-Modified effect of blue-space tomatoes somewhat. If they're not strong enough to do anything, they just splat.

-Both Ambrosia forms have had their reagent contents modified to prevent going over the 50-unit cap at high potencies. Fixes issue 469. Ambrosia Deus now contains space drugs instead of poison, as it ended up being more deadly in practice than I intended.
-Drinking milk removes capsaicin from your body~
-Frost oil should hurt less upon consumption.
-Liquid plasma can be converted back into solid plasma sheets, by mixing 20 plasma, 5 iron, and 5 frost oil.
-Pumpkins can be carved with knives now.
-Added additional checks to prevent hydro tray stats from going out of bounds when injected with certain chemicals.
-Added effects for holy water on hydro trays.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3883 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
d_h2005@yahoo.com
2012-06-21 03:16:29 +00:00
parent 3688028ba0
commit 040d885a9a
6 changed files with 76 additions and 51 deletions
+34 -22
View File
@@ -1038,7 +1038,7 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/corn
seed = "/obj/item/seeds/cornseed"
name = "cob of corn"
name = "ear of corn"
desc = "Needs some butter!"
icon_state = "corn"
potency = 40
@@ -1217,10 +1217,10 @@
New()
..()
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("space_drugs", 3+round(potency / 5, 1))
reagents.add_reagent("kelotane", 3+round(potency / 5, 1))
reagents.add_reagent("bicaridine", 3+round(potency / 5, 1))
reagents.add_reagent("toxin", 3+round(potency / 5, 1))
reagents.add_reagent("space_drugs", 1+round(potency / 8, 1))
reagents.add_reagent("kelotane", 1+round(potency / 8, 1))
reagents.add_reagent("bicaridine", 1+round(potency / 10, 1))
reagents.add_reagent("toxin", 1+round(potency / 10, 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus
@@ -1232,11 +1232,10 @@
New()
..()
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("bicaridine", 3+round(potency / 5, 1))
reagents.add_reagent("synaptizine", 3+round(potency / 5, 1))
reagents.add_reagent("hyperzine", 3+round(potency / 8, 1))
reagents.add_reagent("kelotane", 3+round(potency / 8, 1))
reagents.add_reagent("toxin", 1+round(potency / 8, 1))
reagents.add_reagent("bicaridine", 1+round(potency / 8, 1))
reagents.add_reagent("synaptizine", 1+round(potency / 8, 1))
reagents.add_reagent("hyperzine", 1+round(potency / 10, 1))
reagents.add_reagent("space_drugs", 1+round(potency / 10, 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/apple
@@ -2031,7 +2030,7 @@
name = "blue-space tomato"
desc = "So lubricated, you might slip through space-time."
icon_state = "bluespacetomato"
potency = 10
potency = 20
origin_tech = "bluespace=3"
New()
..()
@@ -2045,6 +2044,12 @@
var/outer_teleport_radius = potency/10 //Plant potency determines radius of teleport.
var/inner_teleport_radius = potency/15
var/list/turfs = new/list()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
if(inner_teleport_radius < 1) //Wasn't potent enough, it just splats.
new/obj/effect/decal/cleanable/oil(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
del(src)
return
for(var/turf/T in orange(M,outer_teleport_radius))
if(T in orange(M,inner_teleport_radius)) continue
if(istype(T,/turf/space)) continue
@@ -2060,18 +2065,25 @@
turfs += pick(/turf in turfs_to_pick_from)
var/turf/picked = pick(turfs)
if(!isturf(picked)) return
switch(rand(1,2))//Allows for easy addition of more bluespace weirdness.
switch(rand(1,2))//Decides randomly to teleport the thrower or the throwee.
if(1) // Teleports the person who threw the tomato.
new/obj/effect/effect/sparks(M.loc)
new/obj/effect/decal/ash(M.loc) //Leaves a pile of ash behind for dramatic effect.
M.loc = picked
new/obj/effect/effect/sparks(M.loc) //Two set of sparks, one before the teleport and one after.
s.set_up(3, 1, M)
s.start()
new/obj/effect/decal/cleanable/molten_item(M.loc) //Leaves a pile of goo behind for dramatic effect.
