resolve conflicts

This commit is contained in:
CornMyCob
2020-06-29 15:20:03 +01:00
360 changed files with 69775 additions and 145021 deletions
@@ -12,6 +12,8 @@
var/opened = FALSE
var/welded = FALSE
var/locked = FALSE
var/large = TRUE
var/can_be_emaged = FALSE
var/wall_mounted = 0 //never solid (You can always pass over it)
var/lastbang
var/sound = 'sound/machines/click.ogg'
@@ -143,84 +145,21 @@
/obj/structure/closet/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/rcs) && !opened)
if(user in contents) //to prevent self-teleporting.
return
var/obj/item/rcs/E = W
if(E.rcell && (E.rcell.charge >= E.chargecost))
if(!is_level_reachable(z))
to_chat(user, "<span class='warning'>The rapid-crate-sender can't locate any telepads!</span>")
return
if(E.mode == 0)
if(!E.teleporting)
var/list/L = list()
var/list/areaindex = list()
for(var/obj/machinery/telepad_cargo/R in GLOB.machines)
if(R.stage == 0)
var/turf/T = get_turf(R)
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = R
var/desc = input("Please select a telepad.", "RCS") in L
E.pad = L[desc]
if(!Adjacent(user))
to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
return
playsound(E.loc, E.usesound, 50, 1)
to_chat(user, "<span class='notice'>Teleporting [name]...</span>")
E.teleporting = 1
if(!do_after(user, 50 * E.toolspeed, target = src))
E.teleporting = 0
return
E.teleporting = 0
if(user in contents)
to_chat(user, "<span class='warning'>Error: User located in container--aborting for safety.</span>")
playsound(E.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
return
if(!(E.rcell && E.rcell.use(E.chargecost)))
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
return
do_sparks(5, 1, src)
do_teleport(src, E.pad, 0)
to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
return
else
E.rand_x = rand(50,200)
E.rand_y = rand(50,200)
var/L = locate(E.rand_x, E.rand_y, 6)
if(!Adjacent(user))
to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
return
playsound(E.loc, E.usesound, 50, 1)
to_chat(user, "<span class='notice'>Teleporting [name]...</span>")
E.teleporting = 1
if(!do_after(user, 50, E.toolspeed, target = src))
E.teleporting = 0
return
E.teleporting = 0
if(user in contents)
to_chat(user, "<span class='warning'>Error: User located in container--aborting for safety.</span>")
playsound(E.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
return
if(!(E.rcell && E.rcell.use(E.chargecost)))
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
return
do_sparks(5, 1, src)
do_teleport(src, L)
to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
return
else
to_chat(user, "<span class='warning'>Out of charges.</span>")
return
E.try_send_container(user, src)
return
if(opened)
if(istype(W, /obj/item/grab))
MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
if(istype(W,/obj/item/tk_grab))
var/obj/item/grab/G = W
if(large)
MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
else
to_chat(user, "<span class='notice'>[src] is too small to stuff [G.affecting] into!</span>")
if(istype(W, /obj/item/tk_grab))
return FALSE
if(user.a_intent != INTENT_HELP) // Stops you from putting your baton in the closet on accident
return
if(isrobot(user))
return
if(!user.drop_item()) //couldn't drop the item
@@ -228,13 +167,20 @@
return
if(W)
W.forceMove(loc)
return TRUE // It's resolved. No afterattack needed. Stops you from emagging lockers when putting in an emag
else if(can_be_emaged && (istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade) && !broken))
emag_act(user)
else if(istype(W, /obj/item/stack/packageWrap))
return
