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Adds a new arcade game, the "NT Recruiter Simulator" (#21919)
* NT Recruiter arcade * TGUI and other tweaks * No longer called curriculum * Name now matches with species * almost there * TGUI, MORE tweaks * removing useless stuff * breaking some lines * Lets gooo * More sounds effects and screen adjustments * missing sound here * More sounds and records * Moooore records * TGUI title, volume tweaks and sprites added * Added the rest of the records * Invaliid planet and other small tweaks * New reward amount * More tips * added design and more tweaks to volumes * tweaks to values and records * Better comment * More tweaks to sounds * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * DGamerL review * job typo * typo and cybersun is actually bad * golem bad * We now check for matching names * Tweaks to the TGUI buttons * begin shift * tgui conflict * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * data list indentation * tgui rebuild * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * tgui rebuild * tgui rebuild * tgui rebuild * Moving to naother file * moving to another place part 2 * ops * tgui rebuild * sprite conflict pt1 * adding sprite back * tgui rebuild * its conflict time * tgui rebuild and sprite conflicts * tgui rebuild * New CEO child name * Better do it later --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -0,0 +1,281 @@
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#define PROB_CANDIDATE_ERRORS 8.3
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#define PROB_UNIQUE_CANDIDATE 2
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#define UNIQUE_STEVE 1
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#define UNIQUE_MIME 2
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#define UNIQUE_CEO_CHILD 3
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#define UNIQUE_VIGILANTE 4
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// Defines for the game screens
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#define RECRUITER_STATUS_START 0
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#define RECRUITER_STATUS_INSTRUCTIONS 1
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#define RECRUITER_STATUS_NORMAL 2
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#define RECRUITER_STATUS_GAMEOVER 3
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/obj/machinery/computer/arcade/recruiter
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name = "NT Recruiter Simulator"
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desc = "Weed out the good from bad employees and build the perfect manifest to work aboard the station."
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icon_state = "arcade_recruiter"
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icon_screen = "nanotrasen"
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circuit = /obj/item/circuitboard/arcade/recruiter
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var/candidate_name
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var/candidate_gender
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var/age
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var/datum/species/cand_species
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var/planet_of_origin
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var/job_requested
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var/employment_records
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/// Current "turn" of the game
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var/curriculums
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/// Which unique candidate is he?
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var/unique_candidate
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var/list/planets = list("Earth", "Mars", "Luna", "Jargon 4", "New Cannan", "Mauna-B", "Ahdomai", "Moghes",
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"Qerrballak", "Xarxis 5", "Hoorlm", "Aurum", "Boron 2", "Kelune", "Dalstadt")
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/// Planets with either mispellings or ones that cannot support life
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var/list/incorrect_planets = list("Eath", "Marks", "Lunao", "Jabon 4", "Old Cannan", "Mauna-P",
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"Daohmai", "Gomhes", "Zrerrballak", "Xarqis", "Soorlm", "Urum", "Baron 1", "Kelunte", "Daltedt")
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var/list/jobs = list("Assistant", "Clown", "Chef", "Janitor", "Bartender", "Barber", "Botanist", "Explorer", "Quartermaster",
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"Station Engineer", "Atmospheric Technician", "Medical Doctor", "Coroner", "Geneticist", "Chaplain", "Librarian",
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"Security Officer", "Detective", "Scientist", "Roboticist", "Shaft Miner", "Cargo Technician", "Internal Affairs")
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/// Jobs that NT stations dont offer/mispelled
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var/list/incorrect_jobs = list("Syndicate Operative", "Syndicate Researcher", "Veterinary", "Brig Physician",
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"Pod Pilot", "Cremist", "Cluwne", "Work Safety Inspector", "Musician",
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"Chauffeur", "Teacher", "Maid", "Plumber", "Trader", "Hobo", "NT CEO",
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"Mime", "Assitant", "Janittor", "Medical", "Generticist", "Baton Officer",
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"Detecctive", "Sccientist", "Robocticist", "Cargo Tecchhnician", "Internal Afairs")
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var/list/records = list("Ex-convict, reformed after lengthy rehabilitation, doesn't normally ask for good salaries", "Charged with three counts of aggravated silliness",