M.loc = picked //
sleep(1)
s.set_up(3, 1, M)
s.start() //Two set of sparks, one before the teleport and one after.
if(2) //Teleports mob the tomato hit instead.
for(var/mob/A in get_turf(hit_atom))
new/obj/effect/effect/sparks(A.loc)
new/obj/effect/decal/ash(A.loc)
A.loc = picked
new/obj/effect/effect/sparks(A.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed, causing a distortion in space-time.</span>","<span class='moderate'>You hear a smack.</span>")
for(var/mob/A in get_turf(hit_atom))//For the mobs in the tile that was hit...
s.set_up(3, 1, A)
s.start()
new/obj/effect/decal/cleanable/molten_item(A.loc) //Leave a pile of goo behind for dramatic effect...
A.loc = picked//And teleport them to the chosen location.
sleep(1)
s.set_up(3, 1, A)
s.start()
new/obj/effect/decal/cleanable/oil(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed, causing a distortion in space-time.</span>","<span class='moderate'>You hear a splat and a crackle.</span>")
del(src)
return
+18 -25
View File
@@ -487,29 +487,25 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
else user << "Nothing happens..."
// Antitoxin binds shit pretty well. So the tox goes significantly down
if(S.reagents.has_reagent("anti_toxin", 1))
src.toxic -= round(S.reagents.get_reagent_amount("anti_toxin")*2)
// NIGGA, YOU JUST WENT ON FULL RETARD.
if(S.reagents.has_reagent("toxin", 1))
src.toxic += round(S.reagents.get_reagent_amount("toxin")*2)
// Milk is good for humans, but bad for plants. The sugars canot be used by ploants, and the milk fat fuck up growth. Not shrooms though. I can't deal with this now...
// Milk is good for humans, but bad for plants. The sugars canot be used by plants, and the milk fat fucks up growth. Not shrooms though. I can't deal with this now...
if(S.reagents.has_reagent("milk", 1))
src.nutrilevel += round(S.reagents.get_reagent_amount("milk")*0.1)
src.waterlevel += round(S.reagents.get_reagent_amount("milk")*0.9)
// Beer is a chemical composition of alcohol and various other things. It's a shitty nutrient but hey, it's still one. Also alcohol is bad, mmmkay?
if(S.reagents.has_reagent("beer", 1))
src.health -= round(S.reagents.get_reagent_amount("beer")*0.05)
src.nutrilevel += round(S.reagents.get_reagent_amount("beer")*0.25)
src.waterlevel += round(S.reagents.get_reagent_amount("beer")*0.7)
// You're an idiot of thinking that one of the most corrosive and deadly gasses would be beneficial
if(S.reagents.has_reagent("fluorine", 1))
src.health -= round(S.reagents.get_reagent_amount("fluorine")*2)
src.toxic += round(S.reagents.get_reagent_amount("flourine")*2.5)
@@ -517,15 +513,13 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
src.weedlevel -= rand(1,4)
// You're an idiot of thinking that one of the most corrosive and deadly gasses would be beneficial
if(S.reagents.has_reagent("chlorine", 1))
src.health -= round(S.reagents.get_reagent_amount("chlorine")*1)
src.toxic += round(S.reagents.get_reagent_amount("chlorine")*1.5)
src.waterlevel -= round(S.reagents.get_reagent_amount("chlorine")*0.5)
src.weedlevel -= rand(1,3)
// White Phosphorous + water -> phosphoric acid. That's not a good thing really. Phosphoric salts are beneficial though. And even if the plan suffers, in the long run the tray gets some nutrients. The benefit isn't worth that much.
