Updates Ship Ambience (#13635)

* Updates Ship Ambience

* derp

* removes traitor.ogg

* remove unused

* leave it in, but don't compile it in

* styling
This commit is contained in:
Fox McCloud
2020-06-28 15:18:37 -06:00
committed by GitHub
parent 2274a21409
commit 4ebc2070e1
45 changed files with 113 additions and 65 deletions
+54
View File
@@ -15,3 +15,57 @@
#define SOUND_MINIMUM_PRESSURE 10
#define FALLOFF_SOUNDS 0.5
//Ambience types
#define GENERIC_SOUNDS list('sound/ambience/ambigen1.ogg', 'sound/ambience/ambigen3.ogg',\
'sound/ambience/ambigen4.ogg', 'sound/ambience/ambigen5.ogg',\
'sound/ambience/ambigen6.ogg', 'sound/ambience/ambigen7.ogg',\
'sound/ambience/ambigen8.ogg', 'sound/ambience/ambigen9.ogg',\
'sound/ambience/ambigen10.ogg', 'sound/ambience/ambigen11.ogg',\
'sound/ambience/ambigen12.ogg', 'sound/ambience/ambigen14.ogg', 'sound/ambience/ambigen15.ogg')
#define HOLY_SOUNDS list('sound/ambience/ambicha1.ogg', 'sound/ambience/ambicha2.ogg', 'sound/ambience/ambicha3.ogg',\
'sound/ambience/ambicha4.ogg', 'sound/ambience/ambiholy.ogg', 'sound/ambience/ambiholy2.ogg',\
'sound/ambience/ambiholy3.ogg')
#define HIGHSEC_SOUNDS list('sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg')
#define RUINS_SOUNDS list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambitech3.ogg',\
'sound/ambience/ambimystery.ogg', 'sound/ambience/ambimaint1.ogg')
#define ENGINEERING_SOUNDS list('sound/ambience/ambisin1.ogg', 'sound/ambience/ambisin2.ogg', 'sound/ambience/ambisin3.ogg', 'sound/ambience/ambisin4.ogg',\
'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg')
#define MINING_SOUNDS list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint1.ogg',\
'sound/ambience/ambilava1.ogg', 'sound/ambience/ambilava2.ogg', 'sound/ambience/ambilava3.ogg')
#define MEDICAL_SOUNDS list('sound/ambience/ambinice.ogg')
#define SPOOKY_SOUNDS list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/ambience/ambiruin7.ogg','sound/ambience/ambiruin6.ogg',\
'sound/ambience/ambiodd.ogg', 'sound/ambience/ambimystery.ogg')
#define SPACE_SOUNDS list('sound/ambience/ambispace.ogg', 'sound/ambience/ambispace2.ogg', 'sound/music/title2.ogg', 'sound/ambience/ambiatmos.ogg')
#define MAINTENANCE_SOUNDS list('sound/ambience/ambimaint1.ogg', 'sound/ambience/ambimaint2.ogg', 'sound/ambience/ambimaint3.ogg', 'sound/ambience/ambimaint4.ogg',\
'sound/ambience/ambimaint5.ogg', 'sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg', 'sound/ambience/ambitech2.ogg' )
#define AWAY_MISSION_SOUNDS list('sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiruin.ogg',\
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint.ogg',\
'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambiodd.ogg')
#define CREEPY_SOUNDS list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
+30 -34
View File
@@ -70,7 +70,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = list('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/traitor.ogg')
ambientsounds = SPACE_SOUNDS
/area/space/nearstation
icon_state = "space_near"
@@ -117,39 +117,33 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/shuttle/escape
name = "\improper Emergency Shuttle"
music = "music/escape.ogg"
icon_state = "shuttle2"
nad_allowed = TRUE
/area/shuttle/pod_1
name = "\improper Escape Pod One"
music = "music/escape.ogg"
icon_state = "shuttle"
nad_allowed = TRUE
/area/shuttle/pod_2
name = "\improper Escape Pod Two"
music = "music/escape.ogg"
icon_state = "shuttle"
nad_allowed = TRUE
/area/shuttle/pod_3
name = "\improper Escape Pod Three"
music = "music/escape.ogg"
icon_state = "shuttle"
nad_allowed = TRUE
parallax_movedir = EAST
/area/shuttle/pod_4
name = "\improper Escape Pod Four"
music = "music/escape.ogg"
icon_state = "shuttle"
nad_allowed = TRUE
parallax_movedir = EAST
/area/shuttle/escape_pod1
name = "\improper Escape Pod One"
music = "music/escape.ogg"
nad_allowed = TRUE
/area/shuttle/escape_pod1/station
@@ -163,7 +157,6 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/shuttle/escape_pod2
name = "\improper Escape Pod Two"
music = "music/escape.ogg"
nad_allowed = TRUE
/area/shuttle/escape_pod2/station
