resolve conflicts

This commit is contained in:
CornMyCob
2020-06-29 15:20:03 +01:00
360 changed files with 69775 additions and 145021 deletions
+2 -8
View File
@@ -23,7 +23,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
//If you died in the game and are a ghsot - this will remain as null.
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
universal_speak = TRUE
var/atom/movable/following = null
var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
var/ghostvision = TRUE //is the ghost able to see things humans can't?
var/seedarkness = TRUE
@@ -230,7 +229,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/Move(NewLoc, direct)
update_parallax_contents()
following = null
setDir(direct)
ghostimage.setDir(dir)
@@ -412,7 +410,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
forceMove(pick(L))
update_parallax_contents()
following = null
/mob/dead/observer/verb/follow()
set category = "Ghost"
@@ -424,7 +421,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
A.on_close(CALLBACK(src, .proc/ManualFollow))
// This is the ghost's follow verb with an argument
/mob/dead/observer/proc/ManualFollow(var/atom/movable/target)
/mob/dead/observer/proc/ManualFollow(atom/movable/target)
if(!target || !isobserver(usr))
return
@@ -432,7 +429,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
if(target != src)
if(following && following == target)
if(orbiting && orbiting == target)
return
var/icon/I = icon(target.icon,target.icon_state,target.dir)
@@ -458,7 +455,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
else //Circular
rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle
following = target
to_chat(src, "<span class='notice'>Now following [target]</span>")
orbit(target,orbitsize, FALSE, 20, rot_seg)
@@ -485,7 +481,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
A.forceMove(T)
M.update_parallax_contents()
following = null
return
to_chat(A, "This mob is not located in the game world.")
@@ -642,7 +637,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(!client)
return
forceMove(T)
following = null
if(href_list["reenter"])
reenter_corpse()
+1 -1
View File
@@ -33,7 +33,7 @@
for(var/i = 0;i<name_count;i++)
new_name = ""
for(var/x = rand(Floor(syllable_count/2),syllable_count);x>0;x--)
for(var/x = rand(FLOOR(syllable_count/2, 1),syllable_count);x>0;x--)
new_name += pick(syllables)
full_name += " [capitalize(lowertext(new_name))]"
@@ -2,6 +2,7 @@
name = "alien"
voice_name = "alien"
speak_emote = list("hisses")
bubble_icon = "alien"
icon = 'icons/mob/alien.dmi'
gender = NEUTER
dna = null
@@ -226,7 +227,7 @@ Des: Removes all infected images from the alien.
/mob/living/carbon/alien/handle_footstep(turf/T)
if(..())
if(T.footstep_sounds["xeno"])
if(T.footstep_sounds && T.footstep_sounds["xeno"])
var/S = pick(T.footstep_sounds["xeno"])
if(S)
if(m_intent == MOVE_INTENT_RUN)
@@ -6,6 +6,7 @@
icon_state = "alienq_s"
status_flags = CANPARALYSE
mob_size = MOB_SIZE_LARGE
bubble_icon = "alienroyal"
large = 1
ventcrawler = 0
+12 -4
View File
@@ -139,10 +139,18 @@
//WHO THE FUCK THOUGHT THAT WAS A GOOD FUCKING IDEA!?!?
if("howl", "howls")
var/M = handle_emote_param(param) //Check to see if the param is valid (mob with the param name is in view).
message = "<B>[src]</B> howls[M ? " at [M]" : ""]!"
playsound(loc, 'sound/goonstation/voice/howl.ogg', 100, 1, 10, frequency = get_age_pitch())
m_type = 2
var/M = handle_emote_param(param)
if(miming)
message = "<B>[src]</B> acts out a howl[M ? " at [M]" : ""]!"
m_type = 1
else
if(!muzzled)
message = "<B>[src]</B> howls[M ? " at [M]" : ""]!"
playsound(loc, 'sound/goonstation/voice/howl.ogg', 100, 1, 10, frequency = get_age_pitch())
m_type = 2
else
message = "<B>[src]</B> makes a very loud noise[M ? " at [M]" : ""]."
m_type = 2
if("growl", "growls")
var/M = handle_emote_param(param)
@@ -30,7 +30,7 @@
if(dna.species && amount > 0)
if(use_brain_mod)
amount = amount * dna.species.brain_mod
sponge.damage = Clamp(sponge.damage + amount, 0, 120)
sponge.damage = clamp(sponge.damage + amount, 0, 120)
if(sponge.damage >= 120)
visible_message("<span class='alert'><B>[src]</B> goes limp, [p_their()] facial expression utterly blank.</span>")
death()
@@ -48,7 +48,7 @@
if(dna.species && amount > 0)
if(use_brain_mod)
amount = amount * dna.species.brain_mod
sponge.damage = Clamp(amount, 0, 120)
sponge.damage = clamp(amount, 0, 120)
if(sponge.damage >= 120)
visible_message("<span class='alert'><B>[src]</B> goes limp, [p_their()] facial expression utterly blank.</span>")
death()
@@ -134,7 +134,7 @@ emp_act
if(bp && istype(bp ,/obj/item/clothing))
var/obj/item/clothing/C = bp
if(C.body_parts_covered & def_zone.body_part)
protection += C.armor[type]
protection += C.armor.getRating(type)
return protection
@@ -185,19 +185,19 @@ emp_act
var/block_chance_modifier = round(damage / -3)
if(l_hand && !istype(l_hand, /obj/item/clothing))
var/final_block_chance = l_hand.block_chance - (Clamp((armour_penetration-l_hand.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
var/final_block_chance = l_hand.block_chance - (clamp((armour_penetration-l_hand.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
if(l_hand.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
if(r_hand && !istype(r_hand, /obj/item/clothing))
var/final_block_chance = r_hand.block_chance - (Clamp((armour_penetration-r_hand.armour_penetration)/2,0,100)) + block_chance_modifier //Need to reset the var so it doesn't carry over modifications between attempts
var/final_block_chance = r_hand.block_chance - (clamp((armour_penetration-r_hand.armour_penetration)/2,0,100)) + block_chance_modifier //Need to reset the var so it doesn't carry over modifications between attempts
if(r_hand.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
if(wear_suit)
var/final_block_chance = wear_suit.block_chance - (Clamp((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
