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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-10 06:34:45 +01:00
Removed the tiles because apparently they're pointless.
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@@ -22,13 +22,13 @@
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icon_state = "rods"
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item_state = "rods"
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flags = CONDUCT
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w_class = 3.0
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force = 9.0
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throwforce = 10.0
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throw_speed = 3
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throw_range = 7
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w_class =
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force =
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throwforce =
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throw_speed =
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throw_range =
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materials = list()
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max_amount = 60
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max_amount =
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attack_verb = list("hit", "bludgeoned", "whacked")
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hitsound = 'sound/weapons/grenadelaunch.ogg'
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@@ -49,14 +49,6 @@
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icon_state = "tile-wood"
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turf_type = /turf/simulated/floor/wood
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/obj/item/stack/tile/wood/cyborg
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name = "wood floor tiles"
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gender = PLURAL
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singular_name = "wood floor tile"
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desc = "an easy to fit wood floor tile"
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icon_state = "tile-wood"
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turf_type = /turf/simulated/floor/wood
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/*
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* Carpets
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*/
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@@ -85,21 +77,6 @@
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turf_type = /turf/simulated/floor/plasteel
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mineralType = "metal"
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/obj/item/stack/tile/plasteel/cyborg
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name = "floor tiles"
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gender = PLURAL
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singular_name = "floor tile"
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desc = "Those could work as a pretty decent throwing weapon."
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icon_state = "tile"
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force = 6
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materials = list(MAT_METAL=500)
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throwforce = 10
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throw_speed = 3
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throw_range = 7
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flags = CONDUCT
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turf_type = /turf/simulated/floor/plasteel
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mineralType = "metal"
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/*
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* Light
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*/
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