@@ -177,7 +170,6 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/shuttle/escape_pod3
name = "\improper Escape Pod Three"
music = "music/escape.ogg"
nad_allowed = TRUE
/area/shuttle/escape_pod3/station
@@ -191,7 +183,6 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/shuttle/escape_pod5 //Pod 4 was lost to meteors
name = "\improper Escape Pod Five"
music = "music/escape.ogg"
nad_allowed = TRUE
/area/shuttle/escape_pod5/station
@@ -205,7 +196,6 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/shuttle/mining
name = "\improper Mining Shuttle"
music = "music/escape.ogg"
icon_state = "shuttle"
/area/shuttle/transport
@@ -246,7 +236,6 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/shuttle/siberia
name = "\improper Labor Camp Shuttle"
music = "music/escape.ogg"
icon_state = "shuttle"
/area/shuttle/specops
@@ -329,7 +318,6 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/shuttle/research
name = "\improper Research Shuttle"
music = "music/escape.ogg"
icon_state = "shuttle"
/area/shuttle/research/station
@@ -498,6 +486,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
nad_allowed = TRUE
ambientsounds = HIGHSEC_SOUNDS
/area/syndicate_mothership/control
name = "\improper Syndicate Control Room"
@@ -519,6 +508,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
requires_power = FALSE
valid_territory = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
ambientsounds = MINING_SOUNDS
/area/asteroid/cave // -- TLE
name = "\improper Asteroid - Underground"
@@ -633,7 +623,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
//Maintenance
/area/maintenance
ambientsounds = list('sound/ambience/ambimaint1.ogg', 'sound/ambience/ambimaint2.ogg', 'sound/ambience/ambimaint3.ogg', 'sound/ambience/ambimaint4.ogg', 'sound/ambience/ambimaint5.ogg')
ambientsounds = MAINTENANCE_SOUNDS
valid_territory = FALSE
/area/maintenance/atmos_control
@@ -803,12 +793,11 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/bridge
name = "\improper Bridge"
icon_state = "bridge"
music = "signal"
ambientsounds = list('sound/ambience/signal.ogg')
/area/bridge/meeting_room
name = "\improper Heads of Staff Meeting Room"
icon_state = "meeting"
music = null
/area/crew_quarters/captain
name = "\improper Captain's Office"
@@ -969,10 +958,12 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
name = "\improper Abandoned Library"
icon_state = "library"
/area/chapel
icon_state = "chapel"
ambientsounds = HOLY_SOUNDS
/area/chapel/main
name = "\improper Chapel"
icon_state = "chapel"
ambientsounds = list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg','sound/music/traitor.ogg')
/area/chapel/office
name = "\improper Chapel Office"
@@ -1107,7 +1098,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
//Engineering
/area/engine
ambientsounds = list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg')
ambientsounds = ENGINEERING_SOUNDS
/area/engine/engine_smes
name = "\improper Engineering SMES"
@@ -1161,6 +1152,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
requires_power = FALSE
valid_territory = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
ambientsounds = ENGINEERING_SOUNDS
/area/solar/auxport
name = "\improper Fore Port Solar Array"
@@ -1227,18 +1219,17 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/teleporter
name = "\improper Teleporter"
icon_state = "teleporter"
music = "signal"
ambientsounds = ENGINEERING_SOUNDS
/area/gateway
name = "\improper Gateway"
icon_state = "teleporter"
music = "signal"
ambientsounds = ENGINEERING_SOUNDS
/area/AIsattele
name = "\improper Abandoned Teleporter"
icon_state = "teleporter"
music = "signal"
ambientsounds = list('sound/ambience/ambimalf.ogg')
ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/signal.ogg')
/area/toxins/explab
name = "\improper E.X.P.E.R.I-MENTOR Lab"
@@ -1250,42 +1241,39 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
//MedBay
/area/medical
ambientsounds = MEDICAL_SOUNDS
/area/medical/medbay
name = "\improper Medbay"
icon_state = "medbay"
music = 'sound/ambience/signal.ogg'
//Medbay is a large area, these additional areas help level out APC load.