var/final_block_chance = wear_suit.block_chance - (clamp((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
if(w_uniform)
var/final_block_chance = w_uniform.block_chance - (Clamp((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
var/final_block_chance = w_uniform.block_chance - (clamp((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
return 0
@@ -81,7 +81,7 @@
/mob/living/carbon/human/handle_footstep(turf/T)
if(..())
if(T.footstep_sounds["human"])
if(T.footstep_sounds && T.footstep_sounds["human"])
var/S = pick(T.footstep_sounds["human"])
if(S)
if(m_intent == MOVE_INTENT_RUN)
+1 -1
View File
@@ -197,7 +197,7 @@
if(!(RADIMMUNE in dna.species.species_traits))
if(radiation)
radiation = Clamp(radiation, 0, 200)
radiation = clamp(radiation, 0, 200)
var/autopsy_damage = 0
switch(radiation)
+2 -2
View File
@@ -162,7 +162,7 @@
//TOXINS/PLASMA
if(Toxins_partialpressure > safe_tox_max)
var/ratio = (breath.toxins/safe_tox_max) * 10
adjustToxLoss(Clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
adjustToxLoss(clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
throw_alert("too_much_tox", /obj/screen/alert/too_much_tox)
else
clear_alert("too_much_tox")
@@ -243,7 +243,7 @@
adjustToxLoss(3)
updatehealth("handle mutations and radiation(75-100)")
radiation = Clamp(radiation, 0, 100)
radiation = clamp(radiation, 0, 100)
/mob/living/carbon/handle_chemicals_in_body()
+3 -5
View File
@@ -79,9 +79,9 @@
/obj/item/proc/get_volume_by_throwforce_and_or_w_class()
if(throwforce && w_class)
return Clamp((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
return clamp((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
else if(w_class)
return Clamp(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
return clamp(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
else
return 0
@@ -175,7 +175,7 @@
return
/mob/living/proc/adjust_fire_stacks(add_fire_stacks) //Adjusting the amount of fire_stacks we have on person
fire_stacks = Clamp(fire_stacks + add_fire_stacks, -20, 20)
fire_stacks = clamp(fire_stacks + add_fire_stacks, -20, 20)
if(on_fire && fire_stacks <= 0)
ExtinguishMob()
@@ -260,8 +260,6 @@
add_attack_logs(user, src, "Grabbed passively", ATKLOG_ALL)
var/obj/item/grab/G = new /obj/item/grab(user, src)
if(buckled)
to_chat(user, "<span class='notice'>You cannot grab [src]; [p_they()] [p_are()] buckled in!</span>")
if(!G) //the grab will delete itself in New if src is anchored
return 0
user.put_in_active_hand(G)
+10 -13
View File
@@ -269,12 +269,12 @@ proc/get_radio_key_from_channel(var/channel)
M.hear_say(message_pieces, verb, italics, src, speech_sound, sound_vol, sound_frequency)
if(M.client)
speech_bubble_recipients.Add(M.client)
spawn(0)
if(loc && !isturf(loc))
var/atom/A = loc //Non-turf, let it handle the speech bubble
A.speech_bubble("hR[speech_bubble_test]", A, speech_bubble_recipients)
else //Turf, leave speech bubbles to the mob
speech_bubble("h[speech_bubble_test]", src, speech_bubble_recipients)
if(loc && !isturf(loc))
var/atom/A = loc //Non-turf, let it handle the speech bubble
A.speech_bubble("[A.bubble_icon][speech_bubble_test]", A, speech_bubble_recipients)
else //Turf, leave speech bubbles to the mob
speech_bubble("[bubble_icon][speech_bubble_test]", src, speech_bubble_recipients)
for(var/obj/O in listening_obj)
spawn(0)
@@ -462,10 +462,7 @@ proc/get_radio_key_from_channel(var/channel)
if(M.client)
speech_bubble_recipients.Add(M.client)
spawn(0)
var/image/I = image('icons/mob/talk.dmi', src, "h[speech_bubble_test]", MOB_LAYER + 1)
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
flick_overlay(I, speech_bubble_recipients, 30)
speech_bubble("[bubble_icon][speech_bubble_test]", src, speech_bubble_recipients)
if(watching.len)
var/rendered = "<span class='game say'><span class='name'>[name]</span> [not_heard].</span>"
@@ -474,7 +471,7 @@ proc/get_radio_key_from_channel(var/channel)
return 1
/mob/living/speech_bubble(var/bubble_state = "",var/bubble_loc = src, var/list/bubble_recipients = list())
var/image/I = image('icons/mob/talk.dmi', bubble_loc, bubble_state, MOB_LAYER + 1)
/mob/living/speech_bubble(bubble_state = "", bubble_loc = src, list/bubble_recipients = list())
var/image/I = image('icons/mob/talk.dmi', bubble_loc, bubble_state, FLY_LAYER)
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
flick_overlay(I, bubble_recipients, 30)
INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, I, bubble_recipients, 30)
@@ -6,6 +6,7 @@
icon_state = "repairbot"
maxHealth = 35
health = 35
bubble_icon = "machine"
universal_speak = 0
universal_understand = 1
gender = NEUTER
@@ -64,7 +64,7 @@
..()
can_hold = typecacheof(can_hold)
/obj/item/gripper/verb/drop_item()
/obj/item/gripper/verb/drop_item_gripped()
set name = "Drop Gripped Item"
set desc = "Release an item from your magnetic gripper."
set category = "Drone"
@@ -36,7 +36,7 @@
if(is_component_functioning("power cell") && cell.charge)
if(cell.charge <= 100)
uneq_all()
var/amt = Clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
var/amt = clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
else
uneq_all()
+112 -69
View File
@@ -9,6 +9,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
icon_state = "robot"
maxHealth = 100
health = 100
bubble_icon = "robot"
universal_understand = 1
deathgasp_on_death = TRUE
@@ -16,8 +17,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
var/custom_name = ""
var/custom_sprite = 0 //Due to all the sprites involved, a var for our custom borgs may be best
//Hud stuff
//Hud stuff
var/obj/screen/inv1 = null
var/obj/screen/inv2 = null
var/obj/screen/inv3 = null
@@ -27,7 +27,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
var/shown_robot_modules = 0 //Used to determine whether they have the module menu shown or not
var/obj/screen/robot_modules_background
//3 Modules can be activated at any one time.
