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-Renamed "acid" to "sacid"
-Sorted the dispensable chemicals list alphabetically. -Made the chemical dispenser use process() instead of calling itself in a spawn() -Made the receiver and broadcaster easier to build (less parts) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4256 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1822,7 +1822,7 @@
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New()
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..()
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reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
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reagents.add_reagent("acid", round(potency, 1))
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reagents.add_reagent("sacid", round(potency, 1))
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force = round((5+potency/5), 1)
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/obj/item/weapon/grown/deathnettle // -- Skie
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