// White Phosphorous + water -> phosphoric acid. That's not a good thing really. Phosphoric salts are beneficial though. And even if the plant suffers, in the long run the tray gets some nutrients. The benefit isn't worth that much.
if(S.reagents.has_reagent("phosphorus", 1))
src.health -= round(S.reagents.get_reagent_amount("phosphorus")*0.75)
src.nutrilevel += round(S.reagents.get_reagent_amount("phosphorus")*0.1)
@@ -533,7 +527,6 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
src.weedlevel -= rand(1,2)
// Plants should not have sugar, they can't use it and it prevents them getting water/ nutients, it is good for mold though...
if(S.reagents.has_reagent("sugar", 1))
src.weedlevel += rand(1,2)
src.pestlevel += rand(1,2)
@@ -543,6 +536,11 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(S.reagents.has_reagent("water", 1))
src.waterlevel += round(S.reagents.get_reagent_amount("water")*1)
// Holy water. Mostly the same as water, it also heals the plant a little with the power of the spirits~
if(S.reagents.has_reagent("holywater", 1))
src.waterlevel += round(S.reagents.get_reagent_amount("holywater")*1)
src.health += round(S.reagents.get_reagent_amount("holywater")*0.1)
// A variety of nutrients are dissolved in club soda, without sugar. These nutrients include carbon, oxygen, hydrogen, phosphorous, potassium, sulfur and sodium, all of which are needed for healthy plant growth.
if(S.reagents.has_reagent("sodawater", 1))
src.waterlevel += round(S.reagents.get_reagent_amount("sodawater")*1)
@@ -550,53 +548,45 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
src.nutrilevel += round(S.reagents.get_reagent_amount("sodawater")*0.1)
// Man, you guys are retards
if(S.reagents.has_reagent("acid", 1))
src.health -= round(S.reagents.get_reagent_amount("acid")*1)
src.toxic += round(S.reagents.get_reagent_amount("acid")*1.5)
src.weedlevel -= rand(1,2)
// SERIOUSLY
if(S.reagents.has_reagent("pacid", 1))
src.health -= round(S.reagents.get_reagent_amount("pacid")*2)
src.toxic += round(S.reagents.get_reagent_amount("pacid")*3)
src.weedlevel -= rand(1,4)
// Plant-B-Gone is just as bad
if(S.reagents.has_reagent("plantbgone", 1))
src.health -= round(S.reagents.get_reagent_amount("plantbgone")*2)
src.toxic -= round(S.reagents.get_reagent_amount("plantbgone")*3)
src.weedlevel -= rand(4,8)
// Healing
if(S.reagents.has_reagent("cryoxadone", 1))
src.health += round(S.reagents.get_reagent_amount("cryoxadone")*3)
src.toxic -= round(S.reagents.get_reagent_amount("cryoxadone")*3)
// FINALLY IMPLEMENTED, Ammonia is bad ass.
if(S.reagents.has_reagent("ammonia", 1))
src.health += round(S.reagents.get_reagent_amount("ammonia")*0.5)
src.nutrilevel += round(S.reagents.get_reagent_amount("ammonia")*1)
// FINALLY IMPLEMENTED, This is more bad ass, and pest get hurt by the crossive nature of it, not the plant
// FINALLY IMPLEMENTED, This is more bad ass, and pests get hurt by the corrosive nature of it, not the plant.
if(S.reagents.has_reagent("diethylamine", 1))
src.health += round(S.reagents.get_reagent_amount("diethylamine")*1)
src.nutrilevel += round(S.reagents.get_reagent_amount("diethylamine")*2)
src.pestlevel -= rand(1,2)
// Compost, effectively
if(S.reagents.has_reagent("nutriment", 1))
src.health += round(S.reagents.get_reagent_amount("nutriment")*0.5)
src.nutrilevel += round(S.reagents.get_reagent_amount("nutriment")*1)
// Poor man's mutagen.
if(S.reagents.has_reagent("radium", 1))
src.health -= round(S.reagents.get_reagent_amount("radium")*1.5)
src.toxic += round(S.reagents.get_reagent_amount("radium")*2)
@@ -612,7 +602,6 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
else user << "Nothing happens..."
// The best stuff there is. For testing/debugging.
if(S.reagents.has_reagent("adminordrazine", 1))
src.waterlevel += round(S.reagents.get_reagent_amount("adminordrazine")*1)
src.health += round(S.reagents.get_reagent_amount("adminordrazine")*1)
@@ -627,18 +616,22 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
else user << "Nothing happens..."
