Merge remote-tracking branch 'upstream/master' into fix-cqc

# Conflicts:
#	code/game/objects/items.dm
This commit is contained in:
Fox McCloud
2019-04-07 19:54:14 -04:00
1409 changed files with 1712308 additions and 63928 deletions
+37 -4
View File
@@ -28,6 +28,11 @@ var/global/nologevent = 0
if(C.prefs && !(C.prefs.toggles & CHAT_NO_TICKETLOGS))
to_chat(C, msg)
/proc/message_mentorTicket(var/msg)
for(var/client/C in GLOB.admins)
if(check_rights(R_ADMIN | R_MENTOR | R_MOD, 0, C.mob))
if(C.prefs && !(C.prefs.toggles & CHAT_NO_MENTORTICKETLOGS))
to_chat(C, msg)
/proc/admin_ban_mobsearch(var/mob/M, var/ckey_to_find, var/mob/admin_to_notify)
if(!M || !M.ckey)
@@ -62,7 +67,7 @@ var/global/nologevent = 0
if(M.client)
body += " played by <b>[M.client]</b> "
body += "\[<A href='?_src_=holder;editrights=rank;ckey=[M.ckey]'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\] "
body += "\[<A href='?_src_=holder;getplaytimewindow=[M.UID()]'>" + M.client.get_exp_living() + "</a>\]"
body += "\[<A href='?_src_=holder;getplaytimewindow=[M.UID()]'>" + M.client.get_exp_type(EXP_TYPE_CREW) + " as [EXP_TYPE_CREW]</a>\]"
if(istype(M, /mob/new_player))
body += " <B>Hasn't Entered Game</B> "
@@ -316,7 +321,7 @@ var/global/nologevent = 0
if(CHANNEL.is_admin_channel)
dat+="<B><FONT style='BACKGROUND-COLOR: LightGreen'><A href='?src=[UID()];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A></FONT></B><BR>"
else
dat+="<B><A href='?src=[UID()];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR></B>"
dat+="<B><A href='?src=[UID()];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR></B>"
dat+={"<BR><HR><A href='?src=[UID()];ac_refresh=1'>Refresh</A>
<BR><A href='?src=[UID()];ac_setScreen=[0]'>Back</A>
"}
@@ -400,7 +405,7 @@ var/global/nologevent = 0
dat+="<I>No feed channels found active...</I><BR>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
dat+="<A href='?src=[UID()];ac_pick_censor_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<A href='?src=[UID()];ac_pick_censor_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
dat+="<BR><A href='?src=[UID()];ac_setScreen=[0]'>Cancel</A>"
if(11)
dat+={"
@@ -413,7 +418,7 @@ var/global/nologevent = 0
dat+="<I>No feed channels found active...</I><BR>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
dat+="<A href='?src=[UID()];ac_pick_d_notice=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<A href='?src=[UID()];ac_pick_d_notice=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
dat+="<BR><A href='?src=[UID()];ac_setScreen=[0]'>Back</A>"
if(12)
@@ -671,6 +676,9 @@ var/global/nologevent = 0
alert("Unable to start the game as it is not set up.")
return
if(ticker.current_state == GAME_STATE_PREGAME)
if(config.start_now_confirmation)
if(alert(usr, "This is a live server. Are you sure you want to start now?", "Start game", "Yes", "No") != "Yes")
return
ticker.current_state = GAME_STATE_SETTING_UP
log_admin("[key_name(usr)] has started the game.")
message_admins("[key_name_admin(usr)] has started the game.")
@@ -1067,3 +1075,28 @@ var/gamma_ship_location = 1 // 0 = station , 1 = space
continue
result[1]++
return result
//Discord duplications
/datum/admins/proc/discord_duplicates()
if(!usr.client.holder)
return
var/dat = "<html><head><title>Discord Duplicates</title></head>"
dat += "<body><p><i>Discord IDs with more than one ckey linked are shown below</i></i><table border=1 cellspacing=5><B><tr><th>Discord ID</th><th>CKEYs</th><th>Unlink</th></B>"
// If anyone reads this, I spent a whole 30 minutes writing just this fucking query. It is the messiest SQL statement I have ever written
// If anyone even thinks about touching this I will impale you on a railroad spike
// It hurts to wake up in the morning, -aa07
var/DBQuery/discord_ids = dbcon.NewQuery("SELECT a.* FROM [format_table_name("discord")] a JOIN (SELECT discord_id, ckey, COUNT(*) FROM [format_table_name("discord")] GROUP BY discord_id HAVING count(*) > 1 ) b ON a.discord_id = b.discord_id ORDER BY a.discord_id")
if(!discord_ids.Execute())
var/err = discord_ids.ErrorMsg()
log_game("SQL ERROR while selecting discord accounts. Error : \[[err]\]\n")
return
while(discord_ids.NextRow())
var/ckey = discord_ids.item[1]
var/id = discord_ids.item[2]
dat += "<tr><td><b>" + id + "</b></td>"
dat += "<td>" + ckey + "</td>"
dat += "<td><a href='?src=[UID()];force_discord_unlink=[ckey]'>Unlink</td></tr>"
dat += "</table></body></html>"
usr << browse(dat, "window=duplicates;size=500x480")
+33 -6
View File
@@ -2,7 +2,8 @@
var/list/admin_verbs_default = list(
/client/proc/deadmin_self, /*destroys our own admin datum so we can play as a regular player*/
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/toggleadminhelpsound, /*toggles whether we hear bwoinks*/
/client/proc/toggleadminhelpsound,
/client/proc/togglementorhelpsound,
/client/proc/cmd_mentor_check_new_players,
/client/proc/cmd_mentor_check_player_exp /* shows players by playtime */
)
@@ -78,6 +79,7 @@ var/list/admin_verbs_admin = list(
/client/proc/list_ssds,
/client/proc/cmd_admin_headset_message,
/client/proc/spawn_floor_cluwne,
/client/proc/show_discord_duplicates,
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
@@ -203,6 +205,8 @@ var/list/admin_verbs_mentor = list(
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/cmd_admin_pm_by_key_panel, /*admin-pm list by key*/
/client/proc/openMentorTicketUI,
/client/proc/toggleMentorTicketLogs,
/client/proc/cmd_mentor_say /* mentor say*/
// cmd_mentor_say is added/removed by the toggle_mentor_chat verb
)
@@ -217,10 +221,10 @@ var/list/admin_verbs_snpc = list(
/client/proc/hide_snpc_verbs
)
var/list/admin_verbs_ticket = list(
/client/proc/openTicketUI,
/client/proc/openAdminTicketUI,
/client/proc/toggleticketlogs,
/client/proc/resolveAllTickets,
/client/proc/openUserUI
/client/proc/resolveAllAdminTickets,
/client/proc/resolveAllMentorTickets
)
/client/proc/on_holder_add()
@@ -938,6 +942,20 @@ var/list/admin_verbs_ticket = list(
else
to_chat(usr, "You now will get admin log messages.")
/client/proc/toggleMentorTicketLogs()
set name = "Toggle Mentor Ticket Messgaes"
set category = "Preferences"
if(!check_rights(R_MENTOR))
return
prefs.toggles ^= CHAT_NO_MENTORTICKETLOGS
prefs.save_preferences(src)
if(prefs.toggles & CHAT_NO_MENTORTICKETLOGS)
to_chat(usr, "You now won't get mentor ticket messages.")
else
to_chat(usr, "You now will get mentor ticket messages.")
/client/proc/toggleticketlogs()
set name = "Toggle Admin Ticket Messgaes"
set category = "Preferences"
@@ -987,7 +1005,7 @@ var/list/admin_verbs_ticket = list(
to_chat(T, "<span class='notice'><b><font size=3>Man up and deal with it.</font></b></span>")
to_chat(T, "<span class='notice'>Move on.</span>")
T << 'sound/voice/ManUp1.ogg'
T << 'sound/voice/manup1.ogg'
log_admin("[key_name(usr)] told [key_name(T)] to man up and deal with it.")
message_admins("[key_name_admin(usr)] told [key_name(T)] to man up and deal with it.")
@@ -1005,7 +1023,7 @@ var/list/admin_verbs_ticket = list(
if(confirm == "Yes")
for(var/mob/T as mob in GLOB.mob_list)
to_chat(T, "<br><center><span class='notice'><b><font size=4>Man up.<br> Deal with it.</font></b><br>Move on.</span></center><br>")
T << 'sound/voice/ManUp1.ogg'
T << 'sound/voice/manup1.ogg'
log_admin("[key_name(usr)] told everyone to man up and deal with it.")
message_admins("[key_name_admin(usr)] told everyone to man up and deal with it.")
@@ -1044,3 +1062,12 @@ var/list/admin_verbs_ticket = list(
log_admin("[key_name(usr)] has [advanced_admin_interaction ? "activated" : "deactivated"] their advanced admin interaction.")
message_admins("[key_name_admin(usr)] has [advanced_admin_interaction ? "activated" : "deactivated"] their advanced admin interaction.")
/client/proc/show_discord_duplicates()
set name = "Show Duplicate Discord Links"
set category = "Admin"
if(!check_rights(R_ADMIN))
return
holder.discord_duplicates()
+19
View File
@@ -477,6 +477,9 @@
else
dat += "<tr><td><i>Blob not found!</i></td></tr>"
dat += "</table>"
if(ticker.mode.blob_overminds.len)
dat += check_role_table("Blob Overminds", ticker.mode.blob_overminds)
if(ticker.mode.changelings.len)
dat += check_role_table("Changelings", ticker.mode.changelings)
@@ -519,6 +522,9 @@
if(ticker.mode.vampire_enthralled.len)
dat += check_role_table("Vampire Thralls", ticker.mode.vampire_enthralled)
if(ticker.mode.devils.len)
dat += check_role_table("Devils", ticker.mode.devils)
if(ticker.mode.xenos.len)
dat += check_role_table("Xenos", ticker.mode.xenos)
@@ -531,6 +537,9 @@
if(ticker.mode.greyshirts.len)
dat += check_role_table("Greyshirts", ticker.mode.greyshirts)
if(ticker.mode.eventmiscs.len)
dat += check_role_table("Event Roles", ticker.mode.eventmiscs)
if(ts_spiderlist.len)
var/list/spider_minds = list()
for(var/mob/living/simple_animal/hostile/poison/terror_spider/S in ts_spiderlist)
@@ -539,6 +548,16 @@
if(spider_minds.len)
dat += check_role_table("Terror Spiders", spider_minds)
var/count_eggs = 0
var/count_spiderlings = 0
for(var/obj/structure/spider/eggcluster/terror_eggcluster/E in ts_egg_list)
if(is_station_level(E.z))
count_eggs += E.spiderling_number
for(var/obj/structure/spider/spiderling/terror_spiderling/L in ts_spiderling_list)
if(!L.stillborn && is_station_level(L.z))
count_spiderlings += 1
dat += "<table cellspacing=5><TR><TD>Growing TS on-station: [count_eggs] egg[count_eggs != 1 ? "s" : ""], [count_spiderlings] spiderling[count_spiderlings != 1 ? "s" : ""]. </TD></TR></TABLE>"
if(ticker.mode.ert.len)
dat += check_role_table("ERT", ticker.mode.ert)
+3 -1
View File
@@ -113,7 +113,9 @@
<A href='?src=[UID()];secretsfun=schoolgirl'>Japanese Animes Mode</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsfun=eagles'>Egalitarian Station Mode</A><BR>
<A href='?src=[UID()];secretsfun=guns'>Summon Guns</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsfun=magic'>Summon Magic</A>
<A href='?src=[UID()];secretsfun=magic'>Summon Magic</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsfun=revolver'>Summon Revolver Duel</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsfun=fakerevolver'>Summon Suicidal Revolver Duel</A>
<BR>
<A href='?src=[UID()];secretsfun=rolldice'>Roll the Dice</A><BR>
<BR>
@@ -1,8 +1,8 @@
//Verbs
/client/proc/openTicketUI()
/client/proc/openAdminTicketUI()
set name = "Open Ticket Interface"
set name = "Open Admin Ticket Interface"
set category = "Admin"
if(!holder || !check_rights(R_ADMIN))
@@ -10,8 +10,8 @@
SStickets.showUI(usr)
/client/proc/resolveAllTickets()
set name = "Resolve All Open Tickets"
/client/proc/resolveAllAdminTickets()
set name = "Resolve All Open Admin Tickets"
set category = "Admin"
if(!holder || !check_rights(R_ADMIN))
@@ -22,12 +22,7 @@
SStickets.resolveAllOpenTickets()
/client/proc/openUserUI()
set name = "My Tickets"
/client/verb/openAdminUserUI()
set name = "My Admin Tickets"
set category = "Admin"
if(!holder || !check_rights(R_ADMIN))
return
SStickets.userDetailUI(usr)
@@ -0,0 +1,28 @@
//Verbs
/client/proc/openMentorTicketUI()
set name = "Open Mentor Ticket Interface"
set category = "Admin"
if(!holder || !check_rights(R_MENTOR))
return
SSmentor_tickets.showUI(usr)
/client/proc/resolveAllMentorTickets()
set name = "Resolve All Open Mentor Tickets"
set category = "Admin"
if(!holder || !check_rights(R_ADMIN))
return
if(alert("Are you sure you want to resolve ALL open tickets?","Resolve all open tickets?","Yes","No") != "Yes")
return
SSmentor_tickets.resolveAllOpenTickets()
/client/verb/openMentorUserUI()
set name = "My Mentor Tickets"
set category = "Admin"
SSmentor_tickets.userDetailUI(usr)
+45 -25
View File
@@ -32,6 +32,12 @@
var/ticketID = text2num(href_list["openadminticket"])
SStickets.showDetailUI(usr, ticketID)
if(href_list["openmentorticket"])
if(!check_rights(R_MENTOR|R_MOD|R_ADMIN))
return
var/ticketID = text2num(href_list["openmentorticket"])
SSmentor_tickets.showDetailUI(usr, ticketID)
if(href_list["stickyban"])
stickyban(href_list["stickyban"],href_list)
@@ -1546,22 +1552,13 @@
check_antagonists()
else if(href_list["take_question"])
var/mob/M = locateUID(href_list["take_question"])
var/is_mhelp = href_list["is_mhelp"]
if(ismob(M))
var/helptype = "ADMINHELP"
if(is_mhelp)
helptype = "MENTORHELP"
var/take_msg = "<span class='notice'><b>[helptype]</b>: <b>[key_name_hidden(usr.client)]</b> is attending to <b>[key_name(M)]'s</b> question.</span>"
for(var/client/X in GLOB.admins)
if(check_rights(R_ADMIN, 0, X.mob))
to_chat(X, take_msg)
else if(is_mhelp && check_rights(R_MOD|R_MENTOR, 0, X.mob))
to_chat(X, take_msg)
to_chat(M, "<span class='notice'><b>Your question is being attended to by [key_name_hidden(usr.client, null, 0)]. Thanks for your patience!</b></span>")
else
to_chat(usr, "<span class='warning'>Unable to locate mob.</span>")
var/index = text2num(href_list["take_question"])
if(href_list["is_mhelp"])
SSmentor_tickets.takeTicket(index)
else //Ahelp
SStickets.takeTicket(index)
else if(href_list["cult_nextobj"])
if(alert(usr, "Validate the current Cult objective and unlock the next one?", "Cult Cheat Code", "Yes", "No") != "Yes")
return
@@ -1812,16 +1809,17 @@
var/petchoice = input("Select pet type", "Pets") as null|anything in pets
if(isnull(petchoice))
return
var/mob/living/simple_animal/pet/P = new petchoice(H.loc)
var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as [P], pet of [H]?", poll_time = 200, min_hours = 10)
var/list/mob/dead/observer/candidates = pollCandidates("Play as the special event pet [H]?", poll_time = 200, min_hours = 10)
var/mob/dead/observer/theghost = null
if(candidates.len)
var/mob/living/simple_animal/pet/P = new petchoice(H.loc)
theghost = pick(candidates)
P.key = theghost.key
P.master_commander = H
P.universal_speak = 1
P.universal_understand = 1
P.can_collar = 1
P.faction = list("neutral")
var/obj/item/clothing/accessory/petcollar/C = new /obj/item/clothing/accessory/petcollar(P)
P.collar = C
C.equipped(P)
@@ -1833,15 +1831,15 @@
D.assignment = "Pet"
C.access_id = D
spawn(30)
var/newname = sanitize(copytext(input(P, "You are [P], pet of [H]. Would you like to change your name to something else?", "Name change", P.name) as null|text,1,MAX_NAME_LEN))
var/newname = sanitize(copytext(input(P, "You are [P], special event pet of [H]. Change your name to something else?", "Name change", P.name) as null|text,1,MAX_NAME_LEN))
if(newname && newname != P.name)
P.name = newname
if(P.mind)
P.mind.name = newname
logmsg = "pet ([P])."
else
to_chat(usr, "<span class='warning'>WARNING: Nobody volunteered to play [P].</span>")
qdel(P)
logmsg = "pet ([P])."
to_chat(usr, "<span class='warning'>WARNING: Nobody volunteered to play the special event pet.</span>")
logmsg = "pet (no volunteers)."
if("Human Protector")
usr.client.create_eventmob_for(H, 0)
logmsg = "syndie protector."
@@ -1889,7 +1887,7 @@
switch(punishment)
if("Lightning bolt")
M.electrocute_act(5, "Lightning Bolt", safety=1)
playsound(get_turf(M), 'sound/magic/LightningShock.ogg', 50, 1, -1)
playsound(get_turf(M), 'sound/magic/lightningshock.ogg', 50, 1, -1)
M.adjustFireLoss(75)
M.Weaken(5)
to_chat(M, "<span class='userdanger'>The gods have punished you for your sins!</span>")
@@ -2842,11 +2840,19 @@
if("guns")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SG")
usr.rightandwrong(0)
usr.rightandwrong(FALSE)
if("magic")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SM")
usr.rightandwrong(1)
usr.rightandwrong(TRUE)
if("revolver")
feedback_inc("admin_secrets_fun_used", 1)
feedback_add_details("admin_secrets_fun_used", "SRD")
usr.rightandwrong(FALSE, revolver_fight = TRUE)
if("fakerevolver")
feedback_inc("admin_secrets_fun_used", 1)
feedback_add_details("admin_secrets_fun_used", "SFD")
usr.rightandwrong(FALSE, fake_revolver_fight = TRUE)
if("tdomereset")
var/delete_mobs = alert("Clear all mobs?","Confirm","Yes","No","Cancel")
if(delete_mobs == "Cancel")
@@ -3348,6 +3354,20 @@
// Refresh the page
src.view_flagged_books()
// Force unlink a discord key
else if(href_list["force_discord_unlink"])
if(!check_rights(R_ADMIN))
return
var/target_ckey = href_list["force_discord_unlink"]
var/DBQuery/admin_unlink_discord_id = dbcon.NewQuery("DELETE FROM [format_table_name("discord")] WHERE ckey = '[target_ckey]'")
if(!admin_unlink_discord_id.Execute())
var/err = admin_unlink_discord_id.ErrorMsg()
log_game("SQL ERROR while admin-unlinking discord account. Error : \[[err]\]\n")
return
to_chat(src, "<span class='notice'>Successfully forcefully unlinked discord account from [target_ckey]</span>")
message_admins("[key_name_admin(usr)] forcefully unlinked the discord account belonging to [target_ckey]")
log_admin("[key_name_admin(usr)] forcefully unlinked the discord account belonging to [target_ckey]")
/client/proc/create_eventmob_for(var/mob/living/carbon/human/H, var/killthem = 0)
if(!check_rights(R_EVENT))
return
+39 -24
View File
@@ -103,31 +103,46 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
if(check_rights(R_MENTOR, 0, X.mob))
mentorholders += X
continue
var/ticketNum // Holder for the ticket number
var/prunedmsg ="[src]: [msg]" // Message without links
var/datum/ticket/T
var/isMhelp = selected_type == "Mentorhelp"
var/span
if(isMhelp)
span = "<span class='mentorhelp'>"
if(SSmentor_tickets.checkForOpenTicket(src)) // If user already has an open ticket
T = SSmentor_tickets.checkForOpenTicket(src)
else
ticketNum = SSmentor_tickets.getTicketCounter() // ticketNum is the ticket ready to be assigned.
else //Ahelp
span = "<span class='adminhelp'>"
if(SStickets.checkForOpenTicket(src)) // If user already has an open ticket
T = SStickets.checkForOpenTicket(src) // Make T equal to the ticket they have open
else
ticketNum = SStickets.getTicketCounter() // ticketNum is the ticket ready to be assigned.
if(T)
ticketNum = T.ticketNum // ticketNum is the number of their ticket.
T.addResponse(src, msg)
msg = "[span][selected_type]: </span><span class='boldnotice'>[key_name(src, TRUE, selected_type)] ([ADMIN_QUE(mob,"?")]) ([ADMIN_PP(mob,"PP")]) ([ADMIN_VV(mob,"VV")]) ([ADMIN_SM(mob,"SM")]) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;[isMhelp ? "openmentorticket" : "openadminticket"]=[ticketNum]'>TICKET</A>) [ai_found ? "(<A HREF='?_src_=holder;adminchecklaws=[mob.UID()]'>CL</A>)" : ""] (<A HREF='?_src_=holder;take_question=[ticketNum][isMhelp ? ";is_mhelp=1" : ""]'>TAKE</A>) :</span> [span][msg]</span>"
if(isMhelp)
//Open a new adminticket and inform the user.
SSmentor_tickets.newTicket(src, prunedmsg, msg)
for(var/client/X in mentorholders + modholders + adminholders)
if(X.prefs.sound & SOUND_MENTORHELP)
X << 'sound/effects/adminhelp.ogg'
to_chat(X, msg)
else //Ahelp
//Open a new adminticket and inform the user.
SStickets.newTicket(src, prunedmsg, msg)
for(var/client/X in modholders + adminholders)
if(X.prefs.sound & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
window_flash(X)
to_chat(X, msg)
switch(selected_type)
if("Mentorhelp")
msg = "<span class='mentorhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, TRUE, selected_type)] ([ADMIN_QUE(mob,"?")]) ([ADMIN_PP(mob,"PP")]) ([ADMIN_VV(mob,"VV")]) ([ADMIN_SM(mob,"SM")]) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;rejectadminhelp=[UID()]'>REJT</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[mob.UID()]'>CL</A>)" : ""] (<A HREF='?_src_=holder;take_question=[mob.UID()];is_mhelp=1'>TAKE</A>) :</span> <span class='mentorhelp'>[msg]</span>"
for(var/client/X in mentorholders + modholders + adminholders)
if(X.prefs.sound & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
to_chat(X, msg)
if("Adminhelp")
var/ticketNum // Holder for the ticket number
var/prunedmsg ="[usr.client]: [msg]" // Message without links
if(SStickets.checkForOpenTicket(usr)) // If user already has an open ticket
var/datum/admin_ticket/T = SStickets.checkForOpenTicket(usr) // Make T equal to the ticket they have open
ticketNum = T.ticketNum // ticketNum is the number of their ticket.
T.addResponse(usr.client, msg)
else
ticketNum = SStickets.getTicketCounter() // ticketNum is the ticket ready to be assigned.
msg = "<span class='adminhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, TRUE, selected_type)] ([ADMIN_QUE(mob,"?")]) ([ADMIN_PP(mob,"PP")]) ([ADMIN_VV(mob,"VV")]) ([ADMIN_SM(mob,"SM")]) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;openadminticket=[ticketNum]'>TICKET</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[mob.UID()]'>CL</A>)" : ""](<A HREF='?_src_=holder;take_question=[mob.UID()]'>TAKE</A>) :</span> <span class='adminhelp'>[msg]</span>"
//Open a new adminticket and inform the user.