/area/medical/medbay2
name = "\improper Medbay"
icon_state = "medbay2"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay3
name = "\improper Medbay"
icon_state = "medbay3"
music = 'sound/ambience/signal.ogg'
/area/medical/biostorage
name = "\improper Medical Storage"
icon_state = "medbaysecstorage"
music = 'sound/ambience/signal.ogg'
/area/medical/reception
name = "\improper Medbay Reception"
icon_state = "medbay"
music = 'sound/ambience/signal.ogg'
/area/medical/psych
name = "\improper Psych Room"
icon_state = "medbaypsych"
music = 'sound/ambience/signal.ogg'
ambientsounds = list('sound/ambience/aurora_caelus_short.ogg')
/area/medical/medbreak
name = "\improper Break Room"
icon_state = "medbaybreak"
music = 'sound/ambience/signal.ogg'
/area/medical/patients_rooms
name = "\improper Patient's Rooms"
@@ -1342,7 +1330,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/medical/morgue
name = "\improper Morgue"
icon_state = "morgue"
ambientsounds = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg')
ambientsounds = SPOOKY_SOUNDS
/area/medical/chemistry
name = "\improper Chemistry"
@@ -1390,6 +1378,9 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
//Security
/area/security
ambientsounds = HIGHSEC_SOUNDS
/area/security/main
name = "\improper Security Office"
icon_state = "securityoffice"
@@ -1522,6 +1513,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/security/detectives_office
name = "\improper Detective's Office"
icon_state = "detective"
ambientsounds = list('sound/ambience/ambidet1.ogg', 'sound/ambience/ambidet2.ogg')
/area/security/range
name = "\improper Firing Range"
@@ -1870,6 +1862,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/construction
name = "\improper Construction Area"
icon_state = "yellow"
ambientsounds = ENGINEERING_SOUNDS
/area/mining_construction
name = "Auxillary Base Construction"
@@ -1962,6 +1955,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/ai_monitored/storage/eva
name = "EVA Storage"
icon_state = "eva"
ambientsounds = HIGHSEC_SOUNDS
/area/ai_monitored/storage/secure
name = "Secure Storage"
@@ -1972,7 +1966,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
icon_state = "storage"
/area/turret_protected/
ambientsounds = list('sound/ambience/ambimalf.ogg')
ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg')
/area/turret_protected/ai_upload
name = "\improper AI Upload Chamber"
@@ -2034,7 +2028,8 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
// Telecommunications Satellite
/area/tcommsat
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg', 'sound/ambience/ambitech.ogg',\
'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg', 'sound/ambience/ambimystery.ogg')
/area/tcommsat/chamber
name = "\improper Telecoms Central Compartment"
@@ -2082,6 +2077,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
name = "\improper Strange Location"
icon_state = "away"
report_alerts = FALSE
ambientsounds = AWAY_MISSION_SOUNDS
/area/awaymission/example
name = "\improper Strange Station"
@@ -2096,7 +2092,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
icon_state = "beach"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
requires_power = FALSE
ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg')
ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg', 'sound/ambience/seag2.ogg', 'sound/ambience/seag2.ogg', 'sound/ambience/ambiodd.ogg', 'sound/ambience/ambinice.ogg')
/area/awaymission/undersea
name = "Undersea"
+13 -15
View File
@@ -26,7 +26,6 @@
var/power_equip = TRUE
var/power_light = TRUE
var/power_environ = TRUE
var/music = null
var/used_equip = FALSE
var/used_light = FALSE
var/used_environ = FALSE
@@ -56,12 +55,7 @@
var/global/global_uid = 0
var/uid
var/list/ambientsounds = list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg',\
'sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg',\
'sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg',\
'sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg',\
'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
var/list/ambientsounds = GENERIC_SOUNDS
var/fast_despawn = FALSE
var/can_get_auto_cryod = TRUE
@@ -379,20 +373,24 @@
// Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
if(L && L.client && !L.client.ambience_playing && (L.client.prefs.sound & SOUND_BUZZ)) //split off the white noise from the rest of the ambience because of annoyance complaints - Kluys
L.client.ambience_playing = 1
L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ)
L.client.ambience_playing = TRUE
SEND_SOUND(L, sound('sound/ambience/shipambience.ogg', repeat = TRUE, wait = FALSE, volume = 35, channel = CHANNEL_BUZZ))