//3 Modules can be activated at any one time.
var/obj/item/robot_module/module = null
var/module_active = null
var/module_state_1 = null
@@ -57,6 +57,9 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
var/is_emaggable = TRUE
var/eye_protection = 0
var/ear_protection = 0
var/damage_protection = 0
var/emp_protection = FALSE
var/xeno_disarm_chance = 85
var/list/force_modules = list()
var/allow_rename = TRUE
@@ -86,7 +89,6 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
var/tracking_entities = 0 //The number of known entities currently accessing the internal camera
var/braintype = "Cyborg"
var/base_icon = ""
var/crisis = 0
var/modules_break = TRUE
var/lamp_max = 10 //Maximum brightness of a borg lamp. Set as a var for easy adjusting.
@@ -97,6 +99,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
hud_possible = list(SPECIALROLE_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_BATT_HUD)
var/default_cell_type = /obj/item/stock_parts/cell/high
var/magpulse = 0
var/ionpulse = 0 // Jetpack-like effect.
var/ionpulse_on = 0 // Jetpack-like effect.
@@ -132,7 +135,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
init()
if(!scrambledcodes && !camera)
if(!camera && (!scrambledcodes || designation == "ERT"))
camera = new /obj/machinery/camera(src)
camera.c_tag = real_name
camera.network = list("SS13","Robots")
@@ -144,7 +147,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
mmi.icon_state = "boris"
if(!cell) // Make sure a new cell gets created *before* executing initialize_components(). The cell component needs an existing cell for it to get set up properly
cell = new /obj/item/stock_parts/cell/high(src)
cell = new default_cell_type(src)
initialize_components()
//if(!unfinished)
@@ -288,12 +291,9 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
/mob/living/silicon/robot/proc/pick_module()
if(module)
return
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
var/list/modules = list("Generalist", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
if(islist(force_modules) && force_modules.len)
modules = force_modules.Copy()
if(GLOB.security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
to_chat(src, "<span class='warning'>Crisis mode active. The combat module is now available.</span>")
modules += "Combat"
if(mmi != null && mmi.alien)
modules = list("Hunter")
modtype = input("Please, select a module!", "Robot", null, null) as null|anything in modules
@@ -306,9 +306,9 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
return
switch(modtype)
if("Standard")
if("Generalist")
module = new /obj/item/robot_module/standard(src)
module.channels = list("Service" = 1)
module.channels = list("Engineering" = 1, "Medical" = 1, "Security" = 1, "Service" = 1)
module_sprites["Basic"] = "robot_old"
module_sprites["Android"] = "droid"
module_sprites["Default"] = "Standard"
@@ -337,6 +337,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
module_sprites["Standard"] = "Standard-Mine"
module_sprites["Noble-DIG"] = "Noble-DIG"
module_sprites["Cricket"] = "Cricket-MINE"
module_sprites["Lavaland"] = "lavaland"
if("Medical")
module = new /obj/item/robot_module/medical(src)
@@ -353,6 +354,17 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
status_flags &= ~CANPUSH
if("Security")
if(!weapons_unlock)
var/count_secborgs = 0
for(var/mob/living/silicon/robot/R in GLOB.alive_mob_list)
if(R && R.stat != DEAD && R.module && istype(R.module, /obj/item/robot_module/security))
count_secborgs++
var/max_secborgs = 2
if(GLOB.security_level == SEC_LEVEL_GREEN)
max_secborgs = 1
if(count_secborgs >= max_secborgs)
to_chat(src, "<span class='warning'>There are too many Security cyborgs active. Please choose another module.</span>")
return
module = new /obj/item/robot_module/security(src)
module.channels = list("Security" = 1)
module_sprites["Basic"] = "secborg"
@@ -387,10 +399,16 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
module_sprites["Noble-CLN"] = "Noble-CLN"
module_sprites["Cricket"] = "Cricket-JANI"
if("Combat")
module = new /obj/item/robot_module/combat(src)
if("Destroyer") // Rolling Borg
module = new /obj/item/robot_module/destroyer(src)
module.channels = list("Security" = 1)
icon_state = "droidcombat"
status_flags &= ~CANPUSH
if("Combat") // Gamma ERT
module = new /obj/item/robot_module/combat(src)
icon_state = "ertgamma"
status_flags &= ~CANPUSH
if("Hunter")
module = new /obj/item/robot_module/alien/hunter(src)
@@ -442,6 +460,8 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
ionpulse = FALSE
magpulse = FALSE
add_language("Robot Talk", 1)
if("lava" in weather_immunities) // Remove the lava-immunity effect given by a printable upgrade
weather_immunities -= "lava"
status_flags |= CANPUSH
@@ -916,7 +936,6 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
return 0
/mob/living/silicon/robot/update_icons()
overlays.Cut()
if(stat != DEAD && !(paralysis || stunned || IsWeakened() || low_power_mode)) //Not dead, not stunned.