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"Awarded the medal of service for outstanding work in botany", "Hacked into the Head of Personnel's office to save Ian",
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"Has proven knowledge of SOP, but no working experience", "Has worked at Mr Changs",
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"Spent 8 years as a freelance journalist", "Known as a hero for keeping stations clean during attacks",
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"Worked as a bureaucrat for SolGov", "Worked in Donk Corporation's R&D department",
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"Did work for USSP as an translator", "Took care of Toxins, Xenobiology, Robotics and R&D as a single worker in the Research department",
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"Served for 4 years as a soldier of the Prospero Order", "Traveled through various systems as an businessman",
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"Worked as a waiter for one year", "Has previous experience as a cameraman",
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"Spent years of their life being a janitor at Clown College", "Was given numerous good reviews for delivering cargo requests on time",
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"Helped old people cross the holostreet", "Has proven ability to read", "Served 4 years in NT navy",
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"Properly set station shields before a massive meteor shower", "Previously assisted people as an assistant",
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"Created golems for the purpose of making them work for the company", "Worked at the space IRS for 5 years",
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"Awarded a medal for hosting a fashion contest against the syndicate",
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"Is certified for EVA repairs", "Known for storing important objects in curious places",
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"Improved efficiency of Research Outpost by 5.7% through dismissal of underperforming workers", "Skilled in Enterprise Resource Planning",
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"Prevented three Supermatter Delamination Events in the same shift", "Developed an innovative plasma refinement process that cuts waste gasses in half",
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"Has received several commendations due to visually appealing kitchen remodelings", "Is known to report any petty Space Law or SOP breakage to the relevant authorities",
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"As Chef, adapted their menus in order to appeal all stationed species",
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"Was part of the \"Pump Purgers\", famous for the streak of 102 shifts with no Supermatter Explosions",
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"Virologist; took it upon themselves to distribute a vaccine to the crew", "Conducted experiments that generated high profits but many casualties")
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var/list/incorrect_records = list("Caught littering on the NSS Cyberiad", "Scientist involved in the ###### incident",
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"Rescued four assistants from a plasma fire, but left behind the station blueprints",
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"Successfully cremated a changeling without stripping them", "Worked at a zoo and got fired for eating a monkey", "None",
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"Found loitering in front of the bridge", "Wired the engine directly to the power grid", "Known for getting wounded too easily",
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"Demoted in the past for speaking as a mime", "THEY ARE AFTER ME, SEND HELP!",
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"Ex-NT recruiter, fired for hiring a syndicate agent as an Chief Engineer", "Took the autolathe circuit board from the Tech Storage as Roboticist",
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"Did not alert the crew about multiple toxins tests", "Built a medical bay in the Research Division as a Scientist",
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"Connected a plasma storage tank to the air distribution line", "Certified supermatter taste tester",
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"Is known to spend entire shifts in the arcade instead of working", "Experienced Cybersun Industries roboticist")
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/// Species that are hirable in the eyes of NT
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var/list/hirable_species = list(/datum/species/human, /datum/species/unathi, /datum/species/skrell,
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/datum/species/tajaran, /datum/species/kidan, /datum/species/drask,
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/datum/species/diona, /datum/species/machine, /datum/species/slime,
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/datum/species/moth)
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/// Species that are NOT hirable in the eyes of NT
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var/list/incorrect_species = list(/datum/species/abductor, /datum/species/monkey, /datum/species/nucleation,
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/datum/species/shadow, /datum/species/skeleton, /datum/species/golem)
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/// Is he a good candidate for hiring?
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var/good_candidate = TRUE
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/// Why did you lose?
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var/reason
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/// In which screen are we?