else if(user.a_intent != INTENT_HARM)
attack_hand(user)
closed_item_click(user)
else
return ..()
// What happens when the closet is attacked by a random item not on harm mode
/obj/structure/closet/proc/closed_item_click(mob/user)
attack_hand(user)
/obj/structure/closet/welder_act(mob/user, obj/item/I)
. = TRUE
if(!opened && user.loc == src)
@@ -115,6 +115,8 @@
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/glasses/sunglasses/big(src)
new /obj/item/clothing/glasses/sunglasses/big(src)
new /obj/item/clothing/accessory/lawyers_badge(src)
new /obj/item/clothing/accessory/lawyers_badge(src)
//Paramedic
@@ -7,10 +7,10 @@
opened = 0
locked = 1
broken = 0
can_be_emaged = TRUE
max_integrity = 250
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
damage_deflection = 20
var/large = 1
icon_closed = "secure"
var/icon_locked = "secure1"
icon_opened = "secureopen"
@@ -66,31 +66,8 @@
else
to_chat(user, "<span class='notice'>Access Denied</span>")
/obj/structure/closet/secure_closet/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/rcs))
return ..()
if(opened)
if(istype(W, /obj/item/grab))
if(large)
MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
else
to_chat(user, "<span class='notice'>The locker is too small to stuff [W:affecting] into!</span>")
if(isrobot(user))
return
if(!user.drop_item()) //couldn't drop the item
to_chat(user, "<span class='notice'>\The [W] is stuck to your hand, you cannot put it in \the [src]!</span>")
return
if(W)
W.forceMove(loc)
else if((istype(W, /obj/item/card/emag)||istype(W, /obj/item/melee/energy/blade)) && !broken)
emag_act(user)
else if(istype(W,/obj/item/stack/packageWrap) || istype(W,/obj/item/weldingtool))
return ..(W, user)
else if(user.a_intent != INTENT_HARM)
togglelock(user)
else
return ..()
/obj/structure/closet/secure_closet/closed_item_click(mob/user)
togglelock(user)
/obj/structure/closet/secure_closet/emag_act(mob/user)
if(!broken)
@@ -426,7 +426,7 @@
icon_off = "wall-lockeroff"
//too small to put a man in
large = 0
large = FALSE
/obj/structure/closet/secure_closet/wall/update_icon()
if(broken)
@@ -466,3 +466,4 @@
new /obj/item/gavelhammer(src)
new /obj/item/clothing/head/justice_wig(src)
new /obj/item/clothing/accessory/medal/legal(src)
new /obj/item/clothing/accessory/lawyers_badge(src)
@@ -79,111 +79,42 @@
return TRUE
/obj/structure/closet/crate/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/rcs) && !src.opened)
var/obj/item/rcs/E = W
if(E.rcell && (E.rcell.charge >= E.chargecost))
if(!is_level_reachable(src.z)) // This is inconsistent with the closet sending code
to_chat(user, "<span class='warning'>The rapid-crate-sender can't locate any telepads!</span>")
return
if(E.mode == 0)
if(!E.teleporting)
var/list/L = list()
var/list/areaindex = list()
for(var/obj/machinery/telepad_cargo/R in GLOB.machines)
if(R.stage == 0)
var/turf/T = get_turf(R)
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = R
var/desc = input("Please select a telepad.", "RCS") in L
E.pad = L[desc]
if(!Adjacent(user))
to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
return
playsound(E.loc, E.usesound, 50, 1)
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
E.teleporting = TRUE
if(!do_after(user, 50 * E.toolspeed, target = src))
E.teleporting = 0
return
E.teleporting = 0
if(!(E.rcell && E.rcell.use(E.chargecost)))
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
return
do_sparks(5, 1, src)
do_teleport(src, E.pad, 0)
to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
return
else
E.rand_x = rand(50,200)
E.rand_y = rand(50,200)
var/L = locate(E.rand_x, E.rand_y, 6)
