Fixes 'Build Mode' layering (#16548)

* Build Mode HUD plane

* `HUD_PLANE_BUILDMODE` moving

Also deleted `HUD_LAYER_SCREEN` since it's not used anywhere
This commit is contained in:
SabreML
2021-08-18 20:40:19 +01:00
committed by GitHub
parent 60b83c357e
commit 06cd3763e8
3 changed files with 4 additions and 6 deletions
+3
View File
@@ -118,5 +118,8 @@
#define SPLASHSCREEN_LAYER 23
#define SPLASHSCREEN_PLANE 23
// This should always be on top.
#define HUD_PLANE_BUILDMODE 30
///Plane master controller keys
#define PLANE_MASTERS_GAME "plane_masters_game"
-5
View File
@@ -176,8 +176,3 @@
//1 = standard hud
//2 = reduced hud (just hands and intent switcher)
//3 = no hud (for screenshots)
#define HUD_LAYER_SCREEN 20
#define HUD_LAYER_BUILDMODE 30
+1 -1
View File
@@ -1,7 +1,7 @@
/obj/screen/buildmode
icon = 'icons/misc/buildmode.dmi'
var/datum/click_intercept/buildmode/bd
layer = HUD_LAYER_BUILDMODE
plane = HUD_PLANE_BUILDMODE
/obj/screen/buildmode/New(bld)
bd = bld