if(custom_panel in custom_eye_names)
@@ -925,36 +944,24 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
overlays += "eyes-[icon_state]"
else
overlays -= "eyes"
if(opened)
var/panelprefix = "ov"
if(custom_sprite) //Custom borgs also have custom panels, heh
panelprefix = "[ckey]"
if(custom_panel in custom_panel_names) //For default borgs with different panels
panelprefix = custom_panel
if(wiresexposed)
overlays += "[panelprefix]-openpanel +w"
else if(cell)
overlays += "[panelprefix]-openpanel +c"
else
overlays += "[panelprefix]-openpanel -c"
var/combat = list("Combat")
if(modtype in combat)
if(base_icon == "")
base_icon = icon_state
if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
icon_state = "[base_icon]-roll"
else
icon_state = base_icon
if(module)
for(var/obj/item/borg/combat/shield/S in module.modules)
if(activated(S))
overlays += "[base_icon]-shield"
borg_icons()
update_fire()
/mob/living/silicon/robot/proc/borg_icons() // Exists so that robot/destroyer can override it
return
/mob/living/silicon/robot/proc/installed_modules()
if(weapon_lock)
to_chat(src, "<span class='warning'>Weapon lock active, unable to use modules! Count:[weaponlock_time]</span>")
@@ -1309,6 +1316,16 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
..()
update_module_icon()
/mob/living/silicon/robot/emp_act(severity)
if(emp_protection)
return
..()
switch(severity)
if(1)
disable_component("comms", 160)
if(2)
disable_component("comms", 60)
/mob/living/silicon/robot/deathsquad
base_icon = "nano_bloodhound"
icon_state = "nano_bloodhound"
@@ -1321,44 +1338,29 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
pdahide = 1
eye_protection = 2 // Immunity to flashes and the visual part of flashbangs
ear_protection = 1 // Immunity to the audio part of flashbangs
damage_protection = 10 // Reduce all incoming damage by this number
xeno_disarm_chance = 20
allow_rename = FALSE
modtype = "Commando"
faction = list("nanotrasen")
is_emaggable = FALSE
/mob/living/silicon/robot/deathsquad/New(loc)
..()
cell = new /obj/item/stock_parts/cell/hyper(src)
default_cell_type = /obj/item/stock_parts/cell/bluespace
/mob/living/silicon/robot/deathsquad/init()
laws = new /datum/ai_laws/deathsquad
module = new /obj/item/robot_module/deathsquad(src)
aiCamera = new/obj/item/camera/siliconcam/robot_camera(src)
radio = new /obj/item/radio/borg/deathsquad(src)
radio.recalculateChannels()
playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0)
/mob/living/silicon/robot/combat
base_icon = "droidcombat"
icon_state = "droidcombat"
modtype = "Combat"
designation = "Combat"
/mob/living/silicon/robot/deathsquad/bullet_act(var/obj/item/projectile/P)
if(istype(P) && P.is_reflectable && P.starting)
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", "<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
P.reflect_back(src)
return -1
return ..(P)
/mob/living/silicon/robot/combat/init()
..()
module = new /obj/item/robot_module/combat(src)
module.channels = list("Security" = 1)
//languages
module.add_languages(src)
//subsystems
module.add_subsystems_and_actions(src)
status_flags &= ~CANPUSH
radio.config(module.channels)
notify_ai(2)
/mob/living/silicon/robot/ert
designation = "ERT"
@@ -1366,11 +1368,12 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
scrambledcodes = 1
req_one_access = list(ACCESS_CENT_SPECOPS)
ionpulse = 1
force_modules = list("Engineering", "Medical", "Security")
static_radio_channels = 1
allow_rename = FALSE
weapons_unlock = TRUE
default_cell_type = /obj/item/stock_parts/cell/super
var/eprefix = "Amber"
/mob/living/silicon/robot/ert/init()
@@ -1379,11 +1382,10 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
radio.recalculateChannels()
aiCamera = new/obj/item/camera/siliconcam/robot_camera(src)
/mob/living/silicon/robot/ert/New(loc, cyborg_unlock)
/mob/living/silicon/robot/ert/New(loc)
..(loc)
cell = new /obj/item/stock_parts/cell/hyper(src)
var/rnum = rand(1,1000)
var/borgname = "ERT [rnum]"
var/borgname = "[eprefix] ERT [rnum]"
name = borgname
custom_name = borgname
real_name = name
@@ -1392,22 +1394,63 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
mind.original = src
mind.assigned_role = SPECIAL_ROLE_ERT
mind.special_role = SPECIAL_ROLE_ERT
if(cyborg_unlock)
crisis = 1
if(!(mind in SSticker.minds))
SSticker.minds += mind
SSticker.mode.ert += mind
/mob/living/silicon/robot/ert/gamma
crisis = 1
/mob/living/silicon/robot/emp_act(severity)
/mob/living/silicon/robot/ert/red
eprefix = "Red"
default_cell_type = /obj/item/stock_parts/cell/hyper
/mob/living/silicon/robot/ert/gamma
default_cell_type = /obj/item/stock_parts/cell/bluespace
force_modules = list("Combat", "Engineering", "Medical")
damage_protection = 5 // Reduce all incoming damage by this number
eprefix = "Gamma"
magpulse = 1
xeno_disarm_chance = 40
/mob/living/silicon/robot/destroyer
// admin-only borg, the seraph / special ops officer of borgs
base_icon = "droidcombat"
icon_state = "droidcombat"
modtype = "Destroyer"
designation = "Destroyer"
lawupdate = 0
scrambledcodes = 1
req_one_access = list(ACCESS_CENT_SPECOPS)
ionpulse = 1
magpulse = 1
pdahide = 1
eye_protection = 2 // Immunity to flashes and the visual part of flashbangs
ear_protection = 1 // Immunity to the audio part of flashbangs
emp_protection = TRUE // Immunity to EMP, due to heavy shielding
damage_protection = 20 // Reduce all incoming damage by this number. Very high in the case of /destroyer borgs, since it is an admin-only borg.
xeno_disarm_chance = 10
default_cell_type = /obj/item/stock_parts/cell/bluespace
/mob/living/silicon/robot/destroyer/init()
..()
switch(severity)
if(1)
disable_component("comms", 160)
if(2)
disable_component("comms", 60)
module = new /obj/item/robot_module/destroyer(src)
module.add_languages(src)
module.add_subsystems_and_actions(src)
status_flags &= ~CANPUSH
if(radio)
qdel(radio)
radio = new /obj/item/radio/borg/ert/specops(src)
radio.recalculateChannels()
/mob/living/silicon/robot/destroyer/borg_icons()
if(base_icon == "")
base_icon = icon_state
if(module_active && istype(module_active,/obj/item/borg/destroyer/mobility))
icon_state = "[base_icon]-roll"
else
icon_state = base_icon
overlays += "[base_icon]-shield"
/mob/living/silicon/robot/extinguish_light()
update_headlamp(1, 150)
@@ -76,29 +76,6 @@
if(!LAZYLEN(components))
return
//Combat shielding absorbs a percentage of damage directly into the cell.
