Fixes and Updates CQC

This commit is contained in:
Fox McCloud
2018-11-24 00:31:23 -05:00
parent df0e50261e
commit 4969a03e94
10 changed files with 79 additions and 64 deletions
-2
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@@ -34,8 +34,6 @@
SEND_SIGNAL(user, COMSIG_MOB_ITEM_ATTACK, M, user)
if(flags & (NOBLUDGEON))
return 0
if(check_martial_counter(M, user))
return 0
if(can_operate(M)) //Checks if mob is lying down on table for surgery
if(istype(src,/obj/item/robot_parts))//popup override for direct attach
if(!attempt_initiate_surgery(src, M, user,1))
+3 -1
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@@ -769,7 +769,9 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Does not restrict weapon usage, but cannot be used alongside Gloves of the North Star."
reference = "CQC"
item = /obj/item/CQC_manual
cost = 9
gamemodes = list(/datum/game_mode/nuclear)
cost = 13
surplus = 0
/datum/uplink_item/stealthy_weapons/throwingweapons
name = "Box of Throwing Weapons"
+1 -8
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@@ -562,11 +562,4 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
return TRUE
/obj/item/attack_hulk(mob/living/carbon/human/user)
return FALSE
/obj/item/proc/check_martial_counter(mob/living/carbon/human/target, mob/living/carbon/human/user) //handles block for CQC
if(target.check_block())
target.visible_message("<span class='danger'>[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!</span>",
"<span class='userdanger'>You block the attack!</span>")
user.Stun(2)
return TRUE
return FALSE
@@ -1,6 +1,13 @@
/obj/item/melee
needs_permit = 1
/obj/item/melee/proc/check_martial_counter(mob/living/carbon/human/target, mob/living/carbon/human/user)
if(target.check_block())
target.visible_message("<span class='danger'>[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!</span>",
"<span class='userdanger'>You block the attack!</span>")
user.Stun(2)
return TRUE
/obj/item/melee/chainofcommand
name = "chain of command"
desc = "A tool used by great men to placate the frothing masses."
+6 -2
View File
@@ -141,6 +141,12 @@
if(isrobot(M))
..()
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(check_martial_counter(H, user))
return
if(!isliving(M))
return
@@ -166,8 +172,6 @@
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(check_martial_counter(L, user))
return
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/Genhit.ogg', 50, 1)
return
@@ -52,7 +52,9 @@
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK))
return 0
return
if(check_martial_counter(H, user))
return
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
target.Weaken(3)
add_attack_logs(user, target, "Stunned with [src]")
+50 -41
View File
@@ -1,4 +1,4 @@
#define SLAM_COMBO "HG"
#define SLAM_COMBO "GH"
#define KICK_COMBO "HH"
#define RESTRAIN_COMBO "GG"
#define PRESSURE_COMBO "DG"
@@ -8,15 +8,24 @@
name = "CQC"
help_verb = /mob/living/carbon/human/proc/CQC_help
block_chance = 75
var/just_a_cook = FALSE
var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen,
/area/crew_quarters/cafeteria,
/area/crew_quarters/bar))
/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
if(istype(H.gloves, /obj/item/clothing/gloves/fingerless/rapid))
return FALSE
return ..()
/datum/martial_art/cqc/under_siege
name = "Close Quarters Cooking"
just_a_cook = TRUE
/datum/martial_art/cqc/proc/drop_restraining()
restraining = FALSE
/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
var/area/A = get_area(H)
if(just_a_cook && !(is_type_in_typecache(A, areas_under_siege)))
return FALSE
return ..()
/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
@@ -44,17 +53,13 @@
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(!D.stat || !D.weakened)
if(!D.weakened || !D.resting || !D.lying)
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
"<span class='userdanger'>[A] slams you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Weaken(6)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Slam", ATKLOG_ALL)
else //if target can't be slammed, do a regular grab attack then clear the streak
streak = ""
grab_act(A, D)
streak = ""
return TRUE
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -68,17 +73,13 @@
D.throw_at(throw_target, 1, 14, A)
D.apply_damage(10, BRUTE)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Kick", ATKLOG_ALL)
if(D.weakened && !D.stat)
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
D.SetSleeping(15)
D.adjustBrainLoss(15, 150)
add_attack_logs(A, D, "Knocked out with martial-art [src] : Kick", ATKLOG_ALL)
else //if target can't be kicked, do a regular harm attack then clear the streak
streak = ""
harm_act(A, D)
streak = ""
if(D.weakened && !D.stat)
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
D.SetSleeping(15)
D.adjustBrainLoss(15)
add_attack_logs(A, D, "Knocked out with martial-art [src] : Kick", ATKLOG_ALL)
return TRUE
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -118,10 +119,6 @@
