fix some submaps docs formatting (#29087)

This commit is contained in:
warriorstar-orion
2025-04-24 14:23:44 +00:00
committed by GitHub
parent c30a052f5d
commit 057cfcb549
+7 -7
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@@ -190,7 +190,7 @@ If a map manipulation fails, it should do both these things:
are in different places every round.
- The sky is the limit, literally.
# Submaps Design Guidelines
## Submaps Design Guidelines
1. Currently, while they do not have to be exactly rectangular, submaps cannot
be larger than 24x24 tiles. This is in order to prevent them from being too
@@ -200,7 +200,7 @@ If a map manipulation fails, it should do both these things:
about a map. If you have issues with the balance or design of a map, those
issues should be addressed with ordinary remap PRs.
## Stations
### Stations
1. For the time being, submaps on stations may only be used in maintenance
tunnels, and only one submap per area (i.e. fore, aft) is permitted.
@@ -228,16 +228,16 @@ If a map manipulation fails, it should do both these things:
being hidden with walls or no longer accessible via their pre-existing
primary paths through maintenance.
6. All pre-existing balance guidelines regarding mapping apply to submaps:
https://devdocs.paradisestation.org/mapping/design/#balance-guidelines
Loot counts must remain consistent. Walls should only be reinforced in
6. All [pre-existing balance guidelines][guidelines] regarding mapping apply to
submaps. Loot counts must remain consistent. Walls should only be reinforced in
appropriate places. There should be no "treasure troves" or hoards only
accessible with detailed map knowledge. AI cameras cannot be placed in maints
submaps. Antag/sec balance, tactical flexibility, and navigability must be
considered. Dead ends are to be avoided. Department maintenance airlocks may
not be moved or removed.
[guidelines]: https://devdocs.paradisestation.org/mapping/design/#balance-guidelines
7. One submap must be an exact duplicate of the original area's contents. A
submap will never not be chosen, and so it's necessary there be a submap of
the original area's contents so that a variant with those contents spawns.
@@ -252,7 +252,7 @@ If a map manipulation fails, it should do both these things:
prototype this, they are welcome to, but there is no guarantee it will be
accepted. A PR of this kind is not subject to the 24x24 size constraint rule.
## Ruins
### Ruins
1. Submaps on ruins are allowed to be more flexible. There's currently no limit
on how many submaps may be used on a given ruin, however the 24x24 tile limit