if(!Adjacent(user))
to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
return
playsound(E.loc, E.usesound, 50, 1)
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
E.teleporting = TRUE
if(!do_after(user, 50 * E.toolspeed, target = src))
E.teleporting = FALSE
return
E.teleporting = 0
if(!(E.rcell && E.rcell.use(E.chargecost)))
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
return
do_sparks(5, 1, src)
do_teleport(src, L)
to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
return
else
to_chat(user, "<span class='warning'>Out of charges.</span>")
return
if(opened)
if(isrobot(user))
return
if(!user.drop_item()) //couldn't drop the item
to_chat(user, "<span class='notice'>\The [W] is stuck to your hand, you cannot put it in \the [src]!</span>")
return
if(W)
W.forceMove(loc)
else if(istype(W, /obj/item/stack/packageWrap))
if(!opened && try_rig(W, user))
return
else if(istype(W, /obj/item/stack/cable_coil))
return ..()
/obj/structure/closet/crate/proc/try_rig(obj/item/W, mob/user)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if(rigged)
to_chat(user, "<span class='notice'>[src] is already rigged!</span>")
return
return TRUE
if(C.use(15))
to_chat(user, "<span class='notice'>You rig [src].</span>")
rigged = TRUE
else
to_chat(user, "<span class='warning'>You need atleast 15 wires to rig [src]!</span>")
return
else if(istype(W, /obj/item/radio/electropack))
return TRUE
if(istype(W, /obj/item/radio/electropack))
if(rigged)
if(!user.drop_item())
to_chat(user, "<span class='warning'>[W] seems to be stuck to your hand!</span>")
return TRUE
to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
user.drop_item()
W.forceMove(src)
return
else if(istype(W, /obj/item/wirecutters))
if(rigged)
to_chat(user, "<span class='notice'>You cut away the wiring.</span>")
playsound(loc, W.usesound, 100, 1)
rigged = FALSE
return
else if(user.a_intent != INTENT_HARM)
attack_hand(user)
else
return ..()
return TRUE
/obj/structure/closet/singularity_act()
dump_contents()
..()
/obj/structure/closet/crate/wirecutter_act(mob/living/user, obj/item/I)
if(opened)
return
if(!rigged)
return
if(I.use_tool(src, user))
to_chat(user, "<span class='notice'>You cut away the wiring.</span>")
playsound(loc, I.usesound, 100, 1)
rigged = FALSE
return TRUE
/obj/structure/closet/crate/welder_act()
return
@@ -229,9 +160,10 @@
max_integrity = 500
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
damage_deflection = 25
var/tamperproof = 0
broken = 0
locked = 1
var/tamperproof = FALSE
broken = FALSE
locked = TRUE
can_be_emaged = TRUE
/obj/structure/closet/crate/secure/update_icon()
..()
@@ -306,17 +238,8 @@
else
src.toggle(user)
/obj/structure/closet/crate/secure/attackby(obj/item/W, mob/user, params)
if(is_type_in_list(W, list(/obj/item/stack/packageWrap, /obj/item/stack/cable_coil, /obj/item/radio/electropack, /obj/item/wirecutters,/obj/item/rcs)))
return ..()
if((istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade)))
emag_act(user)
return
if(!opened)
src.togglelock(user)
return
return ..()
/obj/structure/closet/crate/secure/closed_item_click(mob/user)
togglelock(user)
/obj/structure/closet/crate/secure/emag_act(mob/user)
if(locked)
+2 -2
View File
@@ -46,7 +46,7 @@
/obj/structure/curtain/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_start_check(user, 0))
if(!I.tool_start_check(src, user, 0))
return
if(anchored)
user.visible_message("<span class='warning'>[user] unscrews [src] from the floor.</span>", "<span class='notice'>You start to unscrew [src] from the floor...</span>", "You hear rustling noises.")
