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Merge pull request #3108 from Fox-McCloud/shock-fix
Fixes Shock Explosion Oversight
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@@ -622,7 +622,7 @@ datum/reagent/firefighting_foam/reaction_obj(var/obj/O, var/volume)
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var/turf/T = get_turf(holder.my_atom)
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for(var/mob/living/carbon/C in view(6, T))
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C.Beam(T,icon_state="lightning[rand(1,12)]",icon='icons/effects/effects.dmi',time=5) //What? Why are we beaming from the mob to the turf? Turf to mob generates really odd results.
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C.electrocute_act(1, "electrical blast")
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C.electrocute_act(3.5, "electrical blast")
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holder.del_reagent("teslium") //Clear all remaining Teslium and Uranium, but leave all other reagents untouched.
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holder.del_reagent("uranium")
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return
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