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Fixes 'Build Mode' layering (#16548)
* Build Mode HUD plane * `HUD_PLANE_BUILDMODE` moving Also deleted `HUD_LAYER_SCREEN` since it's not used anywhere
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@@ -118,5 +118,8 @@
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#define SPLASHSCREEN_LAYER 23
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#define SPLASHSCREEN_PLANE 23
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// This should always be on top.
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#define HUD_PLANE_BUILDMODE 30
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///Plane master controller keys
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#define PLANE_MASTERS_GAME "plane_masters_game"
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@@ -176,8 +176,3 @@
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//1 = standard hud
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//2 = reduced hud (just hands and intent switcher)
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//3 = no hud (for screenshots)
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#define HUD_LAYER_SCREEN 20
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#define HUD_LAYER_BUILDMODE 30
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@@ -1,7 +1,7 @@
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/obj/screen/buildmode
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icon = 'icons/misc/buildmode.dmi'
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var/datum/click_intercept/buildmode/bd
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layer = HUD_LAYER_BUILDMODE
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plane = HUD_PLANE_BUILDMODE
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/obj/screen/buildmode/New(bld)
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bd = bld
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