SStickets.newTicket(src, prunedmsg, msg)
for(var/client/X in modholders + adminholders)
if(X.prefs.sound & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
window_flash(X)
to_chat(X, msg)
//show it to the person adminhelping too
to_chat(src, "<span class='boldnotice'>[selected_type]</b>: [original_msg]</span>")
+3
View File
@@ -71,6 +71,9 @@
var/turf/T = locate(tx, ty, tz)
if(T)
admin_forcemove(usr, T)
if(isobserver(usr))
var/mob/dead/observer/O = usr
O.ManualFollow(T)
feedback_add_details("admin_verb","JC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(!isobserver(usr))
message_admins("[key_name_admin(usr)] jumped to coordinates [tx], [ty], [tz]")
+17 -12
View File
@@ -182,23 +182,28 @@
else
if(check_rights(R_ADMIN|R_MOD, 0, X.mob))
to_chat(X, "<span class='boldnotice'>[type]: [key_name(src, TRUE, type)]-&gt;[key_name(C, TRUE, type)]: [emoji_msg]</span>")
if(type == "Mentorhelp")
return
//Check if the mob being PM'd has any open admin tickets.
var/tickets = list()
tickets = SStickets.checkForTicket(C)
if(type == "Mentorhelp")
tickets = SSmentor_tickets.checkForTicket(C)
else
tickets = SStickets.checkForTicket(C)
if(tickets)
for(var/datum/admin_ticket/i in tickets)
for(var/datum/ticket/i in tickets)
i.addResponse(src, msg) // Add this response to their open tickets.
return
if(check_rights(R_ADMIN|R_MOD, 0, C.mob)) //Is the person being pm'd an admin? If so we check if the pm'er has open tickets
tickets = SStickets.checkForTicket(src)
if(tickets)
for(var/datum/admin_ticket/i in tickets)
i.addResponse(src, msg)
return
if(type == "Mentorhelp")
if(check_rights(R_ADMIN|R_MOD|R_MENTOR, 0, C.mob)) //Is the person being pm'd an admin? If so we check if the pm'er has open tickets
tickets = SSmentor_tickets.checkForTicket(src)
else // Ahelp
if(check_rights(R_ADMIN|R_MOD, 0, C.mob)) //Is the person being pm'd an admin? If so we check if the pm'er has open tickets
tickets = SStickets.checkForTicket(src)
if(tickets)
for(var/datum/ticket/i in tickets)
i.addResponse(src, msg)
return
/client/proc/cmd_admin_irc_pm()
+2 -2
View File
@@ -115,14 +115,14 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
return
if(!A || !IsValidSrc(A))
to_chat(usr, "<span class='warning'>Error: callproc_datum(): owner of proc no longer exists.</span>")
to_chat(src, "<span class='warning'>Error: callproc_datum(): owner of proc no longer exists.</span>")
return
message_admins("[key_name_admin(src)] called [A]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
log_admin("[key_name(src)] called [A]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
spawn()
var/returnval = call(A,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
to_chat(usr, "<span class='notice'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</span>")
to_chat(src, "<span class='notice'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</span>")
feedback_add_details("admin_verb","DPC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+1
View File
@@ -72,6 +72,7 @@
H.mind_initialize()
H.mind.assigned_role = "Event Character"
H.mind.special_role = "Event Character"
H.mind.offstation_role = TRUE
H.key = thisplayer.key
+4 -2
View File
@@ -93,6 +93,7 @@ var/global/sent_honksquad = 0
new_honksquad.mind_initialize()
new_honksquad.mind.assigned_role = SPECIAL_ROLE_HONKSQUAD
new_honksquad.mind.special_role = SPECIAL_ROLE_HONKSQUAD
new_honksquad.mind.offstation_role = TRUE
new_honksquad.add_language("Clownish")
ticker.mode.traitors |= new_honksquad.mind//Adds them to current traitor list. Which is really the extra antagonist list.
new_honksquad.equip_honksquad(honk_leader_selected)
@@ -106,8 +107,8 @@ var/global/sent_honksquad = 0
equip_to_slot_or_del(new /obj/item/storage/backpack/clown(src), slot_back)
equip_to_slot_or_del(new /obj/item/storage/box/survival(src), slot_in_backpack)
if(src.gender == FEMALE)
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sexyclown(src), slot_wear_mask)
equip_to_slot_or_del(new /obj/item/clothing/under/sexyclown(src), slot_w_uniform)
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat/sexy(src), slot_wear_mask)
equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown/sexy(src), slot_w_uniform)
else
equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(src), slot_w_uniform)
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(src), slot_wear_mask)
@@ -119,6 +120,7 @@ var/global/sent_honksquad = 0
equip_to_slot_or_del(new /obj/item/stamp/clown(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/toy/crayon/rainbow(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/reagent_containers/spray/waterflower(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/reagent_containers/food/pill/patch/jestosterone(src), slot_r_store)
if(prob(50))
equip_to_slot_or_del(new /obj/item/gun/energy/clown(src), slot_in_backpack)
else
@@ -35,9 +35,6 @@ var/global/sent_syndicate_infiltration_team = 0
var/tctext = input(src, "How much TC do you want to give each team member? Suggested: 20-30. They cannot trade TC.") as num
var/tcamount = text2num(tctext)
tcamount = between(0, tcamount, 1000)
var/spawn_sit_mgmt = 0
if(alert("Spawn a syndicate mob for you, so you can brief them before they go?",,"Yes","No")=="Yes")
spawn_sit_mgmt = 1
if(sent_syndicate_infiltration_team == 1)
if(alert("A Syndicate Infiltration Team has already been sent. Sure you want to send another?",,"Yes","No")=="No")
return
@@ -85,7 +82,7 @@ var/global/sent_syndicate_infiltration_team = 0
var/mob/living/carbon/human/new_syndicate_infiltrator = create_syndicate_infiltrator(L, syndicate_leader_selected, tcamount, 0)
if(infiltrators.len)
var/mob/theguy = pick(infiltrators)
if(!spawn_sit_mgmt || theguy.key != key)
if(theguy.key != key)
new_syndicate_infiltrator.key = theguy.key
new_syndicate_infiltrator.internal = new_syndicate_infiltrator.s_store
new_syndicate_infiltrator.update_action_buttons_icon()
@@ -99,7 +96,7 @@ var/global/sent_syndicate_infiltration_team = 0
new_syndicate_infiltrator.loc = warpto.loc
sit_spawns_leader -= warpto
team_leader = new_syndicate_infiltrator
to_chat(new_syndicate_infiltrator, "<span class='danger'>As team leader, it is up to you to organize your team! Give the job to someone else if you can't handle it. Only your ID opens the exit door.</span>")
to_chat(new_syndicate_infiltrator, "<span class='danger'>As team leader, it is up to you to organize your team! Give the job to someone else if you can't handle it.</span>")
else
to_chat(new_syndicate_infiltrator, "<span class='danger'>Your team leader is: [team_leader]. They are in charge!</span>")
teamsize--
@@ -114,23 +111,6 @@ var/global/sent_syndicate_infiltration_team = 0
num_spawned++
if(!teamsize)
break
if(spawn_sit_mgmt)
for(var/obj/effect/landmark/L in sit_spawns_mgmt)
var/mob/living/carbon/human/syndimgmtmob = create_syndicate_infiltrator(L, 1, 100, 1)
syndimgmtmob.key = key
syndimgmtmob.internal = syndimgmtmob.s_store
syndimgmtmob.update_action_buttons_icon()
syndimgmtmob.faction += "syndicate"
syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(src), slot_glasses)
syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/syndi/elite, slot_wear_suit)
syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite, slot_head)
syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate, slot_wear_mask)
var/datum/atom_hud/antag/opshud = huds[ANTAG_HUD_OPS]
opshud.join_hud(syndimgmtmob.mind.current)
set_antag_hud(syndimgmtmob.mind.current, "hudoperative")
syndimgmtmob.mind.special_role = "Syndicate Management Consultant"
syndimgmtmob.regenerate_icons()
to_chat(syndimgmtmob, "<span class='userdanger'>You have spawned as Syndicate Management. You should brief them on their mission before they go.</span>")
message_admins("[key_name_admin(src)] has spawned a Syndicate Infiltration Team.", 1)
log_admin("[key_name(src)] used Spawn Syndicate Infiltration Team.")
feedback_add_details("admin_verb","SPAWNSIT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -151,6 +131,7 @@ var/global/sent_syndicate_infiltration_team = 0
new_syndicate_infiltrator.mind_initialize()
new_syndicate_infiltrator.mind.assigned_role = "Syndicate Infiltrator"
new_syndicate_infiltrator.mind.special_role = "Syndicate Infiltrator"
new_syndicate_infiltrator.mind.offstation_role = TRUE //they can flee to z2 so make them inelligible as antag targets
ticker.mode.traitors |= new_syndicate_infiltrator.mind //Adds them to extra antag list
new_syndicate_infiltrator.equip_syndicate_infiltrator(syndicate_leader_selected, uplink_tc, is_mgmt)
return new_syndicate_infiltrator
@@ -172,7 +153,7 @@ var/global/sent_syndicate_infiltration_team = 0
// Implants:
// Uplink
var/obj/item/implant/uplink/U = new /obj/item/implant/uplink(src)
var/obj/item/implant/uplink/sit/U = new /obj/item/implant/uplink/sit(src)
U.implant(src)
if (flag_mgmt)
U.hidden_uplink.uses = 500
+1 -1
View File
@@ -415,7 +415,7 @@ client/proc/one_click_antag()
new_syndicate_commando.mind_initialize()
new_syndicate_commando.mind.assigned_role = SPECIAL_ROLE_SYNDICATE_DEATHSQUAD
new_syndicate_commando.mind.special_role = SPECIAL_ROLE_SYNDICATE_DEATHSQUAD
new_syndicate_commando.mind.offstation_role = TRUE
//Adds them to current traitor list. Which is really the extra antagonist list.
ticker.mode.traitors += new_syndicate_commando.mind
new_syndicate_commando.equip_syndicate_commando(syndicate_leader_selected)
+2 -2
View File
@@ -55,7 +55,7 @@
message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ONE! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
log_admin("[key_name(usr)] used there can be only one.")
nologevent = 1
world << sound('sound/music/THUNDERDOME.ogg')
world << sound('sound/music/thunderdome.ogg')
/client/proc/only_me()
if(!ticker)
@@ -101,4 +101,4 @@
message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ME! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
log_admin("[key_name(usr)] used there can be only me.")
nologevent = 1
world << sound('sound/music/THUNDERDOME.ogg')
world << sound('sound/music/thunderdome.ogg')
+3 -2
View File
@@ -3,7 +3,8 @@
set name = "Pray"
msg = sanitize(copytext(msg, 1, MAX_MESSAGE_LEN))
if(!msg) return
if(!msg)
return
if(usr.client)
if(usr.client.prefs.muted & MUTE_PRAY)
@@ -29,7 +30,7 @@
deity = ticker.cultdat.entity_name
log_say("(PRAYER) [msg]", usr)
msg = "<span class='notice'>[bicon(cross)]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""]:</font>[key_name(src, 1)] ([ADMIN_QUE(src,"?")]) ([ADMIN_PP(src,"PP")]) ([ADMIN_VV(src,"VV")]) ([ADMIN_SM(src,"SM")]) ([admin_jump_link(src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) ([ADMIN_SC(src,"SC")]) (<A HREF='?_src_=holder;Bless=[UID()]'>BLESS</A>) (<A HREF='?_src_=holder;Smite=[UID()]'>SMITE</A>):</b> [msg]</span>"
msg = "<span class='notice'>[bicon(cross)]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""][mind && mind.isholy ? " (blessings: [mind.num_blessed])" : ""]:</font> [key_name(src, 1)] ([ADMIN_QUE(src,"?")]) ([ADMIN_PP(src,"PP")]) ([ADMIN_VV(src,"VV")]) ([ADMIN_SM(src,"SM")]) ([admin_jump_link(src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) ([ADMIN_SC(src,"SC")]) (<A HREF='?_src_=holder;Bless=[UID()]'>BLESS</A>) (<A HREF='?_src_=holder;Smite=[UID()]'>SMITE</A>):</b> [msg]</span>"
for(var/client/X in GLOB.admins)
if(check_rights(R_EVENT,0,X.mob))
+18 -14
View File
@@ -2,25 +2,29 @@
set category = "Event"
set name = "Unleash Floor Cluwne"
set desc = "Pick a specific target or just let it select randomly and spawn the floor cluwne mob on the station. Be warned: spawning more than one may cause issues!"
var/target
var/mob/living/carbon/human/target
if(!check_rights(R_EVENT))
return
var/confirm = alert("Are you sure you want to release a floor cluwne and kill alot of people?", "Confirm Massacre", "Yes", "No")
var/confirm = alert("Are you sure you want to release a floor cluwne and kill a lot of people?", "Confirm Massacre", "Yes", "No")
if(confirm == "Yes")
var/turf/T = get_turf(usr)
target = input("Any specific target in mind? Please note only live, non cluwned, human targets are valid.", "Target", target) as null|anything in GLOB.player_list
if(isnull(target))
var/list/potential_targets = list()
for(var/mob/M in GLOB.player_list)
var/mob/living/carbon/human/H = M
if(!istype(H))
continue
if(H.mind.assigned_role == "Cluwne")
continue
potential_targets += H
if(!potential_targets.len) //You're probably the only player on this damn station, spawn it yourself
to_chat(src, "<span class='notice'>No valid targets!</span>")
return
if(target && ishuman(target))
var/mob/living/carbon/human/H = target
var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T)
FC.Acquire_Victim(H)
else
new /mob/living/simple_animal/hostile/floor_cluwne(T)
log_admin("[key_name(usr)] spawned floor cluwne.")
message_admins("[key_name(usr)] spawned floor cluwne.")
else
return
target = input("Any specific target in mind? Please note only live, non cluwned, human targets are valid.", "Target", target) as null|anything in potential_targets
var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T)
if(target)
FC.Acquire_Victim(target)
log_admin("[key_name(usr)] spawned floor cluwne[target ? ", initially targetting [target]": null].")
message_admins("[key_name(usr)] spawned floor cluwne[target ? ", initially targetting [target]": null].")
+2 -1
View File
@@ -85,6 +85,7 @@ var/global/sent_strike_team = 0
R.mind.original = R
R.mind.assigned_role = SPECIAL_ROLE_DEATHSQUAD
R.mind.special_role = SPECIAL_ROLE_DEATHSQUAD
R.mind.offstation_role = TRUE
if(!(R.mind in ticker.minds))
ticker.minds += R.mind
ticker.mode.traitors += R.mind
@@ -178,7 +179,7 @@ var/global/sent_strike_team = 0
equip_to_slot_or_del(new /obj/item/flashlight(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/pinpointer(src), slot_in_backpack)
if(is_leader)
equip_to_slot_or_del(new /obj/item/disk/nuclear(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/disk/nuclear/unrestricted(src), slot_in_backpack)
else
equip_to_slot_or_del(new /obj/item/grenade/plastic/x4(src), slot_in_backpack)
@@ -85,14 +85,13 @@ var/global/sent_syndicate_strike_team = 0
to_chat(new_syndicate_commando, "<span class='notice'>You are an Elite Syndicate [is_leader ? "<B>TEAM LEADER</B>" : "commando"] in the service of the Syndicate. \nYour current mission is: <span class='userdanger'>[input]</span></span>")
new_syndicate_commando.faction += "syndicate"
var/datum/atom_hud/antag/opshud = huds[ANTAG_HUD_OPS]
opshud.join_hud(new_syndicate_commando.mind.current)
set_antag_hud(new_syndicate_commando.mind.current, "hudoperative")
new_syndicate_commando.regenerate_icons()
is_leader = FALSE
syndicate_commando_number--
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
if(L.name == "Syndicate-Commando-Bomb")
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
qdel(L)
message_admins("<span class='notice'>[key_name_admin(usr)] has spawned a Syndicate strike squad.</span>", 1)
log_admin("[key_name(usr)] used Spawn Syndicate Squad.")
feedback_add_details("admin_verb","SDTHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -117,54 +116,52 @@ var/global/sent_syndicate_strike_team = 0
new_syndicate_commando.mind_initialize()
new_syndicate_commando.mind.assigned_role = SPECIAL_ROLE_SYNDICATE_DEATHSQUAD
new_syndicate_commando.mind.special_role = SPECIAL_ROLE_SYNDICATE_DEATHSQUAD
new_syndicate_commando.mind.offstation_role = TRUE
ticker.mode.traitors |= new_syndicate_commando.mind //Adds them to current traitor list. Which is really the extra antagonist list.
new_syndicate_commando.equip_syndicate_commando(is_leader)
qdel(spawn_location)
return new_syndicate_commando
/mob/living/carbon/human/proc/equip_syndicate_commando(is_leader = FALSE)
/mob/living/carbon/human/proc/equip_syndicate_commando(is_leader = FALSE, full_gear = FALSE)
var/obj/item/radio/R = new /obj/item/radio/headset/syndicate/alt/syndteam(src)
R.set_frequency(SYNDTEAM_FREQ)
equip_to_slot_or_del(R, slot_l_ear)
equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/syndie/advance(src), slot_shoes)
if(is_leader)
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/red/strike(src), slot_wear_suit)
else
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/strike(src), slot_wear_suit)
if(!full_gear)
equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(src), slot_shoes)
equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(src), slot_gloves)
if(is_leader)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/red/strike(src), slot_head)
else
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/strike(src), slot_head)
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(src), slot_wear_mask)
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(src), slot_glasses)
equip_to_slot_or_del(new /obj/item/storage/backpack/security(src), slot_back)
equip_to_slot_or_del(new /obj/item/ammo_box/magazine/mm556x45)
equip_to_slot_or_del(new /obj/item/storage/box/survival_syndi(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/ammo_box/magazine/m45(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/gun/projectile/revolver(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/ammo_box/a357(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/reagent_containers/hypospray/combat/nanites(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/grenade/plastic/x4(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/flashlight(src), slot_in_backpack)
if(is_leader)
equip_to_slot_or_del(new /obj/item/pinpointer(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/disk/nuclear(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/disk/nuclear/unrestricted(src), slot_in_backpack)
else
equip_to_slot_or_del(new /obj/item/grenade/plastic/x4(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/card/emag(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/melee/energy/sword/saber(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/grenade/empgrenade(src), slot_r_store)
equip_to_slot_or_del(new /obj/item/tank/emergency_oxygen/double/full(src), slot_s_store)
equip_to_slot_or_del(new /obj/item/gun/projectile/automatic/pistol/m1911(src), slot_belt)
equip_to_slot_or_del(new /obj/item/card/emag(src), slot_r_store)
equip_to_slot_or_del(new /obj/item/melee/energy/sword/saber/red(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/gun/projectile/automatic/l6_saw(src), slot_r_hand)
if(full_gear)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/sst(src), slot_head)
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(src), slot_wear_mask)
equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/syndi/elite/sst(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(src), slot_glasses)
equip_to_slot_or_del(new /obj/item/storage/belt/military/sst(src), slot_belt)
equip_to_slot_or_del(new /obj/item/tank/jetpack/oxygen/harness(src), slot_s_store)
equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/syndie/advance(src), slot_shoes)
equip_to_slot_or_del(new /obj/item/gun/projectile/automatic/l6_saw(src), slot_r_hand)
equip_to_slot_or_del(new /obj/item/ammo_box/magazine/mm556x45(src), slot_in_backpack)
var/obj/item/implant/dust/D = new /obj/item/implant/dust(src)
D.implant(src)
var/obj/item/card/id/syndicate/W = new(src) //Untrackable by AI
W.name = "[real_name]'s ID Card"
W.icon_state = "syndie"
W.access = get_all_accesses()//They get full station access because obviously the syndicate has HAAAX, and can make special IDs for their most elite members.
W.assignment = "Syndicate Commando"
W.access += get_syndicate_access(W.assignment)
W.registered_name = real_name
@@ -10,7 +10,6 @@
/obj/item/antag_spawner/proc/equip_antag(mob/target)
return
/obj/item/antag_spawner/borg_tele
name = "syndicate cyborg teleporter"
desc = "A single-use teleporter used to deploy a Syndicate Cyborg on the field."
@@ -19,7 +18,8 @@
var/checking = FALSE
var/TC_cost = 0
var/borg_to_spawn
var/list/possible_types = list("Assault", "Medical")
var/upload_mind
var/list/possible_types = list("Assault", "Medical", "Saboteur")
/obj/item/antag_spawner/borg_tele/attack_self(mob/user)
if(used)
@@ -34,19 +34,42 @@
borg_to_spawn = input("What type of borg would you like to teleport?", "Cyborg Type", type) as null|anything in possible_types
if(!borg_to_spawn || checking || used)
return
checking = TRUE
to_chat(user, "<span class='notice'>The device is now checking for possible borgs.</span>")
var/list/borg_candidates = pollCandidates("Do you want to play as a Syndicate [borg_to_spawn] borg?", ROLE_OPERATIVE, 1)
if(borg_candidates.len > 0 && !used)
checking = FALSE
used = TRUE
var/mob/M = pick(borg_candidates)
var/client/C = M.client
spawn_antag(C, get_turf(src.loc), "syndieborg")
else
checking = FALSE
to_chat(user, "<span class='notice'>Unable to connect to Syndicate command. Please wait and try again later or refund your teleporter through your uplink.</span>")
upload_mind = input("Would you like to continue playing as an operative or take over the cyborg? (Another player will control your old self)", "Play as") as null|anything in list("Nuclear Operative", "Syndicate Cyborg")
if(!upload_mind || checking || used)
return
if(upload_mind == "Nuclear Operative")
checking = TRUE
to_chat(user, "<span class='notice'>The device is now checking for possible borgs.</span>")
var/list/borg_candidates = pollCandidates("Do you want to play as a Syndicate [borg_to_spawn] borg?", ROLE_OPERATIVE, 1)
if(borg_candidates.len > 0 && !used)
checking = FALSE
used = TRUE
var/mob/M = pick(borg_candidates)
var/client/C = M.client
spawn_antag(C, get_turf(loc), "syndieborg")
qdel(src)
else
checking = FALSE
to_chat(user, "<span class='notice'>Unable to connect to Syndicate command. Please wait and try again later or refund your teleporter through your uplink.</span>")
return
else if(upload_mind == "Syndicate Cyborg")
checking = TRUE
to_chat(user, "<span class='notice'>You attempt to upload your consciousness into a new syndicate cyborg.</span>")
var/list/nuclear_candidates = pollCandidates("Do you want to play as the Syndicate Nuclear Operative [user.real_name]?", ROLE_OPERATIVE, 1)
if(nuclear_candidates.len > 0 && !used)
checking = FALSE
used = TRUE
var/mob/M = pick(nuclear_candidates)
var/client/nukeop_client = M.client
var/client/borg_client = user.client
spawn_antag(borg_client, get_turf(loc), "syndieborg")
user.key = nukeop_client.key
ticker.mode.greet_syndicate(user.mind)
qdel(src)
else
checking = FALSE
to_chat(user, "<span class='notice'>Unable to connect to Syndicate command. Please wait and try again later or refund your teleporter through your uplink.</span>")
return
/obj/item/antag_spawner/borg_tele/spawn_antag(client/C, turf/T, type = "")
if(!borg_to_spawn) //If there's no type at all, let it still be used but don't do anything
@@ -57,6 +80,8 @@
switch(borg_to_spawn)
if("Medical")
R = new /mob/living/silicon/robot/syndicate/medical(T)
if("Saboteur")
R = new /mob/living/silicon/robot/syndicate/saboteur(T)
else
R = new /mob/living/silicon/robot/syndicate(T) //Assault borg by default
R.key = C.key
@@ -95,7 +120,7 @@
spawn_antag(C, get_turf(src.loc), initial(demon_type.name), user)
to_chat(user, "[shatter_msg]")
to_chat(user, "[veil_msg]")
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
qdel(src)
else
used = FALSE
@@ -123,7 +148,6 @@
to_chat(S, "<B>Objective #[1]</B>: [KillDaWiz.explanation_text]")
to_chat(S, "<B>Objective #[2]</B>: [KillDaCrew.explanation_text]")
/obj/item/antag_spawner/slaughter_demon/laughter
name = "vial of tickles"
desc = "A magically infused bottle of clown love, distilled from \
@@ -134,3 +158,59 @@
lurking just beyond the veil...</span>"
objective_verb = "Hug and Tickle"
demon_type = /mob/living/simple_animal/slaughter/laughter
/obj/item/antag_spawner/morph
name = "vial of ooze"
desc = "A magically infused bottle of ooze, distilled by methods rather not be spoken of. Used to awaken an all-consuming monstrosity."
icon = 'icons/obj/wizard.dmi'
icon_state = "vialooze"
var/shatter_msg = "<span class='notice'>You shatter the bottle, no \
turning back now!</span>"
var/veil_msg = "<span class='warning'>The sludge is awake and seeps \
away...</span>"
var/objective_verb = "Eat"
var/mob/living/morph_type = /mob/living/simple_animal/hostile/morph
/obj/item/antag_spawner/morph/attack_self(mob/user)
if(level_blocks_magic(user.z))//this is to make sure the wizard does NOT summon a morph from the Den..
to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
return
if(used)
to_chat(user, "<span class='notice'>This bottle already has a broken seal.</span>")
return
used = TRUE
to_chat(user, "<span class='notice'>You break the seal on the bottle, calling upon the dire sludge to awaken...</span>")
var/list/candidates = pollCandidates("Do you want to play as a morph awakened by [user.real_name]?", ROLE_MORPH, 1, 100)
if(candidates.len > 0)
var/mob/C = pick(candidates)
spawn_antag(C, get_turf(src.loc), initial(morph_type.name), user)
to_chat(user, "[shatter_msg]")
to_chat(user, "[veil_msg]")
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
qdel(src)
else
used = FALSE
to_chat(user, "<span class='notice'>The sludge does not respond to your attempt to awake it. Perhaps you should try again later.</span>")
/obj/item/antag_spawner/morph/spawn_antag(client/C, turf/T, type = "", mob/user)
var/mob/living/simple_animal/hostile/morph/M = new /mob/living/simple_animal/hostile/morph(pick(xeno_spawn))
M.key = C.key
M.mind.assigned_role = SPECIAL_ROLE_MORPH
M.mind.special_role = SPECIAL_ROLE_MORPH
to_chat(M, M.playstyle_string)
ticker.mode.traitors += M.mind
var/datum/objective/assassinate/KillDaWiz = new /datum/objective/assassinate
KillDaWiz.owner = M.mind
KillDaWiz.target = user.mind
KillDaWiz.explanation_text = "[objective_verb] [user.real_name], the one who was foolish enough to awake you."