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var/game_status = RECRUITER_STATUS_START
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/obj/machinery/computer/arcade/recruiter/proc/generate_candidate()
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if(prob(PROB_CANDIDATE_ERRORS)) // Species
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cand_species = pick(incorrect_species)
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good_candidate = FALSE
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else
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cand_species = pick(hirable_species)
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candidate_gender = pick(MALE, FEMALE, NEUTER) // Gender
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if(candidate_gender == NEUTER && initial(cand_species.has_gender)) // If the species has a gender it cannot be neuter!
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good_candidate = FALSE
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if(prob(PROB_CANDIDATE_ERRORS)) // Age
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age = pick(initial(cand_species.max_age) + rand(10, 100), (initial(cand_species.min_age) - rand(1, 7))) // Its either too young or too old for the job
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good_candidate = FALSE
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else
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age = rand(initial(cand_species.min_age), initial(cand_species.max_age))
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if(prob(PROB_CANDIDATE_ERRORS)) // Name
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// Lets pick all species with a naming scheme and remove the selected one so we can have a mismatch
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var/datum/species/wrong_species = pick((hirable_species + /datum/species/monkey + /datum/species/golem - cand_species))
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candidate_name = random_name(candidate_gender, initial(wrong_species.name))
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good_candidate = FALSE
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else
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candidate_name = random_name(candidate_gender, initial(cand_species.name))
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if(prob(PROB_CANDIDATE_ERRORS)) // Planet
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planet_of_origin = pick(incorrect_planets)
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good_candidate = FALSE
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else
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planet_of_origin = pick(planets)
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if(prob(PROB_CANDIDATE_ERRORS)) // Requested Job
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job_requested = pick(incorrect_jobs)
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good_candidate = FALSE
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else
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job_requested = pick(jobs)
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if(prob(PROB_CANDIDATE_ERRORS)) // Employment records
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employment_records = pick(incorrect_records)
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good_candidate = FALSE
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else
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employment_records = pick(records)
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if(job_requested == "Clown") // Clowns always get hired no matter what, ZERO requirements
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good_candidate = TRUE
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/obj/machinery/computer/arcade/recruiter/proc/unique_candidate()
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unique_candidate = pick(UNIQUE_STEVE, UNIQUE_MIME, UNIQUE_CEO_CHILD, UNIQUE_VIGILANTE)
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switch(unique_candidate)
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if(UNIQUE_STEVE) // Steve is special
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candidate_name = "Steve"
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candidate_gender = MALE
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age = "30"
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cand_species = /datum/species/human
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planet_of_origin = "Unknown"
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job_requested = "Central Command Intern"
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employment_records = "Experience in pressing buttons"
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if(UNIQUE_MIME) // Only hire mimes that don't fill their employment application
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candidate_name = "..."
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candidate_gender = "..."
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age = "..."
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planet_of_origin = "..."
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job_requested = "Mime"
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employment_records = "..."
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if(UNIQUE_CEO_CHILD) // Hes the son of the CEO, what do you expect?
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candidate_name = "Johnny Nanotrasen, Jr."
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candidate_gender = MALE
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age = "12"
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cand_species = /datum/species/human
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planet_of_origin = "Unknown"
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job_requested = "Captain"
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employment_records = "Whatever"
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if(UNIQUE_VIGILANTE) // For some reason vigilantes do get inside NT stations, let them slip in
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candidate_name = "Owlman"
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candidate_gender = MALE
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age = "38"
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cand_species = /datum/species/human
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planet_of_origin = "Unknown"
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job_requested = "Assistant"
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employment_records = "Experience in hunting criminals"
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/obj/machinery/computer/arcade/recruiter/proc/win()
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game_status = RECRUITER_STATUS_START
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atom_say("Congratulations recruiter, the company is going to have a productive shift thanks to you.")