@@ -65,7 +65,7 @@
if(anchored)
return
. = TRUE
if(!I.tool_start_check(user, 0))
if(!I.tool_start_check(src, user, 0))
return
WIRECUTTER_ATTEMPT_DISMANTLE_MESSAGE
if(I.use_tool(src, user, 50, volume = I.tool_volume))
+1 -1
View File
@@ -56,7 +56,7 @@
/obj/structure/dresser/crowbar_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_start_check(user, 0))
if(!I.tool_start_check(src, user, 0))
return
TOOL_ATTEMPT_DISMANTLE_MESSAGE
if(I.use_tool(src, user, 50, volume = I.tool_volume))
+5 -6
View File
@@ -17,11 +17,11 @@
var/opened = 0
var/material_drop = /obj/item/stack/sheet/metal
/obj/structure/extinguisher_cabinet/New(turf/loc, ndir = null)
/obj/structure/extinguisher_cabinet/New(turf/loc, direction = null)
..()
if(ndir)
pixel_x = (ndir & EAST|WEST) ? (ndir == EAST ? 28 : -28) : 0
pixel_y = (ndir & NORTH|SOUTH)? (ndir == WEST ? 28 : -28) : 0
if(direction)
setDir(direction)
set_pixel_offsets_from_dir(28, -28, 30, -30)
switch(extinguishertype)
if(NO_EXTINGUISHER)
return
@@ -165,9 +165,8 @@
else
icon_state = "extinguisher_empty"
/obj/structure/extinguisher_cabinet/empty/New(turf/loc, ndir = null)
/obj/structure/extinguisher_cabinet/empty
extinguishertype = NO_EXTINGUISHER
..()
#undef NO_EXTINGUISHER
#undef NORMAL_EXTINGUISHER
+1 -1
View File
@@ -374,7 +374,7 @@
/obj/structure/girder/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
if(ismovable(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSGRILLE)
+1 -1
View File
@@ -111,7 +111,7 @@
/obj/structure/grille/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
if(ismovable(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSGRILLE)
@@ -130,16 +130,18 @@
release_mob(M)
/obj/structure/kitchenspike/proc/release_mob(mob/living/M)
var/matrix/m180 = matrix(M.transform)
m180.Turn(180)
animate(M, transform = m180, time = 3)
M.pixel_y = M.get_standard_pixel_y_offset(180)
M.adjustBruteLoss(30)
src.visible_message(text("<span class='danger'>[M] falls free of [src]!</span>"))
unbuckle_mob(M, force = TRUE)
M.emote("scream")
M.AdjustWeakened(10)
/obj/structure/kitchenspike/post_unbuckle_mob(mob/living/M)
M.pixel_y = M.get_standard_pixel_y_offset(0)
var/matrix/m180 = matrix(M.transform)
m180.Turn(180)
animate(M, transform = m180, time = 3)
/obj/structure/kitchenspike/Destroy()
if(has_buckled_mobs())
for(var/mob/living/L in buckled_mobs)
+1 -1
View File
@@ -232,7 +232,7 @@
/obj/structure/tray/m_tray/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
if(ismovable(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSTABLE)
+3 -2
View File
@@ -246,7 +246,7 @@ GLOBAL_LIST_EMPTY(safes)
var/ticks = text2num(href_list["turnright"])
for(var/i = 1 to ticks)
dial = Wrap(dial - 1, 0, 100)
dial = WRAP(dial - 1, 0, 100)
var/invalid_turn = current_tumbler_index % 2 == 0 || current_tumbler_index > number_of_tumblers
if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
@@ -274,7 +274,7 @@ GLOBAL_LIST_EMPTY(safes)
var/ticks = text2num(href_list["turnleft"])
for(var/i = 1 to ticks)
dial = Wrap(dial + 1, 0, 100)
dial = WRAP(dial + 1, 0, 100)
var/invalid_turn = current_tumbler_index % 2 != 0 || current_tumbler_index > number_of_tumblers
if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
@@ -373,6 +373,7 @@ GLOBAL_LIST_EMPTY(safes)
info = "<div style='text-align:center;'><img src='ntlogo.png'><center><h3>Safe Codes</h3></center>"
/obj/item/paper/safe_code/Initialize(mapload)
..()
return INITIALIZE_HINT_LATELOAD
/obj/item/paper/safe_code/LateInitialize(mapload)
+4 -4
View File
@@ -128,7 +128,7 @@
/obj/structure/table/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
if(ismovable(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSTABLE)
@@ -224,8 +224,8 @@
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
return
//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
I.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
I.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
I.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
I.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
item_placed(I)
else
return ..()
@@ -666,7 +666,7 @@
/obj/structure/rack/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
if(ismovable(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSTABLE)