Fix alien observer picking

This commit is contained in:
Markolie
2015-01-10 23:44:53 +01:00
parent 31fa043343
commit 04ab12bdb3
6 changed files with 14 additions and 77 deletions
@@ -250,7 +250,7 @@
if(new_slime.client)
if(babies.len)
var/list/candidates = get_slime_candidates()
var/list/candidates = get_candidates(BE_SLIME)
if(candidates.len)
var/mob/dead/observer/picked = pick(candidates)
var/mob/living/carbon/slime/S = pick(babies)
+9 -72
View File
@@ -311,81 +311,18 @@ proc/isInSight(var/atom/A, var/atom/B)
return M
return null
// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
/proc/get_active_candidates(var/buffer = 1)
var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
var/i = 0
while(candidates.len <= 0 && i < 5)
for(var/mob/G in respawnable_list)
if(((G.client.inactivity/10)/60) <= buffer + i) // the most active players are more likely to become an alien
/proc/get_candidates(be_special_flag=0, afk_bracket=3000)
var/list/candidates = list()
// Keep looping until we find a non-afk candidate within the time bracket (we limit the bracket to 10 minutes (6000))
while(!candidates.len && afk_bracket < 6000)
for(var/mob/dead/observer/G in player_list)
if(G.client != null)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
candidates += G.key
i++
if(!G.client.is_afk(afk_bracket) && (G.client.prefs.be_special & be_special_flag))
candidates += G.client
afk_bracket += 600 // Add a minute to the bracket, for every attempt
return candidates
// Same as above but for alien candidates.
/proc/get_alien_candidates()
var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
var/i = 0
while(candidates.len <= 0 && i < 5)
for(var/mob/G in respawnable_list)
if( G.client && G.client.prefs.be_special & BE_ALIEN)
if(((G.client.inactivity/10)/60) <= ALIEN_SELECT_AFK_BUFFER + i) // the most active players are more likely to become an alien
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
candidates += G.key
i++
return candidates
/proc/get_blob_candidates()
var/list/candidates = list() //List of candidate KEYS to assume control of the new blob core ~Carn
var/i = 0
while(candidates.len <= 0 && i < 5)
for(var/mob/G in respawnable_list)
if( G.client && G.client.prefs.be_special & BE_BLOB)
if(((G.client.inactivity/10)/60) <= ALIEN_SELECT_AFK_BUFFER + i) // the most active players are more likely to become an alien
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
candidates += G.key
i++
return candidates
/proc/get_vox_candidates()
var/list/candidates = list() //List of candidate KEYS to assume control of the new blob core ~Carn
var/i = 0
while(candidates.len <= 0 && i < 5)
for(var/mob/G in respawnable_list)
if( G.client && G.client.prefs.be_special & BE_RAIDER)
if(((G.client.inactivity/10)/60) <= ALIEN_SELECT_AFK_BUFFER + i) // the most active players are more likely to become an alien
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
candidates += G.key
i++
return candidates
/proc/get_slime_candidates()
var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
var/i = 0
while(candidates.len <= 0 && i < 5)
for(var/mob/G in respawnable_list)
if( G.client && G.client.prefs.be_special & BE_SLIME)
if(((G.client.inactivity/10)/60) <= ALIEN_SELECT_AFK_BUFFER + i) // the most active players are more likely to become a slime
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
candidates += G.key
i++
return candidates
proc/get_candidates(be_special_flag=0)
. = list()
for(var/mob/G in respawnable_list)
if(G)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
if(!G.client.is_afk() && (G.client.prefs.be_special & be_special_flag))
. += G.client
/proc/ScreenText(obj/O, maptext="", screen_loc="CENTER-7,CENTER-7", maptext_height=480, maptext_width=480)
if(!isobj(O)) O = new /obj/screen/text()
O.maptext = maptext
+1 -1
View File
@@ -181,7 +181,7 @@
if(temp_vent.network.normal_members.len > 50) // Stops Aliens getting stuck in small networks. See: Security, Virology
vents += temp_vent
var/list/candidates = get_alien_candidates()
var/list/candidates = get_candidates(BE_ALIEN, ALIEN_AFK_BRACKET)
if(prob(40)) spawncount++ //sometimes, have two larvae spawn instead of one
while((spawncount >= 1) && vents.len && candidates.len)
+1 -1
View File
@@ -26,7 +26,7 @@
if(temp_vent.network.normal_members.len > 50) //Stops Aliens getting stuck in small networks. See: Security, Virology
vents += temp_vent
var/list/candidates = get_alien_candidates()
var/list/candidates = get_candidates(BE_ALIEN, ALIEN_AFK_BRACKET)
while(spawncount > 0 && vents.len && candidates.len)
var/obj/vent = pick(vents)
+1 -1
View File
@@ -26,7 +26,7 @@
if(temp_vent.network.normal_members.len > 50)
vents += temp_vent
var/list/candidates = get_alien_candidates()
var/list/candidates = get_candidates(BE_ALIEN, ALIEN_AFK_BRACKET)
while(spawncount > 0 && vents.len && candidates.len)
var/obj/vent = pick_n_take(vents)
var/client/C = pick_n_take(candidates)
+1 -1
View File
@@ -153,7 +153,7 @@
"acW" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{tag = "icon-vault"; icon_state = "vault"},/area/security/nuke_storage)
"acX" = (/obj/machinery/power/apc{dir = 1; name = "Vault APC"; pixel_x = 0; pixel_y = 25},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor{tag = "icon-vault (SOUTHWEST)"; icon_state = "vault"; dir = 10},/area/security/nuke_storage)
"acY" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{tag = "icon-vault (SOUTHWEST)"; icon_state = "vault"; dir = 10},/area/security/nuke_storage)
"acZ" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/security/hos)
"acZ" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/hos)
"ada" = (/obj/structure/table/woodentable,/obj/item/weapon/stamp/hos,/obj/machinery/light/small/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/carpet,/area/security/hos)
"adb" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/unary/vent_pump,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/carpet,/area/security/hos)
"adc" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/security/hos)