Makes trees transparent if important objects are hiding behind them (#18627)

* tree!

* Update code/modules/admin/verbs/freeze.dm

* yeet

* steel review, animate transparency

* more critical items

* charlie review

* charlie
This commit is contained in:
S34N
2022-07-31 23:24:12 +01:00
committed by GitHub
parent b4d74f5620
commit 07265abdf2
16 changed files with 143 additions and 11 deletions
+1
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@@ -9,6 +9,7 @@
anchored = TRUE
max_integrity = 30
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 70)
flags_2 = CRITICAL_ATOM_2
var/point_return = 0 //How many points the blob gets back when it removes a blob of that type. If less than 0, blob cannot be removed.
var/health_timestamp = 0
var/brute_resist = 0.5 //multiplies brute damage by this
+1 -1
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@@ -18,7 +18,7 @@ GLOBAL_VAR(bomb_set)
icon_state = "nuclearbomb0"
density = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
flags_2 = NO_MALF_EFFECT_2
flags_2 = NO_MALF_EFFECT_2 | CRITICAL_ATOM_2
anchored = TRUE
var/extended = TRUE
var/lighthack = FALSE