Merge branch 'master' into tgglassfloors

This commit is contained in:
S34N
2021-06-20 16:32:22 +01:00
committed by GitHub
511 changed files with 14637 additions and 20387 deletions
+8 -8
View File
@@ -120,11 +120,11 @@
if(ismob(G.affecting))
var/mob/GM = G.affecting
for(var/mob/V in viewers(usr))
V.show_message("[usr] starts putting [GM.name] into the disposal.", 3)
V.show_message("[usr] starts putting [GM] into the disposal.", 3)
if(do_after(usr, 20, target = GM))
GM.forceMove(src)
for(var/mob/C in viewers(src))
C.show_message("<span class='warning'>[GM.name] has been placed in the [src] by [user].</span>", 3)
C.show_message("<span class='warning'>[GM] has been placed in [src] by [user].</span>", 3)
qdel(G)
add_attack_logs(usr, GM, "Disposal'ed", !!GM.ckey ? null : ATKLOG_ALL)
return
@@ -137,11 +137,11 @@
if(I)
I.forceMove(src)
to_chat(user, "You place \the [I] into the [src].")
to_chat(user, "You place [I] into [src].")
for(var/mob/M in viewers(src))
if(M == user)
continue
M.show_message("[user.name] places \the [I] into the [src].", 3)
M.show_message("[user.name] places [I] into [src].", 3)
update()
@@ -203,11 +203,11 @@
return
if(target == user && !user.stat && !user.IsWeakened() && !user.stunned && !user.paralysis) // if drop self, then climbed in
// must be awake, not stunned or whatever
msg = "[user.name] climbs into the [src]."
to_chat(user, "You climb into the [src].")
msg = "[user.name] climbs into [src]."
to_chat(user, "You climb into [src].")
else if(target != user && !user.restrained() && !user.stat && !user.IsWeakened() && !user.stunned && !user.paralysis)
msg = "[user.name] stuffs [target.name] into the [src]!"
to_chat(user, "You stuff [target.name] into the [src]!")
msg = "[user.name] stuffs [target.name] into [src]!"
to_chat(user, "You stuff [target.name] into [src]!")
if(!iscarbon(user))
target.LAssailant = null
else
+1 -1
View File
@@ -286,7 +286,7 @@
return
/obj/machinery/disposal/deliveryChute/Bumped(atom/movable/AM) //Go straight into the chute
if(istype(AM, /obj/item/projectile)) return
if(istype(AM, /obj/item/projectile) || isAI(AM)) return
switch(dir)
if(NORTH)
if(AM.loc.y != src.loc.y+1) return