var/obj/item/borg/combat/shield/shield
if(module_state_1 && istype(module_state_1, /obj/item/borg/combat/shield))
shield = module_state_1
else if(module_state_2 && istype(module_state_2, /obj/item/borg/combat/shield))
shield = module_state_2
else if(module_state_3 && istype(module_state_3, /obj/item/borg/combat/shield))
shield = module_state_3
if(shield)
//Shields absorb a certain percentage of damage based on their power setting.
var/absorb_brute = brute * shield.shield_level
var/absorb_burn = burn * shield.shield_level
var/cost = (absorb_brute+absorb_burn) * 100
cell.charge -= cost
if(cell.charge <= 0)
cell.charge = 0
to_chat(src, "<span class='warning'>Your shield has overloaded!</span>")
else
brute -= absorb_brute
burn -= absorb_burn
to_chat(src, "<span class='warning'>Your shield absorbs some of the impact!</span>")
var/datum/robot_component/armour/A = get_armour()
if(A)
A.take_damage(brute, burn, sharp, updating_health)
@@ -127,32 +104,15 @@
updatehealth("heal overall damage")
/mob/living/silicon/robot/take_overall_damage(brute = 0, burn = 0, updating_health = TRUE, used_weapon = null, sharp = 0)
if(status_flags & GODMODE) return //godmode
if(status_flags & GODMODE)
return
if(damage_protection)
brute = clamp(brute - damage_protection, 0, brute)
burn = clamp(burn - damage_protection, 0, burn)
var/list/datum/robot_component/parts = get_damageable_components()
//Combat shielding absorbs a percentage of damage directly into the cell.
var/obj/item/borg/combat/shield/shield
if(module_state_1 && istype(module_state_1, /obj/item/borg/combat/shield))
shield = module_state_1
else if(module_state_2 && istype(module_state_2, /obj/item/borg/combat/shield))
shield = module_state_2
else if(module_state_3 && istype(module_state_3, /obj/item/borg/combat/shield))
shield = module_state_3
if(shield)
//Shields absorb a certain percentage of damage based on their power setting.
var/absorb_brute = brute * shield.shield_level
var/absorb_burn = burn * shield.shield_level
var/cost = (absorb_brute+absorb_burn) * 100
cell.charge -= cost
if(cell.charge <= 0)
cell.charge = 0
to_chat(src, "<span class='warning'>Your shield has overloaded!</span>")
else
brute -= absorb_brute
burn -= absorb_burn
to_chat(src, "<span class='warning'>Your shield absorbs some of the impact!</span>")
var/datum/robot_component/armour/A = get_armour()
if(A)
A.take_damage(brute, burn, sharp)
@@ -2,7 +2,7 @@
if(M.a_intent == INTENT_DISARM)
if(!lying)
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
if(prob(85))
if(prob(xeno_disarm_chance))
Stun(7)
step(src, get_dir(M,src))
spawn(5)
@@ -73,24 +73,7 @@
/obj/item/borg
var/powerneeded // Percentage of power remaining required to run item
/obj/item/borg/combat/shield
name = "personal shielding"
desc = "A powerful experimental module that turns aside or absorbs incoming attacks at the cost of charge."
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
powerneeded = 25
var/shield_level = 0.5 //Percentage of damage absorbed by the shield.
/obj/item/borg/combat/shield/verb/set_shield_level()
set name = "Set shield level"
set category = "Object"
set src in range(0)
var/N = input("How much damage should the shield absorb?") in list("5","10","25","50","75","100")
if(N)
shield_level = text2num(N)/100
/obj/item/borg/combat/mobility
/obj/item/borg/destroyer/mobility
name = "mobility module"
desc = "By retracting limbs and tucking in its head, a combat android can roll at high speeds."
icon = 'icons/obj/decals.dmi'
@@ -118,20 +118,48 @@
return
/obj/item/robot_module/standard
name = "standard robot module"
// if station is fine, assist with constructing station goal room, cleaning, and repairing cables chewed by rats
// if medical crisis, assist by providing basic healthcare, retrieving corpses, and monitoring crew lifesigns
// if eng crisis, assist by helping repair hull breaches
// if sec crisis, assist by opening doors for sec and providing a backup stunbaton on patrols
name = "generalist robot module"
module_type = "Standard"
subsystems = list(/mob/living/silicon/proc/subsystem_power_monitor, /mob/living/silicon/proc/subsystem_crew_monitor)
stacktypes = list(
/obj/item/stack/sheet/metal/cyborg = 50,
/obj/item/stack/cable_coil/cyborg = 50,
/obj/item/stack/rods/cyborg = 60,
/obj/item/stack/tile/plasteel = 20
)
/obj/item/robot_module/standard/New()
..()
modules += new /obj/item/melee/baton/loaded(src)
modules += new /obj/item/extinguisher(src)
modules += new /obj/item/wrench/cyborg(src)
// sec
modules += new /obj/item/restraints/handcuffs/cable/zipties(src)
// janitorial
modules += new /obj/item/soap/nanotrasen(src)
modules += new /obj/item/lightreplacer/cyborg(src)
// eng
modules += new /obj/item/crowbar/cyborg(src)
modules += new /obj/item/wrench/cyborg(src)
modules += new /obj/item/extinguisher(src) // for firefighting, and propulsion in space
modules += new /obj/item/weldingtool/largetank/cyborg(src)
// mining
modules += new /obj/item/pickaxe(src)
modules += new /obj/item/t_scanner/adv_mining_scanner(src)
modules += new /obj/item/storage/bag/ore/cyborg(src)
// med
modules += new /obj/item/healthanalyzer(src)
modules += new /obj/item/reagent_containers/borghypo/basic(src)
modules += new /obj/item/roller_holder(src) // for taking the injured to medbay without worsening their injuries or leaving a blood trail the whole way
emag = new /obj/item/melee/energy/sword/cyborg(src)
for(var/G in stacktypes)
var/obj/item/stack/sheet/M = new G(src)
M.amount = stacktypes[G]
modules += M
fix_modules()
/obj/item/robot_module/medical
name = "medical robot module"
module_type = "Medical"
@@ -259,6 +287,7 @@
modules += new /obj/item/mop/advanced/cyborg(src)
modules += new /obj/item/lightreplacer/cyborg(src)
modules += new /obj/item/holosign_creator(src)
modules += new /obj/item/extinguisher/mini(src)
emag = new /obj/item/reagent_containers/spray(src)
emag.reagents.add_reagent("lube", 250)
@@ -483,25 +512,44 @@
fix_modules()
/obj/item/robot_module/combat
name = "combat robot module"
/obj/item/robot_module/destroyer
name = "destroyer robot module"
module_type = "Malf"
module_actions = list(
/datum/action/innate/robot_sight/thermal,
)
/obj/item/robot_module/destroyer/New()
..()
modules += new /obj/item/gun/energy/immolator/multi/cyborg(src) // See comments on /robot_module/combat below
modules += new /obj/item/melee/baton/loaded(src) // secondary weapon, for things immune to burn, immune to ranged weapons, or for arresting low-grade threats
modules += new /obj/item/restraints/handcuffs/cable/zipties/cyborg(src)
modules += new /obj/item/pickaxe/drill/jackhammer(src) // for breaking walls to execute flanking moves
modules += new /obj/item/borg/destroyer/mobility(src)
emag = null
fix_modules()
/obj/item/robot_module/combat
name = "combat robot module"
module_type = "Malf"
module_actions = list()
/obj/item/robot_module/combat/New()
..()
modules += new /obj/item/gun/energy/immolator/multi/cyborg(src) // primary weapon, strong at close range (ie: against blob/terror/xeno), but consumes a lot of energy per shot.
