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Merge pull request #199 from TheDZD/minor-fixes
Vampire and Borer Patch [Redy to Merge]
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@@ -462,6 +462,24 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
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if(T.density)
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return
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vamp_burn()
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/mob/living/carbon/human/proc/handle_vampire()
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if(hud_used)
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if(!hud_used.vampire_blood_display)
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hud_used.vampire_hud()
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hud_used.human_hud('icons/mob/screen1_Vampire.dmi')
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hud_used.vampire_blood_display.maptext_width = 64
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hud_used.vampire_blood_display.maptext_height = 26
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hud_used.vampire_blood_display.maptext = "<div align='left' valign='top' style='position:relative; top:0px; left:6px'> U:<font color='#33FF33' size='1'>[mind.vampire.bloodusable]</font><br> T:<font color='#FFFF00' size='1'>[mind.vampire.bloodtotal]</font></div>"
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handle_vampire_cloak()
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if(istype(loc, /turf/space))
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check_sun()
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if(istype(loc.loc, /area/chapel) && !(VAMP_FULL in src.mind.vampire.powers))
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vamp_burn()
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mind.vampire.nullified = max(0, mind.vampire.nullified - 1)
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mob/living/carbon/human/proc/vamp_burn()
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if(prob(35))
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switch(health)
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if(80 to 100)
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@@ -482,16 +500,4 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
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fire_stacks++
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IgniteMob()
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adjustFireLoss(3)
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/mob/living/carbon/human/proc/handle_vampire()
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if(hud_used)
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if(!hud_used.vampire_blood_display)
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hud_used.vampire_hud()
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hud_used.human_hud('icons/mob/screen1_Vampire.dmi')
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hud_used.vampire_blood_display.maptext_width = 64
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hud_used.vampire_blood_display.maptext_height = 26
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hud_used.vampire_blood_display.maptext = "<div align='left' valign='top' style='position:relative; top:0px; left:6px'> U:<font color='#33FF33' size='1'>[mind.vampire.bloodusable]</font><br> T:<font color='#FFFF00' size='1'>[mind.vampire.bloodtotal]</font></div>"
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handle_vampire_cloak()
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if(istype(loc, /turf/space))
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check_sun()
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mind.vampire.nullified = max(0, mind.vampire.nullified - 1)
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return
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@@ -12,6 +12,12 @@
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return
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if(istype(src.loc,/mob/living/simple_animal/borer))
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message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
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if (!message)
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return
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log_say("[key_name(src)] : [message]")
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if (stat == 2)
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return say_dead(message)
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var/mob/living/simple_animal/borer/B = src.loc
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src << "You whisper silently, \"[message]\""
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B.host << "The captive mind of [src] whispers, \"[message]\""
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@@ -95,7 +101,6 @@
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/mob/living/simple_animal/borer/New(var/by_gamemode=0)
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..()
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truename = "[pick("Primary","Secondary","Tertiary","Quaternary")] [rand(1000,9999)]"
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host_brain = new/mob/living/captive_brain(src)
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if(!by_gamemode)
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request_player()
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@@ -215,10 +220,6 @@
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src << "You cannot do that in your current state."
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return
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if(!host.internal_organs_by_name["brain"]) //this should only run in admin-weirdness situations, but it's here non the less - RR
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src << "<span class='warning'>There is no brain here for us to command!</span>"
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return
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if(docile)
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src << "\blue You are feeling far too docile to do that."
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return
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@@ -244,6 +245,8 @@
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host_brain.ckey = host.ckey
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host_brain.name = host.name
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if(!host_brain.computer_id)
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host_brain.computer_id = h2b_id
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@@ -274,7 +277,7 @@
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/mob/living/simple_animal/borer/verb/secrete_chemicals()
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set category = "Alien"
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set name = "Secrete Chemicals"
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set name = "Secrete Chemicals (50)"
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set desc = "Push some chemicals into your host's bloodstream."
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if(!host)
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@@ -291,9 +294,9 @@
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if(chemicals < 50)
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src << "You don't have enough chemicals!"
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var/chem = input("Select a chemical to secrete.", "Chemicals") in list("bicaridine","tramadol","hyperzine","alkysine")
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var/chem = input("Select a chemical to secrete.", "Chemicals") as null|anything in list("alkysine","bicaridine","hyperzine","tramadol")
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if(chemicals < 50 || !host || controlling || !src || stat) //Sanity check.
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if(!chem || chemicals < 50 || !host || controlling || !src || stat) //Sanity check.
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return
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src << "\red <B>You squirt a measure of [chem] from your reservoirs into [host]'s bloodstream.</B>"
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@@ -483,7 +486,7 @@ mob/living/simple_animal/borer/proc/detatch()
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set desc = "Enter an air vent and crawl through the pipe system."
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set category = "Alien"
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handle_ventcrawl()
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/mob/living/simple_animal/borer/can_use_vents()
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return
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