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playsound(loc, 'sound/arcade/recruiter_win.ogg', 30)
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prizevend(50)
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/obj/machinery/computer/arcade/recruiter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "NTRecruiter", name, 400, 480)
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ui.open()
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/obj/machinery/computer/arcade/recruiter/ui_data(mob/user)
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var/list/data = list(
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"gamestatus" = game_status,
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"cand_name" = candidate_name,
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"cand_gender" = capitalize(candidate_gender),
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"cand_age" = age,
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"cand_species" = initial(cand_species.name),
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"cand_planet" = planet_of_origin,
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"cand_job" = job_requested,
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"cand_records" = employment_records,
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"cand_curriculum" = curriculums,
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"reason" = reason
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)
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return data
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/obj/machinery/computer/arcade/recruiter/ui_act(action, list/params, datum/tgui/ui)
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if(..())
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return
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var/mob/user = ui.user
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add_fingerprint(user)
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. = TRUE
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switch(action)
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if("hire")
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playsound(user, 'sound/items/handling/standard_stamp.ogg', 50, TRUE)
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if(!good_candidate)
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game_status = RECRUITER_STATUS_GAMEOVER
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playsound(loc, 'sound/misc/compiler-failure.ogg', 3, TRUE)
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reason = "You ended up hiring incompetent candidates and now the company is wasting lots of resources to fix what you caused..."
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return
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if(curriculums >= 5)
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win()
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return
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curriculums++
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good_candidate = TRUE
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if(prob(PROB_UNIQUE_CANDIDATE))
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unique_candidate()
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else
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generate_candidate()
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if("dismiss")
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playsound(user, 'sound/items/handling/standard_stamp.ogg', 50, TRUE)
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if(good_candidate)
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game_status = RECRUITER_STATUS_GAMEOVER
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playsound(loc, 'sound/misc/compiler-failure.ogg', 3, TRUE)
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reason = "You ended up dismissing a competent candidate and now the company is suffering with the lack of crew..."
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return
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if(curriculums >= 5)
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win()
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return
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curriculums++
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good_candidate = TRUE
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if(prob(PROB_UNIQUE_CANDIDATE))
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unique_candidate()
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else
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generate_candidate()
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if("start_game")
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playsound(user, 'sound/effects/pressureplate.ogg', 10, TRUE)
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good_candidate = TRUE
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game_status = RECRUITER_STATUS_NORMAL
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curriculums = 1
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if(prob(PROB_UNIQUE_CANDIDATE))
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unique_candidate()
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else
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generate_candidate()
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if("instructions")
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playsound(user, 'sound/effects/pressureplate.ogg', 10, TRUE)
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game_status = RECRUITER_STATUS_INSTRUCTIONS
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if("back_to_menu")
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playsound(user, 'sound/effects/pressureplate.ogg', 10, TRUE)
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game_status = RECRUITER_STATUS_START
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/obj/machinery/computer/arcade/recruiter/attack_hand(mob/user)
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ui_interact(user)
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#undef PROB_CANDIDATE_ERRORS
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#undef PROB_UNIQUE_CANDIDATE
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#undef UNIQUE_STEVE
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#undef UNIQUE_MIME
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#undef UNIQUE_CEO_CHILD
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#undef UNIQUE_VIGILANTE
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#undef RECRUITER_STATUS_START
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#undef RECRUITER_STATUS_INSTRUCTIONS
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#undef RECRUITER_STATUS_NORMAL
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#undef RECRUITER_STATUS_GAMEOVER
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@@ -311,6 +311,12 @@
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build_path = /obj/machinery/computer/arcade/orion_trail
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origin_tech = "programming=1"
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/obj/item/circuitboard/arcade/recruiter
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board_name = "Nanotrasen Recruiter Simulator"
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icon_state = "generic"
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build_path = /obj/machinery/computer/arcade/recruiter
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origin_tech = "programming=1"
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/obj/item/circuitboard/solar_control
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board_name = "Solar Control"
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icon_state = "engineering"
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@@ -492,6 +492,16 @@
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build_path = /obj/item/circuitboard/arcade/orion_trail
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category = list("Misc. Machinery")
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/datum/design/nt_recruiter
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name = "Machine Board (NT Recruiter Simulator Arcade Machine)"
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desc = "Allows for the construction of circuit boards used to build a new NT Recruiter Simulator machine."