// Borg gets 40 shots of this weapon. Gamma Sec ERT gets 10.
// So, borg has way more burst damage, but also takes way longer to recharge / get back in the fight once depleted. Has to find a borg recharger and sit in it for ages.
// Organic gamma sec ERT carries alternate weapons, including a box of flashbangs, and can load up on a huge number of guns from science. Borg cannot do either.
// Overall, gamma borg has higher skill floor but lower skill ceiling.
modules += new /obj/item/melee/baton/loaded(src) // secondary weapon, for things immune to burn, immune to ranged weapons, or for arresting low-grade threats
modules += new /obj/item/restraints/handcuffs/cable/zipties/cyborg(src)
modules += new /obj/item/gun/energy/gun/cyborg(src)
modules += new /obj/item/pickaxe/drill/jackhammer(src)
modules += new /obj/item/borg/combat/shield(src)
modules += new /obj/item/borg/combat/mobility(src)
modules += new /obj/item/wrench/cyborg(src)
emag = new /obj/item/gun/energy/lasercannon/cyborg(src)
modules += new /obj/item/pickaxe/drill/jackhammer(src) // for breaking walls to execute flanking moves
emag = null
fix_modules()
/obj/item/robot_module/alien/hunter
name = "alien hunter module"
module_type = "Standard"
@@ -9,7 +9,7 @@
/mob/living/silicon/robot/movement_delay()
. = ..()
. += speed
if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
if(module_active && istype(module_active,/obj/item/borg/destroyer/mobility))
. -= 3
. += config.robot_delay
@@ -5,6 +5,7 @@
scrambledcodes = 1
pdahide = 1
faction = list("syndicate")
bubble_icon = "syndibot"
designation = "Syndicate Assault"
modtype = "Syndicate"
req_access = list(ACCESS_SYNDICATE)
+3 -1
View File
@@ -2,7 +2,9 @@
gender = NEUTER
robot_talk_understand = 1
voice_name = "synthesized voice"
bubble_icon = "machine"
has_unlimited_silicon_privilege = 1
weather_immunities = list("ash")
var/syndicate = 0
var/const/MAIN_CHANNEL = "Main Frequency"
var/lawchannel = MAIN_CHANNEL // Default channel on which to state laws
@@ -283,7 +285,7 @@
/mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised)
if(!next_alarm_notice)
next_alarm_notice = world.time + SecondsToTicks(10)
next_alarm_notice = world.time + 10 SECONDS
var/list/alarms = queued_alarms[alarm_handler]
if(was_raised)
@@ -18,7 +18,7 @@
speak_emote = list("states")
friendly = "boops"
bubble_icon = "machine"
faction = list("neutral", "silicon")
var/obj/machinery/bot_core/bot_core = null
@@ -323,13 +323,13 @@
/mob/living/simple_animal/bot/mulebot/proc/buzz(type)
switch(type)
if(SIGH)
audible_message("[src] makes a sighing buzz.", "<span class='emote'>You hear an electronic buzzing sound.</span>")
audible_message("[src] makes a sighing buzz.")
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
if(ANNOYED)
audible_message("[src] makes an annoyed buzzing sound.", "<span class='emote'>You hear an electronic buzzing sound.</span>")
audible_message("[src] makes an annoyed buzzing sound.")
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
if(DELIGHT)
audible_message("[src] makes a delighted ping!", "<span class='emote'>You hear a ping.</span>")
audible_message("[src] makes a delighted ping!")
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
@@ -601,7 +601,7 @@
/mob/living/simple_animal/bot/mulebot/proc/at_target()
if(!reached_target)
radio_channel = "Supply" //Supply channel
audible_message("[src] makes a chiming sound!", "<span class='emote'>You hear a chime.</span>")
audible_message("[src] makes a chiming sound!")