M.mind.objectives += KillDaWiz
var/datum/objective/KillDaCrew = new /datum/objective
KillDaCrew.owner = M.mind
KillDaCrew.explanation_text = "[objective_verb] everyone and everything else while you're at it."
M.mind.objectives += KillDaCrew
to_chat(M, "<B>Objective #[1]</B>: [KillDaWiz.explanation_text]")
to_chat(M, "<B>Objective #[2]</B>: [KillDaCrew.explanation_text]")
M << 'sound/magic/mutate.ogg'
@@ -70,9 +70,6 @@
H.dna.SetSEState(JUMPBLOCK, TRUE)
genemutcheck(H, JUMPBLOCK, null, MUTCHK_FORCED)
H.dna.SetSEState(SUPERFARTBLOCK, TRUE)
genemutcheck(H, SUPERFARTBLOCK, null, MUTCHK_FORCED)
H.dna.SetSEState(IMMOLATEBLOCK, TRUE)
genemutcheck(H, IMMOLATEBLOCK, null, MUTCHK_FORCED)
+1 -1
View File
@@ -57,7 +57,7 @@
else
atom_say("WINNER!")
new /obj/item/toy/prizeball(get_turf(src))
playsound(src.loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(src.loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
addtimer(CALLBACK(src, .update_icon), 10)
/obj/machinery/arcade/claw/start_play(mob/user as mob)
@@ -9,23 +9,20 @@
anchored = 1
var/obj/item/nanomob_card/card
var/datum/mob_hunt/mob_info
var/obj/effect/landmark/battle_mob_point/avatar_point
var/obj/effect/nanomob/battle/avatar
var/ready = 0
var/team = "Grey"
var/avatar_x_offset = 4
var/avatar_y_offset = 0
/obj/machinery/computer/mob_battle_terminal/red
pixel_y = 24
dir = SOUTH
team = "Red"
avatar_y_offset = -1
/obj/machinery/computer/mob_battle_terminal/blue
pixel_y = -24
dir = NORTH
team = "Blue"
avatar_y_offset = 1
/obj/machinery/computer/mob_battle_terminal/red/Initialize()
..()
@@ -94,7 +91,11 @@
/obj/machinery/computer/mob_battle_terminal/proc/update_avatar()
//if we don't have avatars yet, spawn them
if(!avatar)
avatar = new(locate((x + avatar_x_offset), (y + avatar_y_offset), z))
if(!avatar_point)
log_debug("[src] attempted to spawn a battle mob avatar without a spawn point!")
return
else
avatar = new(get_turf(avatar_point))
//update avatar info from card
if(mob_info)
avatar.mob_info = mob_info
@@ -211,6 +212,29 @@
if(SSmob_hunt && !SSmob_hunt.blue_terminal)
SSmob_hunt.blue_terminal = src
find_avatar_spawn_point()
/obj/machinery/computer/mob_battle_terminal/proc/find_avatar_spawn_point()
if(avatar_point)
return
var/obj/effect/landmark/battle_mob_point/closest
for(var/obj/effect/landmark/battle_mob_point/bmp in GLOB.landmarks_list)
if(!istype(bmp, /obj/effect/landmark/battle_mob_point))
continue
if(bmp.z != z) //only match with points on the same z-level)
continue
if(!closest || isnull(closest))
closest = bmp
continue
if(closest == bmp)
continue
if((abs(x-bmp.x)+abs(y-bmp.y)) < (abs(x-closest.x)+abs(y-closest.y))) //get_dist would be preferable if it didn't count diagonals as 1 distance, so we have to rely on actual x/y distances in this janky way.
closest = bmp
if(closest)
avatar_point = closest
else
log_debug("[src] was unable to locate a nearby mob battle landmark! Unable to spawn battle avatars!")
/obj/machinery/computer/mob_battle_terminal/proc/do_attack()
if(!ready) //no attacking if you arent ready to fight (duh)
return
+12
View File
@@ -222,6 +222,12 @@ var/global/datum/prizes/global_prizes = new
typepath = /obj/item/spellbook/oneuse/fake_gib
cost = 100
/datum/prize_item/fakefingergun
name = "Miming Manual : Finger Gun"
desc = "..."
typepath = /obj/item/spellbook/oneuse/mime/fingergun/fake
cost = 100
/datum/prize_item/magic_conch
name = "Magic Conch Shell"
desc = "All hail the magic conch!"
@@ -270,6 +276,12 @@ var/global/datum/prizes/global_prizes = new
typepath = /obj/item/toy/griffin
cost = 125
/datum/prize_item/codex_gigas
name = "Toy Codex Gigas"
desc = "For helping you come up with writing ideas for your diabolical adventures."
typepath = /obj/item/toy/codex_gigas/
cost = 75
/datum/prize_item/esword
name = "Toy Energy Sword"
desc = "A plastic replica of an energy blade."
+1 -1
View File
@@ -11,7 +11,7 @@
throw_range = 10
origin_tech = "magnets=1;engineering=1"
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
var/bomb_name = "bomb" // used for naming bombs / mines
+2 -2
View File
@@ -85,9 +85,9 @@
if(bombassembly)
bombassembly.on_found(finder)
/obj/item/onetankbomb/hear_talk(mob/living/M, msg)
/obj/item/onetankbomb/hear_talk(mob/living/M, list/message_pieces)
if(bombassembly)
bombassembly.hear_talk(M, msg)
bombassembly.hear_talk(M, message_pieces)
/obj/item/onetankbomb/hear_message(mob/living/M, msg)
if(bombassembly)
+4 -4
View File
@@ -98,11 +98,11 @@
a_right.on_found(finder)
/obj/item/assembly_holder/hear_talk(mob/living/M, msg)
/obj/item/assembly_holder/hear_talk(mob/living/M, list/message_pieces)
if(a_left)
a_left.hear_talk(M, msg)
a_left.hear_talk(M, message_pieces)
if(a_right)
a_right.hear_talk(M, msg)
a_right.hear_talk(M, message_pieces)
/obj/item/assembly_holder/hear_message(mob/living/M, msg)
if(a_left)
@@ -121,7 +121,7 @@
return
/obj/item/assembly_holder/pickup()
..()
. = ..()
process_movement()
/obj/item/assembly_holder/Bump()
+4 -3
View File
@@ -148,6 +148,7 @@
for(var/mob/O in hearers(1, loc))
O.show_message("[bicon(src)] *beep* *beep*", 3, "*beep* *beep*", 2)
return TRUE
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
if(!radio_controller)
@@ -167,9 +168,9 @@
receiving = TRUE
/obj/item/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
..()
for(var/obj/effect/anomaly/A in orange(0, src))
A.anomalyNeutralize()
if(..())
for(var/obj/effect/anomaly/A in orange(0, src))
A.anomalyNeutralize()
/obj/item/assembly/signaler/anomaly/attack_self()
return
+5 -5
View File
@@ -16,11 +16,11 @@
else
return "[src] is deactivated."
/obj/item/assembly/voice/hear_talk(mob/living/M as mob, msg)
hear_input(M, msg, 0)
/obj/item/assembly/voice/hear_talk(mob/living/M as mob, list/message_pieces)
hear_input(M, multilingual_to_message(message_pieces), 0)
/obj/item/assembly/voice/hear_message(mob/living/M as mob, msg)
hear_input(M, msg, 1)
hear_input(M, msg, 1)
/obj/item/assembly/voice/proc/hear_input(mob/living/M as mob, msg, type)
if(!istype(M,/mob/living))
@@ -56,7 +56,7 @@
/obj/item/assembly/voice/noise
name = "noise sensor"
desc = "A simple noise sensor that triggers on vocalizations other then speech."
desc = "A simple noise sensor that triggers on vocalizations other than speech."
icon_state = "voice"
materials = list(MAT_METAL=100, MAT_GLASS=10)
origin_tech = "magnets=1;engineering=1"
@@ -68,7 +68,7 @@
/obj/item/assembly/voice/noise/describe()
return "[src] does not appear to have any controls."
/obj/item/assembly/voice/noise/hear_talk(mob/living/M as mob, msg)
/obj/item/assembly/voice/noise/hear_talk(mob/living/M as mob, list/message_pieces)
return
/obj/item/assembly/voice/noise/hear_message(mob/living/M as mob, msg)
+17 -10
View File
@@ -33,6 +33,7 @@
/obj/effect/mob_spawn/attack_ghost(mob/user)
var/mob/dead/observer/O = user
if(ticker.current_state != GAME_STATE_PLAYING || !loc || !ghost_usable)
return
if(!uses)
@@ -41,6 +42,12 @@
if(jobban_isbanned(user, banType))
to_chat(user, "<span class='warning'>You are jobanned!</span>")
return
if(cannotPossess(user))
to_chat(user, "<span class='warning'>Upon using the antagHUD you forfeited the ability to join the round.</span>")
return
if(!O.can_reenter_corpse)
to_chat(user, "<span class='warning'>You have forfeited the right to respawn.</span>")
return
if(QDELETED(src) || QDELETED(user))
return
var/ghost_role = alert("Become [mob_name]? (Warning, You can no longer be cloned!)",,"Yes","No")
@@ -242,7 +249,7 @@
/obj/effect/mob_spawn/human/alive
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
death = FALSE
roundstart = FALSE //you could use these for alive fake humans on roundstart but this is more common scenario
@@ -256,7 +263,7 @@
mob_type = /mob/living/simple_animal/mouse
death = FALSE
roundstart = FALSE
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Squeak!"
@@ -267,7 +274,7 @@
death = FALSE
roundstart = FALSE
mob_gender = FEMALE
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Moo!"
@@ -306,7 +313,7 @@
roundstart = FALSE
random = TRUE
name = "sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a space doctor!</span>"
assignedrole = "Space Doctor"
@@ -351,7 +358,7 @@
/obj/effect/mob_spawn/human/clown/Initialize()
mob_name = pick(GLOB.clown_names)
..()
return ..()
/obj/effect/mob_spawn/human/corpse/clownmili
name = "Clown Soldier"
@@ -359,7 +366,7 @@
/obj/effect/mob_spawn/human/corpse/clownmili/Initialize()
mob_name = "Officer [pick(GLOB.clown_names)]"
..()
return ..()
/obj/effect/mob_spawn/human/corpse/clownoff
name = "Clown Officer"
@@ -367,7 +374,7 @@
/obj/effect/mob_spawn/human/corpse/clownoff/Initialize()
mob_name = "Honk Specialist [pick(GLOB.clown_names)]"
..()
return ..()
/datum/outfit/clownsoldier
@@ -398,7 +405,7 @@
/obj/effect/mob_spawn/human/mime/Initialize()
mob_name = pick(GLOB.mime_names)
..()
return ..()
/obj/effect/mob_spawn/human/scientist
name = "Scientist"
@@ -437,7 +444,7 @@
roundstart = FALSE
random = TRUE
name = "bartender sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a space bartender!</span><b> Time to mix drinks and change lives.</b>"
assignedrole = "Space Bartender"
@@ -461,7 +468,7 @@
random = TRUE
mob_name = "Beach Bum"
name = "beach bum sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "You are a beach bum!"
assignedrole = "Beach Bum"
@@ -179,11 +179,6 @@
(the writing trails off, as if the writer was interrupted)<br>
"}
/obj/item/paper/terrorspiders9
name = "paper - 'Research Notes'"
info = "<b>The notes appear gibberish to you. Perhaps a destructive analyzer in R&D could make sense of them.</b>"
origin_tech = "combat=4;materials=4;engineering=4;biotech=4"
/obj/item/gun/energy/laser/awaymission_aeg
name = "Wireless Energy Gun"
desc = "An energy gun that recharges wirelessly during away missions. Does not work on the main station."
@@ -0,0 +1,138 @@
//Golem shells: Spawns in Free Golem ships in lavaland, or through xenobiology adamantine extract.
//Xenobiology golems are slaved to their creator.
/obj/item/golem_shell
name = "incomplete free golem shell"
icon = 'icons/obj/wizard.dmi'
icon_state = "construct"
desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish."
var/shell_type = /obj/effect/mob_spawn/human/golem
w_class = WEIGHT_CLASS_BULKY
/obj/item/golem_shell/servant
name = "incomplete servant golem shell"
shell_type = /obj/effect/mob_spawn/human/golem/servant
/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
..()
var/static/list/golem_shell_species_types = list(
/obj/item/stack/sheet/metal = /datum/species/golem,
/obj/item/stack/sheet/glass = /datum/species/golem/glass,
/obj/item/stack/sheet/plasteel = /datum/species/golem/plasteel,
/obj/item/stack/ore/glass = /datum/species/golem/sand,
/obj/item/stack/sheet/mineral/sandstone = /datum/species/golem/sand,
/obj/item/stack/sheet/mineral/plasma = /datum/species/golem/plasma,
/obj/item/stack/sheet/mineral/diamond = /datum/species/golem/diamond,
/obj/item/stack/sheet/mineral/gold = /datum/species/golem/gold,
/obj/item/stack/sheet/mineral/silver = /datum/species/golem/silver,
/obj/item/stack/sheet/mineral/uranium = /datum/species/golem/uranium,
/obj/item/stack/sheet/mineral/bananium = /datum/species/golem/bananium,
/obj/item/stack/sheet/mineral/tranquillite = /datum/species/golem/tranquillite,
/obj/item/stack/sheet/mineral/titanium = /datum/species/golem/titanium,
/obj/item/stack/sheet/mineral/plastitanium = /datum/species/golem/plastitanium,
/obj/item/stack/sheet/mineral/abductor = /datum/species/golem/alloy,
/obj/item/stack/sheet/wood = /datum/species/golem/wood,
/obj/item/stack/sheet/bluespace_crystal = /datum/species/golem/bluespace,
/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
/obj/item/stack/sheet/plastic = /datum/species/golem/plastic)
if(istype(I, /obj/item/stack))
var/obj/item/stack/O = I
var/species = golem_shell_species_types[O.merge_type]
if(species)
if(O.use(10))
to_chat(user, "You finish up the golem shell with ten sheets of [O].")
new shell_type(get_turf(src), species, user)
qdel(src)
else
to_chat(user, "You need at least ten sheets to finish a golem.")
else
to_chat(user, "You can't build a golem out of this kind of material.")
/obj/effect/mob_spawn/human/golem
name = "inert free golem shell"
desc = "A humanoid shape, empty, lifeless, and full of potential."
mob_name = "a free golem"
icon = 'icons/obj/wizard.dmi'
icon_state = "construct"
mob_species = /datum/species/golem
roundstart = FALSE
death = FALSE
anchored = FALSE
move_resist = MOVE_FORCE_NORMAL
density = FALSE
var/has_owner = FALSE
var/can_transfer = TRUE //if golems can switch bodies to this new shell
var/mob/living/owner = null //golem's owner if it has one
flavour_text = "<span class='big bold'>You are a Free Golem.</span><b> Your family worships <span class='danger'>The Liberator</span>. In his infinite and divine wisdom, he set your clan free to \
travel the stars with a single declaration: \"Yeah go do whatever.\" Though you are bound to the one who created you, it is customary in your society to repeat those same words to newborn \
golems, so that no golem may ever be forced to serve again.</b>"
/obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
if(species) //spawners list uses object name to register so this goes before ..()
name += " ([initial(species.prefix)])"
mob_species = species
. = ..()
var/area/A = get_area(src)
if(!mapload && A)
notify_ghosts("\A [initial(species.prefix)] golem shell has been completed in [A.name].", source = src)
if(has_owner && creator)
flavour_text = "<span class='big bold'>You are a Golem.</span><b> You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \
Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost.</b>"
owner = creator
/obj/effect/mob_spawn/human/golem/special(mob/living/new_spawn, name)
var/datum/species/golem/X = mob_species
to_chat(new_spawn, "[initial(X.info_text)]")
if(!owner)
to_chat(new_spawn, "<span class='notice'>It is common in free golem societies to respect Adamantine golems as elders, however you do not have to obey them. \
Adamantine golems are the only golems that can resonate to all golems.</span>")
to_chat(new_spawn, "Build golem shells in the autolathe, and feed refined mineral sheets to the shells to bring them to life! You are generally a peaceful group unless provoked.")
to_chat(new_spawn, "<span class='warning'>You are not an antagonist, but you are not a crewmember either. \
You may interact or trade with crew you come across, aswell as defend yourself and your ship \
but avoid actively interfering with the station unless you have a valid roleplay reason to do so, such as an invitation by crewmembers.</span>")
else
new_spawn.mind.store_memory("<b>Serve [owner.real_name], your creator.</b>")
log_game("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].")
log_admin("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].")
if(ishuman(new_spawn))
var/mob/living/carbon/human/H = new_spawn
if(has_owner)
var/datum/species/golem/G = H.dna.species
G.owner = owner
if(!name)
H.rename_character(null, H.dna.species.get_random_name())
else
H.rename_character(null, name)
if(has_owner)
new_spawn.mind.assigned_role = "Servant Golem"
else
new_spawn.mind.assigned_role = "Free Golem"
/obj/effect/mob_spawn/human/golem/attack_hand(mob/user)
. = ..()
if(.)
return
if(isgolem(user) && can_transfer)
var/transfer_choice = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No")
if(transfer_choice != "Yes")
return
if(QDELETED(src) || uses <= 0)
return
log_game("[key_name(user)] golem-swapped into [src]")
user.visible_message("<span class='notice'>A faint light leaves [user], moving to [src] and animating it!</span>","<span class='notice'>You leave your old body behind, and transfer into [src]!</span>")
create(ckey = user.ckey, name = user.real_name)
user.death()
return
/obj/effect/mob_spawn/human/golem/servant
has_owner = TRUE
name = "inert servant golem shell"
mob_name = "a servant golem"
/obj/effect/mob_spawn/human/golem/adamantine
name = "dust-caked free golem shell"
desc = "A humanoid shape, empty, lifeless, and full of potential."
mob_name = "a free golem"
can_transfer = FALSE
mob_species = /datum/species/golem/adamantine
@@ -0,0 +1,110 @@
//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
/obj/effect/mob_spawn/human/oldsec
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a security officer"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are a security officer working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \
Work as a team with your fellow survivors and do not abandon them.</b>"
uniform = /obj/item/clothing/under/retro/security
shoes = /obj/item/clothing/shoes/jackboots
id = /obj/item/card/id/away/old/sec
r_pocket = /obj/item/restraints/handcuffs
l_pocket = /obj/item/flash
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldsec/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/effect/mob_spawn/human/oldmed
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a medical uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a medical doctor"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are a medical working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \
Work as a team with your fellow survivors and do not abandon them.</b>"
uniform = /obj/item/clothing/under/retro/medical
shoes = /obj/item/clothing/shoes/black
id = /obj/item/card/id/away/old/med
l_pocket = /obj/item/stack/medical/ointment
r_pocket = /obj/item/stack/medical/ointment
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldmed/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/effect/mob_spawn/human/oldeng
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "an engineer"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are an engineer working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \
Work as a team with your fellow survivors and do not abandon them.</b>"
uniform = /obj/item/clothing/under/retro/engineering
shoes = /obj/item/clothing/shoes/workboots
id = /obj/item/card/id/away/old/eng
gloves = /obj/item/clothing/gloves/color/fyellow/old
l_pocket = /obj/item/tank/emergency_oxygen
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldeng/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/effect/mob_spawn/human/oldsci
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a scientist"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are a scientist working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \
Work as a team with your fellow survivors and do not abandon them.</b>"
uniform = /obj/item/clothing/under/retro/science
shoes = /obj/item/clothing/shoes/laceup
id = /obj/item/card/id/away/old/sci
l_pocket = /obj/item/stack/medical/bruise_pack
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldsci/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/structure/showcase/machinery/oldpod
name = "damaged cryogenic pod"
desc = "A damaged cryogenic pod long since lost to time, including its former occupant..."
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper-open"
/obj/structure/showcase/machinery/oldpod/used
name = "opened cryogenic pod"
desc = "A cryogenic pod that has recently discharged its occupant. The pod appears non-functional."
@@ -360,116 +360,4 @@
/area/ruin/space/ancientstation/hivebot
name = "Hivebot Mothership"
icon_state = "teleporter"
// Mob Spawners
//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
/obj/effect/mob_spawn/human/oldsec
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a security officer"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are a security officer working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \
Work as a team with your fellow survivors and do not abandon them.</b>"
uniform = /obj/item/clothing/under/retro/security
shoes = /obj/item/clothing/shoes/jackboots
id = /obj/item/card/id/away/old/sec
r_pocket = /obj/item/restraints/handcuffs
l_pocket = /obj/item/flash
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldsec/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/effect/mob_spawn/human/oldmed
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a medical uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a medical doctor"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are a medical working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \
Work as a team with your fellow survivors and do not abandon them.</b>"
uniform = /obj/item/clothing/under/retro/medical
shoes = /obj/item/clothing/shoes/black
id = /obj/item/card/id/away/old/med
l_pocket = /obj/item/stack/medical/ointment
r_pocket = /obj/item/stack/medical/ointment
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldmed/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/effect/mob_spawn/human/oldeng
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "an engineer"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are an engineer working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \
Work as a team with your fellow survivors and do not abandon them.</b>"
uniform = /obj/item/clothing/under/retro/engineering
shoes = /obj/item/clothing/shoes/workboots
id = /obj/item/card/id/away/old/eng
gloves = /obj/item/clothing/gloves/color/fyellow/old
l_pocket = /obj/item/tank/emergency_oxygen
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldeng/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/effect/mob_spawn/human/oldsci
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a scientist"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are a scientist working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \
Work as a team with your fellow survivors and do not abandon them.</b>"
uniform = /obj/item/clothing/under/retro/science
shoes = /obj/item/clothing/shoes/laceup
id = /obj/item/card/id/away/old/sci
l_pocket = /obj/item/stack/medical/bruise_pack
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldsci/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/structure/showcase/machinery/oldpod
name = "damaged cryogenic pod"
desc = "A damaged cryogenic pod long since lost to time, including its former occupant..."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper-open"
/obj/structure/showcase/machinery/oldpod/used
name = "opened cryogenic pod"
desc = "A cryogenic pod that has recently discharged its occupant. The pod appears non-functional."
icon_state = "teleporter"
@@ -0,0 +1,17 @@
//stuff for the crashed wizard shuttle space ruin (wizardcrash.dmm)
/obj/item/paper/fluff/ruins/wizardcrash
name = "Mission Briefing"
info = "To the Magnificent Z.A.P.<BR>A small mining base has been created within our territory by wandless scum. Send them a message from the wizard federation they will not forget. I know your kind is rather fragile, but a group of lightly armed miners should not pose any threat to you at all. Just be warned they have a security cyborg for self defence, you might want to tune your spells to that threat. I look forward to hearing of your success.<BR>Grand Magus Abra the Wonderous"
/obj/effect/spawner/lootdrop/wizardcrash
loot = list(
/obj/item/guardiancreator = 1, //jackpot.