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id = "arcademachinerecruiter"
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req_tech = list("programming" = 1)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000)
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build_path = /obj/item/circuitboard/arcade/recruiter
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category = list("Misc. Machinery")
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/datum/design/ore_redemption
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name = "Machine Design (Ore Redemption Board)"
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desc = "The circuit board for an Ore Redemption machine."
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Binary file not shown.
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Before Width: | Height: | Size: 138 KiB After Width: | Height: | Size: 140 KiB |
@@ -809,6 +809,7 @@
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#include "code\game\machinery\computer\security_records.dm"
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#include "code\game\machinery\computer\sm_monitor.dm"
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#include "code\game\machinery\computer\station_alert.dm"
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#include "code\game\machinery\computer\arcade_games\recruiter.dm"
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#include "code\game\machinery\doors\airlock.dm"
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#include "code\game\machinery\doors\airlock_electronics.dm"
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#include "code\game\machinery\doors\airlock_types.dm"
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@@ -0,0 +1,203 @@
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import { useBackend } from '../backend';
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import { Box, Button, LabeledList, Section, Flex } from '../components';
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import { LabeledListItem } from '../components/LabeledList';
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import { Window } from '../layouts';
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export const NTRecruiter = (props, context) => {
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const { act, data } = useBackend(context);
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const {
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gamestatus,
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cand_name,
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cand_gender,
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cand_age,
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cand_species,
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cand_planet,
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cand_job,
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cand_records,
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cand_curriculum,
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reason,
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} = data;
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if (gamestatus === 0) {
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return (
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<Window resizable>
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<Window.Content>
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<Section py="140px">
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<Flex direction="column">
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<Flex.Item fontSize="31px" color="white" pb="10px" textAlign="center" bold>
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Nanotrasen Recruiter Simulator
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</Flex.Item>
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<Flex.Item fontSize="16px" textAlign="center" color="label">
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Work as the Nanotrasen recruiter and avoid hiring incompetent employees!
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</Flex.Item>
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</Flex>
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<Button
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mt="50px"
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textAlign="center"
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lineHeight={2}
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fluid
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icon="play"
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color="green"
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||||
content="Begin Shift"
|
||||
onClick={() => act('start_game')}
|
||||
/>
|
||||
<Button
|
||||
mt="10px"
|
||||
textAlign="center"
|
||||
lineHeight={2}
|
||||
fluid
|
||||
icon="info"
|
||||
color="blue"
|
||||
content="Guide"
|
||||
onClick={() => act('instructions')}
|
||||
/>
|
||||
</Section>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
)}
|
||||
if (gamestatus === 1) {
|
||||
return (
|
||||
<Window resizable>
|
||||
<Window.Content>
|
||||
<Section
|
||||
color="grey"
|
||||
title="Guide"
|
||||
buttons={
|
||||
<Button
|
||||
icon="arrow-left"
|
||||
content="Main Menu"
|
||||
onClick={() => act('back_to_menu')}
|
||||
/>
|
||||
}
|
||||
>
|
||||
<LabeledList>
|
||||
<LabeledListItem label="1#" color="silver">
|
||||
To win this game you must hire/dismiss <b>FIVE</b> candidates,
|
||||
one wrongly made choice leads to a game over.
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="2#" color="silver">
|
||||
Make the right choice by truly putting yourself into
|
||||
the skin of a recruiter working for Nanotrasen!
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="3#" color="silver">
|
||||
<b>Unique</b> characters may appear, pay attention to them!
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="4#" color="silver">
|
||||
Make sure to pay attention to details like age,
|
||||
planet names, the requested job and even the species of the candidate!
