Makes cell chargers buildable and upgradeable (#18465)

* finally cell chargers have parts

* formatting
This commit is contained in:
Bm0n
2022-07-31 18:23:46 -04:00
committed by GitHub
parent f3035edb6f
commit b4d74f5620
3 changed files with 41 additions and 5 deletions
+23 -4
View File
@@ -11,6 +11,14 @@
pass_flags = PASSTABLE
var/obj/item/stock_parts/cell/charging = null
var/chargelevel = -1
var/charge_rate = 500
/obj/machinery/cell_charger/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/cell_charger(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
RefreshParts()
/obj/machinery/cell_charger/deconstruct()
if(charging)
@@ -36,7 +44,7 @@
. += "Current charge: [round(charging.percent(), 1)]%"
/obj/machinery/cell_charger/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/stock_parts/cell))
if(istype(I, /obj/item/stock_parts/cell) && !panel_open)
if(stat & BROKEN)
to_chat(user, "<span class='warning'>[src] is broken!</span>")
return
@@ -64,6 +72,14 @@
else
return ..()
/obj/machinery/cell_charger/crowbar_act(mob/user, obj/item/I)
if(panel_open && !charging && default_deconstruction_crowbar(user, I))
return TRUE
/obj/machinery/cell_charger/screwdriver_act(mob/user, obj/item/I)
if(anchored && !charging && default_deconstruction_screwdriver(user, icon_state, icon_state, I))
return TRUE
/obj/machinery/cell_charger/wrench_act(mob/user, obj/item/I)
. = TRUE
if(charging)
@@ -77,7 +93,6 @@
else
WRENCH_UNANCHOR_MESSAGE
/obj/machinery/cell_charger/proc/removecell()
charging.update_icon()
charging = null
@@ -116,6 +131,10 @@
..(severity)
/obj/machinery/cell_charger/RefreshParts()
charge_rate = 500
for(var/obj/item/stock_parts/capacitor/C in component_parts)
charge_rate *= C.rating
/obj/machinery/cell_charger/process()
if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
@@ -124,8 +143,8 @@
if(charging.percent() >= 100)
return
use_power(200) //this used to use CELLRATE, but CELLRATE is fucking awful. feel free to fix this properly!
charging.give(175) //inefficiency.
use_power(charge_rate)
charging.give(charge_rate)
if(check_level())
update_icon(UPDATE_OVERLAYS)
@@ -846,6 +846,13 @@ to destroy them and players will be able to make replacements.
/obj/item/stack/cable_coil = 1,
/obj/item/stack/sheet/glass = 4)
/obj/item/circuitboard/cell_charger
board_name = "Cell Charger"
build_path = /obj/machinery/cell_charger
board_type = "machine"
origin_tech = "powerstorage=3;materials=2"
req_components = list(/obj/item/stock_parts/capacitor = 1)
/obj/item/circuitboard/cyborgrecharger
board_name = "Cyborg Recharger"
build_path = /obj/machinery/recharge_station
@@ -13,7 +13,7 @@
category = list ("Engineering Machinery")
/datum/design/recharger
name = "Machine Board(Weapon Recharger)"
name = "Machine Board (Weapon Recharger)"
desc = "The circuit board for a weapon recharger"
id = "recharger"
build_path = /obj/item/circuitboard/recharger
@@ -22,6 +22,16 @@
req_tech = list("powerstorage" = 3, "materials" = 3)
category = list("Misc. Machinery")
/datum/design/cell_charger
name = "Machine Board (Cell Charger)"
desc = "The circuit board for a cell charger"
id = "cell_charger"
build_path = /obj/item/circuitboard/cell_charger
materials = list(MAT_GLASS = 1000)
build_type = IMPRINTER
req_tech = list("powerstorage" = 3, "materials" = 3)
category = list("Misc. Machinery")
/datum/design/smes
name = "Machine Board (SMES)"
desc = "The circuit board for a SMES."