuttle.dmi'; icon_state = "floor4"},/area/syndicate_station/start)
|
||||
"cdT" = (/turf/unsimulated/wall,/area/centcom)
|
||||
"cdU" = (/obj/effect/landmark{name = "Nuclear-Closet"},/turf/unsimulated/floor{icon = 'shuttle.dmi'; icon_state = "floor4"},/area/syndicate_station/start)
|
||||
"cdV" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "External Airlock"},/area)
|
||||
"cdW" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom)
|
||||
"cdV" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "External Airlock"},/area)
|
||||
"cdW" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom)
|
||||
"cdX" = (/turf/unsimulated/floor{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/centcom)
|
||||
"cdY" = (/turf/unsimulated/floor{name = "plating"},/area/centcom)
|
||||
"cdZ" = (/obj/structure/stool/chair{dir = 4},/turf/unsimulated/floor{icon = 'shuttle.dmi'; icon_state = "floor4"},/area/syndicate_station/start)
|
||||
@@ -5672,7 +5672,7 @@
|
||||
"cfd" = (/turf/unsimulated/floor{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/centcom/suppy)
|
||||
"cfe" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/suppy)
|
||||
"cff" = (/turf/unsimulated/floor{tag = "icon-warnplate (EAST)"; icon_state = "warnplate"; dir = 4},/area/centcom/suppy)
|
||||
"cfg" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/suppy)
|
||||
"cfg" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/suppy)
|
||||
"cfh" = (/obj/machinery/sleeper{icon_state = "sleeper_0-r"; orient = "RIGHT"},/turf/unsimulated/floor{icon = 'shuttle.dmi'; icon_state = "floor3"},/area/syndicate_station/start)
|
||||
"cfi" = (/obj/effect/landmark{name = "Syndicate-Spawn"},/turf/unsimulated/floor{icon = 'shuttle.dmi'; icon_state = "floor3"},/area/syndicate_station/start)
|
||||
"cfj" = (/turf/unsimulated/floor{icon = 'shuttle.dmi'; icon_state = "floor3"},/area/syndicate_station/start)
|
||||
@@ -5689,7 +5689,7 @@
|
||||
"cfu" = (/obj/structure/table,/obj/machinery/juicer{pixel_y = 6},/turf/unsimulated/floor{tag = "icon-redyellowfull"; icon_state = "redyellowfull"},/area/centcom/living)
|
||||
"cfv" = (/obj/machinery/door/airlock/external,/turf/unsimulated/floor{name = "plating"},/area/centcom/living)
|
||||
"cfw" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/living)
|
||||
"cfx" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/living)
|
||||
"cfx" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/living)
|
||||
"cfy" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s6"; icon_state = "swall_s6"; dir = 2},/area/supply/dock)
|
||||
"cfz" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/supply/dock)
|
||||
"cfA" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s10"; icon_state = "swall_s10"; dir = 2},/area/supply/dock)
|
||||
@@ -6061,7 +6061,7 @@
|
||||
"cmC" = (/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
|
||||
"cmD" = (/obj/structure/stool/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
|
||||
"cmE" = (/obj/machinery/computer/security,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
|
||||
"cmF" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/ferry)
|
||||
"cmF" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/ferry)
|
||||
"cmG" = (/turf/unsimulated/floor{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/centcom/ferry)
|
||||
"cmH" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/ferry)
|
||||
"cmI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{name = "plating"},/area/centcom/ferry)
|
||||
@@ -6071,7 +6071,7 @@
|
||||
"cmM" = (/obj/structure/stool/chair{dir = 8},/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/control)
|
||||
"cmN" = (/obj/machinery/computer/crew,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
|
||||
"cmO" = (/obj/machinery/computer/communications,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
|
||||
"cmP" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/centcom/ferry)
|
||||
"cmP" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/centcom/ferry)
|
||||
"cmQ" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s6"; icon_state = "swall_s6"; dir = 2},/area/shuttle/transport1/centcom)
|
||||
"cmR" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/transport1/centcom)
|
||||
"cmS" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s10"; icon_state = "swall_s10"; dir = 2},/area/shuttle/transport1/centcom)
|
||||
|
||||
Reference in New Issue
Block a user