D.adjustStaminaLoss(50)
D.apply_damage(25, BRUTE)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Consecutive", ATKLOG_ALL)
else //if target can't be hit, do a regular harm attack then clear the streak
streak = ""
harm_act(A, D)
streak = ""
return TRUE
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -133,6 +130,8 @@
var/obj/item/grab/G = D.grabbedby(A, 1)
if(G)
G.state = GRAB_AGGRESSIVE //Instant aggressive grab
add_attack_logs(A, D, "Melee attacked with martial-art [src] : aggressively grabbed", ATKLOG_ALL)
return TRUE
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -141,8 +140,9 @@
add_to_streak("H", D)
if(check_streak(A, D))
return TRUE
add_attack_logs(A, D, "Melee attacked with martial-art [src]", ATKLOG_ALL)
A.do_attack_animation(D)
var/picked_hit_type = pick("CQC'd", "neck chopped", "gut punched")
var/picked_hit_type = pick("CQC'd", "Big Bossed")
var/bonus_damage = 13
if(D.weakened || D.resting || D.lying)
bonus_damage += 5
@@ -154,7 +154,7 @@
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
add_attack_logs(A, D, "Melee attacked with martial-art [src]", ATKLOG_ALL)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : [picked_hit_type]", ATKLOG_ALL)
if(A.resting && !D.stat && !D.weakened)
D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
@@ -168,21 +168,31 @@
if(!can_use(A))
return FALSE
add_to_streak("D", D)
var/obj/item/I = null
if(check_streak(A, D))
return TRUE
if(!restraining)
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
D.Jitter(2)
D.apply_damage(5, BRUTE)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Disarm", ATKLOG_ALL)
if(restraining)
if(prob(65))
if(!D.stat || !D.weakened || !restraining)
I = D.get_active_hand()
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
if(I && D.drop_item())
A.put_in_hands(I)
D.Jitter(2)
D.apply_damage(5, BRUTE)
else
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", "<span class='userdanger'>[A] attempted to disarm [D]!</span>")
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Disarmed [I ? " grabbing \the [I]" : ""]", ATKLOG_ALL)
var/obj/item/grab/G = A.get_inactive_hand()
if(restraining && istype(G) && G.affecting == D)
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
D.SetSleeping(20)
restraining = FALSE
add_attack_logs(A, D, "Knocked out with martial-art [src] : Choke hold", ATKLOG_ALL)
if(G.state < GRAB_NECK)
G.state = GRAB_NECK
else
restraining = FALSE
return FALSE
@@ -194,11 +204,10 @@
set category = "CQC"
to_chat(usr, "<b><i>You try to remember some of the basics of CQC.</i></b>")
to_chat(usr, "<span class='notice'>Slam</span>: Harm Grab. Slam opponent into the ground, knocking them down.")
to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Switch Hand Grab. Locks opponent into a restraining position, stunning them.")
to_chat(usr, "<span class='notice'>Choke Hold</span>: Restrain Disarm. Knocks out an opponent you have restrained.")
to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
to_chat(usr, "<span class='notice'>CQC Kick</span>: Disarm Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter melee attacks done to you.</i></b>")
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
@@ -156,7 +156,7 @@ emp_act
return 1
return 0
/mob/living/carbon/human/check_block()
/mob/living/carbon/human/proc/check_block()
if(martial_art && prob(martial_art.block_chance) && martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE))
return TRUE
@@ -219,6 +219,10 @@ emp_act
if(check_shields(I.force, "the [I.name]", I, MELEE_ATTACK, I.armour_penetration))
return 0
if(check_block())
visible_message("<span class='warning'>[src] blocks [I]!</span>")
return FALSE
if(istype(I,/obj/item/card/emag))
emag_act(user, affecting)
@@ -318,7 +318,7 @@
user.do_cpr(target)
/datum/species/proc/grab(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(target.check_block()) //cqc
if(target.check_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s grab attempt!</span>")
return FALSE
if(attacker_style && attacker_style.grab_act(user, target))
@@ -347,7 +347,7 @@
add_attack_logs(user, target, "vampirebit")
return
//end vampire codes
if(target.check_block()) //cqc
if(target.check_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>")
return FALSE
if(attacker_style && attacker_style.harm_act(user, target))
@@ -388,7 +388,7 @@
target.forcesay(GLOB.hit_appends)
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(target.check_block()) //cqc
if(target.check_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
return FALSE
if(attacker_style && attacker_style.disarm_act(user, target))
+1 -5
View File
@@ -336,8 +336,4 @@
return TRUE
if(INTENT_DISARM)
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return TRUE
//defined here, overridden for humans in human_defense. By default, living mobs don't get to block anything
/mob/living/proc/check_block()
return FALSE
return TRUE