playsound(loc, 'sound/machines/chime.ogg', 50, 0)
reached_target = 1
@@ -3,7 +3,7 @@
if(status_flags & GODMODE)
return FALSE
var/oldbruteloss = bruteloss
bruteloss = Clamp(bruteloss + amount, 0, maxHealth)
bruteloss = clamp(bruteloss + amount, 0, maxHealth)
if(oldbruteloss == bruteloss)
updating_health = FALSE
. = STATUS_UPDATE_NONE
@@ -153,16 +153,16 @@
if(def_zone)
if(def_zone == "head")
if(inventory_head)
armorval = inventory_head.armor[type]
armorval = inventory_head.armor.getRating(type)
else
if(inventory_back)
armorval = inventory_back.armor[type]
armorval = inventory_back.armor.getRating(type)
return armorval
else
if(inventory_head)
armorval += inventory_head.armor[type]
armorval += inventory_head.armor.getRating(type)
if(inventory_back)
armorval += inventory_back.armor[type]
armorval += inventory_back.armor.getRating(type)
return armorval * 0.5
/mob/living/simple_animal/pet/dog/corgi/attackby(obj/item/O, mob/user, params)
@@ -20,6 +20,7 @@
melee_damage_upper = 25
attacktext = "slashes"
speak_emote = list("hisses")
bubble_icon = "alien"
a_intent = INTENT_HARM
attack_sound = 'sound/weapons/bladeslice.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
@@ -127,6 +128,7 @@
icon_state = "queen_s"
icon_living = "queen_s"
icon_dead = "queen_dead"
bubble_icon = "alienroyal"
move_to_delay = 4
maxHealth = 400
health = 400
@@ -153,7 +155,7 @@
icon_dead = "maid_dead"
/mob/living/simple_animal/hostile/alien/maid/AttackingTarget()
if(ismovableatom(target))
if(ismovable(target))
if(istype(target, /obj/effect/decal/cleanable))
visible_message("<span class='notice'>\The [src] cleans up \the [target].</span>")
qdel(target)
@@ -62,8 +62,8 @@
is_zombie = TRUE
if(H.wear_suit)
var/obj/item/clothing/suit/armor/A = H.wear_suit
if(A.armor && A.armor["melee"])
maxHealth += A.armor["melee"] //That zombie's got armor, I want armor!
if(A.armor && A.armor.getRating("melee"))
maxHealth += A.armor.getRating("melee") //That zombie's got armor, I want armor!
maxHealth += 200
health = maxHealth
name = "zombie"
@@ -25,6 +25,7 @@
gold_core_spawnable = HOSTILE_SPAWN
loot = list(/obj/effect/decal/cleanable/blood/gibs/robot)
deathmessage = "blows apart!"
bubble_icon = "machine"
del_on_death = 1
/mob/living/simple_animal/hostile/hivebot/range
@@ -116,8 +116,8 @@ Difficulty: Hard
if(charging)
return
anger_modifier = Clamp(((maxHealth - health)/60),0,20)
enrage_time = initial(enrage_time) * Clamp(anger_modifier / 20, 0.5, 1)
anger_modifier = clamp(((maxHealth - health)/60),0,20)
enrage_time = initial(enrage_time) * clamp(anger_modifier / 20, 0.5, 1)
ranged_cooldown = world.time + 50
if(client)
@@ -83,7 +83,7 @@ Difficulty: Very Hard
chosen_attack_num = 4
/mob/living/simple_animal/hostile/megafauna/colossus/OpenFire()
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
anger_modifier = clamp(((maxHealth - health)/50),0,20)
ranged_cooldown = world.time + 120
if(client)
@@ -103,7 +103,7 @@ Difficulty: Medium
if(swooping)
return
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
anger_modifier = clamp(((maxHealth - health)/50),0,20)
ranged_cooldown = world.time + ranged_cooldown_time
if(client)
@@ -254,7 +254,7 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/dragon/proc/line_target(var/offset, var/range, var/atom/at = target)
if(!at)
return
var/angle = Atan2(at.x - src.x, at.y - src.y) + offset
var/angle = ATAN2(at.x - src.x, at.y - src.y) + offset
var/turf/T = get_turf(src)
for(var/i in 1 to range)
var/turf/check = locate(src.x + cos(angle) * i, src.y + sin(angle) * i, src.z)
@@ -344,10 +344,10 @@ Difficulty: Medium
//ensure swoop direction continuity.
if(negative)
if(IsInRange(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE))
if(ISINRANGE(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE))
negative = FALSE
else
if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
if(ISINRANGE(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
negative = TRUE
new /obj/effect/temp_visual/dragon_flight/end(loc, negative)
new /obj/effect/temp_visual/dragon_swoop(loc)
@@ -482,7 +482,7 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/hierophant/proc/calculate_rage() //how angry we are overall
did_reset = FALSE //oh hey we're doing SOMETHING, clearly we might need to heal if we recall
anger_modifier = Clamp(((maxHealth - health) / 42),0,50)
anger_modifier = clamp(((maxHealth - health) / 42),0,50)
burst_range = initial(burst_range) + round(anger_modifier * 0.08)
beam_range = initial(beam_range) + round(anger_modifier * 0.12)
@@ -363,6 +363,7 @@
minbodytemp = 0
mob_size = MOB_SIZE_TINY
flying = 1
bubble_icon = "syndibot"
gold_core_spawnable = HOSTILE_SPAWN
del_on_death = 1
deathmessage = "is smashed into pieces!"
@@ -168,7 +168,7 @@
neststep = 4
else
spider_lastspawn = world.time
var/spiders_left_to_spawn = Clamp( (spider_max_per_nest - CountSpiders()), 1, 10)
var/spiders_left_to_spawn = clamp( (spider_max_per_nest - CountSpiders()), 1, 10)
DoLayTerrorEggs(pick(spider_types_standard), spiders_left_to_spawn)
if(4)
// Nest should be full. Otherwise, start replenishing nest (stage 5).
@@ -144,7 +144,7 @@
/mob/living/simple_animal/updatehealth(reason = "none given")
..(reason)
health = Clamp(health, 0, maxHealth)
health = clamp(health, 0, maxHealth)
med_hud_set_health()
/mob/living/simple_animal/StartResting(updating = 1)
@@ -190,7 +190,7 @@
step_away(M,src)
M.Friends = Friends.Copy()
babies += M
M.mutation_chance = Clamp(mutation_chance+(rand(5,-5)),0,100)
M.mutation_chance = clamp(mutation_chance+(rand(5,-5)),0,100)
feedback_add_details("slime_babies_born", "slimebirth_[replacetext(M.colour," ","_")]")
var/mob/living/simple_animal/slime/new_slime = pick(babies)
@@ -17,6 +17,7 @@
response_harm = "stomps on"
emote_see = list("jiggles", "bounces in place")
speak_emote = list("blorbles")
bubble_icon = "slime"
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
+3 -5
View File
@@ -127,14 +127,12 @@
// self_message (optional) is what the src mob hears.