/obj/item/spellbook/oneuse/knock = 1, //tresspassing charges incoming
/obj/item/gun/magic/wand/resurrection = 1, //medbay's best friend
/obj/item/spellbook/oneuse/charge = 20, //and now for less useful stuff to dilute the good loot chances
/obj/item/spellbook/oneuse/summonitem = 20,
/obj/item/spellbook/oneuse/forcewall = 10,
/obj/item/soulstone = 15 //spooky wizard stuff
)
@@ -89,12 +89,12 @@
// The door to a hotel room, but also metadata for the room itself
/obj/machinery/door/unpowered/hotel_door
name = "Room Door"
icon = 'icons/obj/doors/Doorsand.dmi'
icon = 'icons/obj/doors/doorsand.dmi'
icon_state = "door_closed"
autoclose = 1
var/doorOpen = 'sound/machines/airlock_open.ogg'
var/doorClose = 'sound/machines/airlock_close.ogg'
var/doorDeni = 'sound/machines/DeniedBeep.ogg'
var/doorDeni = 'sound/machines/deniedbeep.ogg'
var/id // the room number, eg 101
var/obj/item/card/hotel_card/card// room's key card
var/mob/living/occupant = null // the current room occupant
+11 -11
View File
@@ -46,17 +46,17 @@
if(!M.id || M.id == "")
M.id = input(user, "Please select an ID for the button", "Buildmode", "")
if(!M.id || M.id == "")
goto(line_jump)
if(P.id_tag == M.id && (P in range(M.range, M)) && P.id_tag && P.id_tag != "")
goto line_jump
if(P.id_tag == M.id && P.id_tag && P.id_tag != "")
P.id_tag = null
to_chat(user, "[P] unlinked.")
goto(line_jump)
goto line_jump
if(!M.normaldoorcontrol)
if(link_lines.len && alert(user, "Warning: This will disable links to connected pod doors. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
goto line_jump
M.normaldoorcontrol = 1
if(P.id_tag && alert(user, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
goto line_jump
P.id_tag = M.id
if(istype(link_obj, /obj/machinery/door_control) && istype(object, /obj/machinery/door/poddoor))
var/obj/machinery/door_control/M = link_obj
@@ -64,21 +64,21 @@
if(!M.id || M.id == "")
M.id = input(user, "Please select an ID for the button", "Buildmode", "")
if(!M.id || M.id == "")
goto(line_jump)
goto line_jump
if(P.id_tag == M.id && P.id_tag && P.id_tag != "")
P.id_tag = null
to_chat(user, "[P] unlinked.")
goto(line_jump)
goto line_jump
if(M.normaldoorcontrol)
if(link_lines.len && alert(user, "Warning: This will disable links to connected airlocks. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
goto line_jump
M.normaldoorcontrol = 0
if(!M.id || M.id == "")
M.id = input(user, "Please select an ID for the button", "Buildmode", "")
if(!M.id || M.id == "")
goto(line_jump)
goto line_jump
if(P.id_tag && P.id_tag != 1 && alert(user, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
goto line_jump
P.id_tag = M.id
line_jump // For the goto
@@ -86,7 +86,7 @@
if(istype(link_obj, /obj/machinery/door_control))
var/obj/machinery/door_control/M = link_obj
for(var/obj/machinery/door/airlock/P in range(M.range,M))
for(var/obj/machinery/door/airlock/P in GLOB.airlocks)
if(P.id_tag == M.id)
form_connection(M, P, M.normaldoorcontrol)
for(var/obj/machinery/door/poddoor/P in GLOB.airlocks)
+6 -3
View File
@@ -17,8 +17,8 @@ You can set verify to TRUE if you want send() to sleep until the client has the
//When sending mutiple assets, how many before we give the client a quaint little sending resources message
#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
//When passively preloading assets, how many to send at once? Too high creates noticable lag where as too low can flood the client's cache with "verify" files
#define ASSET_CACHE_PRELOAD_CONCURRENT 3
//When passively preloading assets, how many to send at once? Too high creates noticable lag where as too low can flood the client's cache with "verify" files
#define ASSET_CACHE_PRELOAD_CONCURRENT 3
/client
var/list/cache = list() // List of all assets sent to this client by the asset cache.
@@ -44,6 +44,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
if(client.cache.Find(asset_name) || client.sending.Find(asset_name))
return 0
log_asset("Sending asset [asset_name] to client [client]")
client << browse_rsc(SSassets.cache[asset_name], asset_name)
if(!verify) // Can't access the asset cache browser, rip.
client.cache += asset_name
@@ -92,6 +93,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
to_chat(client, "Sending Resources...")
for(var/asset in unreceived)
if(asset in SSassets.cache)
log_asset("Sending asset [asset] to client [client]")
client << browse_rsc(SSassets.cache[asset], asset)
if(!verify) // Can't access the asset cache browser, rip.
@@ -191,6 +193,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
"large_stamp-cent.png" = 'icons/paper_icons/large_stamp-cent.png',
"large_stamp-syndicate.png" = 'icons/paper_icons/large_stamp-syndicate.png',
"large_stamp-rep.png" = 'icons/paper_icons/large_stamp-rep.png',
"large_stamp-magistrate.png"= 'icons/paper_icons/large_stamp-magistrate.png',
"talisman.png" = 'icons/paper_icons/talisman.png',
"ntlogo.png" = 'icons/paper_icons/ntlogo.png'
)
@@ -291,7 +294,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
/datum/asset/chem_master/register()
for(var/i = 1 to 20)
assets["pill[i].png"] = icon('icons/obj/chemical.dmi', "pill[i]")
for(var/i in list("bottle", "small_bottle", "wide_bottle", "round_bottle"))
for(var/i in list("bottle", "small_bottle", "wide_bottle", "round_bottle", "reagent_bottle"))
assets["[i].png"] = icon('icons/obj/chemical.dmi', "[i]")
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
+2 -19
View File
@@ -19,6 +19,8 @@
var/area = null
var/time_died_as_mouse = null //when the client last died as a mouse
var/typing = FALSE // Prevents typing window stacking
var/adminhelped = 0
var/gc_destroyed //Time when this object was destroyed.
@@ -65,25 +67,6 @@
// Set on login.
var/datum/media_manager/media = null
/////////////////////////////////////////////////////////////////////
//adv. hotkey mode vars, code using them in /interface/interface.dm//
/////////////////////////////////////////////////////////////////////
var/hotkeytype = "QWERTY" //what set of hotkeys is in use(defaulting to QWERTY because I can't be bothered to make this save on SQL)
var/hotkeyon = 0 //is the hotkey on?
var/hotkeylist = list( //list defining hotkey types, look at lists in place for structure if adding any if the future
"QWERTY" = list(
"on" = "hotkeymode",
"off" = "macro"),
"AZERTY" = list(
"on" = "AZERTYon",
"off" = "AZERTYoff"),
"Cyborg" = list(
"on" = "borghotkeymode",
"off" = "borgmacro")
)
var/topic_debugging = 0 //if set to true, allows client to see nanoUI errors -- yes i realize this is messy but it'll make live testing infinitely easier
control_freak = CONTROL_FREAK_ALL | CONTROL_FREAK_SKIN | CONTROL_FREAK_MACROS
+111 -1
View File
@@ -290,6 +290,10 @@
return null
if(byond_version < MIN_CLIENT_VERSION) // Too out of date to play at all. Unfortunately, we can't send them a message here.
return null
if(byond_build < config.minimum_client_build)
alert(src, "You are using a byond build which is not supported by this server. Please use a build version of atleast [config.minimum_client_build].", "Incorrect build", "OK")
del(src)
return
if(byond_version < SUGGESTED_CLIENT_VERSION) // Update is suggested, but not required.
to_chat(src,"<span class='userdanger'>Your BYOND client (v: [byond_version]) is out of date. This can cause glitches. We highly suggest you download the latest client from http://www.byond.com/ before playing. </span>")
@@ -310,6 +314,11 @@
GLOB.directory[ckey] = src
//Admin Authorisation
// Automatically makes localhost connection an admin
if(!config.disable_localhost_admin)
var/localhost_addresses = list("127.0.0.1", "::1") // Adresses
if(!isnull(address) && address in localhost_addresses)
new /datum/admins("!LOCALHOST!", R_HOST, ckey) // Makes localhost rank
holder = admin_datums[ckey]
if(holder)
GLOB.admins += src
@@ -366,10 +375,21 @@
send_resources()
if(prefs.toggles & UI_DARKMODE) // activates dark mode if its flagged. -AA07
if(establish_db_connection())
activate_darkmode()
if(prefs.lastchangelog != changelog_hash) //bolds the changelog button on the interface so we know there are updates. -CP
if(establish_db_connection())
winset(src, "rpane.changelog", "background-color=#f4aa94;font-style=bold")
to_chat(src, "<span class='info'>Changelog has changed since your last visit.</span>")
update_changelog_button()
if(prefs.toggles & DISABLE_KARMA) // activates if karma is disabled
if(establish_db_connection())
to_chat(src,"<span class='notice'>You have disabled karma gains.") // reminds those who have it disabled
else
if(establish_db_connection())
to_chat(src,"<span class='notice'>You have enabled karma gains.")
if(!void)
void = new()
@@ -660,3 +680,93 @@
/client/proc/on_varedit()
var_edited = TRUE
/////////////////
// DARKMODE UI //
/////////////////
// IF YOU CHANGE ANYTHING IN ACTIVATE, MAKE SURE IT HAS A DEACTIVATE METHOD, -AA07
/client/proc/activate_darkmode()
///// BUTTONS /////
update_changelog_button()
/* Rpane */
winset(src, "rpane.textb", "background-color=#40628a;text-color=#FFFFFF")
winset(src, "rpane.infob", "background-color=#40628a;text-color=#FFFFFF")
winset(src, "rpane.wikib", "background-color=#40628a;text-color=#FFFFFF")
winset(src, "rpane.forumb", "background-color=#40628a;text-color=#FFFFFF")
winset(src, "rpane.rulesb", "background-color=#40628a;text-color=#FFFFFF")
winset(src, "rpane.githubb", "background-color=#40628a;text-color=#FFFFFF")
/* Mainwindow */
winset(src, "mainwindow.saybutton", "background-color=#40628a;text-color=#FFFFFF")
winset(src, "mainwindow.mebutton", "background-color=#40628a;text-color=#FFFFFF")
winset(src, "mainwindow.hotkey_toggle", "background-color=#40628a;text-color=#FFFFFF")
///// UI ELEMENTS /////
/* Mainwindow */
winset(src, "mainwindow", "background-color=#272727")
winset(src, "mainwindow.mainvsplit", "background-color=#272727")
winset(src, "mainwindow.tooltip", "background-color=#272727")
/* Outputwindow */
winset(src, "outputwindow.outputwindow", "background-color=#272727")
winset(src, "outputwindow.browseroutput", "background-color=#272727")
/* Rpane */
winset(src, "rpane", "background-color=#272727")
winset(src, "rpane.rpane", "background-color=#272727")
winset(src, "rpane.rpanewindow", "background-color=#272727")
/* Browserwindow */
winset(src, "browserwindow", "background-color=#272727")
winset(src, "browserwindow.browser", "background-color=#272727")
/* Infowindow */
winset(src, "infowindow", "background-color=#272727;text-color=#FFFFFF")
winset(src, "infowindow.info", "background-color=#272727;text-color=#FFFFFF;highlight-color=#009900;tab-text-color=#FFFFFF;tab-background-color=#272727")
// NOTIFY USER
to_chat(src, "<span class='notice'>Darkmode Enabled</span>")
/client/proc/deactivate_darkmode()
///// BUTTONS /////
update_changelog_button()
/* Rpane */
winset(src, "rpane.textb", "background-color=none;text-color=#000000")
winset(src, "rpane.infob", "background-color=none;text-color=#000000")
winset(src, "rpane.wikib", "background-color=none;text-color=#000000")
winset(src, "rpane.forumb", "background-color=none;text-color=#000000")
winset(src, "rpane.rulesb", "background-color=none;text-color=#000000")
winset(src, "rpane.githubb", "background-color=none;text-color=#000000")
/* Mainwindow */
winset(src, "mainwindow.saybutton", "background-color=none;text-color=#000000")
winset(src, "mainwindow.mebutton", "background-color=none;text-color=#000000")
winset(src, "mainwindow.hotkey_toggle", "background-color=none;text-color=#000000")
///// UI ELEMENTS /////
/* Mainwindow */
winset(src, "mainwindow", "background-color=none")
winset(src, "mainwindow.mainvsplit", "background-color=none")
winset(src, "mainwindow.tooltip", "background-color=none")
/* Outputwindow */
winset(src, "outputwindow.outputwindow", "background-color=none")
winset(src, "outputwindow.browseroutput", "background-color=none")
/* Rpane */
winset(src, "rpane", "background-color=none")
winset(src, "rpane.rpane", "background-color=none")
winset(src, "rpane.rpanewindow", "background-color=none")
/* Browserwindow */
winset(src, "browserwindow", "background-color=none")
winset(src, "browserwindow.browser", "background-color=none")
/* Infowindow */
winset(src, "infowindow", "background-color=none;text-color=#000000")
winset(src, "infowindow.info", "background-color=none;text-color=#000000;highlight-color=#007700;tab-text-color=#000000;tab-background-color=none")
///// NOTIFY USER /////
to_chat(src, "<span class='notice'>Darkmode Disabled</span>") // what a sick fuck
// Better changelog button handling
/client/proc/update_changelog_button()
if(establish_db_connection())
if(prefs.lastchangelog != changelog_hash)
winset(src, "rpane.changelog", "background-color=#bb7700;text-color=#FFFFFF;font-style=bold")
else
if(prefs.toggles & UI_DARKMODE)
winset(src, "rpane.changelog", "background-color=#40628a;text-color=#FFFFFF")
else
winset(src, "rpane.changelog", "background-color=none;text-color=#000000")
else
if(prefs.toggles & UI_DARKMODE)
winset(src, "rpane.changelog", "background-color=#40628a;text-color=#FFFFFF")
else
winset(src, "rpane.changelog", "background-color=none;text-color=#000000")
+70 -63
View File
@@ -23,6 +23,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
ROLE_NINJA = 21,
ROLE_GSPIDER = 21,
ROLE_ABDUCTOR = 30,
ROLE_DEVIL = 14
)
/proc/player_old_enough_antag(client/C, role)
@@ -280,7 +281,8 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if(species == "Vox")
dat += "<b>N2 Tank:</b> <a href='?_src_=prefs;preference=speciesprefs;task=input'>[speciesprefs ? "Large N2 Tank" : "Specialized N2 Tank"]</a><br>"
if(species == "Grey")
dat += "<b>Voice:</b> <a href ='?_src_=prefs;preference=speciesprefs;task=input'>[speciesprefs ? "Wingdings" : "Normal"]</a><BR>"
dat += "<b>Wingdings:</b> Set in disabilities<br>"
dat += "<b>Voice Translator:</b> <a href ='?_src_=prefs;preference=speciesprefs;task=input'>[speciesprefs ? "Yes" : "No"]</a><br>"
dat += "<b>Secondary Language:</b> <a href='?_src_=prefs;preference=language;task=input'>[language]</a><br>"
if(S.autohiss_basic_map)
dat += "<b>Auto-accent:</b> <a href='?_src_=prefs;preference=autohiss_mode;task=input'>[autohiss_mode == AUTOHISS_FULL ? "Full" : (autohiss_mode == AUTOHISS_BASIC ? "Basic" : "Off")]</a><br>"
@@ -433,37 +435,35 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
dat += "</td></tr></table>"
if(TAB_GAME) // General Preferences
// LEFT SIDE OF THE PAGE
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>General Settings</h2>"
dat += "<b>Fancy NanoUI:</b> <a href='?_src_=prefs;preference=nanoui'>[(nanoui_fancy) ? "Yes" : "No"]</a><br>"
dat += "<b>Ghost-Item Attack Animation:</b> <a href='?_src_=prefs;preference=ghost_att_anim'>[(show_ghostitem_attack) ? "Yes" : "No"]</a><br>"
dat += "<b>Window Flashing:</b> <a href='?_src_=prefs;preference=winflash'>[(windowflashing) ? "Yes" : "No"]</a><br>"
dat += "<b>Custom UI settings:</b><br>"
dat += " - <b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
dat += " - <b>Color:</b> <a href='?_src_=prefs;preference=UIcolor'><b>[UI_style_color]</b></a> <table style='display:inline;' bgcolor='[UI_style_color]'<tr><td>__</td></tr></table><br>"
dat += " - <b>Alpha (transparency):</b> <a href='?_src_=prefs;preference=UIalpha'><b>[UI_style_alpha]</b></a><br>"
dat += "<br>"
dat += "<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(sound & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(sound & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Attack Animations:</b> <a href='?_src_=prefs;preference=ghost_att_anim'>[(show_ghostitem_attack) ? "Yes" : "No"]</a><br>"
if(user.client.holder)
dat += "<b>Adminhelp sound:</b> "
dat += "<a href='?_src_=prefs;preference=hear_adminhelps'><b>[(sound & SOUND_ADMINHELP)?"On":"Off"]</b></a><br>"
if(check_rights(R_ADMIN,0))
dat += "<b>OOC:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : normal_ooc_colour];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=ooccolor;task=input'><b>Change</b></a><br>"
if(config.allow_Metadata)
dat += "<b>OOC notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'><b>Edit</b></a><br>"
dat += "<b>Adminhelp sound:</b> <a href='?_src_=prefs;preference=hear_adminhelps'><b>[(sound & SOUND_ADMINHELP)?"On":"Off"]</b></a><br>"
if(unlock_content)
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'><b>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</b></a><br>"
dat += "<b>Custom UI settings:</b><br>"
dat += " - <b>Alpha (transparency):</b> <a href='?_src_=prefs;preference=UIalpha'><b>[UI_style_alpha]</b></a><br>"
dat += " - <b>Color:</b> <a href='?_src_=prefs;preference=UIcolor'><b>[UI_style_color]</b></a> <span style='border: 1px solid #161616; background-color: [UI_style_color];'>&nbsp;&nbsp;&nbsp;</span><br>"
dat += " - <b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
dat += "<b>Deadchat Anonymity:</b> <a href='?_src_=prefs;preference=ghost_anonsay'><b>[ghost_anonsay ? "Anonymous" : "Not Anonymous"]</b></a><br>"
if(user.client.donator_level >= DONATOR_LEVEL_ONE)
dat += "<b>Donator Publicity:</b> <a href='?_src_=prefs;preference=donor_public'><b>[(toggles & DONATOR_PUBLIC) ? "Public" : "Hidden"]</b></a><br>"
dat += "<b>Randomized character slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>"
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</b></a><br>"
dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</b></a><br>"
dat += "<b>Ghost radio:</b> <a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "All Chatter" : "Nearest Speakers"]</b></a><br>"
dat += "<b>Deadchat anonymity:</b> <a href='?_src_=prefs;preference=ghost_anonsay'><b>[ghost_anonsay ? "Anonymous" : "Not Anonymous"]</b></a><br>"
dat += "<b>Fancy NanoUI:</b> <a href='?_src_=prefs;preference=nanoui'>[(nanoui_fancy) ? "Yes" : "No"]</a><br>"
dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
dat += "<b>Ghost Ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</b></a><br>"
dat += "<b>Ghost Sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</b></a><br>"
dat += "<b>Ghost Radio:</b> <a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "All Chatter" : "Nearest Speakers"]</b></a><br>"
if(check_rights(R_ADMIN,0))
dat += "<b>OOC Color:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : normal_ooc_colour];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=ooccolor;task=input'><b>Change</b></a><br>"
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'><b>Edit</b></a><br>"
dat += "<b>Play Admin MIDIs:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(sound & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Play Lobby Music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(sound & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Randomized Character Slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>"
dat += "<b>Window Flashing:</b> <a href='?_src_=prefs;preference=winflash'>[(windowflashing) ? "Yes" : "No"]</a><br>"
// RIGHT SIDE OF THE PAGE
dat += "</td><td width='300px' height='300px' valign='top'>"
dat += "<h2>Special Role Settings</h2>"
if(jobban_isbanned(user, "Syndicate"))
@@ -552,7 +552,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
dat += "</center>"
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 820, 640)
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 820, 660)
popup.set_content(dat)
popup.open(0)
@@ -827,29 +827,30 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
return 1
/datum/preferences/proc/ShowDisabilityState(mob/user,flag,label)
/datum/preferences/proc/ShowDisabilityState(mob/user, flag, label)
var/datum/species/S = GLOB.all_species[species]
if(flag==DISABILITY_FLAG_FAT && !(CAN_BE_FAT in S.species_traits))
if(flag == DISABILITY_FLAG_FAT && !(CAN_BE_FAT in S.species_traits))
return "<li><i>[species] cannot be fat.</i></li>"
return "<li><b>[label]:</b> <a href=\"?_src_=prefs;task=input;preference=disabilities;disability=[flag]\">[disabilities & flag ? "Yes" : "No"]</a></li>"
/datum/preferences/proc/SetDisabilities(mob/user)
var/datum/species/S = GLOB.all_species[species]
var/HTML = "<body>"
HTML += "<tt><center>"
HTML += ShowDisabilityState(user,DISABILITY_FLAG_NEARSIGHTED,"Needs glasses")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_FAT,"Obese")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_EPILEPTIC,"Seizures")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_DEAF,"Deaf")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_BLIND,"Blind")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_COLOURBLIND,"Colourblind")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_MUTE,"Mute")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_TOURETTES,"Tourettes syndrome") // this will / can not be abused. It also SEVERELY stuns. It's just for fun.
HTML += ShowDisabilityState(user,DISABILITY_FLAG_NERVOUS,"Stutter")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_SWEDISH,"Swedish accent")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_LISP,"Lisp")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_DIZZY,"Dizziness")
HTML += ShowDisabilityState(user,DISABILITY_FLAG_SCRAMBLED,"Can't speak properly")
if(CAN_WINGDINGS in S.species_traits)
HTML += ShowDisabilityState(user, DISABILITY_FLAG_WINGDINGS, "Speak in Wingdings")
HTML += ShowDisabilityState(user, DISABILITY_FLAG_NEARSIGHTED, "Nearsighted")
HTML += ShowDisabilityState(user, DISABILITY_FLAG_COLOURBLIND, "Colourblind")
HTML += ShowDisabilityState(user, DISABILITY_FLAG_BLIND, "Blind")
HTML += ShowDisabilityState(user, DISABILITY_FLAG_DEAF, "Deaf")
HTML += ShowDisabilityState(user, DISABILITY_FLAG_MUTE, "Mute")
HTML += ShowDisabilityState(user, DISABILITY_FLAG_FAT, "Obese")
HTML += ShowDisabilityState(user, DISABILITY_FLAG_NERVOUS, "Stutter")
HTML += ShowDisabilityState(user, DISABILITY_FLAG_SWEDISH, "Swedish accent")
HTML += ShowDisabilityState(user, DISABILITY_FLAG_CHAV, "Chav accent")
HTML += ShowDisabilityState(user, DISABILITY_FLAG_LISP, "Lisp")
HTML += ShowDisabilityState(user, DISABILITY_FLAG_DIZZY, "Dizziness")
HTML += {"</ul>
@@ -857,7 +858,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
<a href=\"?_src_=prefs;task=reset;preference=disabilities\">\[Reset\]</a>
</center></tt>"}
var/datum/browser/popup = new(user, "disabil", "<div align='center'>Choose Disabilities</div>", 350, 300)
var/datum/browser/popup = new(user, "disabil", "<div align='center'>Choose Disabilities</div>", 350, 380)
popup.set_content(HTML)
popup.open(0)
@@ -2191,47 +2192,53 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
character.change_eye_color(e_colour)
if(disabilities & DISABILITY_FLAG_FAT && (CAN_BE_FAT in character.dna.species.species_traits))
character.dna.SetSEState(FATBLOCK,1,1)
character.dna.SetSEState(FATBLOCK, TRUE, TRUE)
character.overeatduration = 600
character.dna.default_blocks.Add(FATBLOCK)
if(disabilities & DISABILITY_FLAG_NEARSIGHTED)
character.dna.SetSEState(GLASSESBLOCK,1,1)
if(disabilities & DISABILITY_FLAG_EPILEPTIC)
character.dna.SetSEState(EPILEPSYBLOCK,1,1)
if(disabilities & DISABILITY_FLAG_DEAF)
character.dna.SetSEState(DEAFBLOCK,1,1)
character.dna.SetSEState(GLASSESBLOCK, TRUE, TRUE)
character.dna.default_blocks.Add(GLASSESBLOCK)
if(disabilities & DISABILITY_FLAG_BLIND)
character.dna.SetSEState(BLINDBLOCK,1,1)
character.dna.SetSEState(BLINDBLOCK, TRUE, TRUE)
character.dna.default_blocks.Add(BLINDBLOCK)
if(disabilities & DISABILITY_FLAG_DEAF)
character.dna.SetSEState(DEAFBLOCK, TRUE, TRUE)
character.dna.default_blocks.Add(DEAFBLOCK)
if(disabilities & DISABILITY_FLAG_COLOURBLIND)
character.dna.SetSEState(COLOURBLINDBLOCK,1,1)
character.dna.SetSEState(COLOURBLINDBLOCK, TRUE, TRUE)
character.dna.default_blocks.Add(COLOURBLINDBLOCK)
if(disabilities & DISABILITY_FLAG_MUTE)
character.dna.SetSEState(MUTEBLOCK,1,1)
if(disabilities & DISABILITY_FLAG_TOURETTES)
character.dna.SetSEState(TWITCHBLOCK,1,1)
character.dna.SetSEState(MUTEBLOCK, TRUE, TRUE)
character.dna.default_blocks.Add(MUTEBLOCK)
if(disabilities & DISABILITY_FLAG_NERVOUS)
character.dna.SetSEState(NERVOUSBLOCK,1,1)
character.dna.SetSEState(NERVOUSBLOCK, TRUE, TRUE)
character.dna.default_blocks.Add(NERVOUSBLOCK)
if(disabilities & DISABILITY_FLAG_SWEDISH)
character.dna.SetSEState(SWEDEBLOCK,1,1)
character.dna.SetSEState(SWEDEBLOCK, TRUE, TRUE)
character.dna.default_blocks.Add(SWEDEBLOCK)
if(disabilities & DISABILITY_FLAG_SCRAMBLED)
character.dna.SetSEState(SCRAMBLEBLOCK,1,1)
if(disabilities & DISABILITY_FLAG_CHAV)
character.dna.SetSEState(CHAVBLOCK, TRUE, TRUE)
character.dna.default_blocks.Add(CHAVBLOCK)
if(disabilities & DISABILITY_FLAG_LISP)
character.dna.SetSEState(LISPBLOCK,1,1)
character.dna.SetSEState(LISPBLOCK, TRUE, TRUE)
character.dna.default_blocks.Add(LISPBLOCK)
if(disabilities & DISABILITY_FLAG_DIZZY)
character.dna.SetSEState(DIZZYBLOCK,1,1)
character.dna.SetSEState(DIZZYBLOCK, TRUE, TRUE)
character.dna.default_blocks.Add(DIZZYBLOCK)
if(disabilities & DISABILITY_FLAG_SCRAMBLED)
character.dna.SetSEState(SCRAMBLEBLOCK,1,1)
if(disabilities & DISABILITY_FLAG_WINGDINGS && (CAN_WINGDINGS in character.dna.species.species_traits))
character.dna.SetSEState(WINGDINGSBLOCK, TRUE, TRUE)
character.dna.default_blocks.Add(WINGDINGSBLOCK)
character.dna.species.handle_dna(character)
@@ -55,7 +55,7 @@
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
UI_style = sanitize_inlist(UI_style, list("White", "Midnight"), initial(UI_style))
default_slot = sanitize_integer(default_slot, 1, max_save_slots, initial(default_slot))
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
toggles = sanitize_integer(toggles, 0, 2097151, initial(toggles))
sound = sanitize_integer(sound, 0, 65535, initial(sound))
UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
@@ -482,7 +482,10 @@
/datum/preferences/proc/SetChangelog(client/C,hash)
lastchangelog=hash
winset(C, "rpane.changelog", "background-color=none;font-style=")
if(preferences_datums[C.ckey].toggles & UI_DARKMODE)
winset(C, "rpane.changelog", "background-color=#40628a;font-color=#ffffff;font-style=none")
else
winset(C, "rpane.changelog", "background-color=none;font-style=none")
var/DBQuery/query = dbcon.NewQuery("UPDATE [format_table_name("player")] SET lastchangelog='[lastchangelog]' WHERE ckey='[C.ckey]'")
if(!query.Execute())
var/err = query.ErrorMsg()
@@ -46,6 +46,17 @@
to_chat(usr, "You will [(prefs.sound & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive.")
feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/togglementorhelpsound()
set name = "Hear/Silence Mentorhelp Bwoinks"
set category = "Preferences"
set desc = "Toggle hearing a notification when mentorhelps are recieved"
if(!holder)
return
prefs.sound ^= SOUND_MENTORHELP
prefs.save_preferences(src)
to_chat(usr, "You will [(prefs.sound & SOUND_MENTORHELP) ? "now" : "no longer"] hear a sound when mentorhelps arrive.")
feedback_add_details("admin_verb","MHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/deadchat() // Deadchat toggle is usable by anyone.
set name = "Show/Hide Deadchat"
set category = "Preferences"
@@ -195,4 +206,40 @@
set category = "Preferences"
set desc = "Allows you to access the Setup Character screen. Changes to your character won't take effect until next round, but other changes will."
prefs.current_tab = 1
prefs.ShowChoices(usr)
prefs.ShowChoices(usr)
/client/verb/toggle_darkmode()
set name = "Toggle Darkmode"
set category = "Preferences"
set desc = "Toggles UI style between dark and light"
prefs.toggles ^= UI_DARKMODE
prefs.save_preferences(src)
if(prefs.toggles & UI_DARKMODE)
activate_darkmode()
else
deactivate_darkmode()
feedback_add_details("admin_verb","TDarkmode") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggle_karma()
set name = "Toggle Karma Gains"
set category = "Special Verbs"
set desc = "This button will allow you to stop other people giving you karma."
prefs.toggles ^= DISABLE_KARMA
prefs.save_preferences(src)
if(prefs.toggles & DISABLE_KARMA)
to_chat(usr, "<span class='notice'>You have disabled karma gains.")
else
to_chat(usr, "<span class='notice'>You have enabled karma gains.")
return
/client/verb/toggle_popup_limiter()
set name = "Toggle Text Popup Limiter"
set category = "Preferences"
set desc = "Will let you limit the text input popups to one at a time."
prefs.toggles ^= TYPING_ONCE
prefs.save_preferences(src)
if(prefs.toggles & TYPING_ONCE)
to_chat(usr, "<span class='notice'>You have enabled text popup limiting.")
else
to_chat(usr, "<span class='notice'>You have disabled text popup limiting.")
return
+1
View File
@@ -28,6 +28,7 @@
var/toggle_cooldown = null
var/cooldown = 0
var/species_disguise = null
var/magical = FALSE
//BS12: Species-restricted clothing check.
/obj/item/clothing/mob_can_equip(M as mob, slot)
+16
View File
@@ -409,6 +409,18 @@
origin_tech = "magnets=3;syndicate=4"
prescription_upgradable = 1
/obj/item/clothing/glasses/thermal/syndi/sunglasses
name = "sunglasses"
desc = "Strangely ancient technology used to help provide rudimentary eye cover."
icon_state = "sun"
item_state = "sunglasses"
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/thermal/monocle
name = "Thermoncle"
desc = "A monocle thermal."
@@ -520,6 +532,10 @@
actions_types = list(/datum/action/item_action/toggle)
up = 0
tint = 0
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
)
/obj/item/clothing/glasses/tajblind/eng
name = "industrial veil"
+12
View File
@@ -83,6 +83,7 @@
origin_tech = "magnets=3;combat=2"
var/global/list/jobs[0]
HUDType = DATA_HUD_SECURITY_ADVANCED
var/read_only = FALSE
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
@@ -114,6 +115,9 @@
invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
prescription_upgradable = 0
/obj/item/clothing/glasses/hud/security/sunglasses/read_only
read_only = TRUE
/obj/item/clothing/glasses/hud/security/sunglasses
name = "HUDSunglasses"
desc = "Sunglasses with a HUD."
@@ -161,6 +165,10 @@
flags_cover = GLASSESCOVERSEYES
actions_types = list(/datum/action/item_action/toggle)
up = 0
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
)
/obj/item/clothing/glasses/hud/security/tajblind/attack_self()
toggle_veil()
@@ -173,6 +181,10 @@
flags_cover = GLASSESCOVERSEYES
actions_types = list(/datum/action/item_action/toggle)
up = 0
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
)
/obj/item/clothing/glasses/hud/health/tajblind/attack_self()
toggle_veil()
+13 -1
View File
@@ -12,6 +12,9 @@
description_antag = "These are a pair of power gloves, and can be used to fire bolts of electricity while standing over powered power cables."
var/old_mclick_override
var/datum/middleClickOverride/power_gloves/mclick_override = new /datum/middleClickOverride/power_gloves
var/last_shocked = 0
var/shock_delay = 40
var/unlimited_power = FALSE // Does this really need explanation?
/obj/item/clothing/gloves/color/yellow/power/equipped(mob/user, slot)
if(!ishuman(user))
@@ -21,7 +24,10 @@
if(H.middleClickOverride)
old_mclick_override = H.middleClickOverride
H.middleClickOverride = mclick_override
to_chat(H, "<span class='notice'>You feel electricity begin to build up in [src].</span>")
if(!unlimited_power)
to_chat(H, "<span class='notice'>You feel electricity begin to build up in [src].</span>")
else
to_chat(H, "<span class='biggerdanger'>You feel like you have UNLIMITED POWER!!</span>")
/obj/item/clothing/gloves/color/yellow/power/dropped(mob/user, slot)
if(!ishuman(user))
@@ -34,6 +40,12 @@
else
H.middleClickOverride = null
/obj/item/clothing/gloves/color/yellow/power/unlimited
name = "UNLIMITED POWER gloves"
desc = "These gloves possess UNLIMITED POWER."
shock_delay = 0
unlimited_power = TRUE
/obj/item/clothing/gloves/color/yellow/fake
desc = "These gloves will protect the wearer from electric shock. They don't feel like rubber..."
siemens_coefficient = 1
+3 -1
View File
@@ -6,6 +6,7 @@
icon_state = "ironring"
item_state = ""
icon = 'icons/obj/clothing/rings.dmi'
var/fluff_material = FALSE //If true, will ignore the material when examining
var/material = "iron"
var/stud = 0
@@ -21,7 +22,8 @@
/obj/item/clothing/gloves/ring/examine(mob/user)
..(user)
to_chat(user, "This one is made of [material].")
if(!fluff_material)
to_chat(user, "This one is made of [material].")
if(stud)
to_chat(user, "It is adorned with a single gem.")
+12 -2
View File
@@ -5,18 +5,21 @@
icon_state = "hardhat0_yellow"
item_state = "hardhat0_yellow"
var/brightness_on = 4 //luminosity when on
var/on = 0
var/on = FALSE
item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
armor = list(melee = 15, bullet = 5, laser = 20, energy = 10, bomb = 20, bio = 10, rad = 20)
flags_inv = 0
actions_types = list(/datum/action/item_action/toggle_helmet_light)
burn_state = FIRE_PROOF
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/hardhat/attack_self(mob/user)
on = !on
icon_state = "hardhat[on]_[item_color]"
item_state = "hardhat[on]_[item_color]"
if(on)
set_light(brightness_on)
else
@@ -26,6 +29,13 @@
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/head/hardhat/extinguish_light()
if(on)
on = FALSE
set_light(0)
icon_state = "hardhat0_[item_color]"
item_state = "hardhat0_[item_color]"
visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
/obj/item/clothing/head/hardhat/orange
icon_state = "hardhat0_orange"
+2 -2
View File
@@ -103,7 +103,7 @@
actions_types = list(/datum/action/item_action/toggle_helmet_light)
can_toggle = 1
toggle_cooldown = 20
active_sound = 'sound/items/WEEOO1.ogg'
active_sound = 'sound/items/weeoo1.ogg'
/obj/item/clothing/head/helmet/justice/escape
name = "alarm helmet"
@@ -173,7 +173,7 @@
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
can_toggle = 1
toggle_cooldown = 20
toggle_sound = 'sound/items/ZippoClose.ogg'
toggle_sound = 'sound/items/zippoclose.ogg'
obj/item/clothing/head/helmet/redtaghelm
name = "red laser tag helmet"
+42 -1
View File
@@ -20,6 +20,12 @@
icon_state = "pwig"
item_state = "pwig"
/obj/item/clothing/head/justice_wig
name = "Justice wig"
desc = "A fancy powdered wig given to arbitrators of the law. It looks itchy."
icon_state = "jwig"
item_state = "jwig"
/obj/item/clothing/head/beret/blue
icon_state = "beret_blue"
@@ -70,6 +76,11 @@
desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi'
)
/obj/item/clothing/head/cueball
name = "cueball helmet"
@@ -79,6 +90,10 @@
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/snowman
name = "snowman head"
@@ -88,6 +103,10 @@
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/that
name = "sturdy top-hat"
@@ -246,6 +265,10 @@
icon_state = "chickenhead"
item_state = "chickensuit"
flags = BLOCKHAIR
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/corgi
name = "corgi suit head"
@@ -396,6 +419,10 @@
item_state = "griffinhat"
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
actions_types = list(/datum/action/item_action/caw)
/obj/item/clothing/head/griffin/attack_self()
@@ -403,7 +430,7 @@
/obj/item/clothing/head/griffin/proc/caw()
if(cooldown < world.time - 20) // A cooldown, to stop people being jerks
playsound(src.loc, 'sound/misc/caw.ogg', 50, 1)
playsound(src.loc, 'sound/creatures/caw.ogg', 50, 1)
cooldown = world.time
@@ -425,6 +452,10 @@
icon_state = "papersack"
flags = BLOCKHAIR
flags_inv = HIDEFACE|HIDEEARS
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/papersack/smiley
name = "paper sack hat"
@@ -432,6 +463,10 @@
icon_state = "papersack_smile"
flags = BLOCKHAIR
flags_inv = HIDEFACE|HIDEEARS
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/crown
name = "crown"
@@ -443,3 +478,9 @@
name = "magnificent crown"
desc = "A crown worn by only the highest emperors of the land."
icon_state = "fancycrown"
/obj/item/clothing/head/zepelli
name = "chequered diamond hat"
desc = "Wearing this makes you feel like a real mozzarella cheeseball. "
icon_state = "zepelli"
item_state = "zepelli"
@@ -6,6 +6,7 @@
* Pumpkin head
* Kitty ears
* Cardborg Disguise
* Head Mirror
*/
/*
@@ -131,6 +132,10 @@
flags_inv = HIDEEARS
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
if(src.icon_state == "ushankadown")
@@ -154,6 +159,10 @@
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
brightness_on = 2 //luminosity when on
@@ -221,6 +230,11 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
species_disguise = "High-tech robot"
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/cardborg/equipped(mob/living/user, slot)
..()
@@ -233,3 +247,19 @@
/obj/item/clothing/head/cardborg/dropped(mob/living/user)
..()
user.remove_alt_appearance("standard_borg_disguise")
/*
* Head Mirror
*/
/obj/item/clothing/head/headmirror
name = "head mirror"
desc = "A band of rubber with a very reflective looking mirror attached to the front of it. One of the early signs of medical budget cuts."
icon_state = "head_mirror"
item_state = "head_mirror"
species_fit = list("Vox, Drask")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Drask" = 'icons/mob/species/drask/head.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
)
+12 -11
View File
@@ -119,12 +119,20 @@
to_chat(M, "Your Clown Mask has now morphed into [choice], all praise the Honk Mother!")
return 1
/obj/item/clothing/mask/gas/clown_hat/sexy
name = "sexy-clown wig and mask"
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
icon_state = "sexyclown"
item_state = "sexyclown"
/obj/item/clothing/mask/gas/clownwiz
name = "wizard clown wig and mask"
desc = "Some pranksters are truly magical."
icon_state = "wizzclown"
item_state = "wizzclown"
flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | BLOCKHAIR
flags_inv = HIDEEARS | HIDEEYES
magical = TRUE
/obj/item/clothing/mask/gas/virusclown_hat
name = "clown wig and mask"
@@ -133,13 +141,6 @@
item_state = "clown_hat"
flags = NODROP
/obj/item/clothing/mask/gas/sexyclown
name = "sexy-clown wig and mask"
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
icon_state = "sexyclown"
item_state = "sexyclown"
burn_state = FLAMMABLE
/obj/item/clothing/mask/gas/mime
name = "mime mask"
desc = "The traditional mime's mask. It has an eerie facial posture."
@@ -187,7 +188,7 @@
/obj/item/clothing/mask/gas/owl_mask/proc/hoot()
if(cooldown < world.time - 35) // A cooldown, to stop people being jerks
playsound(src.loc, 'sound/misc/hoot.ogg', 50, 1)
playsound(src.loc, 'sound/creatures/hoot.ogg', 50, 1)
cooldown = world.time
// ********************************************************************
@@ -203,7 +204,7 @@
var/safety = 1
actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/adjust, /datum/action/item_action/selectphrase)
var/phrase_list = list(
"halt" = "HALT! HALT! HALT! HALT!",
"bobby" = "Stop in the name of the Law.",
"compliance" = "Compliance is in your best interest.",
@@ -272,11 +273,11 @@
else if(actiontype == /datum/action/item_action/selectphrase)
var/key = phrase_list[phrase]
var/message = phrase_list[key]
if (!safety)
to_chat(user, "<span class='notice'>You set the restrictor to: FUCK YOUR CUNT YOU SHIT EATING COCKSUCKER MAN EAT A DONG FUCKING ASS RAMMING SHIT FUCK EAT PENISES IN YOUR FUCK FACE AND SHIT OUT ABORTIONS OF FUCK AND DO SHIT IN YOUR ASS YOU COCK FUCK SHIT MONKEY FUCK ASS WANKER FROM THE DEPTHS OF SHIT.</span>")
return
switch(aggressiveness)
if(1)
phrase = (phrase < 6) ? (phrase + 1) : 1
+15 -19
View File
@@ -80,12 +80,6 @@
to_chat(usr, "You lack the ability to manipulate the lock.")
/obj/item/clothing/mask/muzzle/gag
name = "gag"
desc = "Stick this in their mouth to stop the noise."
icon_state = "gag"
w_class = WEIGHT_CLASS_TINY
/obj/item/clothing/mask/muzzle/tapegag
name = "tape gag"
desc = "MHPMHHH!"
@@ -104,14 +98,13 @@
"Grey" = 'icons/mob/species/grey/mask.dmi'
)
/obj/item/clothing/mask/muzzle/tapegag/dropped(mob/living/carbon/human/user)
var/atom/movable/R = new /obj/item/trash/tapetrash
var/turf/T = get_turf(src)
R.loc = T
transfer_fingerprints_to(R)
playsound(src,'sound/items/poster_ripped.ogg',40,1)
/obj/item/clothing/mask/muzzle/tapegag/dropped(mob/user)
var/obj/item/trash/tapetrash/TT = new(drop_location(src))
transfer_fingerprints_to(TT)
user.transfer_fingerprints_to(TT)
playsound(src, 'sound/items/poster_ripped.ogg', 40, 1)
..()
user.emote("scream")
. = ..()
/obj/item/clothing/mask/muzzle/safety
name = "safety muzzle"
@@ -182,9 +175,9 @@
trigger.HasProximity(AM)
/obj/item/clothing/mask/muzzle/safety/shock/hear_talk(mob/living/M as mob, msg)
/obj/item/clothing/mask/muzzle/safety/shock/hear_talk(mob/living/M as mob, list/message_pieces)
if(trigger)
trigger.hear_talk(M, msg)
trigger.hear_talk(M, message_pieces)
/obj/item/clothing/mask/muzzle/safety/shock/hear_message(mob/living/M as mob, msg)
if(trigger)
@@ -301,8 +294,10 @@
var/voicechange = 0
var/temporaryname = " the Horse"
var/originalname = ""
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/mask.dmi'
)
/obj/item/clothing/mask/horsehead/equipped(mob/user, slot)
if(flags & NODROP) //cursed masks only
@@ -496,5 +491,6 @@
/obj/item/clothing/mask/cursedclown/suicide_act(mob/user)
user.visible_message("<span class='danger'>[user] gazes into the eyes of [src]. [src] gazes back!</span>")
spawn(10)
user.gib()
return BRUTELOSS
if(user)
user.gib()
return OBLITERATION
+25 -3
View File
@@ -7,6 +7,7 @@
var/magpulse = 0
var/slowdown_active = 2
var/slowdown_passive = SHOES_SLOWDOWN
var/magpulse_name = "mag-pulse traction system"
actions_types = list(/datum/action/item_action/toggle)
strip_delay = 70
put_on_delay = 70
@@ -21,7 +22,7 @@
slowdown = slowdown_active
magpulse = !magpulse
icon_state = "[magboot_state][magpulse]"
to_chat(user, "You [magpulse ? "enable" : "disable"] the mag-pulse traction system.")
to_chat(user, "You [magpulse ? "enable" : "disable"] the [magpulse_name].")
user.update_inv_shoes() //so our mob-overlays update
user.update_gravity(user.mob_has_gravity())
for(var/X in actions)
@@ -33,7 +34,7 @@
/obj/item/clothing/shoes/magboots/examine(mob/user)
..(user)
to_chat(user, "Its mag-pulse traction system appears to be [magpulse ? "enabled" : "disabled"].")
to_chat(user, "Its [magpulse_name] appears to be [magpulse ? "enabled" : "disabled"].")
/obj/item/clothing/shoes/magboots/advance
@@ -65,7 +66,28 @@ obj/item/clothing/shoes/magboots/syndie/advance //For the Syndicate Strike Team
slowdown = SHOES_SLOWDOWN+1
slowdown_active = SHOES_SLOWDOWN+1
slowdown_passive = SHOES_SLOWDOWN+1
magpulse_name = "honk-powered traction system"
item_color = "clown"
silence_steps = 1
shoe_sound = "clownstep"
origin_tech = "magnets=4;syndicate=2"
origin_tech = "magnets=4;syndicate=2"
/obj/item/clothing/shoes/magboots/wizard //bundled with the wiz hardsuit
name = "boots of gripping"
desc = "These magical boots, once activated, will stay gripped to any surface without slowing you down."
icon_state = "wizmag0"
magboot_state = "wizmag"
slowdown_active = SHOES_SLOWDOWN //wiz hardsuit already slows you down, no need to double it
magpulse_name = "gripping ability"
magical = TRUE
/obj/item/clothing/shoes/magboots/wizard/attack_self(mob/user)
if(user)
if(user.mind in ticker.mode.wizards)
if(magpulse) //faint blue light when shoes are turned on gives a reason to turn them off when not needed in maint
set_light(0)
else
set_light(2, 1, LIGHT_COLOR_LIGHTBLUE)
..()
else
to_chat(user, "<span class='notice'>You poke the gem on [src]. Nothing happens.</span>")
+8 -4
View File
@@ -44,6 +44,7 @@
icon_state = "wizard"
strip_delay = 50
put_on_delay = 50
magical = TRUE
/obj/item/clothing/shoes/sandal/marisa
desc = "A pair of magic, black shoes."
@@ -79,9 +80,13 @@
slowdown = SHOES_SLOWDOWN+1
item_color = "clown"
var/footstep = 1 //used for squeeks whilst walking
silence_steps = 1
shoe_sound = "clownstep"
/obj/item/clothing/shoes/clown_shoes/magical
name = "magical clown shoes"
desc = "Standard-issue shoes of the wizarding class clown. Damn they're huge! And powerful! Somehow."
magical = TRUE
/obj/item/clothing/shoes/jackboots
name = "jackboots"
desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
@@ -93,7 +98,6 @@
put_on_delay = 50
burn_state = FIRE_PROOF
var/footstep = 1
silence_steps = 1
shoe_sound = "jackboot"
/obj/item/clothing/shoes/jackboots/jacksandals
@@ -182,10 +186,10 @@
item_state = "noble_boot"
/obj/item/clothing/shoes/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/stack/tape_roll))
if(istype(I, /obj/item/stack/tape_roll) && !silence_steps)
var/obj/item/stack/tape_roll/TR = I
if((!silence_steps || shoe_sound) && TR.use(4))
silence_steps = 1
silence_steps = TRUE
shoe_sound = null
to_chat(user, "You tape the soles of [src] to silence your footsteps.")
else
@@ -4,7 +4,7 @@
icon_state = "chronohelmet"
item_state = "chronohelmet"
slowdown = 1
armor = list(melee = 60, bullet = 30/*bullet through the visor*/, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90)
armor = list(melee = 60, bullet = 30, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90)
var/obj/item/clothing/suit/space/chronos/suit = null
/obj/item/clothing/head/helmet/space/chronos/dropped()
@@ -208,4 +208,4 @@
holder.remote_control = null
if(holder.client && (holder.client.eye == src))
holder.client.eye = holder
return ..()
return ..()
+22 -7
View File
@@ -57,6 +57,11 @@
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/head/helmet/space/hardsuit/extinguish_light()
if(on)
toggle_light()
visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot)
if(slot == slot_head)
return 1
@@ -67,7 +72,7 @@
icon_state = "hardsuit-engineering"
item_state = "eng_hardsuit"
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/t_scanner, /obj/item/rcd)
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/t_scanner, /obj/item/rcd, /obj/item/rpd)
siemens_coefficient = 0
actions_types = list(/datum/action/item_action/toggle_helmet)
@@ -339,7 +344,7 @@
linkedsuit = loc
/obj/item/clothing/head/helmet/space/hardsuit/syndi/attack_self(mob/user)
if(!linkedsuit)
to_chat(user, "<span class='notice'>You must attach the helmet to a syndicate hardsuit to toggle combat mode!</span>")
return
@@ -462,6 +467,16 @@
name = "elite syndicate hardsuit (combat)"
desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders."
//Strike team hardsuits
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/sst
armor = list(melee = 70, bullet = 70, laser = 50, energy = 40, bomb = 80, bio = 100, rad = 100) //Almost as good as DS gear, but unlike DS can switch to combat for mobility
icon_state = "hardsuit0-sst"
item_color = "sst"
/obj/item/clothing/suit/space/hardsuit/syndi/elite/sst
armor = list(melee = 70, bullet = 70, laser = 50, energy = 40, bomb = 80, bio = 100, rad = 100)
icon_state = "hardsuit0-sst"
item_color = "sst"
/obj/item/clothing/suit/space/hardsuit/syndi/freedom
name = "eagle suit"
@@ -479,15 +494,15 @@
icon_state = "hardsuit0-wiz"
item_state = "wiz_helm"
item_color = "wiz"
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
unacidable = TRUE //No longer shall our kind be foiled by lone chemists with spray bottles!
armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50)
heat_protection = HEAD //Uncomment to enable firesuit protection
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
unacidable = 1
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi'
)
magical = TRUE
/obj/item/clothing/suit/space/hardsuit/wizard
icon_state = "hardsuit-wiz"
@@ -495,13 +510,13 @@
desc = "A bizarre gem-encrusted suit that radiates magical energies."
item_state = "wiz_hardsuit"
w_class = WEIGHT_CLASS_NORMAL
unacidable = 1
unacidable = TRUE
armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50)
allowed = list(/obj/item/teleportation_scroll,/obj/item/tank)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
unacidable = 1
sprite_sheets = null
magical = TRUE
//Medical hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/medical
@@ -634,7 +649,7 @@
/obj/item/clothing/suit/space/hardsuit/shielded/process()
if(world.time > recharge_cooldown && current_charges < max_charges)
current_charges = Clamp((current_charges + recharge_rate), 0, max_charges)
playsound(loc, 'sound/magic/Charge.ogg', 50, 1)
playsound(loc, 'sound/magic/charge.ogg', 50, 1)
if(current_charges == max_charges)
playsound(loc, 'sound/machines/ding.ogg', 50, 1)
processing_objects.Remove(src)
@@ -99,8 +99,22 @@
name = "Santa's hat"
desc = "Ho ho ho. Merrry X-mas!"
icon_state = "santahat"
species_fit = list("Grey, Drask")
sprite_sheets = list(
"Grey" = 'icons/mob/species/Grey/head.dmi',
"Drask" = 'icons/mob/species/Drask/helmet.dmi'
)
flags = BLOCKHAIR | STOPSPRESSUREDMAGE
flags_cover = HEADCOVERSEYES
/obj/item/clothing/head/helmet/space/santahat/attack_self(mob/user as mob)
if(src.icon_state == "santahat")
src.icon_state = "santahat_beard"
src.item_state = "santahat_beard"
to_chat(user, "Santa's beard expands out from the hat!")
else
src.icon_state = "santahat"
src.item_state = "santahat"
to_chat(user, "The beard slinks back into the hat...")
/obj/item/clothing/suit/space/santa
name = "Santa's suit"
@@ -165,10 +179,9 @@
desc = "A brand new paramedic EVA suit. The nitrile seems a bit too thin to be space proof. Used for retrieving bodies in space."
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
species_restricted = list("exclude", "Diona", "Wryn")
species_fit = list("Vox", "Grey" , "Skrell" , "Tajaran" , "Drask" , "Unathi" , "Vulpkanin")
species_fit = list("Vox", "Skrell" , "Tajaran" , "Drask" , "Unathi" , "Vulpkanin")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Grey" = 'icons/mob/species/grey/suit.dmi',
"Skrell" = 'icons/mob/species/skrell/suit.dmi',
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Drask" = 'icons/mob/species/drask/suit.dmi',
@@ -102,6 +102,11 @@
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/head/helmet/space/eva/plasmaman/extinguish_light()
if(on)
toggle_light()
visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
// ENGINEERING
/obj/item/clothing/suit/space/eva/plasmaman/atmostech
name = "plasmaman atmospheric suit"
@@ -403,8 +408,10 @@
/obj/item/clothing/suit/space/eva/plasmaman/wizard
name = "robed plasmaman suit"
icon_state = "plasmamanWizardBlue_suit"
magical = TRUE
/obj/item/clothing/head/helmet/space/eva/plasmaman/wizard
name = "wizard hat"
icon_state = "plasmamanWizardBlue_helmet0"
base_state = "plasmamanWizardBlue_helmet"
magical = TRUE
+13 -1
View File
@@ -440,7 +440,7 @@
name = "emergency response team security armor"
desc = "A set of armor worn by security members of the Nanotrasen Emergency Response Team. Has red highlights."
icon_state = "ertarmor_sec"
/obj/item/clothing/suit/armor/vest/ert/security/paranormal
name = "emergency response team paranormal armor"
@@ -465,3 +465,15 @@
name = "emergency response team janitor armor"
desc = "A set of armor worn by janitorial members of the Nanotrasen Emergency Response Team. Has red and white highlights."
icon_state = "ertarmor_jan"
//same defense as basic sec armor
/obj/item/clothing/suit/storage/lawyer/blackjacket/armored
desc = "A snappy dress jacket, reinforced with a layer of armor protecting the torso."
allowed = list(/obj/item/tank/emergency_oxygen, /obj/item/gun/projectile/revolver, /obj/item/gun/projectile/automatic/pistol)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
cold_protection = UPPER_TORSO|LOWER_TORSO
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
heat_protection = UPPER_TORSO|LOWER_TORSO
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
burn_state = FIRE_PROOF
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
+4 -3
View File
@@ -9,10 +9,11 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
burn_state = FIRE_PROOF
species_fit = list("Vox")
species_fit = list("Vox", "Grey")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
)
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/suit/bio_suit
name = "bio suit"
+2 -2
View File
@@ -16,7 +16,7 @@
item_state = "bluetag"
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
allowed = list (/obj/item/gun/energy/laser/bluetag)
allowed = list (/obj/item/gun/energy/laser/tag/blue)
burn_state = FIRE_PROOF
species_fit = list("Vox")
sprite_sheets = list(
@@ -30,7 +30,7 @@
item_state = "redtag"
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
allowed = list (/obj/item/gun/energy/laser/redtag)
allowed = list (/obj/item/gun/energy/laser/tag/red)
burn_state = FIRE_PROOF
species_fit = list("Vox")
sprite_sheets = list(
+2 -2
View File
@@ -28,8 +28,8 @@
pockets.emp_act(severity)
..()
/obj/item/clothing/suit/storage/hear_talk(mob/M, var/msg)
pockets.hear_talk(M, msg)
/obj/item/clothing/suit/storage/hear_talk(mob/M, list/message_pieces)
pockets.hear_talk(M, message_pieces)
..()
/obj/item/clothing/suit/storage/hear_message(mob/M, var/msg)
+4 -2
View File
@@ -77,7 +77,8 @@
burn_state = FIRE_PROOF
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/suit/bomb_suit
@@ -130,7 +131,8 @@
burn_state = FIRE_PROOF
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/species/vox/head.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/suit/radiation
+7 -1
View File
@@ -10,6 +10,7 @@
//Not given any special protective value since the magic robes are full-body protection --NEO
strip_delay = 50
put_on_delay = 50
magical = TRUE
/obj/item/clothing/head/wizard/red
name = "red wizard hat"
@@ -35,6 +36,7 @@
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
magical = FALSE
/obj/item/clothing/head/wizard/marisa
name = "Witch Hat"
@@ -67,6 +69,7 @@
strip_delay = 50
put_on_delay = 50
burn_state = FIRE_PROOF
magical = TRUE
/obj/item/clothing/suit/wizrobe/red
name = "red wizard robe"
@@ -120,6 +123,7 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
unacidable = 0
burn_state = FLAMMABLE
magical = FALSE
/obj/item/clothing/head/wizard/marisa/fake
name = "Witch Hat"
@@ -130,6 +134,7 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
unacidable = 0
burn_state = FLAMMABLE
magical = FALSE
/obj/item/clothing/suit/wizrobe/marisa/fake
name = "Witch Robe"
@@ -140,4 +145,5 @@
permeability_coefficient = 1
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
unacidable = 0
burn_state = FLAMMABLE
burn_state = FLAMMABLE
magical = FALSE
@@ -40,8 +40,8 @@
hold.emp_act(severity)
..()
/obj/item/clothing/accessory/storage/hear_talk(mob/M, var/msg, verb, datum/language/speaking)
hold.hear_talk(M, msg, verb, speaking)
/obj/item/clothing/accessory/storage/hear_talk(mob/M, list/message_pieces, verb)
hold.hear_talk(M, message_pieces, verb)
..()
/obj/item/clothing/accessory/storage/hear_message(mob/M, var/msg, verb, datum/language/speaking)
@@ -81,6 +81,13 @@
score_clownabuse++
return ..()
/obj/item/clothing/under/rank/clown/sexy
name = "sexy-clown suit"
desc = "It makes you look HONKable!"
icon_state = "sexyclown"
item_state = "sexyclown"
item_color = "sexyclown"
/obj/item/clothing/under/rank/head_of_personnel
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
name = "head of personnel's jumpsuit"
+20 -8
View File
@@ -53,13 +53,6 @@
item_state = "b_suit"
item_color = "mailman"
/obj/item/clothing/under/sexyclown
name = "sexy-clown suit"
desc = "It makes you look HONKable!"
icon_state = "sexyclown"
item_state = "sexyclown"
item_color = "sexyclown"
/obj/item/clothing/under/rank/vice
name = "vice officer's jumpsuit"
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
@@ -145,6 +138,19 @@
..()
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Ensign\" and bears [station_name()] on the left shoulder."
/obj/item/clothing/under/rank/centcom/magistrate
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Magistrate\" and bears \"N.S.S. Cyberiad\" on the left shoulder."
name = "\improper Nanotrasen Navy Uniform"
icon_state = "officer"
item_state = "g_suit"
item_color = "officer"
displays_id = 0
flags_size = ONESIZEFITSALL
/obj/item/clothing/under/rank/centcom/magistrate/New()
..()
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Magistrate\" and bears [station_name()] on the left shoulder."
/obj/item/clothing/under/rank/centcom/diplomatic
desc = "A very gaudy and official looking uniform of the Nanotrasen Diplomatic Corps."
name = "\improper Nanotrasen Diplomatic Uniform"
@@ -798,7 +804,6 @@
flags = NODROP
has_sensor = 0 // HUNKE
/obj/item/clothing/under/victdress
name = "black victorian dress"
desc = "A victorian style dress, fancy!"
@@ -840,3 +845,10 @@
item_state = "medicalgown"
item_color = "medicalgown"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/burial
name = "burial garments"
desc = "Traditional burial garments from the early 22nd century."
icon_state = "burial"
item_state = "burial"
item_color = "burial"
+1 -8
View File
@@ -79,11 +79,4 @@
name = "camo pants"
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
icon_state = "camopants"
item_color = "camopants"
/obj/item/clothing/under/pants/chaps
name = "black leather assless chaps"
desc = "For those brave enough to weather the breeze."
icon_state = "chaps"
item_color = "chaps"
flags_size = ONESIZEFITSALL
item_color = "camopants"
+58 -2
View File
@@ -6,7 +6,8 @@
var/time = 30 //time in deciseconds
var/parts[] = list() //type paths of items that will be placed in the result
var/chem_catalysts[] = list() //like tools but for reagents
var/category = CAT_MISC // Recipe category
var/category = CAT_NONE // Recipe category
var/roundstart_enabled = TRUE //Set to FALSE if you don't want a particular crafting recipe to be available all the time
/datum/crafting_recipe/proc/AdjustChems(var/obj/resultobj as obj)
//This proc is to replace the make_food proc of recipes from microwaves and such that are being converted to table crafting recipes.
@@ -80,6 +81,19 @@
time = 60
category = CAT_ROBOT
/datum/crafting_recipe/griefsky
name = "General Griefsky"
result = /mob/living/simple_animal/bot/secbot/griefsky
reqs = list(/obj/item/assembly/signaler = 1,
/obj/item/clothing/head/helmet = 1,
/obj/item/melee/energy/sword = 4,
/obj/item/assembly/prox_sensor = 1,
/obj/item/robot_parts/r_arm = 2,
/obj/item/robot_parts/l_arm = 2)
tools = list(/obj/item/weldingtool)
time = 120
category = CAT_ROBOT
/datum/crafting_recipe/cleanbot
name = "Cleanbot"
result = /mob/living/simple_animal/bot/cleanbot
@@ -89,6 +103,17 @@
time = 40
category = CAT_ROBOT
/datum/crafting_recipe/honkbot
name = "Honkbot"
result = /mob/living/simple_animal/bot/honkbot
reqs = list(/obj/item/robot_parts/r_arm = 1,
/obj/item/bikehorn = 1,
/obj/item/assembly/prox_sensor = 1,
/obj/item/storage/box/clown = 1,
/obj/item/instrument/trombone = 1)
time = 40
category = CAT_ROBOT
/datum/crafting_recipe/floorbot
name = "Floorbot"
result = /mob/living/simple_animal/bot/floorbot
@@ -239,6 +264,7 @@
reqs = list(/obj/item/camera = 1,
/datum/reagent/holywater = 10)
parts = list(/obj/item/camera = 1)
category = CAT_MISC
/datum/crafting_recipe/papersack
name = "Paper Sack"
@@ -247,12 +273,21 @@
reqs = list(/obj/item/paper = 5)
category = CAT_MISC
/datum/crafting_recipe/sushimat
name = "Sushi Mat"
result = /obj/item/kitchen/sushimat
time = 10
reqs = list(/obj/item/stack/sheet/wood = 1,
/obj/item/stack/cable_coil = 2)
category = CAT_MISC
/datum/crafting_recipe/notreallysoap
name = "Homemade Soap"
result = /obj/item/soap/ducttape
time = 50
reqs = list(/obj/item/stack/tape_roll = 1,
/datum/reagent/liquidgibs = 10)
category = CAT_MISC
/datum/crafting_recipe/garrote
name = "Makeshift Garrote"
@@ -289,6 +324,7 @@
time = 15
reqs = list(/obj/item/clothing/gloves/color/latex = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_MISC
/datum/crafting_recipe/gold_horn
name = "Golden bike horn"
@@ -388,4 +424,24 @@
/obj/item/stack/rods = 2,
/obj/item/assembly/prox_sensor = 1) // Not a timer because the system sees a diamond drill as a drill too, letting you make both otherwise.
tools = list(/obj/item/screwdriver, /obj/item/wrench)
category = CAT_MISC
category = CAT_MISC
/datum/crafting_recipe/faketoolbox
name = "Black and Red toolbox"
result = /obj/item/storage/toolbox/fakesyndi
time = 40
reqs = list(/datum/reagent/paint/red = 10,
/datum/reagent/paint/black = 30,
/obj/item/storage/toolbox = 1) //Paint in reagents so it doesnt take the container up, yet still take it from the beaker
tools = list(/obj/item/reagent_containers/glass/rag = 1) //need something to paint with it
category = CAT_MISC
/datum/crafting_recipe/snowman
name = "Snowman"
result = /obj/structure/snowman/built
reqs = list(/obj/item/snowball = 10,
/obj/item/reagent_containers/food/snacks/grown/carrot = 1,
/obj/item/grown/log = 2)
time = 50
category = CAT_MISC
roundstart_enabled = FALSE
+244 -7
View File
@@ -27,7 +27,7 @@
var/tattoo_g = 1
var/tattoo_b = 1
toolspeed = 1
usesound = 'sound/items/Welder2.ogg'
usesound = 'sound/items/welder2.ogg'
/obj/item/fluff/tattoo_gun/attack(mob/living/carbon/M as mob, mob/user as mob)
if(user.a_intent == INTENT_HARM)
@@ -154,7 +154,7 @@
/obj/item/fluff/rsik_katana/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] tries to stab [src] into [user.p_their()] stomach! Except [src] shatters! [user.p_they(TRUE)] look[user.p_s()] as if [user.p_they()] might die from the shame.</span>")
return(BRUTELOSS)
return BRUTELOSS
/obj/item/crowbar/fluff/zelda_creedy_1 // Zomgponies: Griffin Rowley
name = "Zelda's Crowbar"
@@ -514,8 +514,6 @@
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
#undef USED_MOD_HELM
#undef USED_MOD_SUIT
/obj/item/fluff/merchant_sallet_modkit //Travelling Merchant: Trav Noble. This is what they spawn in with
name = "SG Helmet modkit"
@@ -552,7 +550,7 @@
sallet.add_fingerprint(H)
target.transfer_fingerprints_to(sallet)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, 'sound/items/screwdriver.ogg', 50, 1)
to_chat(user, "<span class='notice'>You modify [target] with [src].</span>")
H.update_inv_head()
qdel(target)
@@ -584,8 +582,6 @@
else
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
#define USED_MOD_HELM 1
#define USED_MOD_SUIT 2
/obj/item/fluff/pyro_wintersec_kit //DarkLordpyro: Valthorne Haliber
name = "winter sec conversion kit"
@@ -639,6 +635,70 @@
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
/obj/item/fluff/sylus_conversion_kit //Decemviri: Sylus Cain
name = "cerberus pattern conversion kit"
desc = "A securirty hardsuit conversion kit."
icon_state = "modkit"
w_class = WEIGHT_CLASS_SMALL
/obj/item/fluff/sylus_conversion_kit/afterattack(atom/target, mob/user, proximity)
if(!proximity || !ishuman(user) || user.incapacitated())
return
var/mob/living/carbon/human/H = user
if(istype(target, /obj/item/clothing/head/helmet/space/hardsuit/security))
if(used & USED_MOD_HELM)
to_chat(H, "<span class='notice'>The kit's helmet modifier has already been used.</span>")
return
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
used |= USED_MOD_HELM
var/obj/item/clothing/head/helmet/space/hardsuit/security/P = target
P.name = "cerberus pattern security hardsuit helmet"
P.desc = "A special helmet that protects against hazardous, low pressure environments. Has an additional layer of armor and rigging for combat duty."
P.icon = 'icons/obj/custom_items.dmi'
P.icon_state = "hardsuit0-secc"
P.item_state = "hardsuit0-secc"
P.sprite_sheets = null
P.item_color = "secc"
user.update_icons()
if(P == H.head)
H.update_inv_head()
if(used & USED_MOD_HELM && used & USED_MOD_SUIT)
qdel(src)
return
if(istype(target, /obj/item/clothing/suit/space/hardsuit/security))
if(used & USED_MOD_SUIT)
to_chat(user, "<span class='notice'>The kit's suit modifier has already been used.</span>")
return
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
used |= USED_MOD_SUIT
var/obj/item/clothing/suit/space/hardsuit/security/P = target
P.name = "cerberus pattern security hardsuit"
P.desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor and rigging for combat duty"
P.icon = 'icons/obj/custom_items.dmi'
P.icon_state = "hardsuit-secc"
P.item_state = "hardsuit-secc"
P.sprite_sheets = null
user.update_icons()
if(P == H.wear_suit)
H.update_inv_wear_suit()
if(used & USED_MOD_HELM && used & USED_MOD_SUIT)
qdel(src)
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
#undef USED_MOD_HELM
#undef USED_MOD_SUIT
//////////////////////////////////
//////////// Clothing ////////////
//////////////////////////////////
@@ -787,6 +847,15 @@
species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/storage/labcoat/fluff/pulsecoat //ozewse : Daniel Harper : Donated to them by Runemeds, who is the original donor.
name = "EMT pulse coat"
desc = "An EMT labcoat modified to track the wearer's heartbeat. It's so worn out that it doesn't seem to accurately track heartbeat anymore. Also, the zipper is stuck."
icon = 'icons/obj/custom_items.dmi'
icon_state = "pulsecoat"
item_state = "pulsecoat"
ignore_suitadjust = 1
actions_types = list()
/obj/item/clothing/suit/jacket/miljacket/patch // sniper_fairy : P.A.T.C.H.
name = "custom purple military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable. This one has a medical patch on it."
@@ -840,6 +909,13 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
icon_state = "dusty_jacket"
/obj/item/clothing/suit/fluff/cheeky_sov_coat //CheekyCrenando: Srusu Rskuzu
name = "Srusu's Greatcoat"
desc = "A heavy wool Soviet-style greatcoat. A name is written in fancy handwriting on the inside tag: Srusu Rskuzu"
icon = 'icons/obj/custom_items.dmi'
item_state = "cheeky_sov_coat"
icon_state = "cheeky_sov_coat"
/obj/item/clothing/suit/fluff/supplymaster_jacket //Denthamos: Henry Grandpa Gadow
name = "faded NT Supply Master's Coat"
desc = "A faded leather overcoat bearing a worn out badge from the NAS Crescent on the shoulder, and a designation tag of Supply Master on the front. A tarnished gold nameplate says H.Gadow on it."
@@ -924,6 +1000,14 @@
species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/storage/labcoat/fluff/ionward_labcoat // Ionward: Gemini
name = "Technocracy labcoat"
desc = "A thin, faded, carbon fiber labcoat. On the back, a Technocracy vessel's logo. Inside, the name 'Gemini' is printed on the collar."
icon = 'icons/obj/custom_items.dmi'
icon_state = "ionward_labcoat_open"
species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/fluff/stobarico_greatcoat // Stobarico: F.U.R.R.Y
name = "\improper F.U.R.R.Y's Nanotrasen Greatcoat"
desc = "A greatcoat with Nanotrasen colors."
@@ -1040,6 +1124,64 @@
flags = NODROP|BLOCKHAIR
flags_inv = HIDEEARS
/obj/item/clothing/suit/fluff/pineapple //Pineapple Salad: Dan Jello
name = "red trench coat"
desc = "A red coat with cheaply made plastic accessories."
icon_state = "pineapple_trench"
/obj/item/fluff/pinapplehairgel ////Pineapple Salad: Dan Jello
name = "slime hair gel"
desc = "A bottle containing extra..material..for custom 'hair' styling."
icon = 'icons/obj/custom_items.dmi'
icon_state = "ps_hairgel"
attack_verb = list("smacked")
hitsound = 'sound/weapons/tap.ogg'
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
/obj/item/fluff/pinapplehairgel/attack_self(mob/user)
var/mob/living/carbon/human/target = user
if(!istype(target) || !isslimeperson(target))
return
if(target.change_hair("Sasook Hair", 1))
to_chat(target, "<span class='notice'>You dump some of [src] on your head and style it around.</span>")
/obj/item/clothing/suit/hooded/wintercoat/fluff/shesi //MrSynnester : Shesi Skaklas
name = "custom made winter coat"
desc = "A custom made winter coat with the arms removed. Looks comfy."
icon = 'icons/obj/custom_items.dmi'
icon_state = "shesicoat"
item_state = "shesicoat"
hoodtype = /obj/item/clothing/head/hood/fluff/shesi
body_parts_covered = UPPER_TORSO|LOWER_TORSO
cold_protection = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/head/hood/fluff/shesi //MrSynnester : Shesi Skaklas
name = "custom made winter hood"
desc = "A custom made winter coat hood. Looks comfy."
icon = 'icons/obj/custom_items.dmi'
icon_state = "shesicoat_hood2"
body_parts_covered = HEAD
flags = NODROP|BLOCKHAIR
flags_inv = HIDEEARS
/obj/item/clothing/suit/jacket/dtx //AffectedArc07: DTX
name = "telecommunications bomber jacket"
desc = "Looks like something only a nerd would buy. Has a tag inside reading <i>Property of DTX</i>."
icon = 'icons/obj/custom_items.dmi'
icon_state = "dtxbomber"
item_state = "dtxbomber"
ignore_suitadjust = 0
allowed = list(/obj/item/flashlight,/obj/item/tank/emergency_oxygen,/obj/item/toy,/obj/item/storage/fancy/cigarettes,/obj/item/lighter)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
actions_types = list(/datum/action/item_action/zipper)
adjust_flavour = "unzip"
//////////// Uniforms ////////////
/obj/item/clothing/under/fluff/counterfeitguise_uniform // thatdanguy23 : Rissa Williams
icon = 'icons/obj/custom_items.dmi'
@@ -1238,6 +1380,13 @@
/obj/item/toy/plushie/fluff/fox/ui_action_click()
change_color()
/obj/item/clothing/suit/jacket/miljacket/desert/fox
name = "rugged military jacket"
desc = "A rugged brown military jacket with a stylized 'A' embroidered on the back. It seems very old, yet is in near mint condition. Has a tag on the inside collar signed 'Fox McCloud'."
icon = 'icons/obj/custom_items.dmi'
icon_state = "fox_coat"
item_color = "fox_coat"
// TheFlagbearer: Willow Walker
/obj/item/clothing/under/fluff/arachno_suit
name = "Arachno-Man costume"
@@ -1371,6 +1520,13 @@
icon = 'icons/obj/custom_items.dmi'
icon_state = "ssscratches_backpack"
/obj/item/storage/backpack/duffel/fluff/thebrew //Greey: Korala Ice
name = "The Brew"
desc = "Amber colored duffle bag resembling a long lost friend, a spirit long forgotten."
icon = 'icons/obj/custom_items.dmi'
icon_state = "greeyfluff"
item_state = "greeyfluff"
/obj/item/clothing/head/wizard/fake/fluff/dreamy //phantasmicdream : Dreamy Rockwall
name = "strange witch hat"
desc = "A shapeshifting witch hat. A strange aura comes from it..."
@@ -1537,3 +1693,84 @@
item_color = "Xann_necklace"
slot_flags = SLOT_TIE
/obj/item/clothing/accessory/rbscarf //Rb303: Isthel Eisenwald
name = "Old purple scarf"
desc = "An old, striped purple scarf. It appears to be hand-knitted and has the name 'Isthel' written on it in bad handwriting."
icon = 'icons/obj/custom_items.dmi'
icon_state = "rbscarf"
item_state = "rbscarf"
item_color = "rbscarf"
/obj/item/instrument/accordion/fluff/asmer_accordion //Asmerath: Coloratura
name = "Rara's Somber Accordion"
desc = "A blue colored accordion with claw indentations on the keys made special for vulpkanins."
icon = 'icons/obj/custom_items.dmi'
icon_state = "asmer_accordion"
item_state = "asmer_accordion"
/obj/item/clothing/head/rabbitears/fluff/pinesalad_bunny // Pineapple Salad : Dan Jello
name = "Bluespace rabbit ears"
desc = "A pair of sparkly bluespace rabbit ears, with a small tag on them that reads, 'Dan Jello~'. Yuck, \
there's some pink slime on the part that goes on your head!"
icon = 'icons/obj/custom_items.dmi'
icon_state = "ps_bunny"
/obj/item/clothing/under/fluff/kiaoutfit //FullOfSkittles: Kiachi
name = "Suspicious Outfit"
desc = "A very expensive top with intricate details tailored to fit a vox and paired with a glittery blue skirt, probably illegal."
icon = 'icons/obj/custom_items.dmi'
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
species_fit = list("Vox")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi')
icon_state = "kiaoutfit"
item_state = "kiaoutfit"
item_color = "kiaoutfit"
displays_id = FALSE
species_restricted = list("Vox")
/obj/item/clothing/head/fluff/kiahat //FullOfSkittles: Kiachi
name = "Suspicious Witch Hat"
desc = "A black witch hat with a blue sash decorated with tiny glimmering stars and a gold squid-like medallion, probably possessed."
icon = 'icons/obj/custom_items.dmi'
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
icon_state = "kiahat"
item_state = "kiahat"
item_color = "kiahat"
/obj/item/clothing/mask/gas/fluff/kiamask //FullOfSkittles: Kiachi
name = "Suspicious Mask"
desc = "A sleek mask that blends in with the owner's existing quills using strange technology. It might even be magic..."
icon = 'icons/obj/custom_items.dmi'
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
species_fit = list("Vox")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/mask.dmi')
icon_state = "kiamask"
item_state = "kiamask"
item_color = "kiamask"
species_restricted = list("Vox")
/obj/item/clothing/gloves/ring/fluff
name = "fluff ring"
desc = "Someone forgot to set this fluff item's description, notify a coder!"
icon = 'icons/obj/custom_items.dmi'
fluff_material = TRUE
/obj/item/clothing/gloves/ring/fluff/update_icon()
return
/obj/item/clothing/gloves/ring/fluff/attackby(obj/item/I as obj, mob/user as mob, params)
return
/obj/item/clothing/gloves/ring/fluff/benjaminfallout //Benjaminfallout: Pretzel Brassheart
name = "Pretzel's Ring"
desc = "A small platinum ring with a large light blue diamond. Engraved inside the band are the words: 'To my lovely Pristine Princess. Forever yours, Savinien.'"
icon_state = "benjaminfallout_ring"
@@ -21,6 +21,7 @@
can_be_placed_into = null
flags = NOBLUDGEON
container_type = OPENCONTAINER
has_lid = FALSE
var/wipespeed = 30
/obj/item/reagent_containers/glass/rag/attack(atom/target as obj|turf|area, mob/user as mob , flag)
+52
View File
@@ -0,0 +1,52 @@
// DONT TOUCH ANYTHING IN HERE UNLESS YOU KNOW WHAT YOU ARE DOING -affected
/client/verb/linkdiscord()
set category = "Special Verbs"
set name = "Link Discord Account"
set desc = "Link your discord account to your BYOND account."
var/user_ckey = sanitizeSQL(usr.ckey) // Probably not neccassary but better safe than sorry
if(!config.sql_enabled)
to_chat(src, "<span class='warning'>This is feature requires the SQL backend</span>")
return
var/DBQuery/db_discord_id = dbcon.NewQuery("SELECT discord_id FROM [format_table_name("discord")] WHERE ckey = '[user_ckey]'")
if(!db_discord_id.Execute())
var/err = db_discord_id.ErrorMsg()
log_game("SQL ERROR while selecting discord account. Error : \[[err]\]\n")
to_chat(src, "<span class='warning'>Error checking Discord account. Please inform an administrator</span>")
return
var/stored_id
while(db_discord_id.NextRow())
stored_id = db_discord_id.item[1]
if(!stored_id) // Not linked
var/know_how = alert("Do you know how to get a discord user ID? This ID is NOT your discord username and numbers!","Question","Yes","No")
if(know_how == "No") // Opens discord support on how to collect IDs
src << link("https://support.discordapp.com/hc/en-us/articles/206346498-Where-can-I-find-my-User-Server-Message-ID")
var/entered_id = input("Please enter your Discord ID.", "Enter Discord ID", null, null) as text|null
var/sql_id = sanitizeSQL(entered_id)
var/DBQuery/store_discord_id = dbcon.NewQuery("INSERT INTO [format_table_name("discord")] (ckey, discord_id, notify) VALUES ('[user_ckey]', [sql_id], 0)")
if(!store_discord_id.Execute())
var/err = db_discord_id.ErrorMsg()
log_game("SQL ERROR while linking discord account. Error : \[[err]\]\n")
to_chat(src, "<span class='warning'>Error linking Discord account. Please inform an administrator</span>")
return
to_chat(src, "<span class='notice'>Successfully linked discord account [entered_id] to [user_ckey]</span>")
else // Linked
var/choice = alert("You already have the Discord Account [stored_id] linked to [user_ckey]. Would you like to unlink or replace","Already Linked","Unlink","Replace")
switch(choice)
if("Unlink")
var/DBQuery/unlink_discord_id = dbcon.NewQuery("DELETE FROM [format_table_name("discord")] WHERE ckey = '[user_ckey]'")
if(!unlink_discord_id.Execute())
var/err = unlink_discord_id.ErrorMsg()
log_game("SQL ERROR while unlinking discord account. Error : \[[err]\]\n")
to_chat(src, "<span class='warning'>Error unlinking Discord account. Please inform an administrator</span>")
return
to_chat(src, "<span class='notice'>Successfully unlinked discord account</span>")
if("Replace")
var/entered_id = input("Please enter your Discord ID. Instructions can be found at https://bit.ly/2AfUu40", "Enter Discord ID", null, null) as text|null
var/sql_id = sanitizeSQL(entered_id)
var/DBQuery/store_discord_id = dbcon.NewQuery("UPDATE [format_table_name("discord")] SET discord_id = '[sql_id]' WHERE ckey='[user_ckey]'")
if(!store_discord_id.Execute())
var/err = db_discord_id.ErrorMsg()
to_chat(src, "<span class='warning'>Error replacing Discord account. Please inform an administrator</span>")
log_game("SQL ERROR while linking discord account. Error : \[[err]\]\n")
return
to_chat(src, "<span class='notice'>Successfully linked discord account [entered_id] to [user_ckey]</span>")
+48
View File
@@ -0,0 +1,48 @@
// DONT TOUCH ANYTHING IN HERE UNLESS YOU KNOW WHAT YOU ARE DOING -affected
/client/verb/notify_restart()
set category = "Special Verbs"
set name = "Notify Restart"
set desc = "Notifies you on Discord when the server restarts."
if(!config.sql_enabled)
to_chat(src, "<span class='warning'>This is feature requires the SQL backend</span>")
return
var/DBQuery/db_discord_id = dbcon.NewQuery("SELECT discord_id FROM [format_table_name("discord")] WHERE ckey = '[ckey]'")
if(!db_discord_id.Execute())
var/err = db_discord_id.ErrorMsg()
log_game("SQL ERROR while selecting discord account. Error : \[[err]\]\n")
to_chat(src, "<span class='warning'>Error checking Discord account. Please inform an administrator</span>")
return
var/stored_id
while(db_discord_id.NextRow())
stored_id = db_discord_id.item[1]
if(!stored_id) // Not linked
to_chat(src, "<span class='warning'>This requires you to link your Discord account with the \"Link Discord Account\" verb.</span>")
return
else // Linked
var/DBQuery/toggle_status = dbcon.NewQuery("SELECT notify FROM [format_table_name("discord")] WHERE ckey = '[ckey]'")
if(!toggle_status.Execute())
var/err = toggle_status.ErrorMsg()
log_game("SQL ERROR while getting discord account. Error : \[[err]\]\n")
var/notify_status
while(toggle_status.NextRow())
notify_status = toggle_status.item[1]
if(notify_status) // Data is there
switch(notify_status)
if("0")
var/DBQuery/update_notify = dbcon.NewQuery("UPDATE [format_table_name("discord")] SET notify = 1 WHERE ckey='[ckey]'")
if(!update_notify.Execute())
var/err = db_discord_id.ErrorMsg()
to_chat(src, "<span class='warning'>Error updating notify status. Please inform an administrator</span>")
log_game("SQL ERROR while updating notify status. Error : \[[err]\]\n")
return
to_chat(src, "<span class='notice'>You will now be notified on discord when the next round is starting</span>")
if("1")
var/DBQuery/update_notify = dbcon.NewQuery("UPDATE [format_table_name("discord")] SET notify = 0 WHERE ckey='[ckey]'")
if(!update_notify.Execute())
var/err = db_discord_id.ErrorMsg()
to_chat(src, "<span class='warning'>Error updating notify status. Please inform an administrator</span>")
log_game("SQL ERROR while updating notify status. Error : \[[err]\]\n")
return
to_chat(src, "<span class='notice'>You will no longer be notified on discord when the next round is starting</span>")
else // Oh fuck what the hell happened
to_chat(src, "<span class='danger'>Something has gone VERY wrong, or affected cant code.</span>")
+1 -1
View File
@@ -40,7 +40,7 @@ We hope you enjoy the lights.", "Harmless ions approaching", new_sound = 'sound/
event_announcement.Announce("The Aurora Caelus event is now ending. Starlight conditions will slowly return to normal. \
When this has concluded, please return to your workplace and continue work as normal. \
Have a pleasant shift, [station_name()], and thank you for watching with us.",
"Harmless ions approaching", new_sound = 'sound/misc/notice2.ogg', from = "Nanotrasen Meteorology Division")
"Harmless ions dissipating", new_sound = 'sound/misc/notice2.ogg', from = "Nanotrasen Meteorology Division")
/datum/event/aurora_caelus/proc/fade_to_black(turf/space/S)
set waitfor = FALSE
+1 -1
View File
@@ -9,7 +9,7 @@
var/turf/T = pick(blobstart)
if(!T)
return kill()
var/list/candidates = pollCandidates("Do you want to play as a blob?", ROLE_BLOB, 1)
var/list/candidates = pollCandidates("Do you want to play as a blob infested mouse?", ROLE_BLOB, 1)
if(!candidates.len)
return kill()
var/list/vents = list()
+2 -1
View File
@@ -170,6 +170,7 @@ var/list/event_last_fired = list()
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Brand Intelligence", /datum/event/brand_intelligence, 50, list(ASSIGNMENT_ENGINEER = 25), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Dust", /datum/event/dust, 50, list(ASSIGNMENT_ENGINEER = 50)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Dimensional Tear", /datum/event/tear, 0, list(ASSIGNMENT_SECURITY = 35)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Honknomoly", /datum/event/tear/honk, 0),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Vent Clog", /datum/event/vent_clog, 250),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Wormholes", /datum/event/wormholes, 150),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Pyro Anomaly", /datum/event/anomaly/anomaly_pyro, 75, list(ASSIGNMENT_ENGINEER = 60)),
@@ -193,7 +194,7 @@ var/list/event_last_fired = list()
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 5), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Abductor Visit", /datum/event/abductor, 80, is_one_shot = 1),
new /datum/event_meta/alien(EVENT_LEVEL_MAJOR, "Alien Infestation", /datum/event/alien_infestation, 0, list(ASSIGNMENT_SECURITY = 15), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Traders", /datum/event/traders, 0, is_one_shot = 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Traders", /datum/event/traders, 180, is_one_shot = 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Terror Spiders", /datum/event/spider_terror, 0, list(ASSIGNMENT_SECURITY = 15), is_one_shot = 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Slaughter Demon", /datum/event/spawn_slaughter, 15, is_one_shot = 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Floor Cluwne", /datum/event/spawn_floor_cluwne, 15, is_one_shot = 1)
+8 -2
View File
@@ -1,12 +1,18 @@
/datum/event/grid_check //NOTE: Times are measured in master controller ticks!
announceWhen = 5
/datum/event/grid_check/setup()
endWhen = rand(30,120)
/datum/event/grid_check/start()
power_failure(0)
var/sound/S = sound('sound/effects/powerloss.ogg')
for(var/mob/living/M in GLOB.player_list)
var/turf/T = get_turf(M)
if(!M.client || !is_station_level(T.z))
continue
SEND_SOUND(M, S)
/datum/event/grid_check/announce()
event_announcement.Announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Automated Grid Check", new_sound = 'sound/AI/poweroff.ogg')
+1 -1
View File
@@ -1,4 +1,4 @@
/datum/event/carp_migration
/datum/event/carp_migration/koi
spawned_mobs = list(
/mob/living/simple_animal/hostile/retaliate/carp/koi = 95,
/mob/living/simple_animal/hostile/retaliate/carp/koi/honk = 2,
+1 -1
View File
@@ -4,7 +4,7 @@
announceWhen = 1
/datum/event/radiation_storm/announce()
priority_announcement.Announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/ai/radiation.ogg')
priority_announcement.Announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/AI/radiation.ogg')
//sound not longer matches the text, but an audible warning is probably good
/datum/event/radiation_storm/start()
+4 -1
View File
@@ -33,7 +33,10 @@
SA.key = SG.key
SA.universal_speak = 1
SA.sentience_act()
SA.maxHealth = max(SA.maxHealth, 200)
SA.can_collar = 1
SA.maxHealth = max(SA.maxHealth + 200)
SA.melee_damage_lower = max(SA.melee_damage_lower + 15)
SA.melee_damage_upper = max(SA.melee_damage_upper + 15)
SA.health = SA.maxHealth
SA.del_on_death = FALSE
greet_sentient(SA)
+1
View File
@@ -684,6 +684,7 @@
wither()
/obj/structure/spacevine/temperature_expose(null, temp, volume)
..()
var/override = 0
for(var/datum/spacevine_mutation/SM in mutations)
override += SM.process_temperature(src, temp, volume)
+21 -7
View File
@@ -33,12 +33,26 @@
spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/queen
spawncount = 1
if(5)
spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/mother
spawncount = 1
spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/princess
spawncount = 2
while(spawncount >= 1 && vents.len)
var/obj/vent = pick(vents)
var/obj/structure/spider/spiderling/terror_spiderling/S = new(vent.loc)
S.grow_as = spider_type
S.amount_grown = 90
var/obj/machinery/atmospherics/unary/vent_pump/vent = pick(vents)
if(vent.welded)
vents -= vent
continue
// If the vent we picked has any living mob nearby, just remove it from the list, loop again, and pick something else.
var/turf/T = get_turf(vent)
var/hostiles_present = FALSE
for(var/mob/living/L in viewers(T))
if(L.stat != DEAD)
hostiles_present = TRUE
break
vents -= vent
spawncount--
if(!hostiles_present)
new spider_type(vent.loc)
spawncount--
+3 -2
View File
@@ -28,6 +28,7 @@
density = 0
anchored = 1
luminosity = 3
var/list/tear_critters = list()
/obj/effect/tear/New()
..()
@@ -38,10 +39,10 @@
animation.master = src
// flick("newtear",usr)
spawn(15)
if(animation) qdel(animation)
if(animation)
qdel(animation)
spawn(rand(30,120))
var/list/tear_critters = list()
for(var/T in typesof(/mob/living/simple_animal))
var/mob/living/simple_animal/SA = T
if(initial(SA.gold_core_spawnable) == CHEM_MOB_SPAWN_HOSTILE)
+41
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@@ -0,0 +1,41 @@
/datum/event/tear/honk
var/obj/effect/tear/honk/HE //i could just inherit but its being finicky.
/datum/event/tear/honk/announce()
event_announcement.Announce("A Honknomoly has opened. Expected location: [impact_area.name].", "Honknomoly Alert", 'sound/items/airhorn.ogg')
/datum/event/tear/honk/start()
var/turf/T = pick(get_area_turfs(impact_area))
if(T)
HE = new /obj/effect/tear/honk(T.loc)
/datum/event/tear/honk/end()
if(HE)
qdel(HE)
/obj/effect/tear/honk
name="Honkmensional Tear"
desc="A tear in the dimensional fabric of sanity."
icon='icons/effects/tear.dmi'
icon_state="tear"
tear_critters = list(/mob/living/simple_animal/hostile/retaliate/clown/goblin)
/obj/effect/tear/honk/New()
var/atom/movable/overlay/animation = null
animation = new(loc)
animation.icon_state = "newtear"
animation.icon = 'icons/effects/tear.dmi'
animation.master = src
spawn(15)
if(animation)
qdel(animation)
spawn(rand(30,120))
for(var/i in 1 to 6)
var/chosen = pick(tear_critters)
var/mob/living/simple_animal/C = new chosen
C.forceMove(get_turf(src))
if(prob(50))
for(var/j = 1, j <= rand(1, 3), j++)
step(C, pick(NORTH,SOUTH,EAST,WEST))
+22 -33
View File
@@ -6,7 +6,7 @@ var/global/list/unused_trade_stations = list("sol")
/datum/event/traders
var/success_spawn = 0
var/station = null
var/spawn_count = 3
var/spawn_count = 2
var/list/trader_objectives = list()
/datum/event/traders/setup()
@@ -16,6 +16,10 @@ var/global/list/unused_trade_stations = list("sol")
/datum/event/traders/start()
if(!station) // If there are no unused stations, just no.
return
if(seclevel2num(get_security_level()) >= SEC_LEVEL_RED)
event_announcement.Announce("A trading shuttle from Jupiter Station has been denied docking permission due to the heightened security alert aboard [station_name()].", "Trader Shuttle Docking Request Refused")
return
var/list/spawnlocs = list()
for(var/obj/effect/landmark/landmark in GLOB.landmarks_list)
if(landmark.name == "traderstart_[station]")
@@ -35,53 +39,38 @@ var/global/list/unused_trade_stations = list("sol")
var/turf/picked_loc = spawnlocs[index]
index++
var/mob/C = pick_n_take(candidates)
spawn_count--
if(C)
GLOB.respawnable_list -= C.client
var/mob/living/carbon/human/M = create_trader(picked_loc)
M.ckey = C.ckey
var/mob/living/carbon/human/M = new /mob/living/carbon/human(picked_loc)
M.ckey = C.ckey // must be before equipOutfit, or that will runtime due to lack of mind
M.equipOutfit(/datum/outfit/admin/sol_trader)
M.dna.species.after_equip_job(null, M)
M.mind.objectives += trader_objectives
M.mind.offstation_role = TRUE
greet_trader(M)
success_spawn = 1
if(!success_spawn)
if(success_spawn)
event_announcement.Announce("A trading shuttle from Jupiter Station has been granted docking permission at [station_name()] arrivals port 4.", "Trader Shuttle Docking Request Accepted")
else
unused_trade_stations += station // Return the station to the list of usable stations.
/datum/event/traders/proc/create_trader(var/turf/picked_loc)
var/mob/living/carbon/human/M
switch(station)
if("sol")
M = new /mob/living/carbon/human(picked_loc)
M.equip_to_slot_or_del(new /obj/item/radio/headset(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargotech(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/storage/backpack/industrial(M), slot_back)
var/obj/item/card/id/supply/W = new(M)
W.name = "[M.real_name]'s ID Card (Sol Trader)"
W.assignment = "Sol Trader"
W.registered_name = M.real_name
W.access = list(access_trade_sol, access_maint_tunnels, access_external_airlocks)
M.equip_to_slot_or_del(W, slot_wear_id)
return M
/datum/event/traders/proc/greet_trader(var/mob/living/carbon/human/M)
to_chat(M, "<span class='boldnotice'>You are a trader!</span>")
to_chat(M, "<span class='notice'>You are currently docked at [get_area(M)].</span>")
to_chat(M, "<span class='notice'>You are about to trade with [station_name()].</span>")
to_chat(M, "<span class='notice'>Negotiate an agreement, and request docking.</span>")
spawn(25)
show_objectives(M.mind)
/datum/event/traders/proc/forge_trader_objectives()
var/i = 1
var/max_objectives = pick(2, 2, 2, 2, 3, 3, 3, 4)
var/list/objs = list()
var/list/goals = list("stockparts")
while(i<= max_objectives)
var/goal = pick(goals)
var/datum/objective/trade/O
if(goal == "stockparts")
O = new /datum/objective/trade/stock(station)
O.choose_target()
objs += O
i++
var/datum/objective/trade/plasma/P = new /datum/objective/trade/plasma
P.choose_target()
objs += P
var/datum/objective/trade/credits/C = new /datum/objective/trade/credits
C.choose_target()
objs += C
return objs
+1 -1
View File
@@ -29,7 +29,7 @@
R.add_reagent(pick(gunk), 50)
var/datum/effect_system/smoke_spread/chem/smoke = new
smoke.set_up(R, rand(1, 2), 0, vent, 0, silent = 1)
smoke.set_up(R, vent, TRUE)
playsound(vent.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
smoke.start(3)
qdel(R)
@@ -55,6 +55,11 @@
then click where you want to fire. After firing, you will need to pump the gun, by clicking on the gun in your hand. To reload, load more shotgun \
shells into the gun."
/obj/item/toy/russian_revolver/trick_revolver //oh no
description_info = "This is a ballistic weapon. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
will tell you what caliber you need."
//*******
//*Melee*
//*******
-9
View File
@@ -60,12 +60,3 @@
stat(null,"<font color='#298A08'><b>[description_holders["fluff"]]</b></font>") //Yellow, fluff-related text.
if(description_holders["antag"])
stat(null,"<font color='#8A0808'><b>[description_holders["antag"]]</b></font>") //Red, malicious antag-related text
//override examinate verb to update description holders when things are examined
/mob/examinate(atom/A as mob|obj|turf in view())
if(..())
return 1
var/is_antag = (isAntag(src) || isobserver(src)) //ghosts don't have minds
if(client)
client.update_description_holders(A, is_antag)
+23 -6
View File
@@ -1,14 +1,18 @@
/proc/send2irc(var/channel, var/msg)
/proc/send2irc(var/channel, var/msg, var/lesser_sanitize = FALSE)
if(config.use_irc_bot && config.irc_bot_host.len)
for(var/IP in config.irc_bot_host)
spawn(0)
// I have no means of trusting you, cmd
ext_python("ircbot_message.py", "[config.comms_password] [IP] [channel] [paranoid_sanitize(msg)]")
if(lesser_sanitize == 7355608) // Super random number because this could be bad if done accidentally
// Runs sanitization but allows <> and // (Needed for discord)
ext_python("ircbot_message.py", "[config.comms_password] [IP] [channel] [not_as_paranoid_sanitize(msg)]")
else
// I have no means of trusting you, cmd
ext_python("ircbot_message.py", "[config.comms_password] [IP] [channel] [paranoid_sanitize(msg)]")
return
/proc/send2mainirc(var/msg)
/proc/send2mainirc(var/msg, var/lesser_sanitize = FALSE)
if(config.main_irc)
send2irc(config.main_irc, msg)
send2irc(config.main_irc, msg, lesser_sanitize)
return
/proc/send2adminirc(var/msg)
@@ -17,5 +21,18 @@
return
/hook/startup/proc/ircNotify()
send2mainirc("Server starting up on [station_name()]. Connect to: [config.server? "[config.server]" : "[world.address]:[world.port]"]")
var/people_to_ping = ""
var/DBQuery/pull_notify = dbcon.NewQuery("SELECT discord_id FROM [format_table_name("discord")] WHERE notify = 1")
if(!pull_notify.Execute())
var/err = pull_notify.ErrorMsg()
log_game("SQL ERROR while pulling notify people. Error : \[[err]\]\n")
else
while(pull_notify.NextRow())
people_to_ping += "<@" + pull_notify.item[1] + "> "
send2mainirc("Server starting up on [station_name()]. Connect to: <byond://[config.server? "[config.server]" : "[world.address]:[world.port]"]> "+people_to_ping, 7355608)
// Set notify to 0 so people arent pinged round after round
var/DBQuery/reset_notify = dbcon.NewQuery("UPDATE [format_table_name("discord")] SET notify = 0 WHERE notify = 1")
if(!reset_notify.Execute())
var/err = reset_notify.ErrorMsg()
log_game("SQL ERROR while resetting notify status. Error : \[[err]\]\n")
return 1
+6 -6
View File
@@ -25,9 +25,9 @@
throw_speed = 3
throw_range = 7
suicide_act(mob/user) //"A tiny net is a death sentence: it's a net and it's tiny!" https://www.youtube.com/watch?v=FCI9Y4VGCVw
to_chat(viewers(user), "<span class='warning'>[user] places the [src.name] on top of [user.p_their()] head, [user.p_their()] fingers tangled in the netting! It looks like [user.p_theyre()] trying to commit suicide.</span>")
return(OXYLOSS)
/obj/item/fish_net/suicide_act(mob/user) //"A tiny net is a death sentence: it's a net and it's tiny!" https://www.youtube.com/watch?v=FCI9Y4VGCVw
to_chat(viewers(user), "<span class='warning'>[user] places the [src.name] on top of [user.p_their()] head, [user.p_their()] fingers tangled in the netting! It looks like [user.p_theyre()] trying to commit suicide.</span>")
return OXYLOSS
/obj/item/fishfood
name = "fish food can"
@@ -51,9 +51,9 @@
throw_range = 7
attack_verb = list("scrubbed", "brushed", "scraped")
suicide_act(mob/user)
to_chat(viewers(user), "<span class='warning'>[user] is vigorously scrubbing [user.p_them()]self raw with the [name]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
return(BRUTELOSS|FIRELOSS)
/obj/item/tank_brush/suicide_act(mob/user)
to_chat(viewers(user), "<span class='warning'>[user] is vigorously scrubbing [user.p_them()]self raw with the [name]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
return BRUTELOSS|FIRELOSS
//////////////////////////////////////////////
// Fish Items //
+1 -1
View File
@@ -547,7 +547,7 @@
else
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(src, 'sound/items/Welder.ogg', 100, 1)
playsound(src, 'sound/items/welder.ogg', 100, 1)
/obj/machinery/fishtank/deconstruct(disassembled = TRUE)
if(QDELETED(src))
+22 -22
View File
@@ -357,7 +357,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
switch(rand(1,5))
if(1) //Laser fight
for(var/i in 0 to hits)
target.playsound_local(null, 'sound/weapons/Laser.ogg', 25, 1)
target.playsound_local(null, 'sound/weapons/laser.ogg', 25, 1)
if(prob(75))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
else
@@ -506,7 +506,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
A.override = 1
if(target.client)
to_chat(target, "<span class='italics'>...wabbajack...wabbajack...</span>")
target.playsound_local(target,'sound/magic/Staff_Change.ogg', 50, 1, -1)
target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1, -1)
delusion = A
target.client.images |= A
sleep(duration)
@@ -698,13 +698,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
doors += I
if(target.client)
target.client.images |= I
target.playsound_local(get_turf(A), 'sound/machines/BoltsDown.ogg',30,0,3)
target.playsound_local(get_turf(A), 'sound/machines/boltsdown.ogg',30,0,3)
sleep(rand(6,12))
sleep(100)
for(var/image/B in doors)
if(target.client)
target.client.images.Remove(B)
target.playsound_local(get_turf(B), 'sound/machines/BoltsUp.ogg',30,0,3)
target.playsound_local(get_turf(B), 'sound/machines/boltsup.ogg',30,0,3)
sleep(rand(6,12))
qdel(src)
@@ -728,7 +728,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
people += H
if(person) //Basic talk
var/image/speech_overlay = image('icons/mob/talk.dmi', person, "h0", layer = ABOVE_MOB_LAYER)
target.hear_say(pick(speak_messages),language = pick(person.languages),speaker = person)
target.hear_say(message_to_multilingual(pick(speak_messages), pick(person.languages)), speaker = person)
if(target.client)
target.client.images |= speech_overlay
sleep(30)
@@ -738,7 +738,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
humans += H
person = pick(humans)
target.hear_radio(pick(radio_messages),language = pick(person.languages),speaker = person, part_a = "<span class='[frequency_span_class(PUB_FREQ)]'><b>\[[get_frequency_name(PUB_FREQ)]\]</b> <span class='name'>", part_b = "</span> <span class='message'>")
target.hear_radio(message_to_multilingual(pick(radio_messages), pick(person.languages)), speaker = person, part_a = "<span class='[frequency_span_class(PUB_FREQ)]'><b>\[[get_frequency_name(PUB_FREQ)]\]</b> <span class='name'>", part_b = "</span> <span class='message'>")
qdel(src)
/obj/effect/hallucination/message
@@ -754,7 +754,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
"<span class='warning'>You feel a tiny prick!</span>",
"<B>[target]</B> sneezes.",
"<span class='warning'>You feel faint.</span>",
"<span class='noticealien'>You hear a strange, alien voice in your head...</span>[pick("Hiss","Ssss")]",
"<span class='noticealien'>You hear a strange, alien voice in your head...</span> [pick("Hiss","Ssss")]",
"<span class='notice'>You can see...everything!</span>")
to_chat(target, chosen)
qdel(src)
@@ -797,42 +797,42 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
playsound_local(null,'sound/machines/airlock_open.ogg', 15, 1)
if(2)
if(prob(50))
playsound_local(null,'sound/effects/Explosion1.ogg', 50, 1)
playsound_local(null,'sound/effects/explosion1.ogg', 50, 1)
else
playsound_local(null, 'sound/effects/Explosion2.ogg', 50, 1)
playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1)
if(3)
playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1)
if(4)
playsound_local(null, pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg'), 50, 1)
playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1)
if(5)
playsound_local(null, 'sound/weapons/ring.ogg', 35)
for(var/i in 0 to 2)
sleep(15)
playsound_local(null, 'sound/weapons/ring.ogg', 35)
if(6)
playsound_local(null, 'sound/magic/Summon_guns.ogg', 50, 1)
playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1)
if(7)
playsound_local(null, 'sound/machines/Alarm.ogg', 100, 0)
playsound_local(null, 'sound/machines/alarm.ogg', 100, 0)
if(8)
playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0)
if(9)
//To make it more realistic, I added two gunshots (enough to kill)
playsound_local(null, 'sound/weapons/Gunshot.ogg', 25, 1)
playsound_local(null, 'sound/weapons/gunshots/gunshot.ogg', 25, 1)
var/timer_pause = rand(10,30)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/Gunshot.ogg', 25, 1), timer_pause)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/gunshots/gunshot.ogg', 25, 1), timer_pause)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, sound(get_sfx("bodyfall"), 25), 25, 1), timer_pause+rand(5,10))
if(10)
playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50)
if(11)
//Same as above, but with tasers.
playsound_local(null, 'sound/weapons/Taser.ogg', 25, 1)
playsound_local(null, 'sound/weapons/taser.ogg', 25, 1)
var/timer_pause = rand(10,30)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/Taser.ogg', 25, 1), timer_pause)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/taser.ogg', 25, 1), timer_pause)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, sound(get_sfx("bodyfall"), 25), 25, 1), timer_pause+rand(5,10))
//Rare audio
if(12)
//These sounds are (mostly) taken from Hidden: Source
var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\
var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
@@ -845,13 +845,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
to_chat(src, "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>")
playsound_local(null, 'sound/AI/shuttledock.ogg', 100)
if(15)
playsound_local(null, 'sound/items/Welder.ogg', 15, 1)
playsound_local(null, 'sound/items/welder.ogg', 15, 1)
sleep(105)
playsound_local(null, 'sound/items/Welder2.ogg', 15, 1)
playsound_local(null, 'sound/items/welder2.ogg', 15, 1)
sleep(15)
playsound_local(null, 'sound/items/Ratchet.ogg', 15, 1)
playsound_local(null, 'sound/items/ratchet.ogg', 15, 1)
if(16)
playsound_local(null, 'sound/items/Screwdriver.ogg', 15, 1)
playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1)
sleep(rand(10,30))
for(var/i in 0 to rand(1,3))
playsound_local(null, 'sound/weapons/empty.ogg', 15, 1)
@@ -993,7 +993,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
halimage = image('icons/turf/floors/Chasms.dmi',target,"smooth",TURF_LAYER)
if(4)
halimage = image('icons/obj/assemblies.dmi',target,"plastic-explosive2",OBJ_LAYER+0.01)
if(client)
client.images += halimage
sleep(rand(40,60)) //Only seen for a brief moment.
+2 -3
View File
@@ -64,9 +64,8 @@ proc/Ellipsis(original_msg, chance = 50)
if(chance <= 0) return "..."
if(chance >= 100) return original_msg
var/list
words = splittext(original_msg," ")
new_words = list()
var/list/words = splittext(original_msg," ")
var/list/new_words = list()
var/new_msg = ""
+12 -20
View File
@@ -11,6 +11,7 @@
possible_transfer_amounts = list(5,10,15,20,25,30,50)
volume = 50
burn_state = FIRE_PROOF
antable = FALSE
/obj/item/reagent_containers/food/drinks/New()
..()
@@ -106,15 +107,6 @@
return FALSE
/obj/item/reagent_containers/food/drinks/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/clothing/mask/cigarette)) //ciggies are weird
return FALSE
if(is_hot(I))
if(reagents)
reagents.chem_temp += 15
to_chat(user, "<span class='notice'>You heat [src] with [I].</span>")
reagents.handle_reactions()
/obj/item/reagent_containers/food/drinks/examine(mob/user)
if(!..(user, 1))
return
@@ -195,13 +187,13 @@
list_reagents = list("coffee" = 30)
/obj/item/reagent_containers/food/drinks/ice
name = "Ice Cup"
name = "ice cup"
desc = "Careful, cold ice, do not chew."
icon_state = "icecup"
list_reagents = list("ice" = 30)
/obj/item/reagent_containers/food/drinks/tea
name = "Duke Purple Tea"
name = "Duke Purple tea"
desc = "An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea."
icon_state = "teacup"
item_state = "coffee"
@@ -213,34 +205,34 @@
reagents.add_reagent("mugwort", 3)
/obj/item/reagent_containers/food/drinks/mugwort
name = "Mugwort Tea"
name = "mugwort tea"
desc = "A bitter herbal tea."
icon_state = "manlydorfglass"
item_state = "coffee"
list_reagents = list("mugwort" = 30)
/obj/item/reagent_containers/food/drinks/h_chocolate
name = "Dutch Hot Coco"
name = "Dutch hot coco"
desc = "Made in Space South America."
icon_state = "hot_coco"
item_state = "coffee"
list_reagents = list("hot_coco" = 30, "sugar" = 5)
/obj/item/reagent_containers/food/drinks/chocolate
name = "Hot Chocolate"
name = "hot chocolate"
desc = "Made in Space Switzerland."
icon_state = "hot_coco"
item_state = "coffee"
list_reagents = list("chocolate" = 30)
/obj/item/reagent_containers/food/drinks/weightloss
name = "Weight-Loss Shake"
name = "weight-loss shake"
desc = "A shake designed to cause weight loss. The package proudly proclaims that it is 'tapeworm free.'"
icon_state = "weightshake"
list_reagents = list("lipolicide" = 30, "chocolate" = 5)
/obj/item/reagent_containers/food/drinks/dry_ramen
name = "Cup Ramen"
name = "cup ramen"
desc = "Just add 10ml of water, self heats! A taste that reminds you of your school years."
icon_state = "ramen"
item_state = "ramen"
@@ -252,7 +244,7 @@
reagents.add_reagent("enzyme", 3)
/obj/item/reagent_containers/food/drinks/chicken_soup
name = "Canned Chicken Soup"
name = "canned chicken soup"
desc = "A delicious and soothing can of chicken noodle soup; just like spessmom used to microwave it."
icon_state = "soupcan"
item_state = "soupcan"
@@ -329,7 +321,7 @@
volume = 50
/obj/item/reagent_containers/food/drinks/flask/lithium
name = "Lithium Flask"
name = "lithium flask"
desc = "A flask with a Lithium Atom symbol on it."
icon = 'icons/obj/custom_items.dmi'
icon_state = "lithiumflask"
@@ -351,13 +343,13 @@
/obj/item/reagent_containers/food/drinks/bag
name = "Drink bag"
name = "drink bag"
desc = "Normally put in wine boxes, or down pants at stadium events."
icon_state = "goonbag"
volume = 70
/obj/item/reagent_containers/food/drinks/bag/goonbag
name = "Goon from a Blue Toolbox special edition"
name = "goon from a Blue Toolbox special edition"
desc = "Wine from the land down under, where the dingos roam and the roos do wander."
icon_state = "goonbag"
list_reagents = list("wine" = 70)
@@ -192,7 +192,7 @@
list_reagents = list("rum" = 100)
/obj/item/reagent_containers/food/drinks/bottle/holywater
name = "Flask of Holy Water"
name = "flask of holy water"
desc = "A flask of the chaplain's holy water."
icon_state = "holyflask"
list_reagents = list("holywater" = 100)
@@ -232,8 +232,8 @@
list_reagents = list("wine" = 100)
/obj/item/reagent_containers/food/drinks/bottle/absinthe
name = "Extra-Strong Absinthe"
desc = "A strong alcoholic drink brewed and distributed by REDACTED."
name = "Yellow Marquee Absinthe"
desc = "A strong alcoholic drink brewed and distributed by Yellow Marquee."
icon_state = "absinthebottle"
list_reagents = list("absinthe" = 100)
@@ -252,7 +252,7 @@
//////////////////////////JUICES AND STUFF ///////////////////////
/obj/item/reagent_containers/food/drinks/bottle/orangejuice
name = "Orange Juice"
name = "orange juice"
desc = "Full of vitamins and deliciousness!"
icon_state = "orangejuice"
item_state = "carton"
@@ -260,7 +260,7 @@
list_reagents = list("orangejuice" = 100)
/obj/item/reagent_containers/food/drinks/bottle/cream
name = "Milk Cream"
name = "milk cream"
desc = "It's cream. Made from milk. What else did you think you'd find in there?"
icon_state = "cream"
item_state = "carton"
@@ -268,7 +268,7 @@
list_reagents = list("cream" = 100)
/obj/item/reagent_containers/food/drinks/bottle/tomatojuice
name = "Tomato Juice"
name = "tomato juice"
desc = "Well, at least it LOOKS like tomato juice. You can't tell with all that redness."
icon_state = "tomatojuice"
item_state = "carton"
@@ -276,7 +276,7 @@
list_reagents = list("tomatojuice" = 100)
/obj/item/reagent_containers/food/drinks/bottle/limejuice
name = "Lime Juice"
name = "lime juice"
desc = "Sweet-sour goodness."
icon_state = "limejuice"
item_state = "carton"
@@ -284,7 +284,7 @@
list_reagents = list("limejuice" = 100)
/obj/item/reagent_containers/food/drinks/bottle/milk
name = "Milk"
name = "milk"
desc = "Soothing milk."
icon_state = "milk"
item_state = "carton"
@@ -21,7 +21,7 @@
crushed_can.is_glass = is_glass
crushed_can.is_plastic = is_plastic
if(is_glass)
playsound(user.loc, 'sound/effects/Glassbr3.ogg', rand(10, 50), 1)
playsound(user.loc, 'sound/effects/glassbr3.ogg', rand(10, 50), 1)
crushed_can.name = "broken bottle"
else
playsound(user.loc, 'sound/weapons/pierce.ogg', rand(10, 50), 1)
@@ -59,34 +59,34 @@
return ..(target, user, proximity)
/obj/item/reagent_containers/food/drinks/cans/cola
name = "Space Cola"
name = "space cola"
desc = "Cola. in space."
icon_state = "cola"
list_reagents = list("cola" = 30)
/obj/item/reagent_containers/food/drinks/cans/beer
name = "Space Beer"
name = "space beer"
desc = "Contains only water, malt and hops."
icon_state = "beer"
is_glass = 1
list_reagents = list("beer" = 30)
/obj/item/reagent_containers/food/drinks/cans/adminbooze
name = "Admin Booze"
name = "admin booze"
desc = "Bottled Griffon tears. Drink with caution."
icon_state = "adminbooze"
is_glass = 1
list_reagents = list("adminordrazine" = 5, "capsaicin" = 5, "methamphetamine"= 20, "thirteenloko" = 20)
/obj/item/reagent_containers/food/drinks/cans/madminmalt
name = "Madmin Malt"
name = "madmin malt"
desc = "Bottled essence of angry admins. Drink with <i>EXTREME</i> caution."
icon_state = "madminmalt"
is_glass = 1
list_reagents = list("hell_water" = 20, "neurotoxin" = 15, "thirteenloko" = 15)
/obj/item/reagent_containers/food/drinks/cans/badminbrew
name = "Badmin Brew"
name = "badmin brew"
desc = "Bottled trickery and terrible admin work. Probably shouldn't drink this one at all."
icon_state = "badminbrew"
is_glass = 1
@@ -156,7 +156,7 @@
list_reagents = list("tonic" = 50)
/obj/item/reagent_containers/food/drinks/cans/sodawater
name = "Soda Water"
name = "soda water"
desc = "A can of soda water. Still water's more refreshing cousin."
icon_state = "sodawater"
list_reagents = list("sodawater" = 50)
@@ -27,7 +27,7 @@
else
..()
/obj/item/reagent_containers/food/drinks/drinkingglass/fire_act()
/obj/item/reagent_containers/food/drinks/drinkingglass/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
if(!reagents.total_volume)
return
..()
@@ -63,6 +63,6 @@
/obj/item/reagent_containers/food/drinks/drinkingglass/devilskiss
list_reagents = list("devilskiss" = 50)
/obj/item/reagent_containers/food/drinks/drinkingglass/alliescocktail
list_reagents = list("alliescocktail" = 50)
list_reagents = list("alliescocktail" = 25, "omnizine" = 25)

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