else if(L && L.client && !(L.client.prefs.sound & SOUND_BUZZ))
L.client.ambience_playing = 0
L.client.ambience_playing = FALSE
if(prob(35) && L && L.client && (L.client.prefs.sound & SOUND_AMBIENCE))
var/sound = pick(ambientsounds)
if(!L.client.played)
L << sound(sound, repeat = 0, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE)
L.client.played = 1
spawn(600) //ewww - this is very very bad
if(L && L.client)
L.client.played = 0
SEND_SOUND(L, sound(sound, repeat = FALSE, wait = FALSE, volume = 25, channel = CHANNEL_AMBIENCE))
L.client.played = TRUE
addtimer(CALLBACK(L.client, /client/proc/ResetAmbiencePlayed), 600)
/**
* Reset the played var to false on the client
*/
/client/proc/ResetAmbiencePlayed()
played = FALSE
/area/proc/gravitychange(var/gravitystate = 0, var/area/A)
A.has_gravity = gravitystate
+5 -8
View File
@@ -7,7 +7,6 @@
/area/mine/explored
name = "Mine"
icon_state = "explored"
music = null
always_unpowered = TRUE
requires_power = TRUE
poweralm = FALSE
@@ -15,7 +14,7 @@
power_equip = FALSE
power_light = FALSE
outdoors = TRUE
ambientsounds = list('sound/ambience/ambimine.ogg')
ambientsounds = MINING_SOUNDS
flags = NONE
/area/mine/dangerous/explored/golem
@@ -24,7 +23,6 @@
/area/mine/unexplored
name = "Mine"
icon_state = "unexplored"
music = null
always_unpowered = TRUE
requires_power = TRUE
poweralm = FALSE
@@ -32,7 +30,7 @@
power_equip = FALSE
power_light = FALSE
outdoors = TRUE
ambientsounds = list('sound/ambience/ambimine.ogg')
ambientsounds = MINING_SOUNDS
flags = NONE
/area/mine/lobby
@@ -80,6 +78,7 @@
/area/mine/laborcamp/security
name = "Labor Camp Security"
icon_state = "security"
ambientsounds = HIGHSEC_SOUNDS
/area/mine/podbay
name = "Mining Podbay"
@@ -95,26 +94,24 @@
/area/lavaland/surface
name = "Lavaland"
icon_state = "explored"
music = null
always_unpowered = TRUE
poweralm = FALSE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
requires_power = TRUE
ambientsounds = list('sound/ambience/ambilava.ogg')
ambientsounds = MINING_SOUNDS
/area/lavaland/underground
name = "Lavaland Caves"
icon_state = "unexplored"
music = null
always_unpowered = TRUE
requires_power = TRUE
poweralm = FALSE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
ambientsounds = list('sound/ambience/ambilava.ogg')
ambientsounds = MINING_SOUNDS
/area/lavaland/surface/outdoors
name = "Lavaland Wastes"
+2 -1
View File
@@ -5,6 +5,7 @@
/area/ruin/powered/clownplanet
icon_state = "dk_yellow"
ambientsounds = list('sound/music/clown.ogg')
/area/ruin/powered/animal_hospital
icon_state = "dk_yellow"
@@ -38,7 +39,7 @@
/area/ruin/unpowered/syndicate_lava_base
name = "Secret Base"
icon_state = "dk_yellow"
ambientsounds = list('sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg')
ambientsounds = HIGHSEC_SOUNDS
report_alerts = FALSE
hide_attacklogs = TRUE
@@ -7,32 +7,32 @@
/area/awaymission/centcomAway/general
name = "XCC-P5831"
music = "music/ambigen3.ogg"
ambientsounds = list('sound/ambience/ambigen3.ogg')
/area/awaymission/centcomAway/maint
name = "XCC-P5831 Maintenance"
icon_state = "away1"
music = "music/ambisin1.ogg"
ambientsounds = list('sound/ambience/ambisin1.ogg')
/area/awaymission/centcomAway/thunderdome
name = "XCC-P5831 Thunderdome"
icon_state = "away2"
music = "music/ambisin2.ogg"
ambientsounds = list('sound/ambience/ambisin2.ogg')
/area/awaymission/centcomAway/cafe
name = "XCC-P5831 Kitchen Arena"
icon_state = "away3"
music = "music/ambisin3.ogg"
ambientsounds = list('sound/ambience/ambisin3.ogg')
/area/awaymission/centcomAway/courtroom
name = "XCC-P5831 Courtroom"
icon_state = "away4"
music = "music/ambisin4.ogg"
ambientsounds = list('sound/ambience/ambisin4.ogg')
/area/awaymission/centcomAway/hangar
name = "XCC-P5831 Hangars"
icon_state = "away4"
music = "music/ambigen5.ogg"
ambientsounds = list('sound/ambience/ambigen5.ogg')
//centcomAway items
@@ -321,6 +321,7 @@
name = "Beta Station Atmospherics"
icon_state = "red"
has_gravity = FALSE
ambientsounds = ENGINEERING_SOUNDS
/area/ruin/space/ancientstation/betanorth
name = "Beta Station North Corridor"
@@ -333,6 +334,7 @@
/area/ruin/space/ancientstation/engi
name = "Charlie Station Engineering"
icon_state = "engine"
ambientsounds = ENGINEERING_SOUNDS
/area/ruin/space/ancientstation/comm
name = "Charlie Station Command"
+1 -1
View File
@@ -5,8 +5,8 @@
icon_state = "away"
has_gravity = TRUE
there_can_be_many = TRUE
ambientsounds = list('sound/ambience/ambimine.ogg')
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
ambientsounds = RUINS_SOUNDS
/area/ruin/unpowered
always_unpowered = FALSE
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