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Fixes staff of nothing runtimes and some pathing (#4758)
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@@ -1,21 +1,22 @@
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obj/item/weapon/gun/magic/staff/
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/obj/item/weapon/gun/magic/staff
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slot_flags = SLOT_BACK
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ammo_type = /obj/item/ammo_casing/magic
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obj/item/weapon/gun/magic/staff/change
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/obj/item/weapon/gun/magic/staff/change
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name = "staff of change"
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desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
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ammo_type = /obj/item/ammo_casing/magic/change
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icon_state = "staffofchange"
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item_state = "staffofchange"
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obj/item/weapon/gun/magic/staff/animate
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/obj/item/weapon/gun/magic/staff/animate
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name = "staff of animation"
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desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
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ammo_type = /obj/item/ammo_casing/magic/animate
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icon_state = "staffofanimation"
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item_state = "staffofanimation"
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obj/item/weapon/gun/magic/staff/healing
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/obj/item/weapon/gun/magic/staff/healing
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name = "staff of healing"
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desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead."
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ammo_type = /obj/item/ammo_casing/magic/heal
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@@ -25,7 +26,7 @@ obj/item/weapon/gun/magic/staff/healing
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/obj/item/weapon/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
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return
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obj/item/weapon/gun/magic/staff/chaos
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/obj/item/weapon/gun/magic/staff/chaos
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name = "staff of chaos"
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desc = "An artefact that spits bolts of chaotic magic that can potentially do anything."
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ammo_type = /obj/item/ammo_casing/magic/chaos
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@@ -35,7 +36,7 @@ obj/item/weapon/gun/magic/staff/chaos
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recharge_rate = 2
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no_den_usage = 1
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obj/item/weapon/gun/magic/staff/door
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/obj/item/weapon/gun/magic/staff/door
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name = "staff of door creation"
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desc = "An artefact that spits bolts of transformative magic that can create doors in walls."
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ammo_type = /obj/item/ammo_casing/magic/door
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@@ -55,7 +56,7 @@ obj/item/weapon/gun/magic/staff/door
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max_charges = 4
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recharge_rate = 8
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obj/item/weapon/gun/magic/staff/focus
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/obj/item/weapon/gun/magic/staff/focus
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name = "mental focus"
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desc = "An artefact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
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icon = 'icons/obj/wizard.dmi'
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