// deaf_message (optional) is what deaf people will see.
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
/mob/audible_message(var/message, var/deaf_message, var/hearing_distance, var/self_message)
/mob/audible_message(message, deaf_message, hearing_distance)
var/range = 7
if(hearing_distance)
range = hearing_distance
var/msg = message
for(var/mob/M in get_mobs_in_view(range, src))
if(self_message && M == src)
msg = self_message
M.show_message(msg, 2, deaf_message, 1)
// based on say code
@@ -156,12 +154,12 @@
// message is the message output to anyone who can hear.
// deaf_message (optional) is what deaf people will see.
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
/atom/proc/audible_message(var/message, var/deaf_message, var/hearing_distance)
/atom/proc/audible_message(message, deaf_message, hearing_distance)
var/range = 7
if(hearing_distance)
range = hearing_distance
for(var/mob/M in get_mobs_in_view(range, src))
M.show_message( message, 2, deaf_message, 1)
M.show_message(message, 2, deaf_message, 1)
/mob/proc/findname(msg)
for(var/mob/M in GLOB.mob_list)
+11 -11
View File
@@ -53,12 +53,11 @@
hud.master = src
//check if assailant is grabbed by victim as well
if(assailant.grabbed_by)
for(var/obj/item/grab/G in assailant.grabbed_by)
if(G.assailant == affecting && G.affecting == assailant)
G.dancing = 1
G.adjust_position()
dancing = 1
for(var/obj/item/grab/G in assailant.grabbed_by)
if(G.assailant == affecting && G.affecting == assailant)
G.dancing = 1
G.adjust_position()
dancing = 1
clean_grabbed_by(assailant, affecting)
adjust_position()
@@ -276,7 +275,7 @@
assailant.visible_message("<span class='warning'>[assailant] has reinforced [assailant.p_their()] grip on [affecting] (now neck)!</span>")
state = GRAB_NECK
icon_state = "grabbed+1"
assailant.setDir(get_dir(assailant, affecting))
add_attack_logs(assailant, affecting, "Neck grabbed", ATKLOG_ALL)
if(!iscarbon(assailant))
affecting.LAssailant = null
@@ -296,7 +295,7 @@
assailant.next_move = world.time + 10
if(!affecting.get_organ_slot("breathing_tube"))
affecting.AdjustLoseBreath(1)
affecting.setDir(WEST)
adjust_position()
//This is used to make sure the victim hasn't managed to yackety sax away before using the grab.
@@ -433,9 +432,10 @@
/obj/item/grab/Destroy()
if(affecting)
affecting.pixel_x = 0
affecting.pixel_y = 0 //used to be an animate, not quick enough for del'ing
affecting.layer = initial(affecting.layer)
if(!affecting.buckled)
affecting.pixel_x = 0
affecting.pixel_y = 0 //used to be an animate, not quick enough for del'ing
affecting.layer = initial(affecting.layer)
affecting.grabbed_by -= src
affecting = null
if(assailant)
+1 -20
View File
@@ -26,25 +26,6 @@
else
to_chat(usr, "<span class='danger'>This mob type cannot throw items.</span>")
/client/verb/drop_item()
set hidden = 1
if(!isrobot(mob))
mob.drop_item_v()
return
/* /client/Center()
/* No 3D movement in 2D spessman game. dir 16 is Z Up
if(isobj(mob.loc))
var/obj/O = mob.loc
if(mob.canmove)
return O.relaymove(mob, 16)
*/
return
*/
/client/proc/Move_object(direct)
if(mob && mob.control_object)
if(mob.control_object.density)
@@ -186,7 +167,7 @@
if(newdir)
direct = newdir
n = get_step(mob, direct)
. = mob.SelfMove(n, direct, delay)
mob.setDir(direct)
+1 -1
View File
@@ -114,7 +114,7 @@
return get_turf(src)
/mob/proc/say_test(var/text)
/proc/say_test(text)
var/ending = copytext(text, length(text))
if(ending == "?")
return "1"
+1 -1
View File
@@ -207,4 +207,4 @@
/mob/proc/adjust_bodytemperature(amount, min_temp = 0, max_temp = INFINITY)
if(bodytemperature >= min_temp && bodytemperature <= max_temp)
bodytemperature = Clamp(bodytemperature + amount, min_temp, max_temp)
bodytemperature = clamp(bodytemperature + amount, min_temp, max_temp)
+10 -9
View File
@@ -5,31 +5,32 @@ mob/var/typing
mob/var/last_typed
mob/var/last_typed_time
GLOBAL_DATUM(typing_indicator, /image)
GLOBAL_LIST_EMPTY(typing_indicator)
/mob/proc/set_typing_indicator(var/state)
/mob/proc/set_typing_indicator(state)
if(!GLOB.typing_indicator)
GLOB.typing_indicator = image('icons/mob/talk.dmi', null, "typing", MOB_LAYER + 1)
GLOB.typing_indicator.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
if(!GLOB.typing_indicator[bubble_icon])
GLOB.typing_indicator[bubble_icon] = image('icons/mob/talk.dmi', null, "[bubble_icon]typing", FLY_LAYER)
var/image/I = GLOB.typing_indicator[bubble_icon]
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
if(ishuman(src))
var/mob/living/carbon/human/H = src
if((MUTE in H.mutations) || H.silent)
overlays -= GLOB.typing_indicator
overlays -= GLOB.typing_indicator[bubble_icon]
return
if(client)
if((client.prefs.toggles & SHOW_TYPING) || stat != CONSCIOUS || is_muzzled())
overlays -= GLOB.typing_indicator
overlays -= GLOB.typing_indicator[bubble_icon]
else
if(state)
if(!typing)
overlays += GLOB.typing_indicator
overlays += GLOB.typing_indicator[bubble_icon]
typing = 1
else
if(typing)
overlays -= GLOB.typing_indicator
overlays -= GLOB.typing_indicator[bubble_icon]
typing = 0
return state