S.reagents.clear_reagents()
if (src.weedlevel < 0 ) // Make sure it won't go overoboard
if (src.weedlevel < 0 ) // The following checks are to prevent the stats from going out of bounds.
src.weedlevel = 0
if (src.health < 0 ) // Make sure it won't go overoboard
if (src.health < 0 )
src.health = 0
if (src.waterlevel > 100 ) // Make sure it won't go overoboard
if (src.waterlevel > 100 )
src.waterlevel = 100
if (src.waterlevel < 0 ) // Make sure it won't go overoboard
if (src.waterlevel < 0 )
src.waterlevel = 0
if (src.toxic < 0 ) // Make sure it won't go overoboard
if (src.toxic < 0 )
src.toxic = 0
if (src.toxic > 100 ) // Make sure it won't go overoboard
if (src.toxic > 100 )
src.toxic = 100
if (src.pestlevel < 0 )
src.pestlevel = 0
if (src.nutrilevel > 10 )
src.nutrilevel = 10
else
user << "You can't get any extract out of this plant."
else
@@ -157,7 +157,7 @@ Craftables (Cob pipes, potato batteries, pumpkinheads)
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/twohanded/fireaxe) || istype(W, /obj/item/weapon/kitchen/utensil/knife) || istype(W, /obj/item/weapon/melee/energy))
if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/twohanded/fireaxe) || istype(W, /obj/item/weapon/kitchen/utensil/knife) || istype(W, /obj/item/weapon/kitchenknife) || istype(W, /obj/item/weapon/melee/energy))
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
new /obj/item/clothing/head/helmet/hardhat/pumpkinhead (user.loc)
del(src)
+4 -2
View File
@@ -1806,8 +1806,8 @@ datum
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M:bodytemperature -= 5
if(prob(40))
M.take_organ_damage(0, 1)
//if(prob(40))
// M.take_organ_damage(0, 1)
if(prob(80) && istype(M, /mob/living/carbon/metroid))
M.adjustFireLoss(rand(5,20))
M << "\red You feel a terrible chill inside your body!"
@@ -2219,6 +2219,8 @@ datum
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0)
if(holder.has_reagent("capsaicin"))
holder.remove_reagent(" capsaicin", 2)
M:nutrition++
..()
return
@@ -424,6 +424,17 @@ datum
required_reagents = list("sodiumchloride" = 1, "ethanol" = 1, "radium" = 1)
result_amount = 3
plasmasolidification
name = "Solid Plasma"
id = "solidplasma"
result = null
required_reagents = list("iron" = 5, "frostoil" = 5, "plasma" = 20)
result_amount = 1
on_reaction(var/datum/reagents/holder, var/created_volume)
var/location = get_turf(holder.my_atom)
new /obj/item/stack/sheet/plasma(location)
return
///////////////////////////////////////////////////////////////////////////////////
// foam and foam precursor
+8 -1
View File
@@ -47,11 +47,18 @@ should be listed in the changelog upon commit tho. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">June 22nd, 2012</h2>
<h2 class="date">June 20th, 2012</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AIs, Borgs are no longer able to be cultists or revolutionaries as their objectives completely contradict their laws. They can still be subverted of course.</li>
<li class="bugfix">pAI's no longer keep cult or rev icons.</li>
</ul><h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">-Both Ambrosia forms have had their reagent contents modified to prevent going over the 50-unit cap at high potencies. Ambrosia Deus now contains space drugs instead of poison.</li>
<li class="tweak">-Drinking milk removes capsaicin from your body. REALISM!</li>
<li class="tweak">-Frost oil hurts less upon consumption.</li>
<li class="rscadd">-Liquid plasma can be converted into solid plasma sheets, by mixing 20 plasma, 5 iron, and 5 frost oil.</li>
<li class="rscadd">-Added effects for holy water injection on hydroponics plants.</li>
</ul>
</div>