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="5#" color="silver">
|
||||
Not every employment record is good, remember to make
|
||||
your choice based on the <b>company morals</b>!
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="6#" color="silver">
|
||||
The planet of origin has no restriction on the species of the candidate,
|
||||
don't think too much when you see humans that came from Boron!
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="7#" color="silver">
|
||||
Pay attention to <b>typos</b> and <b>missing words</b>, these do
|
||||
make for bad applications!
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="8#" color="silver">
|
||||
Remember, you are recruiting people to work at one of the many NT stations,
|
||||
so no hiring for <b>jobs</b> that they <b>don't offer</b>!
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="9#" color="silver">
|
||||
Keep your eyes open for incompatible <b>naming schemes</b>, no company wants
|
||||
a Vox named Joe!
|
||||
</LabeledListItem>
|
||||
</LabeledList>
|
||||
</Section>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
)}
|
||||
if (gamestatus === 2) {
|
||||
return (
|
||||
<Window resizable>
|
||||
<Window.Content>
|
||||
<Section
|
||||
color="label"
|
||||
fontSize="14px"
|
||||
title="Employment Applications">
|
||||
<Box fontSize="24px" textAlign="center" color="silver" bold>
|
||||
Candidate Number #{cand_curriculum}
|
||||
</Box>
|
||||
<br/>
|
||||
<LabeledList>
|
||||
<LabeledListItem label="Name" color="silver">
|
||||
<b>{cand_name}</b>
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="Gender" color="silver">
|
||||
<b>{cand_gender}</b>
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="Age" color="silver">
|
||||
<b>{cand_age}</b>
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="Species" color="silver">
|
||||
<b>{cand_species}</b>
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="Planet of Origin" color="silver">
|
||||
<b>{cand_planet}</b>
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="Requested Job" color="silver">
|
||||
<b>{cand_job}</b>
|
||||
</LabeledListItem>
|
||||
<LabeledListItem label="Employment Records" color="silver">
|
||||
<b>{cand_records}</b>
|
||||
</LabeledListItem>
|
||||
</LabeledList>
|
||||
</Section>
|
||||
<Section
|
||||
title="Stamp the application!"
|
||||
color="grey"
|
||||
textAlign="center">
|
||||
<Button
|
||||
float="right"
|
||||
color="green"
|
||||
content="Hire"
|
||||
fontSize="150%"
|
||||
width="49%"
|
||||
icon="arrow-circle-up"
|
||||
lineHeight={4.5}
|
||||
onClick={() => act('hire')}
|
||||
/>
|
||||
<Button
|
||||
float="left"
|
||||
color="red"
|
||||
content="Dismiss"
|
||||
fontSize="150%"
|
||||
width="49%"
|
||||
icon="ban"
|
||||
lineHeight={4.5}
|
||||
onClick={() => act('dismiss')}
|
||||
/>
|
||||
</Section>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
)}
|
||||
if (gamestatus === 3) {
|
||||
return (
|
||||
<Window resizable>
|
||||
<Window.Content>
|
||||
<Section py="140px">
|
||||
<Flex.Item color="red" fontSize="50px" textAlign="center">
|
||||
{"Game Over"}
|
||||
</Flex.Item>
|
||||
<Flex.Item fontSize="15px" color="label" textAlign="center">
|
||||
{reason}
|
||||
</Flex.Item>
|
||||
<Flex.Item color="blue" fontSize="20px" textAlign="center" pt="10px">
|
||||
FINAL SCORE: {cand_curriculum-1}/5
|
||||
</Flex.Item>
|
||||
<Flex.Item pt="20px">
|
||||
<Button
|
||||
lineHeight={2}
|
||||
fluid
|
||||
icon="arrow-left"
|
||||
content="Main Menu"
|
||||
onClick={() => act('back_to_menu')}
|
||||
/>
|
||||
</Flex.Item>
|
||||
</Section>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
)}}
|
||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user