-Renamed "acid" to "sacid"

-Sorted the dispensable chemicals list alphabetically.
-Made the chemical dispenser use process() instead of calling itself in a spawn()
-Made the receiver and broadcaster easier to build (less parts)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4256 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-07-31 20:38:06 +00:00
parent c4dc6fcb0b
commit 059df7ef65
9 changed files with 647 additions and 638 deletions
+1 -1
View File
@@ -1822,7 +1822,7 @@
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
reagents.add_reagent("acid", round(potency, 1))
reagents.add_reagent("sacid", round(potency, 1))
force = round((5+potency/5), 1)
/obj/item/weapon/grown/deathnettle // -- Skie