mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 04:57:12 +01:00
fix some submaps docs formatting (#29087)
This commit is contained in:
@@ -190,7 +190,7 @@ If a map manipulation fails, it should do both these things:
|
||||
are in different places every round.
|
||||
- The sky is the limit, literally.
|
||||
|
||||
# Submaps Design Guidelines
|
||||
## Submaps Design Guidelines
|
||||
|
||||
1. Currently, while they do not have to be exactly rectangular, submaps cannot
|
||||
be larger than 24x24 tiles. This is in order to prevent them from being too
|
||||
@@ -200,7 +200,7 @@ If a map manipulation fails, it should do both these things:
|
||||
about a map. If you have issues with the balance or design of a map, those
|
||||
issues should be addressed with ordinary remap PRs.
|
||||
|
||||
## Stations
|
||||
### Stations
|
||||
|
||||
1. For the time being, submaps on stations may only be used in maintenance
|
||||
tunnels, and only one submap per area (i.e. fore, aft) is permitted.
|
||||
@@ -228,16 +228,16 @@ If a map manipulation fails, it should do both these things:
|
||||
being hidden with walls or no longer accessible via their pre-existing
|
||||
primary paths through maintenance.
|
||||
|
||||
6. All pre-existing balance guidelines regarding mapping apply to submaps:
|
||||
https://devdocs.paradisestation.org/mapping/design/#balance-guidelines
|
||||
|
||||
Loot counts must remain consistent. Walls should only be reinforced in
|
||||
6. All [pre-existing balance guidelines][guidelines] regarding mapping apply to
|
||||
submaps. Loot counts must remain consistent. Walls should only be reinforced in
|
||||
appropriate places. There should be no "treasure troves" or hoards only
|
||||
accessible with detailed map knowledge. AI cameras cannot be placed in maints
|
||||
submaps. Antag/sec balance, tactical flexibility, and navigability must be
|
||||
considered. Dead ends are to be avoided. Department maintenance airlocks may
|
||||
not be moved or removed.
|
||||
|
||||
[guidelines]: https://devdocs.paradisestation.org/mapping/design/#balance-guidelines
|
||||
|
||||
7. One submap must be an exact duplicate of the original area's contents. A
|
||||
submap will never not be chosen, and so it's necessary there be a submap of
|
||||
the original area's contents so that a variant with those contents spawns.
|
||||
@@ -252,7 +252,7 @@ If a map manipulation fails, it should do both these things:
|
||||
prototype this, they are welcome to, but there is no guarantee it will be
|
||||
accepted. A PR of this kind is not subject to the 24x24 size constraint rule.
|
||||
|
||||
## Ruins
|
||||
### Ruins
|
||||
|
||||
1. Submaps on ruins are allowed to be more flexible. There's currently no limit
|
||||
on how many submaps may be used on a given ruin, however the 24x24 tile limit
|
||||
|
||||
Reference in New Issue
Block a user